Example #1
0
static void
gimp_smudge_paint (GimpPaintCore    *paint_core,
                   GimpDrawable     *drawable,
                   GimpPaintOptions *paint_options,
                   const GimpCoords *coords,
                   GimpPaintState    paint_state,
                   guint32           time)
{
  GimpSmudge *smudge = GIMP_SMUDGE (paint_core);

  switch (paint_state)
    {
    case GIMP_PAINT_STATE_MOTION:
      /* initialization fails if the user starts outside the drawable */
      if (! smudge->initialized)
        smudge->initialized = gimp_smudge_start (paint_core, drawable,
                                                 paint_options, coords);

      if (smudge->initialized)
        gimp_smudge_motion (paint_core, drawable, paint_options, coords);
      break;

    case GIMP_PAINT_STATE_FINISH:
      if (smudge->accum_buffer)
        {
          g_object_unref (smudge->accum_buffer);
          smudge->accum_buffer = NULL;
        }
      smudge->initialized = FALSE;
      break;

    default:
      break;
    }
}
Example #2
0
static void
gimp_smudge_accumulator_coords (GimpPaintCore    *paint_core,
                                const GimpCoords *coords,
                                gint             *x,
                                gint             *y)
{
  GimpSmudge *smudge = GIMP_SMUDGE (paint_core);

  *x = (gint) coords->x - gegl_buffer_get_width  (smudge->accum_buffer) / 2;
  *y = (gint) coords->y - gegl_buffer_get_height (smudge->accum_buffer) / 2;
}
Example #3
0
static void
gimp_smudge_finalize (GObject *object)
{
  GimpSmudge *smudge = GIMP_SMUDGE (object);

  if (smudge->accum_buffer)
    {
      g_object_unref (smudge->accum_buffer);
      smudge->accum_buffer = NULL;
    }

  G_OBJECT_CLASS (parent_class)->finalize (object);
}
Example #4
0
static void
gimp_smudge_finalize (GObject *object)
{
  GimpSmudge *smudge = GIMP_SMUDGE (object);

  if (smudge->accum_data)
    {
      g_free (smudge->accum_data);
      smudge->accum_data = NULL;
    }

  G_OBJECT_CLASS (parent_class)->finalize (object);
}
Example #5
0
static void
gimp_smudge_motion (GimpPaintCore    *paint_core,
                    GimpDrawable     *drawable,
                    GimpPaintOptions *paint_options,
                    const GimpCoords *coords)
{
  GimpSmudge         *smudge   = GIMP_SMUDGE (paint_core);
  GimpSmudgeOptions  *options  = GIMP_SMUDGE_OPTIONS (paint_options);
  GimpContext        *context  = GIMP_CONTEXT (paint_options);
  GimpDynamics       *dynamics = GIMP_BRUSH_CORE (paint_core)->dynamics;
  GimpImage          *image    = gimp_item_get_image (GIMP_ITEM (drawable));
  GeglBuffer         *paint_buffer;
  gint                paint_buffer_x;
  gint                paint_buffer_y;
  gint                paint_buffer_width;
  gint                paint_buffer_height;
  gdouble             fade_point;
  gdouble             opacity;
  gdouble             rate;
  gdouble             dynamic_rate;
  gint                x, y;
  gdouble             force;
  gdouble             dyn_force;
  GimpDynamicsOutput *dyn_output = NULL;

  fade_point = gimp_paint_options_get_fade (paint_options, image,
                                            paint_core->pixel_dist);

  opacity = gimp_dynamics_get_linear_value (dynamics,
                                            GIMP_DYNAMICS_OUTPUT_OPACITY,
                                            coords,
                                            paint_options,
                                            fade_point);
  if (opacity == 0.0)
    return;

  paint_buffer = gimp_paint_core_get_paint_buffer (paint_core, drawable,
                                                   paint_options, coords,
                                                   &paint_buffer_x,
                                                   &paint_buffer_y);
  if (! paint_buffer)
    return;

  paint_buffer_width  = gegl_buffer_get_width  (paint_buffer);
  paint_buffer_height = gegl_buffer_get_height (paint_buffer);

  /*  Get the unclipped acumulator coordinates  */
  gimp_smudge_accumulator_coords (paint_core, coords, &x, &y);

  /* Enable dynamic rate */
  dynamic_rate = gimp_dynamics_get_linear_value (dynamics,
                                                 GIMP_DYNAMICS_OUTPUT_RATE,
                                                 coords,
                                                 paint_options,
                                                 fade_point);

  rate = (options->rate / 100.0) * dynamic_rate;

  /*  Smudge uses the buffer Accum.
   *  For each successive painthit Accum is built like this
   *    Accum =  rate*Accum  + (1-rate)*I.
   *  where I is the pixels under the current painthit.
   *  Then the paint area (paint_area) is built as
   *    (Accum,1) (if no alpha),
   */

  gimp_gegl_smudge_blend (smudge->accum_buffer,
                          GEGL_RECTANGLE (paint_buffer_x - x,
                                          paint_buffer_y - y,
                                          paint_buffer_width,
                                          paint_buffer_height),
                          gimp_drawable_get_buffer (drawable),
                          GEGL_RECTANGLE (paint_buffer_x,
                                          paint_buffer_y,
                                          paint_buffer_width,
                                          paint_buffer_height),
                          smudge->accum_buffer,
                          GEGL_RECTANGLE (paint_buffer_x - x,
                                          paint_buffer_y - y,
                                          paint_buffer_width,
                                          paint_buffer_height),
                          rate);

  gegl_buffer_copy (smudge->accum_buffer,
                    GEGL_RECTANGLE (paint_buffer_x - x,
                                    paint_buffer_y - y,
                                    paint_buffer_width,
                                    paint_buffer_height),
                    paint_buffer,
                    GEGL_RECTANGLE (0, 0, 0, 0));

  dyn_output = gimp_dynamics_get_output (dynamics,
                                         GIMP_DYNAMICS_OUTPUT_FORCE);

  dyn_force = gimp_dynamics_get_linear_value (dynamics,
                                              GIMP_DYNAMICS_OUTPUT_FORCE,
                                              coords,
                                              paint_options,
                                              fade_point);

  if (gimp_dynamics_output_is_enabled (dyn_output))
    force = dyn_force;
  else
    force = paint_options->brush_force;

  gimp_brush_core_replace_canvas (GIMP_BRUSH_CORE (paint_core), drawable,
                                  coords,
                                  MIN (opacity, GIMP_OPACITY_OPAQUE),
                                  gimp_context_get_opacity (context),
                                  gimp_paint_options_get_brush_mode (paint_options),
                                  force,
                                  GIMP_PAINT_INCREMENTAL);
}
Example #6
0
static gboolean
gimp_smudge_start (GimpPaintCore    *paint_core,
                   GimpDrawable     *drawable,
                   GimpPaintOptions *paint_options,
                   const GimpCoords *coords)
{
  GimpSmudge *smudge = GIMP_SMUDGE (paint_core);
  GeglBuffer *paint_buffer;
  gint        paint_buffer_x;
  gint        paint_buffer_y;
  gint        accum_size;
  gint        x, y;

  paint_buffer = gimp_paint_core_get_paint_buffer (paint_core, drawable,
                                                   paint_options, coords,
                                                   &paint_buffer_x,
                                                   &paint_buffer_y);
  if (! paint_buffer)
    return FALSE;

  gimp_smudge_accumulator_size (paint_options, coords, &accum_size);

  /*  Allocate the accumulation buffer */
  smudge->accum_buffer = gegl_buffer_new (GEGL_RECTANGLE (0, 0,
                                                          accum_size,
                                                          accum_size),
                                          babl_format ("RGBA float"));

  /*  adjust the x and y coordinates to the upper left corner of the
   *  accumulator
   */
  gimp_smudge_accumulator_coords (paint_core, coords, &x, &y);

  /*  If clipped, prefill the smudge buffer with the color at the
   *  brush position.
   */
  if (x != paint_buffer_x ||
      y != paint_buffer_y ||
      accum_size != gegl_buffer_get_width  (paint_buffer) ||
      accum_size != gegl_buffer_get_height (paint_buffer))
    {
      GimpRGB    pixel;
      GeglColor *color;

      gimp_pickable_get_color_at (GIMP_PICKABLE (drawable),
                                  CLAMP ((gint) coords->x,
                                         0,
                                         gimp_item_get_width (GIMP_ITEM (drawable)) - 1),
                                  CLAMP ((gint) coords->y,
                                         0,
                                         gimp_item_get_height (GIMP_ITEM (drawable)) - 1),
                                  &pixel);

      color = gimp_gegl_color_new (&pixel);
      gegl_buffer_set_color (smudge->accum_buffer, NULL, color);
      g_object_unref (color);
    }

  /* copy the region under the original painthit. */
  gegl_buffer_copy (gimp_drawable_get_buffer (drawable),
                    GEGL_RECTANGLE (paint_buffer_x,
                                    paint_buffer_y,
                                    gegl_buffer_get_width  (paint_buffer),
                                    gegl_buffer_get_height (paint_buffer)),
                    smudge->accum_buffer,
                    GEGL_RECTANGLE (paint_buffer_x - x,
                                    paint_buffer_y - y,
                                    0, 0));

  return TRUE;
}
Example #7
0
static void
gimp_smudge_motion (GimpPaintCore    *paint_core,
                    GimpDrawable     *drawable,
                    GimpPaintOptions *paint_options)
{
  GimpSmudge          *smudge           = GIMP_SMUDGE (paint_core);
  GimpSmudgeOptions   *options          = GIMP_SMUDGE_OPTIONS (paint_options);
  GimpContext         *context          = GIMP_CONTEXT (paint_options);
  GimpPressureOptions *pressure_options = paint_options->pressure_options;
  GimpImage           *image;
  TempBuf             *area;
  PixelRegion          srcPR, destPR, tempPR;
  gdouble              rate;
  gdouble              opacity;
  gint                 x, y, w, h;

  image = gimp_item_get_image (GIMP_ITEM (drawable));

  if (gimp_drawable_is_indexed (drawable))
    return;

  opacity = gimp_paint_options_get_fade (paint_options, image,
                                         paint_core->pixel_dist);
  if (opacity == 0.0)
    return;

  /*  Get the unclipped brush coordinates  */
  gimp_smudge_brush_coords (paint_core, &x, &y, &w, &h);

  /*  Get the paint area (Smudge won't scale!)  */
  area = gimp_paint_core_get_paint_area (paint_core, drawable, paint_options);
  if (! area)
    return;

  /* srcPR will be the pixels under the current painthit from the drawable */
  pixel_region_init (&srcPR, gimp_drawable_get_tiles (drawable),
                     area->x, area->y, area->width, area->height, FALSE);

  /* Enable pressure sensitive rate */
  if (pressure_options->rate)
    rate = MIN (options->rate / 100.0 * PRESSURE_SCALE *
                paint_core->cur_coords.pressure, 1.0);
  else
    rate = options->rate / 100.0;

  /* The tempPR will be the built up buffer (for smudge) */
  pixel_region_init_data (&tempPR, smudge->accum_data,
                          smudge->accumPR.bytes,
                          smudge->accumPR.rowstride,
                          area->x - x,
                          area->y - y,
                          area->width,
                          area->height);

  /* The dest will be the paint area we got above (= canvas_buf) */
  pixel_region_init_temp_buf (&destPR, area,
                              0, 0, area->width, area->height);

  /*  Smudge uses the buffer Accum.
   *  For each successive painthit Accum is built like this
   *    Accum =  rate*Accum  + (1-rate)*I.
   *  where I is the pixels under the current painthit.
   *  Then the paint area (canvas_buf) is built as
   *    (Accum,1) (if no alpha),
   */

  blend_region (&srcPR, &tempPR, &tempPR, ROUND (rate * 255.0));

  /* re-init the tempPR */
  pixel_region_init_data (&tempPR, smudge->accum_data,
                          smudge->accumPR.bytes,
                          smudge->accumPR.rowstride,
                          area->x - x,
                          area->y - y,
                          area->width,
                          area->height);

  if (! gimp_drawable_has_alpha (drawable))
    add_alpha_region (&tempPR, &destPR);
  else
    copy_region (&tempPR, &destPR);

  if (pressure_options->opacity)
    opacity *= PRESSURE_SCALE * paint_core->cur_coords.pressure;

  gimp_brush_core_replace_canvas (GIMP_BRUSH_CORE (paint_core), drawable,
                                  MIN (opacity, GIMP_OPACITY_OPAQUE),
                                  gimp_context_get_opacity (context),
                                  gimp_paint_options_get_brush_mode (paint_options),
                                  GIMP_PAINT_INCREMENTAL);
}
Example #8
0
static gboolean
gimp_smudge_start (GimpPaintCore    *paint_core,
                   GimpDrawable     *drawable,
                   GimpPaintOptions *paint_options)
{
  GimpSmudge  *smudge = GIMP_SMUDGE (paint_core);
  GimpImage   *image;
  TempBuf     *area;
  PixelRegion  srcPR;
  gint         bytes;
  gint         x, y, w, h;

  image = gimp_item_get_image (GIMP_ITEM (drawable));

  if (gimp_drawable_is_indexed (drawable))
    return FALSE;

  area = gimp_paint_core_get_paint_area (paint_core, drawable, paint_options);
  if (! area)
    return FALSE;

  /*  adjust the x and y coordinates to the upper left corner of the brush  */
  gimp_smudge_brush_coords (paint_core, &x, &y, &w, &h);

  /*  Allocate the accumulation buffer */
  bytes = gimp_drawable_bytes (drawable);
  smudge->accum_data = g_malloc (w * h * bytes);

  /*  If clipped, prefill the smudge buffer with the color at the
   *  brush position.
   */
  if (x != area->x || y != area->y || w != area->width || h != area->height)
    {
      guchar fill[4];

      gimp_pickable_get_pixel_at (GIMP_PICKABLE (drawable),
                                  CLAMP ((gint) paint_core->cur_coords.x,
                                         0,
                                         gimp_item_width (GIMP_ITEM (drawable)) - 1),
                                  CLAMP ((gint) paint_core->cur_coords.y,
                                         0,
                                         gimp_item_height (GIMP_ITEM (drawable)) - 1),
                                  fill);

      pixel_region_init_data (&srcPR, smudge->accum_data,
                              bytes, bytes * w,
                              0, 0, w, h);

      color_region (&srcPR, fill);
    }

  pixel_region_init (&srcPR, gimp_drawable_get_tiles (drawable),
                     area->x, area->y, area->width, area->height, FALSE);

  pixel_region_init_data (&smudge->accumPR, smudge->accum_data,
                          bytes, bytes * w,
                          area->x - x,
                          area->y - y,
                          area->width,
                          area->height);

  /* copy the region under the original painthit. */
  copy_region (&srcPR, &smudge->accumPR);

  pixel_region_init_data (&smudge->accumPR, smudge->accum_data,
                          bytes, bytes * w,
                          area->x - x,
                          area->y - y,
                          area->width,
                          area->height);

  return TRUE;
}