Example #1
0
void Profiler::init(ID3D11Device* graphicsDevice)
{
	GPA_RegisterLoggingCallback(GPA_LOGGING_ALL, &GPUPerfLogging);

	GPA_Initialize();
	GPA_OpenContext(graphicsDevice);

	GPA_GetCounterIndex("PrimitivesIn", &primitivesInCounterID);
	GPA_GetCounterIndex("PAPixelsPerTriangle", &pixelsPerTriangleCounterID);

	GPA_EnableCounter(primitivesInCounterID);
	GPA_EnableCounter(pixelsPerTriangleCounterID);

	GPA_GetPassCount(&numPasses);
}
Example #2
0
void *glx_init(glx_opengl_version_t version)
{
        Display *display;
        struct state_glx *context;
        
        context = (struct state_glx *) malloc(sizeof(struct state_glx));
        context->magic = GLX_MAGIC;
        x11_lock();

        display = x11_acquire_display();

        if(!display) {
                free(context);
                x11_unlock();
                return NULL;
        }

#ifdef HAVE_GPUPERFAPI
        GPA_Status gpa_status;

        gpa_status = GPA_Initialize();
        assert(gpa_status == GPA_STATUS_OK);
#endif
 
  
 
  // Get a matching FB config
  static int visual_attribs[] =
    {
      GLX_X_RENDERABLE    , True,
      GLX_DRAWABLE_TYPE   , GLX_WINDOW_BIT,
      GLX_RENDER_TYPE     , GLX_RGBA_BIT,
      GLX_X_VISUAL_TYPE   , GLX_TRUE_COLOR,
      GLX_RED_SIZE        , 8,
      GLX_GREEN_SIZE      , 8,
      GLX_BLUE_SIZE       , 8,
      GLX_ALPHA_SIZE      , 8,
      GLX_DEPTH_SIZE      , 24,
      GLX_STENCIL_SIZE    , 8,
      GLX_DOUBLEBUFFER    , True,
      //GLX_SAMPLE_BUFFERS  , 1,
      //GLX_SAMPLES         , 4,
      None
    };
 
  int glx_major, glx_minor;
 
  // FBConfigs were added in GLX version 1.3.
  if ( !glXQueryVersion( display, &glx_major, &glx_minor ) || 
       ( ( glx_major == 1 ) && ( glx_minor < 3 ) ) || ( glx_major < 1 ) )
  {
    printf( "Invalid GLX version" );
    goto error;
  }
 
  printf( "Getting matching framebuffer configs\n" );
  int fbcount;
  GLXFBConfig *fbc = glXChooseFBConfig( display, DefaultScreen( display ), 
                                        visual_attribs, &fbcount );
  if ( !fbc )
  {
    printf( "Failed to retrieve a framebuffer config\n" );
    goto error;
  }
  printf( "Found %d matching FB configs.\n", fbcount );
 
  // Pick the FB config/visual with the most samples per pixel
  printf( "Getting XVisualInfos\n" );
  int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999;
 
  int i;
  for ( i = 0; i < fbcount; i++ )
  {
    XVisualInfo *vi = glXGetVisualFromFBConfig( display, fbc[i] );
    if ( vi )
    {
      int samp_buf, samples;
      glXGetFBConfigAttrib( display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf );
      glXGetFBConfigAttrib( display, fbc[i], GLX_SAMPLES       , &samples  );
 
      printf( "  Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
              " SAMPLES = %d\n", 
              i, (unsigned int) vi -> visualid, samp_buf, samples );
 
      if ( best_fbc < 0 || (samp_buf && samples > best_num_samp ))
        best_fbc = i, best_num_samp = samples;
      if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp )
        worst_fbc = i, worst_num_samp = samples;
    }
    XFree( vi );
  }
 
  GLXFBConfig bestFbc = fbc[ best_fbc ];
 
  // Be sure to free the FBConfig list allocated by glXChooseFBConfig()
  XFree( fbc );
 
  // Get a visual
  XVisualInfo *vi = glXGetVisualFromFBConfig( display, bestFbc );
  printf( "Chosen visual ID = 0x%x\n", (unsigned int) vi->visualid );
 
  printf( "Creating colormap\n" );
  XSetWindowAttributes swa;
  swa.colormap = context->cmap = XCreateColormap( display,
                                         RootWindow( display, vi->screen ), 
                                         vi->visual, AllocNone );
  swa.background_pixmap = None ;
  swa.border_pixel      = 0;
  swa.event_mask        = StructureNotifyMask;
 
  printf( "Creating window\n" );
  context->win = XCreateWindow( display, RootWindow( display, vi->screen ), 
                              0, 0, 1920, 1080, 0, vi->depth, InputOutput, 
                              vi->visual, 
                              CWBorderPixel|CWColormap|CWEventMask, &swa );
  XMoveWindow(display, context->win, 0, 0);

  if ( !context->win )
  {
    printf( "Failed to create window.\n" );
    goto error;
  }
 
  // Done with the visual info data
  XFree( vi );
 
 /* We don't need this for UG */
  /*XStoreName( display, win, "GL 3.0 Window" );
 
  printf( "Mapping window\n" );
  XMapWindow( display, win );*/
 
  // Get the default screen's GLX extension list
  const char *glxExts = glXQueryExtensionsString( display,
                                                  DefaultScreen( display ) );
 
  // NOTE: It is not necessary to create or make current to a context before
  // calling glXGetProcAddressARB
  glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
  glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)
           glXGetProcAddressARB( (const GLubyte *) "glXCreateContextAttribsARB" );
 
  context->ctx = 0;
 
  // Install an X error handler so the application won't exit if GL 3.0
  // context allocation fails.
  //
  // Note this error handler is global.  All display connections in all threads
  // of a process use the same error handler, so be sure to guard against other
  // threads issuing X commands while this code is running.
  ctxErrorOccurred = FALSE;
  int (*oldHandler)(Display*, XErrorEvent*) =
      XSetErrorHandler(&ctxErrorHandler);
 
  // Check for the GLX_ARB_create_context extension string and the function.
  // If either is not present, use GLX 1.3 context creation method.
  if ( !isExtensionSupported( glxExts, "GLX_ARB_create_context" ) ||
       !glXCreateContextAttribsARB )
  {
    printf( "glXCreateContextAttribsARB() not found"
            " ... using old-style GLX context\n" );
    context->ctx = glXCreateNewContext( display, bestFbc, GLX_RGBA_TYPE, 0, True );
    if(!VERSION_IS_UNSPECIFIED(version)) {
            return NULL;
    }
  }
 
  // If it does, try to get a GL 3.0 context!
  else
  {
    int context_attribs[] =
      {
        GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
        GLX_CONTEXT_MINOR_VERSION_ARB, 0,
        //GLX_CONTEXT_FLAGS_ARB        , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
        None
      };

    if(!VERSION_IS_UNSPECIFIED(version)) {
            context_attribs[1] = VERSION_GET_MAJOR(version);
            context_attribs[3] = VERSION_GET_MINOR(version);
    }
 
    printf( "Creating context\n" );
    context->ctx = glXCreateContextAttribsARB( display, bestFbc, 0,
                                      True, context_attribs );
 
    // Sync to ensure any errors generated are processed.
    XSync( display, False );
    if ( !ctxErrorOccurred && context->ctx )
      printf( "Created GL %d.%d context\n", context_attribs[1], context_attribs[3]);
    else
    {
      if(VERSION_IS_UNSPECIFIED(version)) {
        // Couldn't create GL 3.0 context.  Fall back to old-style 2.x context.
        // When a context version below 3.0 is requested, implementations will
        // return the newest context version compatible with OpenGL versions less
        // than version 3.0.
        // GLX_CONTEXT_MAJOR_VERSION_ARB = 1
        context_attribs[1] = 1;
        // GLX_CONTEXT_MINOR_VERSION_ARB = 0
        context_attribs[3] = 0;
   
        ctxErrorOccurred = FALSE;
   
        printf( "Failed to create GL 3.0 context"
                " ... using old-style GLX context\n" );
        context->ctx = glXCreateContextAttribsARB( display, bestFbc, 0, 
                                          True, context_attribs );
      } else {
        // we explicitly requested context which we cannot obtain - return error then
        goto error;
      }
    }
  }
 
  // Sync to ensure any errors generated are processed.
  XSync( display, False );
 
  // Restore the original error handler
  XSetErrorHandler( oldHandler );
 
  if ( ctxErrorOccurred || !context->ctx )
  {
    printf( "Failed to create an OpenGL context\n" );
    goto error;
  }
 
  // Verifying that context is a direct context
  if ( ! glXIsDirect ( display, context->ctx ) )
  {
    printf( "Indirect GLX rendering context obtained\n" );
  }
  else
  {
    printf( "Direct GLX rendering context obtained\n" );
  }
 
  printf( "Making context current\n" );
  glXMakeCurrent( display, context->win, context->ctx );

        glewInit();
        
        x11_unlock();
  
        glx_validate(context);

#ifdef HAVE_GPUPERFAPI
        gpa_status = GPA_OpenContext( context->ctx );
        assert(gpa_status == GPA_STATUS_OK);
#endif

        return (void *) context;

error:
        free(context);
        x11_unlock();
        return NULL;
}