Example #1
0
// This method fills int the four vertices for drawing 'rect'.
//      matrix - is applied to each vertex
//      srcRects - provide the uvs for each vertex
//      srcMatrices - are applied to the corresponding 'srcRect'
//      color - vertex color (replicated in each vertex)
//      layout - specifies which uvs and/or color are present
//      vertices - storage for the resulting vertices
// Note: the color parameter will only be used when kColor_VertexLayoutBit
// is present in 'layout'
void GrDrawTarget::SetRectVertices(const GrRect& rect,
                                   const SkMatrix* matrix,
                                   const GrRect* srcRects[],
                                   const SkMatrix* srcMatrices[],
                                   GrColor color,
                                   GrVertexLayout layout,
                                   void* vertices) {
#if GR_DEBUG
    // check that the layout and srcRects agree
    for (int i = 0; i < GrDrawState::kNumStages; ++i) {
        if (VertexTexCoordsForStage(i, layout) >= 0) {
            GR_DEBUGASSERT(NULL != srcRects && NULL != srcRects[i]);
        } else {
            GR_DEBUGASSERT(NULL == srcRects || NULL == srcRects[i]);
        }
    }
#endif

    int stageOffsets[GrDrawState::kNumStages], colorOffset;
    int vsize = VertexSizeAndOffsetsByStage(layout, stageOffsets,
                                            &colorOffset, NULL, NULL);

    GrTCast<GrPoint*>(vertices)->setRectFan(rect.fLeft, rect.fTop,
                                            rect.fRight, rect.fBottom,
                                            vsize);
    if (NULL != matrix) {
        matrix->mapPointsWithStride(GrTCast<GrPoint*>(vertices), vsize, 4);
    }

    for (int i = 0; i < GrDrawState::kNumStages; ++i) {
        if (stageOffsets[i] > 0) {
            GrPoint* coords = GrTCast<GrPoint*>(GrTCast<intptr_t>(vertices) +
                                                stageOffsets[i]);
            coords->setRectFan(srcRects[i]->fLeft, srcRects[i]->fTop,
                               srcRects[i]->fRight, srcRects[i]->fBottom,
                               vsize);
            if (NULL != srcMatrices && NULL != srcMatrices[i]) {
                srcMatrices[i]->mapPointsWithStride(coords, vsize, 4);
            }
        }
    }

    if (layout & kColor_VertexLayoutBit) {

        GrColor* vertCol = GrTCast<GrColor*>(GrTCast<intptr_t>(vertices) + colorOffset);

        for (int i = 0; i < 4; ++i) {
            *vertCol = color;
            vertCol = (GrColor*) ((intptr_t) vertCol + vsize);
        }
    }
}
Example #2
0
void GrGpu::setIndexSourceToArrayHelper(const void* indexArray, int indexCount) {
    GrAssert(!fReservedGeometry.fLocked || !fReservedGeometry.fIndexCount);
    prepareIndexPool();
#if GR_DEBUG
    bool success =
#endif
    fIndexPool->appendIndices(indexCount,
                              indexArray,
                              &fCurrPoolIndexBuffer,
                              &fCurrPoolStartIndex);
    GR_DEBUGASSERT(success);
}
Example #3
0
void GrGpu::onSetIndexSourceToArray(const void* indexArray, int indexCount) {
    this->prepareIndexPool();
    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
#if GR_DEBUG
    bool success =
#endif
        fIndexPool->appendIndices(indexCount,
                                  indexArray,
                                  &geomPoolState.fPoolIndexBuffer,
                                  &geomPoolState.fPoolStartIndex);
    ++fIndexPoolUseCnt;
    GR_DEBUGASSERT(success);
}
Example #4
0
void GrInOrderDrawBuffer::onSetIndexSourceToArray(const void* indexArray,
                                                  int indexCount) {
    GeometryPoolState& poolState = fGeoPoolStateStack.back();
    GrAssert(0 == poolState.fUsedPoolIndexBytes);
#if GR_DEBUG
    bool success =
#endif
    fIndexPool.appendIndices(indexCount,
                             indexArray,
                             &poolState.fPoolIndexBuffer,
                             &poolState.fPoolStartIndex);
    GR_DEBUGASSERT(success);
}
Example #5
0
void GrGpu::setVertexSourceToArrayHelper(const void* vertexArray, int vertexCount) {
    GrAssert(!fReservedGeometry.fLocked || !fReservedGeometry.fVertexCount);
    prepareVertexPool();
#if GR_DEBUG
    bool success =
#endif
    fVertexPool->appendVertices(fGeometrySrc.fVertexLayout,
                                vertexCount,
                                vertexArray,
                                &fCurrPoolVertexBuffer,
                                &fCurrPoolStartVertex);
    GR_DEBUGASSERT(success);
}
Example #6
0
void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) {
    this->prepareVertexPool();
    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
#if GR_DEBUG
    bool success =
#endif
        fVertexPool->appendVertices(this->getVertexSize(),
                                    vertexCount,
                                    vertexArray,
                                    &geomPoolState.fPoolVertexBuffer,
                                    &geomPoolState.fPoolStartVertex);
    ++fVertexPoolUseCnt;
    GR_DEBUGASSERT(success);
}
Example #7
0
GrIndexBuffer* GrAARectRenderer::aaStrokeRectIndexBuffer(GrGpu* gpu) {
    if (NULL == fAAStrokeRectIndexBuffer) {
        fAAStrokeRectIndexBuffer =
                  gpu->createIndexBuffer(sizeof(gStrokeAARectIdx), false);
        if (NULL != fAAStrokeRectIndexBuffer) {
#if GR_DEBUG
            bool updated =
#endif
            fAAStrokeRectIndexBuffer->updateData(gStrokeAARectIdx,
                                                 sizeof(gStrokeAARectIdx));
            GR_DEBUGASSERT(updated);
        }
    }
    return fAAStrokeRectIndexBuffer;
}
Example #8
0
void GrInOrderDrawBuffer::onSetVertexSourceToArray(const void* vertexArray,
                                                   int vertexCount) {

    GeometryPoolState& poolState = fGeoPoolStateStack.back();
    GrAssert(0 == poolState.fUsedPoolVertexBytes);
#if GR_DEBUG
    bool success =
#endif
    fVertexPool.appendVertices(this->getVertexSize(),
                               vertexCount,
                               vertexArray,
                               &poolState.fPoolVertexBuffer,
                               &poolState.fPoolStartVertex);
    GR_DEBUGASSERT(success);
}
Example #9
0
bool GrGLProgram::genProgram(GrGLProgram::CachedData* programData) const {

    ShaderCodeSegments segments;
    const uint32_t& layout = fProgramDesc.fVertexLayout;

    programData->fUniLocations.reset();

    SkXfermode::Coeff colorCoeff, uniformCoeff;
    // The rest of transfer mode color filters have not been implemented
    if (fProgramDesc.fColorFilterXfermode < SkXfermode::kCoeffModesCnt) {
        GR_DEBUGCODE(bool success =)
        SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>
                                (fProgramDesc.fColorFilterXfermode),
                                &uniformCoeff, &colorCoeff);
        GR_DEBUGASSERT(success);
    } else {
Example #10
0
bool GrGLProgram::genProgram(const GrEffectStage* stages[]) {
    GrAssert(0 == fProgramID);

    GrGLShaderBuilder builder(fContextInfo, fUniformManager);
    const uint32_t& layout = fDesc.fVertexLayout;

#if GR_GL_EXPERIMENTAL_GS
    builder.fUsesGS = fDesc.fExperimentalGS;
#endif

    SkXfermode::Coeff colorCoeff, uniformCoeff;
    // The rest of transfer mode color filters have not been implemented
    if (fDesc.fColorFilterXfermode < SkXfermode::kCoeffModesCnt) {
        GR_DEBUGCODE(bool success =)
            SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>
                                    (fDesc.fColorFilterXfermode),
                                    &uniformCoeff, &colorCoeff);
        GR_DEBUGASSERT(success);
    } else {
bool GrTesselatedPathRenderer::onDrawPath(const SkPath& path,
                                          GrPathFill fill,
                                          const GrVec* translate,
                                          GrDrawTarget* target,
                                          GrDrawState::StageMask stageMask,
                                          bool antiAlias) {

    GrDrawTarget::AutoStateRestore asr(target);
    GrDrawState* drawState = target->drawState();
    // face culling doesn't make sense here
    GrAssert(GrDrawState::kBoth_DrawFace == drawState->getDrawFace());

    GrMatrix viewM = drawState->getViewMatrix();

    GrScalar tol = GR_Scalar1;
    tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, path.getBounds());
    GrScalar tolSqd = GrMul(tol, tol);

    int subpathCnt;
    int maxPts = GrPathUtils::worstCasePointCount(path, &subpathCnt, tol);

    GrVertexLayout layout = 0;
    for (int s = 0; s < GrDrawState::kNumStages; ++s) {
        if ((1 << s) & stageMask) {
            layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s);
        }
    }

    bool inverted = GrIsFillInverted(fill);
    if (inverted) {
        maxPts += 4;
        subpathCnt++;
    }
    if (maxPts > USHRT_MAX) {
        return false;
    }
    SkAutoSTMalloc<8, GrPoint> baseMem(maxPts);
    GrPoint* base = baseMem;
    GrPoint* vert = base;
    GrPoint* subpathBase = base;

    SkAutoSTMalloc<8, uint16_t> subpathVertCount(subpathCnt);

    GrPoint pts[4];
    SkPath::Iter iter(path, false);

    bool first = true;
    int subpath = 0;

    for (;;) {
        switch (iter.next(pts)) {
            case kMove_PathCmd:
                if (!first) {
                    subpathVertCount[subpath] = vert-subpathBase;
                    subpathBase = vert;
                    ++subpath;
                }
                *vert = pts[0];
                vert++;
                break;
            case kLine_PathCmd:
                *vert = pts[1];
                vert++;
                break;
            case kQuadratic_PathCmd: {
                GrPathUtils::generateQuadraticPoints(pts[0], pts[1], pts[2],
                                                     tolSqd, &vert,
                                                     GrPathUtils::quadraticPointCount(pts, tol));
                break;
            }
            case kCubic_PathCmd: {
                GrPathUtils::generateCubicPoints(pts[0], pts[1], pts[2], pts[3],
                                                 tolSqd, &vert,
                                                 GrPathUtils::cubicPointCount(pts, tol));
                break;
            }
            case kClose_PathCmd:
                break;
            case kEnd_PathCmd:
                subpathVertCount[subpath] = vert-subpathBase;
                ++subpath; // this could be only in debug
                goto FINISHED;
        }
        first = false;
    }
FINISHED:
    if (NULL != translate && 0 != translate->fX && 0 != translate->fY) {
        for (int i = 0; i < vert - base; i++) {
            base[i].offset(translate->fX, translate->fY);
        }
    }

    if (inverted) {
        GrRect bounds;
        GrAssert(NULL != drawState->getRenderTarget());
        bounds.setLTRB(0, 0,
                       GrIntToScalar(drawState->getRenderTarget()->width()),
                       GrIntToScalar(drawState->getRenderTarget()->height()));
        GrMatrix vmi;
        if (drawState->getViewInverse(&vmi)) {
            vmi.mapRect(&bounds);
        }
        *vert++ = GrPoint::Make(bounds.fLeft, bounds.fTop);
        *vert++ = GrPoint::Make(bounds.fLeft, bounds.fBottom);
        *vert++ = GrPoint::Make(bounds.fRight, bounds.fBottom);
        *vert++ = GrPoint::Make(bounds.fRight, bounds.fTop);
        subpathVertCount[subpath++] = 4;
    }

    GrAssert(subpath == subpathCnt);
    GrAssert((vert - base) <= maxPts);

    size_t count = vert - base;

    if (count < 3) {
        return true;
    }

    if (subpathCnt == 1 && !inverted && path.isConvex()) {
        if (antiAlias) {
            GrEdgeArray edges;
            GrMatrix inverse, matrix = drawState->getViewMatrix();
            drawState->getViewInverse(&inverse);

            count = computeEdgesAndIntersect(matrix, inverse, base, count, &edges, 0.0f);
            size_t maxEdges = target->getMaxEdges();
            if (count == 0) {
                return true;
            }
            if (count <= maxEdges) {
                // All edges fit; upload all edges and draw all verts as a fan
                target->setVertexSourceToArray(layout, base, count);
                drawState->setEdgeAAData(&edges[0], count);
                target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
            } else {
                // Upload "maxEdges" edges and verts at a time, and draw as
                // separate fans
                for (size_t i = 0; i < count - 2; i += maxEdges - 2) {
                    edges[i] = edges[0];
                    base[i] = base[0];
                    int size = GR_CT_MIN(count - i, maxEdges);
                    target->setVertexSourceToArray(layout, &base[i], size);
                    drawState->setEdgeAAData(&edges[i], size);
                    target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, size);
                }
            }
            drawState->setEdgeAAData(NULL, 0);
        } else {
            target->setVertexSourceToArray(layout, base, count);
            target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
        }
        return true;
    }

    if (antiAlias) {
        // Run the tesselator once to get the boundaries.
        GrBoundaryTess btess(count, fill_type_to_glu_winding_rule(fill));
        btess.addVertices(base, subpathVertCount, subpathCnt);

        GrMatrix inverse, matrix = drawState->getViewMatrix();
        if (!drawState->getViewInverse(&inverse)) {
            return false;
        }

        if (btess.vertices().count() > USHRT_MAX) {
            return false;
        }

        // Inflate the boundary, and run the tesselator again to generate
        // interior polys.
        const GrPointArray& contourPoints = btess.contourPoints();
        const GrIndexArray& contours = btess.contours();
        GrEdgePolygonTess ptess(contourPoints.count(), GLU_TESS_WINDING_NONZERO, matrix);

        size_t i = 0;
        Sk_gluTessBeginPolygon(ptess.tess(), &ptess);
        for (int contour = 0; contour < contours.count(); ++contour) {
            int count = contours[contour];
            GrEdgeArray edges;
            int newCount = computeEdgesAndIntersect(matrix, inverse, &btess.contourPoints()[i], count, &edges, 1.0f);
            Sk_gluTessBeginContour(ptess.tess());
            for (int j = 0; j < newCount; j++) {
                ptess.addVertex(contourPoints[i + j], ptess.vertices().count());
            }
            i += count;
            Sk_gluTessEndContour(ptess.tess());
        }

        Sk_gluTessEndPolygon(ptess.tess());

        if (ptess.vertices().count() > USHRT_MAX) {
            return false;
        }

        // Draw the resulting polys and upload their edge data.
        drawState->enableState(GrDrawState::kEdgeAAConcave_StateBit);
        const GrPointArray& vertices = ptess.vertices();
        const GrIndexArray& indices = ptess.indices();
        const GrDrawState::Edge* edges = ptess.edges();
        GR_DEBUGASSERT(indices.count() % 3 == 0);
        for (int i = 0; i < indices.count(); i += 3) {
            GrPoint tri_verts[3];
            int index0 = indices[i];
            int index1 = indices[i + 1];
            int index2 = indices[i + 2];
            tri_verts[0] = vertices[index0];
            tri_verts[1] = vertices[index1];
            tri_verts[2] = vertices[index2];
            GrDrawState::Edge tri_edges[6];
            int t = 0;
            const GrDrawState::Edge& edge0 = edges[index0 * 2];
            const GrDrawState::Edge& edge1 = edges[index0 * 2 + 1];
            const GrDrawState::Edge& edge2 = edges[index1 * 2];
            const GrDrawState::Edge& edge3 = edges[index1 * 2 + 1];
            const GrDrawState::Edge& edge4 = edges[index2 * 2];
            const GrDrawState::Edge& edge5 = edges[index2 * 2 + 1];
            if (validEdge(edge0) && validEdge(edge1)) {
                tri_edges[t++] = edge0;
                tri_edges[t++] = edge1;
            }
            if (validEdge(edge2) && validEdge(edge3)) {
                tri_edges[t++] = edge2;
                tri_edges[t++] = edge3;
            }
            if (validEdge(edge4) && validEdge(edge5)) {
                tri_edges[t++] = edge4;
                tri_edges[t++] = edge5;
            }
            drawState->setEdgeAAData(&tri_edges[0], t);
            target->setVertexSourceToArray(layout, &tri_verts[0], 3);
            target->drawNonIndexed(kTriangles_PrimitiveType, 0, 3);
        }
        drawState->setEdgeAAData(NULL, 0);
        drawState->disableState(GrDrawState::kEdgeAAConcave_StateBit);
        return true;
    }

    GrPolygonTess ptess(count, fill_type_to_glu_winding_rule(fill));
    ptess.addVertices(base, subpathVertCount, subpathCnt);
    const GrPointArray& vertices = ptess.vertices();
    const GrIndexArray& indices = ptess.indices();
    if (indices.count() > 0) {
        target->setVertexSourceToArray(layout, vertices.begin(), vertices.count());
        target->setIndexSourceToArray(indices.begin(), indices.count());
        target->drawIndexed(kTriangles_PrimitiveType,
                            0,
                            0,
                            vertices.count(),
                            indices.count());
    }
    return true;
}
 virtual void begin(GLenum type) {
     GR_DEBUGASSERT(type == GL_TRIANGLES);
     int count = fVertices.count() * 2;
     fEdges = new GrDrawState::Edge[count];
     memset(fEdges, 0, count * sizeof(GrDrawState::Edge));
 }
 virtual void begin(GLenum type) {
     GR_DEBUGASSERT(type == GL_TRIANGLES);
 }