void disableBacklight() { u32 off = 0; GSPGPU_ReadHWRegs(REG_LCDBACKLIGHTMAIN, &brightnessMain, 4); GSPGPU_ReadHWRegs(REG_LCDBACKLIGHTSUB, &brightnessSub, 4); GSPGPU_WriteHWRegs(REG_LCDBACKLIGHTMAIN, &off, 4); GSPGPU_WriteHWRegs(REG_LCDBACKLIGHTSUB, &off, 4); }
void gspGpuInit() { gspInit(); GSPGPU_AcquireRight(NULL, 0x0); GSPGPU_SetLcdForceBlack(NULL, 0x0); //set subscreen to blue u32 regData=0x01FF0000; GSPGPU_WriteHWRegs(NULL, 0x202A04, ®Data, 4); //grab main left screen framebuffer addresses GSPGPU_ReadHWRegs(NULL, 0x400468, (u32*)&topLeftFramebuffers, 8); //convert PA to VA (assuming FB in VRAM) topLeftFramebuffers[0]+=0x7000000; topLeftFramebuffers[1]+=0x7000000; //setup our gsp shared mem section u8 threadID; svc_createEvent(&gspEvent, 0x0); GSPGPU_RegisterInterruptRelayQueue(NULL, gspEvent, 0x1, &gspSharedMemHandle, &threadID); svc_mapMemoryBlock(gspSharedMemHandle, 0x10002000, 0x3, 0x10000000); //map GSP heap svc_controlMemory((u32*)&gspHeap, 0x0, 0x0, 0x2000000, 0x10003, 0x3); //wait until we can write stuff to it svc_waitSynchronization1(gspEvent, 0x55bcb0); //GSP shared mem : 0x2779F000 gxCmdBuf=(u32*)(0x10002000+0x800+threadID*0x200); currentBuffer=0; }
void swapBuffers() { u32 regData; GSPGPU_ReadHWRegs(gspGpuHandle, 0x400478, (u8*)®Data, 4); regData^=1; currentBuffer=regData&1; GSPGPU_WriteHWRegs(gspGpuHandle, 0x400478, (u8*)®Data, 4); }
void swapBuffers() { u32 regData; GSPGPU_ReadHWRegs(NULL, 0x400478, ®Data, 4); regData^=1; currentBuffer=regData&1; GSPGPU_WriteHWRegs(NULL, 0x400478, ®Data, 4); }