Example #1
0
void GUISetRestoredSize( gui_window *wnd, gui_rect *rect )
{
    gui_coord           pos;
    gui_coord           size;
    gui_window          *parent;
    HWND                frame;
    HWND                phwnd;
    WPI_RECT            new_rect;

    if( GUIIsMaximized( wnd ) || GUIIsMinimized( wnd ) ) {
        if( wnd->hwnd != NULLHANDLE ) {
            frame = GUIGetParentFrameHWND( wnd );
            parent = wnd->parent;
            phwnd = HWND_DESKTOP;
            if( parent ) {
                phwnd = parent->hwnd;
            }
            GUICalcLocation( rect, &pos, &size, phwnd );
            _wpi_setrectvalues( &new_rect, pos.x, pos.y, pos.x + size.x,
                                pos.y + size.y );
            if( GUIMDIMaximized( wnd ) ) {
                GUISetMDIRestoredSize( frame, &new_rect );
            } else {
                _wpi_setrestoredrect( frame, &new_rect );
            }
        }
    } else {
        GUIResizeWindow( wnd, rect );
    }
}
Example #2
0
static bool CreateFloatingToolbar( gui_window *wnd, gui_ord height )
{
    gui_text_metrics    metrics;
    int                 i;
    int                 loc;
    gui_rect            client;
    gui_rect            size;
    toolbarinfo         *tbar;
    gui_colour_set      *plain;
    gui_colour_set      *standout;

    tbar = wnd->tbinfo;
    tbar->fixed = false;
    GUIGetTextMetrics( wnd, &metrics );
    if( height == 0 ) {
        height = 2 * metrics.avg.y;
    }
    height += 2 * metrics.avg.y;
    GUIGetClientRect( wnd, &size );
    FloatingToolbar.parent = wnd;
    FloatingToolbar.title = LIT( Floating_Toolbar );
    FloatingToolbar.menu->label = LIT( XFix_Toolbar );
    FloatingToolbar.menu->hinttext = LIT( Fix_Toolbar_Hint );
    FloatingToolbar.rect.height = height;
    FloatingToolbar.rect.width = size.width;
    FloatingToolbar.num_attrs = GUIGetNumWindowColours( wnd );
    FloatingToolbar.colours = GUIGetWindowColours( wnd );
    FloatingToolbar.colours[GUI_FRAME_INACTIVE] = FloatingToolbar.colours[GUI_FRAME_ACTIVE];
    tbar->floattoolbar = GUICreateWindow( &FloatingToolbar );
    GUIMemFree( FloatingToolbar.colours );
    FloatingToolbar.colours = NULL;
    Button.parent = tbar->floattoolbar;
    loc = 0;
    if( tbar->has_colours ) {
        plain = &tbar->plain;
        standout = &tbar->standout;
    } else {
        plain = NULL;
        standout = NULL;
    }
    for( i = 0; i < tbar->num_items; i++ ) {
        Button.text = tbar->info[i].label;
        Button.id = tbar->info[i].id;
        Button.rect.x = loc;
        Button.rect.width = ( strlen( Button.text ) + 4 ) * metrics.avg.x;
        Button.rect.height = metrics.avg.y * 2;
        loc += Button.rect.width;
        if( !GUIAddControl( &Button, plain, standout ) ) {
            GUIDestroyWnd( tbar->floattoolbar );
            return( false );
        }
    }
    GUIGetClientRect( tbar->floattoolbar, &client );
    GUIGetRect( tbar->floattoolbar, &size );
    size.width += loc - client.width;
    GUIResizeWindow( tbar->floattoolbar, &size );
    GUIShowWindow( tbar->floattoolbar );
    return( true );
}
Example #3
0
static void UpdateControlVisibility( gui_window *gui, a_dialog_header *curr_dialog, bool init )
/*********************************************************************************************/
// Hide controls which have the optional visibility condition evaluate to false, and show
// the ones that have it evaluate to true. (Controls with no vis. condition are always shown.)
// When a control is hidden, the controls BELOW it move up by the hidden control's height.
// A currently hidden controls that needs to be made visible causes all controls BELOW it
// to move down by the "appearing" control's height so that it can be shown again.
// The dialog window height also gets affected, while the top edge remains fixed on the screen.
//
// NOTE: be careful with RADIO_BUTTONS... making radio buttons appear and disappear because of
// other radio buttons in the same dialog being checked may not work (nor does it make sense anyways)
{
    gui_ord             last_height;
    gui_rect            rect;
    gui_rect            control_rect;
    gui_rect            parent_rect;
    gui_window          *parent;
    int                 i, j, sign;
    unsigned            id_i;
    unsigned            id_j;
    unsigned            checked_radio_id = 0;
    unsigned            new_check_candidate;
    unsigned            focus;
    unsigned            new_focus;
    bool                enabled;
    bool                control_on_new_line[MAX_VARS];
    bool                visible_checked_radiobutton;
    vhandle             var_handle;
//    vhandle             *pVariable;

    if( gui == NULL ) return;
    if( init ) {
        // How much the height of the dialog has changed from its original value
        curr_dialog->height_change = 0;

        // The GUIGetRect below gets the dialog's position so that when it is resized,
        // it can be put back in its original position

        // NOTE that GUIGetRect does not want to give the EXACT location of the dialog,
        // so if you set the position to the coordinates that you got with GUIGetRect,
        // the dialog will MOVE slightly (not pleasing to the eye).
        // The current hack is to get the original coordinates, and go back to them every time
        // the dialog is resized with GUIResizeWindow.
        // This way, the dialog will be off by the same amount from the original
        // every time, and not appear to move.
        GUIGetRect( gui, &curr_dialog->original_rect );

        // Make child windows appear in the correct place, since GUIGetRect() gives back
        // a rect that is tranlsated off by the parent's x and y.
        parent = GUIGetParentWindow( gui );
        if( parent != MainWnd && parent != NULL ) {
            GUIGetRect( parent, &parent_rect );
            curr_dialog->original_rect.x -= parent_rect.x;
            curr_dialog->original_rect.y -= parent_rect.y;
        }

        // Return if there are radio buttons
        // because UpdateControlVisibility is going to be called again anyways after init.
        // Without returning, the visibility conditions having to do with radio buttons
        // would not work sometimes.
        // We do not want to return if there are no radio buttons
        // because UpdateControlVisibility will not be called before showing
        // the dialog in that case.
        for( i = 0; i < curr_dialog->num_controls; i++ ) {
            if( curr_dialog->controls[i].control_class == GUI_RADIO_BUTTON ) {
                return;
            }
        }
    }
    memcpy( &rect, &curr_dialog->original_rect, sizeof( gui_rect ) );
    last_height = rect.height + curr_dialog->height_change;

    control_on_new_line[0] = TRUE;

    GUIGetFocus( gui, &focus );

    // Figure out which controls are on a separate line from the last control
    for( i = 1; i < curr_dialog->num_controls; i++ ) {
        if( curr_dialog->controls[i].rect.y >
            curr_dialog->controls[i - 1].rect.y ) {
            control_on_new_line[i] = TRUE;
        } else {
            control_on_new_line[i] = FALSE;
        }
    }

    // Initialize Variables corresponding to radio buttons and check boxes
    // This needs to be done for the part further below that checks to see if any
    // buttons are checked to work.
    // Also, figure out which radio button is currently checked.

    for( i = 0; i < curr_dialog->num_controls; i++ ) {
        if( curr_dialog->controls[i].control_class == GUI_RADIO_BUTTON ||
            curr_dialog->controls[i].control_class == GUI_CHECK_BOX ) {
//            pVariable = curr_dialog->pVariables;
            var_handle = curr_dialog->controls[i].id;
            if( curr_dialog->controls[i].control_class == GUI_RADIO_BUTTON &&
                GUIIsChecked( gui, VarGetId( var_handle ) ) ) {
                checked_radio_id = var_handle;
            }
            for( j = 0; curr_dialog->pVariables[j] != NO_VAR; j++ ) {
                if( curr_dialog->pVariables[j] == var_handle &&
                    GUIIsChecked( gui, VarGetId( var_handle ) ) ) {
                    SetVariableByHandle( var_handle, "1" );
                }
            }
        }
    }

    // Allow EvalCondition to evaluate conditions with no 'shortcuts'
    // (See GetOptionVarValue() in setupinf.c)
    // Kind of like an on and off (below) switch
    // for special behaviour of GetOptionVarValue()
    // SetVariableByName( "_Visibility_Condition_", "1" );
    VisibilityCondition = 1;

    for( i = 0; i < curr_dialog->num_controls; i++ ) {
    // Figure out which controls to hide and which to show.
    // Move all the controls below any control in transition
    // either up or down.

        if( curr_dialog->pVisibilityConds[i] != NULL ) {
            id_i = curr_dialog->controls[i].id;
            enabled = GUIIsControlEnabled( gui, id_i );
            if( EvalCondition( curr_dialog->pVisibilityConds[i] ) ) {
                if( !enabled ) {
                    GUIEnableControl( gui, id_i, TRUE );
                    sign = 1;
                } else {
                    continue;
                }
            } else if( enabled ) {
                GUIEnableControl( gui, id_i, FALSE );
                GUIHideControl( gui, curr_dialog->controls[i].id );
                sign = -1;
            } else {
                continue;
            }
            if( control_on_new_line[i] ) {
                for( j = i + 1; j < curr_dialog->num_controls &&
                                !control_on_new_line[j]; j++ );
                for( ; j < curr_dialog->num_controls; j++ ) {
                    id_j = curr_dialog->controls[j].id;
                    enabled = GUIIsControlEnabled( gui, id_j );
                    GUIGetControlRect( gui, curr_dialog->controls[j].id, &control_rect );
                    control_rect.y += curr_dialog->controls[i].rect.height * sign;
                    if( enabled ) {
                        GUIHideControl( gui, id_j );
                        // control will be made visible again below
                        // after being moved.
                    }
                    GUIResizeControl( gui, id_j, &control_rect );
                }
                curr_dialog->height_change += curr_dialog->controls[i].rect.height * sign;
            }
        }
    }

    // SetVariableByName( "_Visibility_Condition_", "0" );
    VisibilityCondition = 0;

    visible_checked_radiobutton = FALSE;
    new_check_candidate = 0;

    for( i = 0; i < curr_dialog->num_controls; i++ ) {
        id_i = curr_dialog->controls[i].id;

        // figure out if there are no enabled radio buttons that are checked
        // use this info further down...
        if( curr_dialog->controls[i].control_class == GUI_RADIO_BUTTON &&
            !visible_checked_radiobutton && GUIIsControlEnabled( gui, id_i ) ) {
            if( GUIIsChecked( gui, id_i ) == GUI_CHECKED ) {
                visible_checked_radiobutton = TRUE;
            } else if( new_check_candidate == 0 ) {
                new_check_candidate = id_i;
            }
        }

        // show enabled controls that were hidden for moving only
        if( GUIIsControlEnabled( gui, id_i ) && !GUIIsControlVisible( gui, id_i ) ) {
            GUIShowControl( gui, id_i );
        }
    }

    // Keep the original focus in case it has changed.
    GUIGetFocus( gui, &new_focus );
    if( new_focus != focus && GUIIsControlEnabled( gui, focus ) ) {
        GUISetFocus( gui, focus );
    }

    if( GUIIsControlEnabled( gui, checked_radio_id ) ) {
        GUISetChecked( gui, checked_radio_id, 1 );
    } else if( !visible_checked_radiobutton && new_check_candidate != 0 ) {
        // 'Check' a visible radio button if the currently checked button
        // is invisible.
        GUISetChecked( gui, new_check_candidate, 1 );
    }

    rect.height += curr_dialog->height_change;

    if( rect.height != last_height ) {
        GUIResizeWindow( gui, &rect );
    }
}