Example #1
0
/**
 * Initialises the MT-32.
 * @param index The index of the music to play.
 */
void Music_InitMT32(void)
{
	uint16 left = 0;

	Driver_Music_LoadFile("DUNEINIT");

	Driver_Music_Play(0, 0xFF);

	GUI_DrawText(String_Get_ByIndex(15), 0, 0, 15, 12); /* "Initializing the MT-32" */

	while (Driver_Music_IsPlaying()) {
		Timer_Sleep(60);

		left += 6;
		GUI_DrawText(".", left, 10, 15, 12);
	}
}
Example #2
0
static void GameCredits_Play(char *data, uint16 windowID, Screen memory, Screen screenID, uint16 delay)
{
	uint16 loc02;
	uint16 stringCount = 0;
	uint32 loc0C;
	uint16 spriteID = 514;
	bool loc10 = false;
	uint16 spriteX;
	uint16 spriteY;
	uint16 spritePos = 0;
	struct {
		uint16 x;
		int16 y;
		char *text;
		uint8  separator;
		uint8  charHeight;
		uint8  type;
	} strings[33];
	struct {
		uint16 x;
		uint16 y;
	} positions[6];
	uint16 stage = 4;
	uint16 counter = 60;

	Widget_SetCurrentWidget(windowID);

	spriteX = (g_curWidgetWidth << 3) - Sprite_GetWidth(g_sprites[spriteID]);
	spriteY = g_curWidgetHeight - Sprite_GetHeight(g_sprites[spriteID]);

	positions[0].x = spriteX;
	positions[0].y = 0;
	positions[1].x = 0;
	positions[1].y = spriteY / 2;
	positions[2].x = spriteX;
	positions[2].y = spriteY;
	positions[3].x = 0;
	positions[3].y = 0;
	positions[4].x = spriteX;
	positions[4].y = spriteY / 2;
	positions[5].x = 0;
	positions[5].y = spriteY;

	GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_0, memory);
	GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, memory, screenID);

	GameCredits_SwapScreen(g_curWidgetYBase, g_curWidgetHeight, memory, s_buffer_182E);

	GFX_Screen_SetActive(SCREEN_0);
	loc0C = g_timerSleep;

	Input_History_Clear();

	while (true) {
		while (loc0C > g_timerSleep) sleepIdle();

		loc0C = g_timerSleep + delay;

		while ((g_curWidgetHeight / 6) + 2 > stringCount && *data != 0) {
			char *text = data;
			uint16 y;

			if (stringCount != 0) {
				y = strings[stringCount - 1].y;
				if (strings[stringCount - 1].separator != 5) y += strings[stringCount - 1].charHeight + strings[stringCount - 1].charHeight / 8;
			} else {
				y = g_curWidgetHeight;
			}

			text = data;

			data = strpbrk(data, "\x05\r");
			if (data == NULL) data = strchr(text, '\0');

			strings[stringCount].separator = *data;
			*data = '\0';
			if (strings[stringCount].separator != 0) data++;
			strings[stringCount].type = 0;

			if (*text == 3 || *text == 4) strings[stringCount].type = *text++;

			if (*text == 1) {
				text++;
				Font_Select(g_fontNew6p);
			} else if (*text == 2) {
				text++;
				Font_Select(g_fontNew8p);
			}

			strings[stringCount].charHeight = g_fontCurrent->height;

			switch (strings[stringCount].type) {
				case 3:
					strings[stringCount].x = 157 - Font_GetStringWidth(text);
					break;

				case 4:
					strings[stringCount].x = 161;
					break;

				default:
					strings[stringCount].x = 1 + (SCREEN_WIDTH - Font_GetStringWidth(text)) / 2;
					break;
			}

			strings[stringCount].y = y;
			strings[stringCount].text = text;

			stringCount++;
		}

		switch (stage) {
			case 0:
				GUI_ClearScreen(memory);

				if (spriteID == 514) GUI_ClearScreen(screenID);

				stage++;
				counter = 2;
				break;

			case 1: case 4:
				if (counter-- == 0) {
					counter = 0;
					stage++;
				}
				break;

			case 2:
				if (spriteID == 525) spriteID = 514;

				GUI_DrawSprite(memory, g_sprites[spriteID], positions[spritePos].x, positions[spritePos].y, windowID, 0x4000);

				counter = 8;
				stage++;
				spriteID++;
				if (++spritePos > 5) spritePos = 0;;
				break;

			case 3:
				if (counter < 8) GFX_SetPalette(g_palette1 + 256 * 3 * counter);

				if (counter-- == 0) {
					stage++;
					counter = 20;
				}
				break;

			case 5:
				if (counter > 0) GFX_SetPalette(g_palette1 + 256 * 3 * counter);

				if (counter++ >= 8) stage = 0;
				break;

			default: break;
		}

		GUI_Screen_Copy(g_curWidgetXBase, g_curWidgetYBase, g_curWidgetXBase, g_curWidgetYBase, g_curWidgetWidth, g_curWidgetHeight, memory, screenID);

		for (loc02 = 0; loc02 < stringCount; loc02++) {
			if ((int16)strings[loc02].y < g_curWidgetHeight) {
				GFX_Screen_SetActive(screenID);

				Font_Select(g_fontNew8p);

				if (strings[loc02].charHeight != g_fontCurrent->height) Font_Select(g_fontNew6p);

				GUI_DrawText(strings[loc02].text, strings[loc02].x, strings[loc02].y + g_curWidgetYBase, 255, 0);

				GFX_Screen_SetActive(SCREEN_0);
			}

			strings[loc02].y--;
		}

		GameCredits_SwapScreen(g_curWidgetYBase, g_curWidgetHeight, screenID, s_buffer_182E);

		if ((int16)strings[0].y < -10) {
			strings[0].text += strlen(strings[0].text);
			*strings[0].text = strings[0].separator;
			stringCount--;
			memcpy(&strings[0], &strings[1], stringCount * sizeof(*strings));
		}

		if ((g_curWidgetHeight / 6 + 2) > stringCount) {
			if (strings[stringCount - 1].y + strings[stringCount - 1].charHeight < g_curWidgetYBase + g_curWidgetHeight) loc10 = true;
		}

		if (loc10 && stage == 0) break;

		if (Input_Keyboard_NextKey() != 0) break;
	}

	GUI_SetPaletteAnimated(g_palette2, 120);

	GUI_ClearScreen(SCREEN_0);
	GUI_ClearScreen(memory);
	GUI_ClearScreen(screenID);
}