/** * Shows the Help window. * @param proceed Display a "Proceed" button if true, "Exit" otherwise. */ static void AsyncGUI_Mentat_ShowHelpList(bool proceed) { GUI_Mentat_ShowHelpList_oldScreenID = GFX_Screen_SetActive(2); Input_Flags_SetBits(INPUT_FLAG_KEY_REPEAT); Input_History_Clear(); GUI_Mentat_Display(NULL, g_playerHouseID); g_widgetMentatFirst = GUI_Widget_Allocate(1, GUI_Widget_GetShortcut(*String_Get_ByIndex(STR_EXIT)), 200, 168, proceed ? 379 : 377, 5); g_widgetMentatFirst->shortcut2 = 'n'; GUI_Mentat_Create_HelpScreen_Widgets(); GUI_Mouse_Hide_Safe(); GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, 2, 0); GUI_Mouse_Show_Safe(); GUI_Mentat_LoadHelpSubjects(true); GUI_Mentat_Draw(true); GFX_Screen_SetActive(0); AsyncGUI_Mentat_HelpListLoop(); Async_InvokeAfterAsync(GUI_Mentat_ShowHelpList_Close); }
void GUI_Mentat_ShowHelp_Close() { GUI_Widget_MakeNormal(g_widgetMentatFirst, false); GUI_Mentat_LoadHelpSubjects(false); GUI_Mentat_Create_HelpScreen_Widgets(); GUI_Mentat_Draw(true); }
/** * Shows the Help window. * @param proceed Display a "Proceed" button if true, "Exit" otherwise. */ static void GUI_Mentat_ShowHelpList(bool proceed) { Screen oldScreenID; oldScreenID = GFX_Screen_SetActive(SCREEN_1); /* ENHANCEMENT -- After visiting Mentat (the help) window, auto-repeat of keys gets disabled. */ if (!g_dune2_enhanced) Input_Flags_SetBits(INPUT_FLAG_KEY_REPEAT); Input_History_Clear(); GUI_Mentat_Display(NULL, g_playerHouseID); g_widgetMentatFirst = GUI_Widget_Allocate(1, GUI_Widget_GetShortcut(*String_Get_ByIndex(STR_EXIT)), 200, 168, proceed ? 379 : 377, 5); g_widgetMentatFirst->shortcut2 = 'n'; GUI_Mentat_Create_HelpScreen_Widgets(); GUI_Mouse_Hide_Safe(); GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_1, SCREEN_0); GUI_Mouse_Show_Safe(); GUI_Mentat_LoadHelpSubjects(true); GUI_Mentat_Draw(true); GFX_Screen_SetActive(SCREEN_0); GUI_Mentat_HelpListLoop(); free(g_widgetMentatFirst); g_widgetMentatFirst = NULL; Load_Palette_Mercenaries(); GUI_Widget_Free_WithScrollbar(g_widgetMentatScrollbar); g_widgetMentatScrollbar = NULL; free(g_widgetMentatScrollUp); g_widgetMentatScrollUp = NULL; free(g_widgetMentatScrollDown); g_widgetMentatScrollDown = NULL; /* ENHANCEMENT -- After visiting Mentat (the help) window, auto-repeat of keys gets disabled. */ if (!g_dune2_enhanced) Input_Flags_ClearBits(INPUT_FLAG_KEY_REPEAT); GFX_Screen_SetActive(oldScreenID); }
/** * Handles Click event for list in mentat window. * * @param w The widget. */ bool GUI_Mentat_List_Click(Widget *w) { uint16 index; Widget *w2; index = s_selectedHelpSubject + 3; if (w->index != index) { w2 = GUI_Widget_Get_ByIndex(g_widgetMentatTail, index); GUI_Widget_MakeNormal(w, false); GUI_Widget_MakeNormal(w2, false); if (w2->stringID == 0x31) { w2->fgColourDown = 15; w2->fgColourNormal = 15; GUI_Widget_Draw(w2); } if (w->stringID == 0x31) { w->fgColourDown = 8; w->fgColourNormal = 8; GUI_Widget_Draw(w); } s_selectedHelpSubject = w->index - 3; return true; } if ((w->state.buttonState & 0x11) == 0 && !s_selectMentatHelp) return true; if (w->stringID != 0x31) return true; GUI_Widget_MakeNormal(w, false); GUI_Mentat_ShowHelp(); GUI_Mentat_Draw(true); Input_HandleInput(0x841); Input_HandleInput(0x842); return false; }
/** * Shows the Help window. * @param proceed Display a "Proceed" button if true, "Exit" otherwise. */ static void GUI_Mentat_ShowHelpList(bool proceed) { uint16 oldScreenID; oldScreenID = GFX_Screen_SetActive(2); Input_Flags_SetBits(INPUT_FLAG_KEY_REPEAT); Input_History_Clear(); GUI_Mentat_Display(NULL, g_playerHouseID); g_widgetMentatFirst = GUI_Widget_Allocate(1, GUI_Widget_GetShortcut(*String_Get_ByIndex(STR_EXIT)), 200, 168, proceed ? 379 : 377, 5); g_widgetMentatFirst->shortcut2 = 'n'; GUI_Mentat_Create_HelpScreen_Widgets(); GUI_Mouse_Hide_Safe(); GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, 2, 0); GUI_Mouse_Show_Safe(); GUI_Mentat_LoadHelpSubjects(true); GUI_Mentat_Draw(true); GFX_Screen_SetActive(0); GUI_Mentat_HelpListLoop(); free(g_widgetMentatFirst); g_widgetMentatFirst = NULL; Load_Palette_Mercenaries(); GUI_Widget_Free_WithScrollbar(g_widgetMentatScrollbar); g_widgetMentatScrollbar = NULL; free(g_widgetMentatScrollUp); g_widgetMentatScrollUp = NULL; free(g_widgetMentatScrollDown); g_widgetMentatScrollDown = NULL; Input_Flags_ClearBits(INPUT_FLAG_KEY_REPEAT); GFX_Screen_SetActive(oldScreenID); }
static void GUI_Mentat_ShowHelp(void) { struct { uint8 notused[8]; uint32 length; } info; uint8 *subject; uint16 i; bool noDesc; uint8 fileID; uint32 offset; char *compressedText; char *desc; char *picture; char *text; bool loc12; subject = s_helpSubjects; for (i = 0; i < s_selectedHelpSubject; i++) subject = String_NextString(subject); noDesc = (subject[5] == '0'); offset = HTOBE32(*(uint32 *)(subject + 1)); fileID = ChunkFile_Open(s_mentatFilename); ChunkFile_Read(fileID, HTOBE32(CC_INFO), &info, 12); ChunkFile_Close(fileID); info.length = HTOBE32(info.length); text = g_readBuffer; compressedText = GFX_Screen_Get_ByIndex(SCREEN_1); fileID = File_Open(s_mentatFilename, FILE_MODE_READ); File_Seek(fileID, offset, 0); File_Read(fileID, compressedText, info.length); String_Decompress(compressedText, text); String_TranslateSpecial(text, text); File_Close(fileID); while (*text != '*' && *text != '?') text++; loc12 = (*text == '*'); *text++ = '\0'; if (noDesc) { uint16 index; picture = g_scenario.pictureBriefing; desc = NULL; text = (char *)g_readBuffer; index = *text - 44 + g_campaignID * 4 + STR_HOUSE_HARKONNENFROM_THE_DARK_WORLD_OF_GIEDI_PRIME_THE_SAVAGE_HOUSE_HARKONNEN_HAS_SPREAD_ACROSS_THE_UNIVERSE_A_CRUEL_PEOPLE_THE_HARKONNEN_ARE_RUTHLESS_TOWARDS_BOTH_FRIEND_AND_FOE_IN_THEIR_FANATICAL_PURSUIT_OF_POWER + g_playerHouseID * 40; strncpy(g_readBuffer, String_Get_ByIndex(index), g_readBufferSize); } else { picture = (char *)g_readBuffer; desc = text; while (*text != '\0' && *text != 0xC) text++; if (*text != '\0') *text++ = '\0'; } GUI_Mentat_Loop(picture, desc, text, loc12 ? 1 : 0, g_widgetMentatFirst); GUI_Widget_MakeNormal(g_widgetMentatFirst, false); GUI_Mentat_LoadHelpSubjects(false); GUI_Mentat_Create_HelpScreen_Widgets(); GUI_Mentat_Draw(true); }
void GUI_Mentat_ScrollBar_Draw(Widget *w) { GUI_Mentat_SelectHelpSubject(GUI_Get_Scrollbar_Position(w) - s_topHelpList); GUI_Mentat_Draw(false); }
void GUI_Mentat_List_Click_Close() { GUI_Mentat_Draw(true); Input_HandleInput(0x841); Input_HandleInput(0x842); }