Example #1
0
static int start_score(int d)
{
    int s = (d < 0 ?
             GUI_SCORE_PREV(gui_score_get()) :
             GUI_SCORE_NEXT(gui_score_get()));

    return start_action(GUI_SCORE, s);
}
Example #2
0
static int done_keybd(int c, int d)
{
    if (d)
    {
        if (c == KEY_EXIT)
            return done_action(GUI_BACK, 0);

        if (config_tst_d(CONFIG_KEY_SCORE_NEXT, c))
            return done_action(GUI_SCORE, GUI_SCORE_NEXT(gui_score_get()));
    }
    return 1;
}
Example #3
0
static int goal_keybd(int c, int d)
{
    if (d)
    {
        if (c == KEY_EXIT)
            return goal_action(GUI_BACK, 0);
        if (config_tst_d(CONFIG_KEY_SCORE_NEXT, c))
            return goal_action(GUI_SCORE, GUI_SCORE_NEXT(gui_score_get()));
        if (config_tst_d(CONFIG_KEY_RESTART, c) && progress_same_avail())
            return goal_action(GOAL_SAME, 0);
    }

    return 1;
}
Example #4
0
void gui_score_board(int pd, unsigned int types, int e, int h)
{
    int id, jd;//, kd;

    assert((types & GUI_SCORE_COIN) ||
           (types & GUI_SCORE_TIME) ||
           (types & GUI_SCORE_GOAL) );

    /* Make sure current score type matches the spec. */

    while (!(types & score_type))
        score_type = GUI_SCORE_NEXT(score_type);

    if ((id = video.device_w < video.device_h ? gui_vstack(pd) : gui_hstack(pd)))
    {
        gui_filler(id);

        if (video.device_w < video.device_h) {
            gui_scores(id, e);
            gui_space(id);
            gui_filler(id);
        }

        if ((jd = gui_vstack(id)))
        {
            gui_filler(jd);

            if (types & GUI_SCORE_COIN)
            {
                coin_btn_id = gui_state(jd, _("Most Coins"), GUI_MED,
                                        GUI_SCORE, GUI_SCORE_COIN);

                gui_set_hilite(coin_btn_id, score_type == GUI_SCORE_COIN);
            }
            if (types & GUI_SCORE_TIME)
            {
                time_btn_id = gui_state(jd, _("Best Times"), GUI_MED,
                                        GUI_SCORE, GUI_SCORE_TIME);

                gui_set_hilite(time_btn_id, score_type == GUI_SCORE_TIME);
            }
            if (types & GUI_SCORE_GOAL)
            {
                goal_btn_id = gui_state(jd, _("Fast Unlock"), GUI_MED,
                                        GUI_SCORE, GUI_SCORE_GOAL);

                gui_set_hilite(goal_btn_id, score_type == GUI_SCORE_GOAL);
            }

            if (h || (types & GUI_SCORE_SAVE)) gui_space(jd);

            if (h)
            {
                gui_state(jd, _("Change Name"), GUI_MED, GUI_NAME, 0);
            }
            if ((types & GUI_SCORE_SAVE))
            {
                gui_state(jd, _("Save Replay"), GUI_MED, GUI_SAVE, 0);
            }

            gui_filler(jd);
        }

        if (video.device_w >= video.device_h) {
            gui_space(id);
            gui_filler(id);
            gui_scores(id, e);
        }

        gui_filler(id);
    }
}