Example #1
0
/*********************************************************************
*
*       GUI_DispString
*/
void GUI_DispString(const char GUI_UNI_PTR *s) {

  int xAdjust, yAdjust, xOrg;
  int FontSizeY;
  if (!s)
    return;
  GUI_LOCK();
  FontSizeY = GUI_GetFontDistY();
  xOrg = GUI_Context.DispPosX;
 /* Adjust vertical position */
  yAdjust = GUI_GetYAdjust();
  GUI_Context.DispPosY -= yAdjust;
  for (; *s; s++) {

    GUI_RECT r;

    int LineNumChars = GUI__GetLineNumChars(s, 0x7fff);

    int xLineSize    = GUI__GetLineDistX(s, LineNumChars);


  /* Check if x-position needs to be changed due to h-alignment */
    switch (GUI_Context.TextAlign & GUI_TA_HORIZONTAL) {
      case GUI_TA_CENTER: xAdjust = xLineSize / 2; break;
      case GUI_TA_RIGHT:  xAdjust = xLineSize; break;
      default:            xAdjust = 0;
    }
    r.x0 = GUI_Context.DispPosX -= xAdjust;
    r.x1 = r.x0 + xLineSize - 1;
    r.y0 = GUI_Context.DispPosY;
    r.y1 = r.y0 + FontSizeY - 1;

    GUI__DispLine(s, LineNumChars, &r);
    GUI_Context.DispPosY = r.y0;
    s += GUI_UC__NumChars2NumBytes(s, LineNumChars);
    if ((*s == '\n') || (*s == '\r')) {
      switch (GUI_Context.TextAlign & GUI_TA_HORIZONTAL) {
      case GUI_TA_CENTER:
      case GUI_TA_RIGHT:
        GUI_Context.DispPosX = xOrg;
        break;
      default:
        GUI_Context.DispPosX = GUI_Context.LBorder;
        break;
      }
      if (*s == '\n')
        GUI_Context.DispPosY += FontSizeY;
    } else {
      GUI_Context.DispPosX = r.x0 + xLineSize;
    }
    if (*s == 0)    /* end of string (last line) reached ? */
      break;
  }
  GUI_Context.DispPosY += yAdjust;
  GUI_Context.TextAlign &= ~GUI_TA_HORIZONTAL;
  GUI_UNLOCK();
}
static void _DispStringInRect(const char GUI_FAR *s, GUI_RECT* pRect, int TextAlign) {
  GUI_RECT r;
  GUI_RECT rLine;
  int y = 0;
  int NumLines;
  const char *sOrg =s;
  int FontYSize;
  int xLine = 0;
  FontYSize = GUI_GetFontSizeY();
  if (pRect) {
    r = *pRect;
  } else {
    GUI_GetClientRect(&r);
  }
  /* Count the number of lines for vertical alignment */
  for (NumLines=1; ;NumLines++) {
    int LineLen= GUI__GetLineLen(s,0x7fff);
    s += LineLen;
    if (GUI__HandleEOLine(&s))
      break;
  }
  /* Do the vertical alignment */
  switch (TextAlign & GUI_TA_VERTICAL) {
	case GUI_TA_TOP:
		y = r.y0;
    break;
	case GUI_TA_BASELINE:
	case GUI_TA_BOTTOM:
	y = r.y1 -NumLines * FontYSize+1;
    break;
	case GUI_TA_VCENTER:
		y = r.y0+(r.y1-r.y0+1 -NumLines * FontYSize) /2;
    break;
	}
  for (s=sOrg; ;) {
    int LineLen= GUI__GetLineLen(s,0x7fff);
    int xLineSize = GUI_GetLineDistX(s, LineLen);
    switch (TextAlign & GUI_TA_HORIZONTAL) {
    case GUI_TA_HCENTER:
      xLine = r.x0+(r.x1-r.x0-xLineSize)/2; break;
    case GUI_TA_LEFT:
      xLine = r.x0; break;
    case GUI_TA_RIGHT:
      xLine = r.x1 -xLineSize;
    }
    rLine.x0 = GUI_Context.DispPosX = xLine;
    rLine.x1 = rLine.x0 + xLineSize-1;
    rLine.y0 = GUI_Context.DispPosY = y;
    rLine.y1 = y + FontYSize-1;
    GUI__DispLine(s, LineLen, &rLine);
    s += LineLen;
    y += GUI_GetFontDistY();
    if (GUI__HandleEOLine(&s))
      break;
  }
}
Example #3
0
/*********************************************************************
*
*       GUI__DispStringInRect
*/
void GUI__DispStringInRect(const char GUI_UNI_PTR *s, GUI_RECT* pRect, int TextAlign, int MaxNumChars) {
  GUI_RECT r;
  GUI_RECT rLine;
  int y = 0;
  const char GUI_UNI_PTR *sOrg =s;
  int FontYSize;
  int xLine = 0;
  int LineLen;
  int NumCharsRem;           /* Number of remaining characters */
  FontYSize = GUI_GetFontSizeY();
  if (pRect) {
    r = *pRect;
  } else {
    GUI_GetClientRect(&r);
  }
  /* handle vertical alignment */
  if ((TextAlign & GUI_TA_VERTICAL) == GUI_TA_TOP) {
		y = r.y0;
  } else {
    int NumLines;
    /* Count the number of lines */
    for (NumCharsRem = MaxNumChars, NumLines = 1; NumCharsRem ;NumLines++) {
        LineLen = GUI__GetLineNumChars(s, NumCharsRem);
        if(LineLen == 0)
        {
            break;
        }
      NumCharsRem -= LineLen;
      s += GUI_UC__NumChars2NumBytes(s, LineLen);
      if (GUI__HandleEOLine(&s))
        break;
    }
    /* Do the vertical alignment */
    switch (TextAlign & GUI_TA_VERTICAL) {
	  case GUI_TA_BASELINE:
	  case GUI_TA_BOTTOM:
	  y = r.y1 -NumLines * FontYSize+1;
      break;
	  case GUI_TA_VCENTER:
		  y = r.y0+(r.y1-r.y0+1 -NumLines * FontYSize) /2;
      break;
	  }
  }
  /* Output string */
  for (NumCharsRem = MaxNumChars, s = sOrg; NumCharsRem;) {
    int xLineSize;
    LineLen = GUI__GetLineNumChars(s, NumCharsRem);
    if(LineLen == 0)
    {
        break;
    }
    NumCharsRem -= LineLen;
    xLineSize = GUI__GetLineDistX(s, LineLen);
    switch (TextAlign & GUI_TA_HORIZONTAL) {
    case GUI_TA_HCENTER:
      xLine = r.x0+(r.x1-r.x0-xLineSize)/2; break;
    case GUI_TA_LEFT:
      xLine = r.x0; break;
    case GUI_TA_RIGHT:
      xLine = r.x1 -xLineSize + 1;
    }
    rLine.x0 = GUI_Context.DispPosX[GUI_Context.SelLayer] = xLine;
    rLine.x1 = rLine.x0 + xLineSize-1;
    rLine.y0 = GUI_Context.DispPosY[GUI_Context.SelLayer] = y;
    rLine.y1 = y + FontYSize-1;
    GUI__DispLine(s, LineLen, &rLine);
    s += GUI_UC__NumChars2NumBytes(s, LineLen);
    y += GUI_GetFontDistY();
    if (GUI__HandleEOLine(&s))
      break;
  }
}
/*********************************************************************
*
*       GUI_DispStringInRectWrap
*/
void GUI_DispStringInRectWrap(const char GUI_UNI_PTR * s, GUI_RECT * pRect, int TextAlign, GUI_WRAPMODE WrapMode) {
  const GUI_RECT * pOldClipRect;
  GUI_RECT Rect;
  int xSize, ySizeFont, NumBytesToNextLine, NumCharsDisp;
  if (!s) {
    return;
  }
  GUI_LOCK();
  Rect      = *pRect;
  xSize     = Rect.x1 - Rect.x0 + 1;
  ySizeFont = GUI_GetFontDistY();
  /* Vertical alignment */
  if ((TextAlign & GUI_TA_VERTICAL) != GUI_TA_TOP) {
    int NumLines = 0;
    const char GUI_UNI_PTR * pText;
    pText = s;
    /* Count the number of lines */
    do {
      NumBytesToNextLine = GUI__WrapGetNumBytesToNextLine(pText, xSize, WrapMode);
      pText += NumBytesToNextLine;
      if (NumBytesToNextLine) {
        NumLines++;
      }
    } while (NumBytesToNextLine);
    /* Do the vertical alignment */
    switch (TextAlign & GUI_TA_VERTICAL) {
	  case GUI_TA_BASELINE:
	  case GUI_TA_BOTTOM:
      Rect.y0 = Rect.y1 - NumLines * ySizeFont + 1;
      break;
	  case GUI_TA_VCENTER:
		  Rect.y0 = Rect.y0 + (Rect.y1 - Rect.y0 + 1 - NumLines * ySizeFont) / 2;
      break;
	  }
  }
  pOldClipRect = GUI_SetClipRect(pRect);
  do {
    int xLineSize;
    GUI_RECT RectText;
    NumCharsDisp = GUI__WrapGetNumCharsDisp(s, xSize, WrapMode);
    Rect.y1      = Rect.y0 + ySizeFont - 1;
    RectText     = Rect;
    /* Horizontal alignment */
    xLineSize = GUI__GetLineDistX(s, NumCharsDisp);
    switch (TextAlign & GUI_TA_HORIZONTAL) {
    case GUI_TA_HCENTER:
      RectText.x0 = pRect->x0 + (pRect->x1 - pRect->x0 - xLineSize) / 2;
      break;
    case GUI_TA_LEFT:
      RectText.x0 = pRect->x0;
      break;
    case GUI_TA_RIGHT:
      RectText.x0 = pRect->x1 - xLineSize + 1;
      break;
    }
    GUI__DispLine(s, NumCharsDisp, &RectText);
    s += GUI__WrapGetNumBytesToNextLine(s, xSize, WrapMode);
    Rect.y0 += ySizeFont;
  } while (*s);
  GUI_SetClipRect(pOldClipRect);
  GUI_UNLOCK();
}