Example #1
0
struct GUIFont* GUIFontCreate(void) {
	struct GUIFont* guiFont = malloc(sizeof(struct GUIFont));
	if (!guiFont) {
		return 0;
	}

	struct ctrTexture* tex = &guiFont->texture;
	ctrTexture_Init(tex);
	tex->data = vramAlloc(256 * 128 * 2);
	tex->format = GPU_RGBA5551;
	tex->width = 256;
	tex->height = 128;

	GSPGPU_FlushDataCache(font, font_size);
	GX_RequestDma((u32*) font, tex->data, font_size);
	gspWaitForDMA();

	tex = &guiFont->icons;
	ctrTexture_Init(tex);
	tex->data = vramAlloc(256 * 64 * 2);
	tex->format = GPU_RGBA5551;
	tex->width = 256;
	tex->height = 64;

	GSPGPU_FlushDataCache(icons, icons_size);
	GX_RequestDma((u32*) icons, tex->data, icons_size);
	gspWaitForDMA();

	return guiFont;
}
Example #2
0
File: main.c Project: Tybus/3Dfrogr
void copyBuffer()
{
	//copy topleft FB
	u8 copiedBuffer=currentBuffer^1;
	u8* bufAdr=&gspHeap[0x46500*copiedBuffer];
	GSPGPU_FlushDataCache(NULL, bufAdr, 0x46500);

	GX_RequestDma(gxCmdBuf, (u32*)bufAdr, (u32*)topLeftFramebuffers[copiedBuffer], 0x46500);
}