void G_MoveOnPath(gentity_t *ent) { if (!ent) return; G_ReachedPath(ent, qtrue); }
/*QUAKED target_setpath (.5 .5 .5) (-8 -8 -8) (8 8 8) "target" is the name of path to use, if blank stops using path mode. */ void target_setpath_use( gentity_t *self, gentity_t *other, gentity_t *activator ) { if (G_SetupPath(activator, self->target) != PATH_ERROR) { G_ReachedPath(activator, qfalse); } }