Example #1
0
void G_ChangeTeam( gentity_t *ent, team_t newTeam )
{
	team_t oldTeam = (team_t) ent->client->pers.team;

	if ( oldTeam == newTeam )
	{
		return;
	}

	G_LeaveTeam( ent );
	ent->client->pers.teamChangeTime = level.time;
	ent->client->pers.team = newTeam;
	ent->client->pers.teamInfo = level.startTime - 1;
	ent->client->pers.classSelection = PCL_NONE;
	ClientSpawn( ent, nullptr, nullptr, nullptr );

	if ( oldTeam == TEAM_HUMANS && newTeam == TEAM_ALIENS )
	{
		// Convert from human to alien credits
		ent->client->pers.credit =
		  ( int )( ent->client->pers.credit *
		           ALIEN_MAX_CREDITS / HUMAN_MAX_CREDITS + 0.5f );
	}
	else if ( oldTeam == TEAM_ALIENS && newTeam == TEAM_HUMANS )
	{
		// Convert from alien to human credits
		ent->client->pers.credit =
		  ( int )( ent->client->pers.credit *
		           HUMAN_MAX_CREDITS / ALIEN_MAX_CREDITS + 0.5f );
	}

	if ( !g_cheats.integer )
	{
		if ( ent->client->noclip )
		{
			ent->client->noclip = false;
			ent->r.contents = ent->client->cliprcontents;
		}
		ent->flags &= ~( FL_GODMODE | FL_NOTARGET );
	}

	// Copy credits to ps for the client
	ent->client->ps.persistant[ PERS_CREDIT ] = ent->client->pers.credit;

	// Update PERS_UNLOCKABLES in the same frame as PERS_TEAM to prevent bad status change notifications
	ent->client->ps.persistant[ PERS_UNLOCKABLES ] = BG_UnlockablesMask( newTeam );

	ClientUserinfoChanged( ent->client->ps.clientNum, false );

	G_UpdateTeamConfigStrings();

	Beacon::PropagateAll( );

	G_LogPrintf( "ChangeTeam: %d %s: %s^* switched teams",
	             ( int )( ent - g_entities ), BG_TeamName( newTeam ), ent->client->pers.netname );

	G_namelog_update_score( ent->client );
	TeamplayInfoMessage( ent );
}
Example #2
0
/*
=================
G_ChangeTeam
=================
*/
void G_ChangeTeam( gentity_t *ent, team_t newTeam )
{
	team_t oldTeam = ent->client->pers.teamSelection;

	if ( oldTeam == newTeam )
	{
		return;
	}

	G_LeaveTeam( ent );
	ent->client->pers.teamChangeTime = level.time;
	ent->client->pers.teamSelection = newTeam;
	ent->client->pers.classSelection = PCL_NONE;
	ClientSpawn( ent, NULL, NULL, NULL );

	if ( oldTeam == TEAM_HUMANS && newTeam == TEAM_ALIENS )
	{
		// Convert from human to alien credits
		ent->client->pers.credit =
		  ( int )( ent->client->pers.credit *
		           ALIEN_MAX_CREDITS / HUMAN_MAX_CREDITS + 0.5f );
	}
	else if ( oldTeam == TEAM_ALIENS && newTeam == TEAM_HUMANS )
	{
		// Convert from alien to human credits
		ent->client->pers.credit =
		  ( int )( ent->client->pers.credit *
		           HUMAN_MAX_CREDITS / ALIEN_MAX_CREDITS + 0.5f );
	}

	if ( !g_cheats.integer )
	{
		if ( ent->client->noclip )
		{
			ent->client->noclip = qfalse;
			ent->r.contents = ent->client->cliprcontents;
		}
		ent->flags &= ~( FL_GODMODE | FL_NOTARGET );
	}

	// Copy credits to ps for the client
	ent->client->ps.persistant[ PERS_CREDIT ] = ent->client->pers.credit;

	ClientUserinfoChanged( ent->client->ps.clientNum, qfalse );

	G_UpdateTeamConfigStrings();

	G_LogPrintf( "ChangeTeam: %d %s: %s" S_COLOR_WHITE " switched teams\n",
	             ( int )( ent - g_entities ), BG_TeamName( newTeam ), ent->client->pers.netname );

	G_namelog_update_score( ent->client );
	TeamplayInfoMessage( ent );
}