Example #1
0
 void GameStartState::Deactivate()
 {
     GetInput()->RemoveEventReceiver(this);
     GetAssetManager()->Unload(m_Font);
     GetAssetManager()->Unload(m_FontTexture);
     GetUI()->RemoveElement(m_ConsoleText);
     m_ConsoleText->Destroy();
 }
Example #2
0
    // ファイルオープン
    void CFileStream::OnOpen(IZ_FILE_HANDLE* file, const char* path, const char* mode)
    {
        AAssetManager* mgr = GetAssetManager();
        IZ_ASSERT(mgr != IZ_NULL);

        *file = AAssetManager_open(mgr, path, AASSET_MODE_RANDOM);
    }