Example #1
0
void AWorldSettings::AddAssetUserData(UAssetUserData* InUserData)
{
	if (InUserData != NULL)
	{
		UAssetUserData* ExistingData = GetAssetUserDataOfClass(InUserData->GetClass());
		if (ExistingData != NULL)
		{
			AssetUserData.Remove(ExistingData);
		}
		AssetUserData.Add(InUserData);
	}
}
Example #2
0
void UActorComponent::AddAssetUserData(UAssetUserData* InUserData)
{
	if (InUserData != NULL)
	{
		UAssetUserData* ExistingData = GetAssetUserDataOfClass(InUserData->GetClass());
		if (ExistingData != NULL)
		{
			AssetUserData.Remove(ExistingData);
		}
		AssetUserData.Add(InUserData);
	}
}