void AWorldSettings::AddAssetUserData(UAssetUserData* InUserData) { if (InUserData != NULL) { UAssetUserData* ExistingData = GetAssetUserDataOfClass(InUserData->GetClass()); if (ExistingData != NULL) { AssetUserData.Remove(ExistingData); } AssetUserData.Add(InUserData); } }
void UActorComponent::AddAssetUserData(UAssetUserData* InUserData) { if (InUserData != NULL) { UAssetUserData* ExistingData = GetAssetUserDataOfClass(InUserData->GetClass()); if (ExistingData != NULL) { AssetUserData.Remove(ExistingData); } AssetUserData.Add(InUserData); } }