Example #1
0
void CHudAmmo::UpdateWeaponHUD( CBasePlayerWeapon* pWeapon, bool bOnTarget )
{
	auto pHUDInfo = pWeapon->GetWeaponInfo()->GetHUDInfo();

	if( gHUD.m_iFOV >= 90 )
	{ // normal crosshairs
		if( bOnTarget && pHUDInfo->GetAutoAim().hSprite )
			SetCrosshair( pHUDInfo->GetAutoAim().hSprite, pHUDInfo->GetAutoAim().rect, 255, 255, 255 );
		else
			SetCrosshair( pHUDInfo->GetCrosshair().hSprite, pHUDInfo->GetCrosshair().rect, 255, 255, 255 );
	}
	else
	{ // zoomed crosshairs
		if( bOnTarget && pHUDInfo->GetZoomedAutoAim().hSprite )
			SetCrosshair( pHUDInfo->GetZoomedAutoAim().hSprite, pHUDInfo->GetZoomedAutoAim().rect, 255, 255, 255 );
		else
			SetCrosshair( pHUDInfo->GetZoomedCrosshair().hSprite, pHUDInfo->GetZoomedCrosshair().rect, 255, 255, 255 );

	}

	m_fFade = 200.0f; //!!!
	m_iFlags |= HUD_ACTIVE;
}
Example #2
0
void CHudAmmo::UpdateWeaponHUD( CBasePlayerWeapon* pWeapon, bool bOnTarget )
{
	auto pHUDInfo = pWeapon->GetWeaponInfo()->GetHUDInfo();

	//TODO: define 90 constant - Solokiller
	if( Hud().GetFOV() >= 90 )
	{ // normal crosshairs
		if( bOnTarget && pHUDInfo->GetAutoAim().hSprite )
			SetCrosshair( pHUDInfo->GetAutoAim().hSprite, pHUDInfo->GetAutoAim().rect, 255, 255, 255 );
		else
			SetCrosshair( pHUDInfo->GetCrosshair().hSprite, pHUDInfo->GetCrosshair().rect, 255, 255, 255 );
	}
	else
	{ // zoomed crosshairs
		if( bOnTarget && pHUDInfo->GetZoomedAutoAim().hSprite )
			SetCrosshair( pHUDInfo->GetZoomedAutoAim().hSprite, pHUDInfo->GetZoomedAutoAim().rect, 255, 255, 255 );
		else
			SetCrosshair( pHUDInfo->GetZoomedCrosshair().hSprite, pHUDInfo->GetZoomedCrosshair().rect, 255, 255, 255 );

	}

	m_fFade = 200.0f; //!!!
	GetFlags() |= HUD_ACTIVE;
}