Example #1
0
PRUint32
KeymapWrapper::GetCharCodeFor(const GdkEventKey *aGdkKeyEvent,
                              guint aModifierState,
                              gint aGroup)
{
    guint keyval;
    if (!gdk_keymap_translate_keyboard_state(mGdkKeymap,
             aGdkKeyEvent->hardware_keycode,
             GdkModifierType(aModifierState),
             aGroup, &keyval, NULL, NULL, NULL)) {
        return 0;
    }
    GdkEventKey tmpEvent = *aGdkKeyEvent;
    tmpEvent.state = aModifierState;
    tmpEvent.keyval = keyval;
    tmpEvent.group = aGroup;
    return GetCharCodeFor(&tmpEvent);
}
KeyNameIndex
KeymapWrapper::ComputeDOMKeyNameIndex(const GdkEventKey* aGdkKeyEvent)
{
    switch (aGdkKeyEvent->keyval) {

#define NS_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex) \
        case aNativeKey: return aKeyNameIndex;

#include "NativeKeyToDOMKeyName.h"

#undef NS_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX

        default:
            break;
    }

    uint32_t ch = GetCharCodeFor(aGdkKeyEvent);
    return ch ? KEY_NAME_INDEX_PrintableKey : KEY_NAME_INDEX_Unidentified;
}
Example #3
0
/* static */ PRUint32
KeymapWrapper::ComputeDOMKeyCode(const GdkEventKey* aGdkKeyEvent)
{
    // If the keyval indicates it's a modifier key, we should use unshifted
    // key's modifier keyval.
    guint keyval = aGdkKeyEvent->keyval;
    if (GetModifierForGDKKeyval(keyval)) {
        // But if the keyval without modifiers isn't a modifier key, we
        // shouldn't use it.  E.g., Japanese keyboard layout's
        // Shift + Eisu-Toggle key is CapsLock.  This is an actual rare case,
        // Windows uses different keycode for a physical key for different
        // shift key state.
        guint keyvalWithoutModifier = GetGDKKeyvalWithoutModifier(aGdkKeyEvent);
        if (GetModifierForGDKKeyval(keyvalWithoutModifier)) {
            keyval = keyvalWithoutModifier;
        }
        return GetDOMKeyCodeFromKeyPairs(keyval);
    }

    // If the key isn't printable, let's look at the key pairs.
    PRUint32 charCode = GetCharCodeFor(aGdkKeyEvent);
    if (!charCode) {
        // Always use unshifted keycode for the non-printable key.
        // XXX It might be better to decide DOM keycode from all keyvals of
        //     the hardware keycode.  However, I think that it's too excessive.
        guint keyvalWithoutModifier = GetGDKKeyvalWithoutModifier(aGdkKeyEvent);
        PRUint32 DOMKeyCode = GetDOMKeyCodeFromKeyPairs(keyvalWithoutModifier);
        if (!DOMKeyCode) {
            // If the unshifted keyval couldn't be mapped to a DOM keycode,
            // we should fallback to legacy logic, so, we should recompute with
            // the keyval with aGdkKeyEvent.
            DOMKeyCode = GetDOMKeyCodeFromKeyPairs(keyval);
        }
        return DOMKeyCode;
    }

    // printable numpad keys should be resolved here.
    switch (keyval) {
        case GDK_KP_Multiply:  return NS_VK_MULTIPLY;
        case GDK_KP_Add:       return NS_VK_ADD;
        case GDK_KP_Separator: return NS_VK_SEPARATOR;
        case GDK_KP_Subtract:  return NS_VK_SUBTRACT;
        case GDK_KP_Decimal:   return NS_VK_DECIMAL;
        case GDK_KP_Divide:    return NS_VK_DIVIDE;
        case GDK_KP_0:         return NS_VK_NUMPAD0;
        case GDK_KP_1:         return NS_VK_NUMPAD1;
        case GDK_KP_2:         return NS_VK_NUMPAD2;
        case GDK_KP_3:         return NS_VK_NUMPAD3;
        case GDK_KP_4:         return NS_VK_NUMPAD4;
        case GDK_KP_5:         return NS_VK_NUMPAD5;
        case GDK_KP_6:         return NS_VK_NUMPAD6;
        case GDK_KP_7:         return NS_VK_NUMPAD7;
        case GDK_KP_8:         return NS_VK_NUMPAD8;
        case GDK_KP_9:         return NS_VK_NUMPAD9;
    }

    KeymapWrapper* keymapWrapper = GetInstance();

    // Ignore all modifier state except NumLock.
    guint baseState =
        (aGdkKeyEvent->state & keymapWrapper->GetModifierMask(NUM_LOCK));

    // Basically, we should use unmodified character for deciding our keyCode.
    PRUint32 unmodifiedChar =
        keymapWrapper->GetCharCodeFor(aGdkKeyEvent, baseState,
                                      aGdkKeyEvent->group);
    if (IsBasicLatinLetterOrNumeral(unmodifiedChar)) {
        // If the unmodified character is an ASCII alphabet or an ASCII
        // numeric, it's the best hint for deciding our keyCode.
        return WidgetUtils::ComputeKeyCodeFromChar(unmodifiedChar);
    }

    // If the unmodified character is not an ASCII character, that means we
    // couldn't find the hint. We should reset it.
    if (unmodifiedChar > 0x7F) {
        unmodifiedChar = 0;
    }

    // Retry with shifted keycode.
    guint shiftState = (baseState | keymapWrapper->GetModifierMask(SHIFT));
    PRUint32 shiftedChar =
        keymapWrapper->GetCharCodeFor(aGdkKeyEvent, shiftState,
                                      aGdkKeyEvent->group);
    if (IsBasicLatinLetterOrNumeral(shiftedChar)) {
        // A shifted character can be an ASCII alphabet on Hebrew keyboard
        // layout. And also shifted character can be an ASCII numeric on
        // AZERTY keyboad layout.  Then, it's a good hint for deciding our
        // keyCode.
        return WidgetUtils::ComputeKeyCodeFromChar(shiftedChar);
    }

    // If the shifted unmodified character isn't an ASCII character, we should
    // discard it too.
    if (shiftedChar > 0x7F) {
        shiftedChar = 0;
    }

    // If current keyboard layout isn't ASCII alphabet inputtable layout,
    // look for ASCII alphabet inputtable keyboard layout.  If the key
    // inputs an ASCII alphabet or an ASCII numeric, we should use it
    // for deciding our keyCode.
    // Note that it's important not to use alternative keyboard layout for ASCII
    // alphabet inputabble keyboard layout because the keycode for the key with
    // alternative keyboard layout may conflict with another key on current
    // keyboard layout.
    if (!keymapWrapper->IsLatinGroup(aGdkKeyEvent->group)) {
        gint minGroup = keymapWrapper->GetFirstLatinGroup();
        if (minGroup >= 0) {
            PRUint32 unmodCharLatin =
                keymapWrapper->GetCharCodeFor(aGdkKeyEvent, baseState,
                                              minGroup);
            if (IsBasicLatinLetterOrNumeral(unmodCharLatin)) {
                // If the unmodified character is an ASCII alphabet or
                // an ASCII numeric, we should use it for the keyCode.
                return WidgetUtils::ComputeKeyCodeFromChar(unmodCharLatin);
            }
            PRUint32 shiftedCharLatin =
                keymapWrapper->GetCharCodeFor(aGdkKeyEvent, shiftState,
                                              minGroup);
            if (IsBasicLatinLetterOrNumeral(shiftedCharLatin)) {
                // If the shifted character is an ASCII alphabet or an ASCII
                // numeric, we should use it for the keyCode.
                return WidgetUtils::ComputeKeyCodeFromChar(shiftedCharLatin);
            }
        }
    }

    // If unmodified character is in ASCII range, use it.  Otherwise, use
    // shifted character.
    if (!unmodifiedChar && !shiftedChar) {
        return 0;
    }
    return WidgetUtils::ComputeKeyCodeFromChar(
                unmodifiedChar ? unmodifiedChar : shiftedChar);
}
Example #4
0
    for (PRUint32 i = 0; i < ArrayLength(kKeyPairs); i++) {
        if (kKeyPairs[i].GDKKeyval == aGdkKeyval) {
            return kKeyPairs[i].DOMKeyCode;
        }
    }

    return 0;
}

void
KeymapWrapper::InitKeypressEvent(nsKeyEvent& aKeyEvent,
                                 GdkEventKey* aGdkKeyEvent)
{
    NS_ENSURE_TRUE(aKeyEvent.message == NS_KEY_PRESS, );

    aKeyEvent.charCode = GetCharCodeFor(aGdkKeyEvent);
    if (!aKeyEvent.charCode) {
        PR_LOG(gKeymapWrapperLog, PR_LOG_ALWAYS,
            ("KeymapWrapper(%p): InitKeypressEvent, "
             "keyCode=0x%02X, charCode=0x%08X",
             this, aKeyEvent.keyCode, aKeyEvent.charCode));
        return;
    }

    // If the event causes inputting a character, keyCode must be zero.
    aKeyEvent.keyCode = 0;

    // If Ctrl or Alt or Meta is pressed, we need to append the key details
    // for handling shortcut key.  Otherwise, we have no additional work.
    if (!aKeyEvent.IsControl() && !aKeyEvent.IsAlt() && !aKeyEvent.IsMeta()) {
        PR_LOG(gKeymapWrapperLog, PR_LOG_ALWAYS,
void
KeymapWrapper::InitKeypressEvent(nsKeyEvent& aKeyEvent,
                                 GdkEventKey* aGdkKeyEvent)
{
    NS_ENSURE_TRUE_VOID(aKeyEvent.message == NS_KEY_PRESS);

    aKeyEvent.charCode = GetCharCodeFor(aGdkKeyEvent);
    if (!aKeyEvent.charCode) {
        PR_LOG(gKeymapWrapperLog, PR_LOG_ALWAYS,
            ("KeymapWrapper(%p): InitKeypressEvent, "
             "keyCode=0x%02X, charCode=0x%08X",
             this, aKeyEvent.keyCode, aKeyEvent.charCode));
        return;
    }

    // If the event causes inputting a character, keyCode must be zero.
    aKeyEvent.keyCode = 0;

    // If Ctrl or Alt or Meta or OS is pressed, we need to append the key
    // details for handling shortcut key.  Otherwise, we have no additional
    // work.
    if (!aKeyEvent.IsControl() && !aKeyEvent.IsAlt() &&
        !aKeyEvent.IsMeta() && !aKeyEvent.IsOS()) {
        PR_LOG(gKeymapWrapperLog, PR_LOG_ALWAYS,
            ("KeymapWrapper(%p): InitKeypressEvent, "
             "keyCode=0x%02X, charCode=0x%08X",
             this, aKeyEvent.keyCode, aKeyEvent.charCode));
        return;
    }

    gint level = GetKeyLevel(aGdkKeyEvent);
    if (level != 0 && level != 1) {
        PR_LOG(gKeymapWrapperLog, PR_LOG_ALWAYS,
            ("KeymapWrapper(%p): InitKeypressEvent, "
             "keyCode=0x%02X, charCode=0x%08X, level=%d",
             this, aKeyEvent.keyCode, aKeyEvent.charCode, level));
        return;
    }

    guint baseState = aGdkKeyEvent->state &
        ~(GetModifierMask(SHIFT) | GetModifierMask(CTRL) |
          GetModifierMask(ALT) | GetModifierMask(META) |
          GetModifierMask(SUPER) | GetModifierMask(HYPER));

    // We shold send both shifted char and unshifted char, all keyboard layout
    // users can use all keys.  Don't change event.charCode. On some keyboard
    // layouts, Ctrl/Alt/Meta keys are used for inputting some characters.
    nsAlternativeCharCode altCharCodes(0, 0);
    // unshifted charcode of current keyboard layout.
    altCharCodes.mUnshiftedCharCode =
        GetCharCodeFor(aGdkKeyEvent, baseState, aGdkKeyEvent->group);
    bool isLatin = (altCharCodes.mUnshiftedCharCode <= 0xFF);
    // shifted charcode of current keyboard layout.
    altCharCodes.mShiftedCharCode =
        GetCharCodeFor(aGdkKeyEvent,
                       baseState | GetModifierMask(SHIFT),
                       aGdkKeyEvent->group);
    isLatin = isLatin && (altCharCodes.mShiftedCharCode <= 0xFF);
    if (altCharCodes.mUnshiftedCharCode || altCharCodes.mShiftedCharCode) {
        aKeyEvent.alternativeCharCodes.AppendElement(altCharCodes);
    }

    bool needLatinKeyCodes = !isLatin;
    if (!needLatinKeyCodes) {
        needLatinKeyCodes = 
            (IS_ASCII_ALPHABETICAL(altCharCodes.mUnshiftedCharCode) !=
             IS_ASCII_ALPHABETICAL(altCharCodes.mShiftedCharCode));
    }

    // If current keyboard layout can input Latin characters, we don't need
    // more information.
    if (!needLatinKeyCodes) {
        PR_LOG(gKeymapWrapperLog, PR_LOG_ALWAYS,
            ("KeymapWrapper(%p): InitKeypressEvent, keyCode=0x%02X, "
             "charCode=0x%08X, level=%d, altCharCodes={ "
             "mUnshiftedCharCode=0x%08X, mShiftedCharCode=0x%08X }",
             this, aKeyEvent.keyCode, aKeyEvent.charCode, level,
             altCharCodes.mUnshiftedCharCode, altCharCodes.mShiftedCharCode));
        return;
    }

    // Next, find Latin inputtable keyboard layout.
    gint minGroup = GetFirstLatinGroup();
    if (minGroup < 0) {
        PR_LOG(gKeymapWrapperLog, PR_LOG_ALWAYS,
            ("KeymapWrapper(%p): InitKeypressEvent, "
             "Latin keyboard layout isn't found: "
             "keyCode=0x%02X, charCode=0x%08X, level=%d, "
             "altCharCodes={ mUnshiftedCharCode=0x%08X, "
             "mShiftedCharCode=0x%08X }",
             this, aKeyEvent.keyCode, aKeyEvent.charCode, level,
             altCharCodes.mUnshiftedCharCode, altCharCodes.mShiftedCharCode));
        return;
    }

    nsAlternativeCharCode altLatinCharCodes(0, 0);
    uint32_t unmodifiedCh =
        aKeyEvent.IsShift() ? altCharCodes.mShiftedCharCode :
                              altCharCodes.mUnshiftedCharCode;

    // unshifted charcode of found keyboard layout.
    uint32_t ch = GetCharCodeFor(aGdkKeyEvent, baseState, minGroup);
    altLatinCharCodes.mUnshiftedCharCode =
        IsBasicLatinLetterOrNumeral(ch) ? ch : 0;
    // shifted charcode of found keyboard layout.
    ch = GetCharCodeFor(aGdkKeyEvent,
                        baseState | GetModifierMask(SHIFT),
                        minGroup);
    altLatinCharCodes.mShiftedCharCode =
        IsBasicLatinLetterOrNumeral(ch) ? ch : 0;
    if (altLatinCharCodes.mUnshiftedCharCode ||
        altLatinCharCodes.mShiftedCharCode) {
        aKeyEvent.alternativeCharCodes.AppendElement(altLatinCharCodes);
    }
    // If the charCode is not Latin, and the level is 0 or 1, we should
    // replace the charCode to Latin char if Alt and Meta keys are not
    // pressed. (Alt should be sent the localized char for accesskey
    // like handling of Web Applications.)
    ch = aKeyEvent.IsShift() ? altLatinCharCodes.mShiftedCharCode :
                               altLatinCharCodes.mUnshiftedCharCode;
    if (ch && !(aKeyEvent.IsAlt() || aKeyEvent.IsMeta()) &&
        aKeyEvent.charCode == unmodifiedCh) {
        aKeyEvent.charCode = ch;
    }

    PR_LOG(gKeymapWrapperLog, PR_LOG_ALWAYS,
        ("KeymapWrapper(%p): InitKeypressEvent, "
         "keyCode=0x%02X, charCode=0x%08X, level=%d, minGroup=%d, "
         "altCharCodes={ mUnshiftedCharCode=0x%08X, "
         "mShiftedCharCode=0x%08X } "
         "altLatinCharCodes={ mUnshiftedCharCode=0x%08X, "
         "mShiftedCharCode=0x%08X }",
         this, aKeyEvent.keyCode, aKeyEvent.charCode, level, minGroup,
         altCharCodes.mUnshiftedCharCode, altCharCodes.mShiftedCharCode,
         altLatinCharCodes.mUnshiftedCharCode,
         altLatinCharCodes.mShiftedCharCode));
}