Example #1
0
std::string CConfigString::GetValue()
{
    if (HasToRefresh())
        m_Value = GetConfigString(GetSection(), GetKey(), m_Default.c_str());

    return m_Value;
}
Example #2
0
/*
=================
UI_SPPostgameMenu_MenuDrawScoreLine
=================
*/
static void UI_SPPostgameMenu_MenuDrawScoreLine( int n, int y )
{
    int		rank;
    char	name[64];
    char	info[MAX_INFO_STRING];

    if( n > (postgameMenuInfo.numClients + 1) )
    {
        n -= (postgameMenuInfo.numClients + 2);
    }

    if( n >= postgameMenuInfo.numClients )
    {
        return;
    }

    rank = postgameMenuInfo.ranks[n];
    if( rank & RANK_TIED_FLAG )
    {
        UI_DrawString( 640 - 31 * SMALLCHAR_WIDTH, y, "(tie)", UI_LEFT|UI_SMALLFONT, color_white );
        rank &= ~RANK_TIED_FLAG;
    }
    GetConfigString( CS_PLAYERS + postgameMenuInfo.clientNums[n], info, MAX_INFO_STRING );
    Q_strncpyz( name, Info_ValueForKey( info, "n" ), sizeof(name) );
    Q_CleanStr( name );

    UI_DrawString( 640 - 25 * SMALLCHAR_WIDTH, y, va( "#%i: %-16s %2i", rank + 1, name, postgameMenuInfo.scores[n] ), UI_LEFT|UI_SMALLFONT, color_white );
}
Example #3
0
const char* CConfigString::GetStrValue()
{
    if (HasToRefresh())
        m_Value = GetConfigString(GetSection(), GetKey(), m_Default.c_str());

    return m_Value.c_str();
}
Example #4
0
const string CSmartServer::GetBinaryDir() const
{
	string sLocationPath;
	GetConfigString(ECO_LOCATION_PATH, sLocationPath);
	ASSERTE(!sLocationPath.empty());

	return sLocationPath;
}
Example #5
0
bool CSmartServer::InitCommandReceiver()
{
	ushort usPort  = 0;
	string sBindAddress;

	GetConfigInt(ECO_BIND_PORT, usPort);
	ASSERTE(usPort);
	GetConfigString(ECO_BIND_ADDRESS, sBindAddress);
	ASSERTE(!sBindAddress.empty());

	bool bResult = Start(usPort, sBindAddress);
	return bResult;
}
Example #6
0
/* called by Configdata_New */
static void init_framespecs (Object *obj, struct MUI_ConfigdataData *data)
{
    int i;

    for (i = 0; DefFramespecValues[i].defspec; i++)
    {
        CONST_STRPTR framespec;
        const struct spec_cfg *fcfg = DefFramespecValues + i;

        framespec = GetConfigString(obj, fcfg->cfgid);
        zune_frame_spec_to_intern(framespec,
                                  &data->prefs.frames[fcfg->muiv]);
    }
}
Example #7
0
/* called by Configdata_New */
static void init_imspecs (Object *obj, struct MUI_ConfigdataData *data)
{
    int i;

    for (i = 0; DefImspecValues[i].defspec; i++)
    {
        CONST_STRPTR imspec;
        const struct spec_cfg *img = DefImspecValues + i;

        imspec = GetConfigString(obj, img->cfgid);
        /*  	D(bug("init_imspecs: %ld %lx %s ...\n", img->muiv, img->cfgid, imspec)); */
        data->prefs.imagespecs[img->muiv] = imspec;
        if (!data->prefs.imagespecs[img->muiv])
        {
            /*  	    D(bug("*** init_imspecs: null imagespec %ld\n", img->muiv)); */
        }
    }
}
Example #8
0
static void Prepname( int index )
{
    int		len;
    char	name[64];
    char	info[MAX_INFO_STRING];

    GetConfigString( CS_PLAYERS + postgameMenuInfo.clientNums[index], info, MAX_INFO_STRING );
    Q_strncpyz( name, Info_ValueForKey( info, "n" ), sizeof(name) );
    Q_CleanStr( name );
    len = strlen( name );

    while( len && UI_ProportionalStringWidth( name ) > 256 )
    {
        len--;
        name[len] = 0;
    }

    Q_strncpyz( postgameMenuInfo.placeNames[index], name, sizeof(postgameMenuInfo.placeNames[index]) );
}
Example #9
0
// Use sMgr for Script Mgr.
void Lacrimi::SetupScripts()
{
    sLog.Success("Lacrimi", "Lacrimi Engine Started");
    sLog.Success("","############################################################");
    sLog.Success("","# ##            #       ####### ####### ##    #    #    ## #");
    sLog.Success("","# ##           ###      ##      ##   ## ##   ###  ###   ## #");
    sLog.Success("","# ##          ## ##     ##      ##   ## ##   ###  ###   ## #");
    sLog.Success("","# ##         #######    ##      ####### ##  ## #### ##  ## #");
    sLog.Success("","# ##        ##     ##   ##      #####   ##  ## #### ##  ## #");
    sLog.Success("","# ##       ##       ##  ##      ##  ##  ## ##   ##   ## ## #");
    sLog.Success("","# ####### ##         ## ####### ##   ## ## ##   ##   ## ## #");
    sLog.Success("","# :::::::.::.........::.:::::::.::...::.::.::...::...::.:: #");
    sLog.Success("","############################################################");

    // Load our configs
    lacrimiIni = new CIniFile("./lacrimi.ini");
    if(lacrimiIni->ParseError())
        config = false;

    // Load our DBs
    if(_StartDB())
        database = true;

    dumpstats = GetConfigBool("StatDumper", "DumpStats", false);
    if(dumpstats)
    {
        sLog.Success("Lacrimi", "Stat Dumper Initialized");
        strcpy(Filename, GetConfigString("StatDumper", "Filename", "stats.xml").c_str());
    }

    sLog.Notice("Lacrimi", "C++ Loading scripts...");
    SetupCityScripts();
    SetupSpellScripts();
    SetupCustomScripts();

    SetupZoneScripts();
    SetupInstanceScripts();
}
Example #10
0
bool PostConfigInitLog()
{
    const char* handlerName = GetConfigString("debug.log-handler", "auto");
    LogHandler handler = NULL;

    if(strcmp(handlerName, "simple") == 0)
        handler = SimpleLogHandler;
    else if(strcmp(handlerName, "color") == 0)
        handler = ColorLogHandler;
    else if(strcmp(handlerName, "auto") == 0)
        handler = AutodetectLogHandler();

    if(handler)
    {
        SetLogHandler(handler);
        return true;
    }
    else
    {
        Error("Unknown log handler '%s'.", handlerName);
        return false;
    }
}
Example #11
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
int CL_UISystemCalls( int *args ) {
	switch( args[0] ) {
	case UI_ERROR:
		Com_Error( ERR_DROP, "%s", VMA(1) );
		return 0;

	case UI_PRINT:
		Com_Printf( "%s", VMA(1) );
		return 0;

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_CVAR_REGISTER:
		Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); 
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update( VMA(1) );
		return 0;

	case UI_CVAR_SET:
		Cvar_Set( VMA(1), VMA(2) );
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( VMA(1) ) );

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_CVAR_SETVALUE:
		Cvar_SetValue( VMA(1), VMF(2) );
		return 0;

	case UI_CVAR_RESET:
		Cvar_Reset( VMA(1) );
		return 0;

	case UI_CVAR_CREATE:
		Cvar_Get( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer( args[1], VMA(2), args[3] );
		return 0;

	case UI_ARGC:
		return Cmd_Argc();

	case UI_ARGV:
		Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
		return 0;

	case UI_CMD_EXECUTETEXT:
		Cbuf_ExecuteText( args[1], VMA(2) );
		return 0;

	case UI_FS_FOPENFILE:
		return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );

	case UI_FS_READ:
		FS_Read2( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_WRITE:
		FS_Write( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;

	case UI_FS_GETFILELIST:
		return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );

	case UI_FS_SEEK:
		return FS_Seek( args[1], args[2], args[3] );
	
	case UI_R_REGISTERMODEL:
#ifdef IOS_NOTYET
		GLimp_AcquireGL();
		return re.RegisterModel( VMA(1) );
		GLimp_ReleaseGL();
#else
		return re.RegisterModel( VMA(1) );
#endif // IOS

	case UI_R_REGISTERSKIN:
#ifdef IOS_NOTYET
		GLimp_AcquireGL();
		return re.RegisterSkin( VMA(1) );
		GLimp_ReleaseGL();
#else
		return re.RegisterSkin( VMA(1) );
#endif // IOS

	case UI_R_REGISTERSHADERNOMIP:
#ifdef IOS_NOTYET
		GLimp_AcquireGL();
		return re.RegisterShaderNoMip( VMA(1) );
		GLimp_ReleaseGL();
#else
		return re.RegisterShaderNoMip( VMA(1) );
#endif // IOS

	case UI_R_CLEARSCENE:
		re.ClearScene();
		return 0;

	case UI_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene( VMA(1) );
		return 0;

	case UI_R_ADDPOLYTOSCENE:
		re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
		return 0;

	case UI_R_ADDLIGHTTOSCENE:
		re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
		return 0;

	case UI_R_RENDERSCENE:
		re.RenderScene( VMA(1) );
		return 0;

	case UI_R_SETCOLOR:
		re.SetColor( VMA(1) );
		return 0;

	case UI_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
		return 0;

  case UI_R_MODELBOUNDS:
		re.ModelBounds( args[1], VMA(2), VMA(3) );
		return 0;

	case UI_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;

	case UI_CM_LERPTAG:
		re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
		return 0;

	case UI_S_REGISTERSOUND:
		return S_RegisterSound( VMA(1), args[2] );

	case UI_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;

	case UI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1], VMA(2), args[3] );
		return 0;

	case UI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], VMA(2), args[3] );
		return 0;

	case UI_KEY_SETBINDING:
		Key_SetBinding( args[1], VMA(2) );
		return 0;

	case UI_KEY_ISDOWN:
		return Key_IsDown( args[1] );

	case UI_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();

	case UI_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode( args[1] );
		return 0;

	case UI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case UI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case UI_KEY_SETCATCHER:
		Key_SetCatcher( args[1] );
		return 0;

	case UI_GETCLIPBOARDDATA:
		GetClipboardData( VMA(1), args[2] );
		return 0;

	case UI_GETCLIENTSTATE:
		GetClientState( VMA(1) );
		return 0;		

	case UI_GETGLCONFIG:
		CL_GetGlconfig( VMA(1) );
		return 0;

	case UI_GETCONFIGSTRING:
		return GetConfigString( args[1], VMA(2), args[3] );

	case UI_LAN_LOADCACHEDSERVERS:
		LAN_LoadCachedServers();
		return 0;

	case UI_LAN_SAVECACHEDSERVERS:
		LAN_SaveServersToCache();
		return 0;

	case UI_LAN_ADDSERVER:
		return LAN_AddServer(args[1], VMA(2), VMA(3));

	case UI_LAN_REMOVESERVER:
		LAN_RemoveServer(args[1], VMA(2));
		return 0;

	case UI_LAN_GETPINGQUEUECOUNT:
		return LAN_GetPingQueueCount();

	case UI_LAN_CLEARPING:
		LAN_ClearPing( args[1] );
		return 0;

	case UI_LAN_GETPING:
		LAN_GetPing( args[1], VMA(2), args[3], VMA(4) );
		return 0;

	case UI_LAN_GETPINGINFO:
		LAN_GetPingInfo( args[1], VMA(2), args[3] );
		return 0;

	case UI_LAN_GETSERVERCOUNT:
		return LAN_GetServerCount(args[1]);

	case UI_LAN_GETSERVERADDRESSSTRING:
		LAN_GetServerAddressString( args[1], args[2], VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERINFO:
		LAN_GetServerInfo( args[1], args[2], VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERPING:
		return LAN_GetServerPing( args[1], args[2] );

	case UI_LAN_MARKSERVERVISIBLE:
		LAN_MarkServerVisible( args[1], args[2], args[3] );
		return 0;

	case UI_LAN_SERVERISVISIBLE:
		return LAN_ServerIsVisible( args[1], args[2] );

	case UI_LAN_UPDATEVISIBLEPINGS:
		return LAN_UpdateVisiblePings( args[1] );

	case UI_LAN_RESETPINGS:
		LAN_ResetPings( args[1] );
		return 0;

	case UI_LAN_SERVERSTATUS:
		return LAN_GetServerStatus( VMA(1), VMA(2), args[3] );

	case UI_LAN_COMPARESERVERS:
		return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );

	case UI_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();

	case UI_GET_CDKEY:
		CLUI_GetCDKey( VMA(1), args[2] );
		return 0;

	case UI_SET_CDKEY:
		CLUI_SetCDKey( VMA(1) );
		return 0;
	
	case UI_SET_PBCLSTATUS:
		return 0;	

	case UI_R_REGISTERFONT:
		re.RegisterFont( VMA(1), args[2], VMA(3));
		return 0;

	case UI_MEMSET:
		Com_Memset( VMA(1), args[2], args[3] );
		return 0;

	case UI_MEMCPY:
		Com_Memcpy( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_STRNCPY:
		return (int)strncpy( VMA(1), VMA(2), args[3] );

	case UI_SIN:
		return FloatAsInt( sin( VMF(1) ) );

	case UI_COS:
		return FloatAsInt( cos( VMF(1) ) );

	case UI_ATAN2:
		return FloatAsInt( atan2( VMF(1), VMF(2) ) );

	case UI_SQRT:
		return FloatAsInt( sqrt( VMF(1) ) );

	case UI_FLOOR:
		return FloatAsInt( floor( VMF(1) ) );

	case UI_CEIL:
		return FloatAsInt( ceil( VMF(1) ) );

	case UI_PC_ADD_GLOBAL_DEFINE:
		return botlib_export->PC_AddGlobalDefine( VMA(1) );
	case UI_PC_LOAD_SOURCE:
		return botlib_export->PC_LoadSourceHandle( VMA(1) );
	case UI_PC_FREE_SOURCE:
		return botlib_export->PC_FreeSourceHandle( args[1] );
	case UI_PC_READ_TOKEN:
		return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) );
	case UI_PC_SOURCE_FILE_AND_LINE:
		return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) );

	case UI_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;
	case UI_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack( VMA(1), VMA(2));
		return 0;

	case UI_REAL_TIME:
		return Com_RealTime( VMA(1) );

	case UI_CIN_PLAYCINEMATIC:
	  Com_DPrintf("UI_CIN_PlayCinematic\n");
	  return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);

	case UI_CIN_STOPCINEMATIC:
	  return CIN_StopCinematic(args[1]);

	case UI_CIN_RUNCINEMATIC:
	  return CIN_RunCinematic(args[1]);

	case UI_CIN_DRAWCINEMATIC:
	  CIN_DrawCinematic(args[1]);
	  return 0;

	case UI_CIN_SETEXTENTS:
	  CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
	  return 0;

	case UI_R_REMAP_SHADER:
		re.RemapShader( VMA(1), VMA(2), VMA(3) );
		return 0;

	case UI_VERIFY_CDKEY:
		return CL_CDKeyValidate(VMA(1), VMA(2));


		
	default:
		Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );

	}

	return 0;
}
Example #12
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls(intptr_t * args) {
	switch (args[0]) {
		case UI_ERROR:
			Com_Error(ERR_DROP, "%s", (char *)VMA(1));
			return 0;
		case UI_PRINT:
			Com_Printf("%s", (char *)VMA(1));
			return 0;
		case UI_MILLISECONDS:
			return Sys_Milliseconds();
		case UI_CVAR_REGISTER:
			Cvar_Register((vmCvar_t*)VMA(1), (char*)VMA(2), (char*)VMA(3), args[4]);
			return 0;
		case UI_CVAR_UPDATE:
			Cvar_Update((vmCvar_t*)VMA(1));
			return 0;
		case UI_CVAR_SET:
			Cvar_Set((char*)VMA(1), (char*)VMA(2));
			return 0;
		case UI_CVAR_VARIABLEVALUE:
			return FloatAsInt(Cvar_VariableValue((char*)VMA(1)));
		case UI_CVAR_VARIABLESTRINGBUFFER:
			Cvar_VariableStringBuffer((char*)VMA(1), (char*)VMA(2), args[3]);
			return 0;
		case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER:
			Cvar_LatchedVariableStringBuffer((char*)VMA(1), (char*)VMA(2), args[3]);
			return 0;
		case UI_CVAR_SETVALUE:
			Cvar_SetValue((char*)VMA(1), VMF(2));
			return 0;
		case UI_CVAR_RESET:
			Cvar_Reset((char*)VMA(1));
			return 0;
		case UI_CVAR_CREATE:
			Cvar_Get((char*)VMA(1), (char*)VMA(2), args[3], (char*)VMA(4));
			return 0;
		case UI_CVAR_INFOSTRINGBUFFER:
			Cvar_InfoStringBuffer(args[1], (char*)VMA(2), args[3]);
			return 0;
		case UI_ARGC:
			return Cmd_Argc();
		case UI_ARGV:
			Cmd_ArgvBuffer(args[1], (char*)VMA(2), args[3]);
			return 0;
		case UI_CMD_EXECUTETEXT:
			Cbuf_ExecuteText(args[1], (char*)VMA(2));
			return 0;
		case UI_ADDCOMMAND:
			Cmd_AddCommand((char*)VMA(1), NULL, (char*)VMA(3));
			return 0;
		case UI_FS_FOPENFILE:
			return FS_FOpenFileByMode((char*)VMA(1), (fileHandle_t*)VMA( 2 ), (fsMode_t)args[3] );
		case UI_FS_READ:
			FS_Read2(VMA(1), args[2], args[3]);
			return 0;
		case UI_FS_WRITE:
			FS_Write(VMA(1), args[2], args[3]);
			return 0;
		case UI_FS_FCLOSEFILE:
			FS_FCloseFile(args[1]);
			return 0;
		case UI_FS_DELETEFILE:
			return FS_Delete((char*)VMA(1));
		case UI_FS_GETFILELIST:
			return FS_GetFileList((char*)VMA(1), (char*)VMA(2), (char*)VMA(3), args[4]);
		case UI_FS_SEEK:
			return FS_Seek( args[1], args[2], args[3] );
		case UI_R_REGISTERMODEL:
			return re.RegisterModel((char*)VMA(1));
		case UI_R_REGISTERSKIN:
			return re.RegisterSkin((char*)VMA(1));
		case UI_R_REGISTERSHADERNOMIP:
			return re.RegisterShaderNoMip((char*)VMA(1));
		case UI_R_CLEARSCENE:
			re.ClearScene();
			return 0;
		case UI_R_ADDREFENTITYTOSCENE:
			re.AddRefEntityToScene((refEntity_t*)VMA(1));
			return 0;
		case UI_R_ADDPOLYTOSCENE:
			re.AddPolyToScene(args[1], args[2], (polyVert_t*)VMA(3));
			return 0;
		case UI_R_ADDPOLYSTOSCENE:
			re.AddPolysToScene(args[1], args[2], (polyVert_t*)VMA(3), args[4]);
			return 0;
		case UI_R_ADDLIGHTTOSCENE:
			re.AddLightToScene((vec_t*)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), args[7], args[8]);
			return 0;
		case UI_R_ADDCORONATOSCENE:
			re.AddCoronaToScene((vec_t*)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6], (bool)args[7]);
			return 0;
		case UI_R_RENDERSCENE:
			re.RenderScene((refdef_t*)VMA(1));
			return 0;
		case UI_R_SETCOLOR:
			re.SetColor((float*)VMA(1));
			return 0;
		case UI_R_SETCLIPREGION:
			re.SetClipRegion( (float*)VMA(1) );
			return 0;
		case UI_R_DRAW2DPOLYS:
			re.Add2dPolys((polyVert_t*)VMA(1), args[2], args[3]);
			return 0;
		case UI_R_DRAWSTRETCHPIC:
			re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9]);
			return 0;
		case UI_R_DRAWROTATEDPIC:
			re.DrawRotatedPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMF(10));
			return 0;
		case UI_R_MODELBOUNDS:
			re.ModelBounds(args[1], (float*)VMA(2), (float*)VMA(3));
			return 0;
		case UI_UPDATESCREEN:
			SCR_UpdateScreen();
			return 0;
		case UI_CM_LERPTAG:
			return re.LerpTag((orientation_t*)VMA(1), (refEntity_t*)VMA(2), (char*)VMA(3), args[4]);
		case UI_S_REGISTERSOUND:
			return S_RegisterSound((char*)VMA(1), (bool)args[2]);
		case UI_S_STARTLOCALSOUND:
			//S_StartLocalSound(args[1], args[2], args[3]);
			S_StartLocalSound( args[1], args[2] );
			return 0;
		case UI_S_FADESTREAMINGSOUND:
			// Dushan - FIX ME
			//S_FadeStreamingSound(VMF(1), args[2], args[3]);
			return 0;
		case UI_S_FADEALLSOUNDS:
			// Dushan - FIX ME
			//S_FadeAllSounds(VMF(1), args[2], args[3]);
			return 0;
		case UI_KEY_KEYNUMTOSTRINGBUF:
			idKeyInput::KeynumToStringBuf(args[1], (char*)VMA(2), args[3]);
			return 0;
		case UI_KEY_GETBINDINGBUF:
			idKeyInput::GetBindingBuf(args[1], (char*)VMA(2), args[3]);
			return 0;
		case UI_KEY_SETBINDING:
			idKeyInput::SetBinding(args[1], (char*)VMA(2));
			return 0;
		case UI_KEY_BINDINGTOKEYS:
			idKeyInput::GetBindingByString((char*)VMA(1), (int*)VMA(2), (int*)VMA(3));
			return 0;
		case UI_KEY_ISDOWN:
			return idKeyInput::IsDown(args[1]);
		case UI_KEY_GETOVERSTRIKEMODE:
			return idKeyInput::GetOverstrikeMode();
		case UI_KEY_SETOVERSTRIKEMODE:
			idKeyInput::SetOverstrikeMode((bool)args[1]);
			return 0;
		case UI_KEY_CLEARSTATES:
			idKeyInput::ClearStates();
			return 0;
		case UI_KEY_GETCATCHER:
			return idKeyInput::GetCatcher();
		case UI_KEY_SETCATCHER:
			idKeyInput::SetCatcher(args[1]);
			return 0;
		case UI_GETCLIPBOARDDATA:
			GetClipboardData((char*)VMA(1), args[2]);
			return 0;
		case UI_GETCLIENTSTATE:
			GetClientState((uiClientState_t*)VMA(1));
			return 0;
		case UI_GETGLCONFIG:
			CL_GetGlconfig((glconfig_t*)VMA(1));
			return 0;
		case UI_GETCONFIGSTRING:
			return GetConfigString(args[1], (char*)VMA(2), args[3]);
		case UI_LAN_LOADCACHEDSERVERS:
			LAN_LoadCachedServers();
			return 0;
		case UI_LAN_SAVECACHEDSERVERS:
			LAN_SaveServersToCache();
			return 0;
		case UI_LAN_ADDSERVER:
			return LAN_AddServer(args[1], (char*)VMA(2), (char*)VMA(3));
		case UI_LAN_REMOVESERVER:
			LAN_RemoveServer(args[1], (char*)VMA(2));
			return 0;
		case UI_LAN_GETPINGQUEUECOUNT:
			return LAN_GetPingQueueCount();
		case UI_LAN_CLEARPING:
			LAN_ClearPing(args[1]);
			return 0;
		case UI_LAN_GETPING:
			LAN_GetPing(args[1], (char*)VMA(2), args[3], (int*)VMA(4));
			return 0;
		case UI_LAN_GETPINGINFO:
			LAN_GetPingInfo(args[1], (char*)VMA(2), args[3]);
			return 0;
		case UI_LAN_GETSERVERCOUNT:
			return LAN_GetServerCount(args[1]);
		case UI_LAN_GETSERVERADDRESSSTRING:
			LAN_GetServerAddressString(args[1], args[2], (char*)VMA(3), args[4]);
			return 0;
		case UI_LAN_GETSERVERINFO:
			LAN_GetServerInfo(args[1], args[2], (char*)VMA(3), args[4]);
			return 0;
		case UI_LAN_GETSERVERPING:
			return LAN_GetServerPing(args[1], args[2]);
		case UI_LAN_MARKSERVERVISIBLE:
			LAN_MarkServerVisible(args[1], args[2], (bool)args[3]);
			return 0;
		case UI_LAN_SERVERISVISIBLE:
			return LAN_ServerIsVisible(args[1], args[2]);
		case UI_LAN_UPDATEVISIBLEPINGS:
			return LAN_UpdateVisiblePings(args[1]);
		case UI_LAN_RESETPINGS:
			LAN_ResetPings(args[1]);
			return 0;
		case UI_LAN_SERVERSTATUS:
			return LAN_GetServerStatus((char*)VMA(1), (char*)VMA(2), args[3]);
		case UI_LAN_SERVERISINFAVORITELIST:
			return LAN_ServerIsInFavoriteList(args[1], args[2]);
		case UI_GETNEWS:
			return GetNews((bool)args[1]);
		case UI_LAN_COMPARESERVERS:
			return LAN_CompareServers(args[1], args[2], args[3], args[4], args[5]);
		case UI_MEMORY_REMAINING:
			return Hunk_MemoryRemaining();
		case UI_GET_CDKEY:
			CLUI_GetCDKey((char*)VMA(1), args[2]);
			return 0;
		case UI_SET_CDKEY:
			CLUI_SetCDKey((char*)VMA(1));
			return 0;
		case UI_R_REGISTERFONT:
			re.RegisterFont((char*)VMA(1), args[2], (fontInfo_t*)VMA(3));
			return 0;
		case UI_MEMSET:
			return (intptr_t)memset( VMA( 1 ), args[2], args[3] );
		case UI_MEMCPY:
			return (intptr_t)memcpy( VMA( 1 ), VMA( 2 ), args[3] );
		case UI_STRNCPY:
			return (intptr_t)strncpy( (char*)VMA( 1 ), (char*)VMA( 2 ), args[3] );
		case UI_SIN:
			return FloatAsInt(sin(VMF(1)));
		case UI_COS:
			return FloatAsInt(cos(VMF(1)));
		case UI_ATAN2:
			return FloatAsInt(atan2(VMF(1), VMF(2)));
		case UI_SQRT:
			return FloatAsInt(sqrt(VMF(1)));
		case UI_FLOOR:
			return FloatAsInt(floor(VMF(1)));
		case UI_CEIL:
			return FloatAsInt(ceil(VMF(1)));
		case UI_PARSE_ADD_GLOBAL_DEFINE:
			return Parse_AddGlobalDefine( (char*)VMA(1) );
		case UI_PARSE_LOAD_SOURCE:
			return Parse_LoadSourceHandle( (char*)VMA(1) );
		case UI_PARSE_FREE_SOURCE:
			return Parse_FreeSourceHandle( args[1] );
		case UI_PARSE_READ_TOKEN:
			return Parse_ReadTokenHandle( args[1], (pc_token_t*)VMA(2) );
		case UI_PARSE_SOURCE_FILE_AND_LINE:
			return Parse_SourceFileAndLine( args[1], (char*)VMA(2), (int*)VMA(3) );
		case UI_PC_ADD_GLOBAL_DEFINE:
			return Parse_AddGlobalDefine((char*)VMA(1));
		case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
			Parse_RemoveAllGlobalDefines();
			return 0;
		case UI_PC_LOAD_SOURCE:
			return Parse_LoadSourceHandle((char*)VMA(1));
		case UI_PC_FREE_SOURCE:
			return Parse_FreeSourceHandle(args[1]);
		case UI_PC_READ_TOKEN:
			return Parse_ReadTokenHandle(args[1], (pc_token_t*)VMA(2));
		case UI_PC_SOURCE_FILE_AND_LINE:
			return Parse_SourceFileAndLine(args[1], (char*)VMA(2), (int*)VMA(3));
		case UI_PC_UNREAD_TOKEN:
			Parse_UnreadLastTokenHandle(args[1]);
			return 0;
		case UI_S_STOPBACKGROUNDTRACK:
			S_StopBackgroundTrack();
			return 0;
		case UI_S_STARTBACKGROUNDTRACK:
			//S_StartBackgroundTrack(VMA(1), VMA(2), args[3]);	//----(SA) added fadeup time
			S_StartBackgroundTrack( (char*)VMA(1), (char*)VMA(2));
			return 0;
		case UI_REAL_TIME:
			return Com_RealTime((qtime_t*)VMA(1));
		case UI_CIN_PLAYCINEMATIC:
			Com_DPrintf("UI_CIN_PlayCinematic\n");
			return CIN_PlayCinematic((char*)VMA(1), args[2], args[3], args[4], args[5], args[6]);
		case UI_CIN_STOPCINEMATIC:
			return CIN_StopCinematic(args[1]);
		case UI_CIN_RUNCINEMATIC:
			return CIN_RunCinematic(args[1]);
		case UI_CIN_DRAWCINEMATIC:
			CIN_DrawCinematic(args[1]);
			return 0;
		case UI_CIN_SETEXTENTS:
			CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
			return 0;
		case UI_R_REMAP_SHADER:
			re.RemapShader((char*)VMA(1), (char*)VMA(2), (char*)VMA(3));
			return 0;
		case UI_CL_GETLIMBOSTRING:
			return CL_GetLimboString(args[1], (char*)VMA(2));
		case UI_CL_TRANSLATE_STRING:
			CL_TranslateString((char*)VMA(1), (char*)VMA(2));
			return 0;
		case UI_CHECKAUTOUPDATE:
#if !defined(UPDATE_SERVER)
			CL_CheckAutoUpdate();
#endif
			return 0;
		case UI_GET_AUTOUPDATE:
#if !defined(UPDATE_SERVER)
			CL_GetAutoUpdate();
#endif
			return 0;
		case UI_OPENURL:
			CL_OpenURL((char *)VMA(1));
			return 0;
		case UI_GETHUNKDATA:
			Com_GetHunkInfo((int*)VMA(1), (int*)VMA(2));
			return 0;
#if defined(USE_REFENTITY_ANIMATIONSYSTEM)
		case UI_R_REGISTERANIMATION:
			return re.RegisterAnimation((char *)VMA(1));
		case UI_R_BUILDSKELETON:
			return re.BuildSkeleton((refSkeleton_t*)VMA(1), args[2], args[3], args[4], VMF(5), (bool)args[6]);
		case UI_R_BLENDSKELETON:
			return re.BlendSkeleton((refSkeleton_t*)VMA(1), (refSkeleton_t*)VMA(2), VMF(3));
		case UI_R_BONEINDEX:
			return re.BoneIndex(args[1], (char *)VMA(2));
		case UI_R_ANIMNUMFRAMES:
			return re.AnimNumFrames(args[1]);
		case UI_R_ANIMFRAMERATE:
			return re.AnimFrameRate(args[1]);
#endif
		case UI_GETGLCONFIG2:
			CL_GetGlconfig2((glconfig2_t*)VMA(1));
			return 0;
		case UI_CON_GETTEXT:
			UI_Con_GetText( (char *)VMA( 1 ), args[2], args[3] );
			return 0;
		case UI_CVAR_VARIABLEINT:
			return Cvar_VariableIntegerValue( (char *)VMA(1) );
		case UI_R_DRAWSPRITE: {
				float * uv = (float*)VMA(5);
				re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), uv[0], uv[1], uv[2], uv[3], args[6]);
			} return 0;
		default:
			Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] );

	}

	return 0;
}
int32 UGenerateGatherManifestCommandlet::Main( const FString& Params )
{
	// Parse command line - we're interested in the param vals
	TArray<FString> Tokens;
	TArray<FString> Switches;
	TMap<FString, FString> ParamVals;
	UCommandlet::ParseCommandLine( *Params, Tokens, Switches, ParamVals );

	// Set config file.
	const FString* ParamVal = ParamVals.Find( FString( TEXT("Config") ) );
	FString GatherTextConfigPath;

	if ( ParamVal )
	{
		GatherTextConfigPath = *ParamVal;
	}
	else
	{
		UE_LOG( LogGenerateManifestCommandlet, Error, TEXT("No config specified.") );
		return -1;
	}

	// Set config section.
	ParamVal = ParamVals.Find( FString( TEXT("Section") ) );
	FString SectionName;

	if ( ParamVal )
	{
		SectionName = *ParamVal;
	}
	else
	{
		UE_LOG( LogGenerateManifestCommandlet, Error, TEXT("No config section specified.") );
		return -1;
	}

	// Get destination path.
	FString DestinationPath;
	if( !GetConfigString( *SectionName, TEXT("DestinationPath"), DestinationPath, GatherTextConfigPath ) )
	{
		UE_LOG( LogGenerateManifestCommandlet, Error, TEXT("No destination path specified.") );
		return -1;
	}

	// Get manifest name.
	FString ManifestName;
	if( !GetConfigString( *SectionName, TEXT("ManifestName"), ManifestName, GatherTextConfigPath ) )
	{
		UE_LOG( LogGenerateManifestCommandlet, Error, TEXT("No manifest name specified.") );
		return -1;
	}

	//Grab any manifest dependencies
	TArray<FString> ManifestDependenciesList;
	GetConfigArray(*SectionName, TEXT("ManifestDependencies"), ManifestDependenciesList, GatherTextConfigPath);

	if( ManifestDependenciesList.Num() > 0 )
	{
		if( !ManifestInfo->AddManifestDependencies( ManifestDependenciesList ) )
		{
			UE_LOG(LogGenerateManifestCommandlet, Error, TEXT("The GenerateGatherManifest commandlet couldn't find all the specified manifest dependencies."));
			return -1;
		}
	
		ManifestInfo->ApplyManifestDependencies();
	}
	

	if( !WriteManifest( ManifestInfo->GetManifest(), DestinationPath / ManifestName ) )
	{
		UE_LOG( LogGenerateManifestCommandlet, Error,TEXT("Failed to write manifest to %s."), *DestinationPath );				
		return -1;
	}
	return 0;
}
Example #14
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls( intptr_t *args )
{
	switch ( args[ 0 ] )
	{
		case UI_ERROR:
			Com_Error( ERR_DROP, "%s", ( char * ) VMA( 1 ) );

		case UI_PRINT:
			Com_Printf( "%s", ( char * ) VMA( 1 ) );
			return 0;

		case UI_MILLISECONDS:
			return Sys_Milliseconds();

		case UI_CVAR_REGISTER:
			Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] );
			return 0;

		case UI_CVAR_UPDATE:
			Cvar_Update( VMA( 1 ) );
			return 0;

		case UI_CVAR_SET:
			Cvar_Set( VMA( 1 ), VMA( 2 ) );
			return 0;

		case UI_CVAR_VARIABLEVALUE:
			return FloatAsInt( Cvar_VariableValue( VMA( 1 ) ) );

		case UI_CVAR_VARIABLESTRINGBUFFER:
			VM_CheckBlock( args[2], args[3], "CVARVSB" );
			Cvar_VariableStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER:
			VM_CheckBlock( args[2], args[3], "CVARLVSB" );
			Cvar_LatchedVariableStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_CVAR_SETVALUE:
			Cvar_SetValue( VMA( 1 ), VMF( 2 ) );
			return 0;

		case UI_CVAR_RESET:
			Cvar_Reset( VMA( 1 ) );
			return 0;

		case UI_CVAR_CREATE:
			Cvar_Get( VMA( 1 ), VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_CVAR_INFOSTRINGBUFFER:
			VM_CheckBlock( args[2], args[3], "CVARISB" );
			Cvar_InfoStringBuffer( args[ 1 ], VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_ARGC:
			return Cmd_Argc();

		case UI_ARGV:
			VM_CheckBlock( args[2], args[3], "ARGV" );
			Cmd_ArgvBuffer( args[ 1 ], VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_CMD_EXECUTETEXT:
			Cbuf_ExecuteText( args[ 1 ], VMA( 2 ) );
			return 0;

		case UI_ADDCOMMAND:
			Cmd_AddCommand( VMA( 1 ), NULL );
			return 0;

		case UI_FS_FOPENFILE:
			return FS_FOpenFileByMode( VMA( 1 ), VMA( 2 ), args[ 3 ] );

		case UI_FS_READ:
			VM_CheckBlock( args[1], args[2], "FSREAD" );
			FS_Read2( VMA( 1 ), args[ 2 ], args[ 3 ] );
			return 0;

		case UI_FS_WRITE:
			VM_CheckBlock( args[1], args[2], "FSWRITE" );
			FS_Write( VMA( 1 ), args[ 2 ], args[ 3 ] );
			return 0;

		case UI_FS_FCLOSEFILE:
			FS_FCloseFile( args[ 1 ] );
			return 0;

		case UI_FS_DELETEFILE:
			return FS_Delete( VMA( 1 ) );

		case UI_FS_GETFILELIST:
			VM_CheckBlock( args[3], args[4], "FSGFL" );
			return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] );

		case UI_FS_SEEK:
			return FS_Seek( args[ 1 ], args[ 2 ], args[ 3 ] );

		case UI_R_REGISTERMODEL:
			return re.RegisterModel( VMA( 1 ) );

		case UI_R_REGISTERSKIN:
			return re.RegisterSkin( VMA( 1 ) );

		case UI_R_REGISTERSHADERNOMIP:
			return re.RegisterShaderNoMip( VMA( 1 ) );

		case UI_R_CLEARSCENE:
			re.ClearScene();
			return 0;

		case UI_R_ADDREFENTITYTOSCENE:
			re.AddRefEntityToScene( VMA( 1 ) );
			return 0;

		case UI_R_ADDPOLYTOSCENE:
			re.AddPolyToScene( args[ 1 ], args[ 2 ], VMA( 3 ) );
			return 0;

			// Ridah
		case UI_R_ADDPOLYSTOSCENE:
			re.AddPolysToScene( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] );
			return 0;
			// done.

		case UI_R_ADDLIGHTTOSCENE:
			// ydnar: new dlight code
			//% re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6] );
			re.AddLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), args[ 7 ], args[ 8 ] );
			return 0;

		case UI_R_ADDCORONATOSCENE:
			re.AddCoronaToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ], args[ 7 ] );
			return 0;

		case UI_R_RENDERSCENE:
			re.RenderScene( VMA( 1 ) );
			return 0;

		case UI_R_SETCOLOR:
			re.SetColor( VMA( 1 ) );
			return 0;

			// Tremulous
		case UI_R_SETCLIPREGION:
			re.SetClipRegion( VMA( 1 ) );
			return 0;

		case UI_R_DRAW2DPOLYS:
			re.Add2dPolys( VMA( 1 ), args[ 2 ], args[ 3 ] );
			return 0;

		case UI_R_DRAWSTRETCHPIC:
			re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ] );
			return 0;

		case UI_R_DRAWROTATEDPIC:
			re.DrawRotatedPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ], VMF( 10 ) );
			return 0;

		case UI_R_MODELBOUNDS:
			re.ModelBounds( args[ 1 ], VMA( 2 ), VMA( 3 ) );
			return 0;

		case UI_UPDATESCREEN:
			SCR_UpdateScreen();
			return 0;

		case UI_CM_LERPTAG:
			return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] );

		case UI_S_REGISTERSOUND:
#ifdef DOOMSOUND ///// (SA) DOOMSOUND
			return S_RegisterSound( VMA( 1 ) );
#else
			return S_RegisterSound( VMA( 1 ), args[ 2 ] );
#endif ///// (SA) DOOMSOUND

		case UI_S_STARTLOCALSOUND:
			//S_StartLocalSound(args[1], args[2], args[3]);
			S_StartLocalSound( args[ 1 ], args[ 2 ] );
			return 0;

		case UI_S_FADESTREAMINGSOUND:
			// FIXME
			//S_FadeStreamingSound(VMF(1), args[2], args[3]);
			return 0;

		case UI_S_FADEALLSOUNDS:
			// FIXME
			//S_FadeAllSounds(VMF(1), args[2], args[3]);
			return 0;

		case UI_KEY_KEYNUMTOSTRINGBUF:
			VM_CheckBlock( args[2], args[3], "KEYNTSB" );
			Key_KeynumToStringBuf( args[ 1 ], VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_KEY_GETBINDINGBUF:
			VM_CheckBlock( args[2], args[3], "KEYGBB" );
			Key_GetBindingBuf( args[ 1 ], VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_KEY_SETBINDING:
			Key_SetBinding( args[ 1 ], VMA( 2 ) );
			return 0;

		case UI_KEY_BINDINGTOKEYS:
			Key_GetBindingByString( VMA( 1 ), VMA( 2 ), VMA( 3 ) );
			return 0;

		case UI_KEY_ISDOWN:
			return Key_IsDown( args[ 1 ] );

		case UI_KEY_GETOVERSTRIKEMODE:
			return Key_GetOverstrikeMode();

		case UI_KEY_SETOVERSTRIKEMODE:
			Key_SetOverstrikeMode( args[ 1 ] );
			return 0;

		case UI_KEY_CLEARSTATES:
			Key_ClearStates();
			return 0;

		case UI_KEY_GETCATCHER:
			return Key_GetCatcher();

		case UI_KEY_SETCATCHER:
			Key_SetCatcher( args[ 1 ] );
			return 0;

		case UI_GETCLIPBOARDDATA:
			VM_CheckBlock( args[1], args[2], "UIGCD" );

			if ( cl_allowPaste->integer )
			{
				CL_GetClipboardData( VMA( 1 ), args[ 2 ], args[ 3 ] );
			}
			else
			{
				( (char *) VMA( 1 ) )[0] = '\0';
			}
			return 0;

		case UI_GETCLIENTSTATE:
			GetClientState( VMA( 1 ) );
			return 0;

		case UI_GETGLCONFIG:
			CL_GetGlconfig( VMA( 1 ) );
			return 0;

		case UI_GETCONFIGSTRING:
			VM_CheckBlock( args[2], args[3], "UIGCS" );
			return GetConfigString( args[ 1 ], VMA( 2 ), args[ 3 ] );

		case UI_LAN_LOADCACHEDSERVERS:
			LAN_LoadCachedServers();
			return 0;

		case UI_LAN_SAVECACHEDSERVERS:
			LAN_SaveServersToCache();
			return 0;

		case UI_LAN_ADDSERVER:
			return LAN_AddServer( args[ 1 ], VMA( 2 ), VMA( 3 ) );

		case UI_LAN_REMOVESERVER:
			LAN_RemoveServer( args[ 1 ], VMA( 2 ) );
			return 0;

		case UI_LAN_GETPINGQUEUECOUNT:
			return LAN_GetPingQueueCount();

		case UI_LAN_CLEARPING:
			LAN_ClearPing( args[ 1 ] );
			return 0;

		case UI_LAN_GETPING:
			VM_CheckBlock( args[2], args[3], "UILANGP" );
			LAN_GetPing( args[ 1 ], VMA( 2 ), args[ 3 ], VMA( 4 ) );
			return 0;

		case UI_LAN_GETPINGINFO:
			VM_CheckBlock( args[2], args[3], "UILANGPI" );
			LAN_GetPingInfo( args[ 1 ], VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_LAN_GETSERVERCOUNT:
			return LAN_GetServerCount( args[ 1 ] );

		case UI_LAN_GETSERVERADDRESSSTRING:
			VM_CheckBlock( args[3], args[4], "UILANGSAS" );
			LAN_GetServerAddressString( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] );
			return 0;

		case UI_LAN_GETSERVERINFO:
			VM_CheckBlock( args[3], args[4], "UILANGSI" );
			LAN_GetServerInfo( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] );
			return 0;

		case UI_LAN_GETSERVERPING:
			return LAN_GetServerPing( args[ 1 ], args[ 2 ] );

		case UI_LAN_MARKSERVERVISIBLE:
			LAN_MarkServerVisible( args[ 1 ], args[ 2 ], args[ 3 ] );
			return 0;

		case UI_LAN_SERVERISVISIBLE:
			return LAN_ServerIsVisible( args[ 1 ], args[ 2 ] );

		case UI_LAN_UPDATEVISIBLEPINGS:
			return LAN_UpdateVisiblePings( args[ 1 ] );

		case UI_LAN_RESETPINGS:
			LAN_ResetPings( args[ 1 ] );
			return 0;

		case UI_LAN_SERVERSTATUS:
			VM_CheckBlock( args[2], args[3], "UILANGSS" );
			return LAN_GetServerStatus( VMA( 1 ), VMA( 2 ), args[ 3 ] );

		case UI_LAN_SERVERISINFAVORITELIST:
			return LAN_ServerIsInFavoriteList( args[ 1 ], args[ 2 ] );

		case UI_GETNEWS:
			return GetNews( args[ 1 ] );

		case UI_LAN_COMPARESERVERS:
			return LAN_CompareServers( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] );

		case UI_MEMORY_REMAINING:
			return Hunk_MemoryRemaining();

		case UI_R_REGISTERFONT:
			re.RegisterFontVM( VMA( 1 ), VMA( 2 ), args[ 3 ], VMA( 4 ) );
			return 0;

		case UI_PARSE_ADD_GLOBAL_DEFINE:
			return Parse_AddGlobalDefine( VMA( 1 ) );

		case UI_PARSE_LOAD_SOURCE:
			return Parse_LoadSourceHandle( VMA( 1 ) );

		case UI_PARSE_FREE_SOURCE:
			return Parse_FreeSourceHandle( args[ 1 ] );

		case UI_PARSE_READ_TOKEN:
			return Parse_ReadTokenHandle( args[ 1 ], VMA( 2 ) );

		case UI_PARSE_SOURCE_FILE_AND_LINE:
			return Parse_SourceFileAndLine( args[ 1 ], VMA( 2 ), VMA( 3 ) );

		case UI_S_STOPBACKGROUNDTRACK:
			S_StopBackgroundTrack();
			return 0;

		case UI_S_STARTBACKGROUNDTRACK:
			//S_StartBackgroundTrack(VMA(1), VMA(2), args[3]);  //----(SA) added fadeup time
			S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ) );
			return 0;

		case UI_REAL_TIME:
			return Com_RealTime( VMA( 1 ) );

		case UI_CIN_PLAYCINEMATIC:
			Com_DPrintf( "UI_CIN_PlayCinematic\n" );
			return CIN_PlayCinematic( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ], args[ 6 ] );

		case UI_CIN_STOPCINEMATIC:
			return CIN_StopCinematic( args[ 1 ] );

		case UI_CIN_RUNCINEMATIC:
			return CIN_RunCinematic( args[ 1 ] );

		case UI_CIN_DRAWCINEMATIC:
			CIN_DrawCinematic( args[ 1 ] );
			return 0;

		case UI_CIN_SETEXTENTS:
			CIN_SetExtents( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] );
			return 0;

		case UI_R_REMAP_SHADER:
			re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) );
			return 0;

		case UI_GETHUNKDATA:
			Com_GetHunkInfo( VMA( 1 ), VMA( 2 ) );
			return 0;

		case UI_QUOTESTRING:
			Cmd_QuoteStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] );
			return 0;

#if defined( USE_REFENTITY_ANIMATIONSYSTEM )

		case UI_R_REGISTERANIMATION:
			return re.RegisterAnimation( VMA( 1 ) );

		case UI_R_BUILDSKELETON:
			return re.BuildSkeleton( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], VMF( 5 ), args[ 6 ] );

		case UI_R_BLENDSKELETON:
			return re.BlendSkeleton( VMA( 1 ), VMA( 2 ), VMF( 3 ) );

		case UI_R_BONEINDEX:
			return re.BoneIndex( args[ 1 ], VMA( 2 ) );

		case UI_R_ANIMNUMFRAMES:
			return re.AnimNumFrames( args[ 1 ] );

		case UI_R_ANIMFRAMERATE:
			return re.AnimFrameRate( args[ 1 ] );
#endif
		case UI_GETTEXT:
			VM_CheckBlock( args[1], args[3], "UIGETTEXT" );
			Q_strncpyz( VMA(1), __(VMA(2)), args[3] );
			return 0;

		case UI_R_GLYPH:
			re.GlyphVM( args[1], VMA(2), VMA(3) );
			return 0;

		case UI_R_GLYPHCHAR:
			re.GlyphCharVM( args[1], args[2], VMA(3) );
			return 0;

		case UI_R_UREGISTERFONT:
			re.UnregisterFontVM( args[1] );
			return 0;

		case UI_PGETTEXT:
			VM_CheckBlock( args[ 1 ], args[ 4 ], "UIPGETTEXT" );
			Q_strncpyz( VMA( 1 ), C__( VMA( 2 ), VMA( 3 ) ), args[ 4 ] );
			return 0;

		default:
			Com_Error( ERR_DROP, "Bad UI system trap: %ld", ( long int ) args[ 0 ] );
	}

	return 0;
}
int32 UInternationalizationConditioningCommandlet::Main( const FString& Params )
{
	TArray<FString> Tokens;
	TArray<FString> Switches;
	TMap<FString, FString> ParamVals;
	UCommandlet::ParseCommandLine(*Params, Tokens, Switches, ParamVals);
	
	const FString* ParamVal = ParamVals.Find(FString(TEXT("Config")));

	if ( ParamVal )
	{
		GatherTextConfigPath = *ParamVal;
	}
	else
	{
		UE_LOG(LogInternationalizationConditioningCommandlet, Error, TEXT("No config specified."));
		return -1;
	}

	//Set config section
	ParamVal = ParamVals.Find(FString(TEXT("Section")));
	

	if ( ParamVal )
	{
		SectionName = *ParamVal;
	}
	else
	{
		UE_LOG(LogInternationalizationConditioningCommandlet, Error, TEXT("No config section specified."));
		return -1;
	}

	// Common settings
	FString SourcePath; // Source path to the root folder that manifest/archive files live in
	FString DestinationPath; // Destination path that we will write conditioned archive and manifest files to.  Language specific info will be appended to this path for archives.
	FString PrimaryLangExt;
	TArray<FString> LanguagesToProcess;

	// Settings for generating/appending to archive files from legacy localization files
	bool bGenerateArchiveFromLocIni = false;


	// Settings for generating or appending entries to manifest from legacy localization files
	bool bGenerateManifestFromLocIni = false;
	
	// Get the common settings from config
	GetConfigString( *SectionName, TEXT("SourcePath"), SourcePath, GatherTextConfigPath );
	GetConfigString( *SectionName, TEXT("DestinationPath"), DestinationPath, GatherTextConfigPath );
	GetConfigString( *SectionName, TEXT("PrimaryLanguage"), PrimaryLangExt, GatherTextConfigPath );
	GetConfigArray( *SectionName, TEXT("ProcessLanguage"), LanguagesToProcess, GatherTextConfigPath );

	GetConfigBool( *SectionName, TEXT("bGenerateManifestFromLocIni"), bGenerateManifestFromLocIni, GatherTextConfigPath );
	GetConfigBool( *SectionName, TEXT("bGenerateArchiveFromLocIni"), bGenerateArchiveFromLocIni, GatherTextConfigPath );

	// Load legacy localization files.
	LoadLegacyLocalizationFiles(SourcePath, PrimaryLangExt, LanguagesToProcess);

	// If features are enabled, we'll do those in order here
	if(  bGenerateManifestFromLocIni )
	{
		// Add to or create a manifest if desired
		if( !ProcessManifest( PrimaryLangExt, SourcePath, DestinationPath ) )
		{
			UE_LOG(LogInternationalizationConditioningCommandlet, Error, TEXT("Failed to generate manifest file from ini files."));
			return -1;
		}
	}

	if( bGenerateArchiveFromLocIni )
	{
		if( !ProcessArchive( PrimaryLangExt, SourcePath, DestinationPath ) )
		{
			UE_LOG(LogInternationalizationConditioningCommandlet, Error, TEXT("Failed to generate manifest file from ini files."));
			return -1;
		}
	}

	return 0;
}
Example #16
0
/*
=================
UI_SPPostgameMenu_f
=================
*/
void UI_SPPostgameMenu_f( void )
{
    int			playerGameRank;
    int			playerClientNum;
    int			n;
    int			oldFrags, newFrags;
    const char	*arena;
    int			awardValues[6];
    char		map[MAX_QPATH];
    char		info[MAX_INFO_STRING];

    memset( &postgameMenuInfo, 0, sizeof(postgameMenuInfo) );

    GetConfigString( CS_SYSTEMINFO, info, sizeof(info) );
    postgameMenuInfo.serverId = atoi( Info_ValueForKey( info, "sv_serverid" ) );

    GetConfigString( CS_SERVERINFO, info, sizeof(info) );
    Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) );
    arena = UI_GetArenaInfoByMap( map );
    if ( !arena )
    {
        return;
    }
    Q_strncpyz( arenainfo, arena, sizeof(arenainfo) );

    postgameMenuInfo.level = atoi( Info_ValueForKey( arenainfo, "num" ) );

    postgameMenuInfo.numClients = atoi( UI_Argv( 1 ) );
    playerClientNum = atoi( UI_Argv( 2 ) );
    playerGameRank = 8;		// in case they ended game as a spectator

    if( postgameMenuInfo.numClients > MAX_SCOREBOARD_CLIENTS )
    {
        postgameMenuInfo.numClients = MAX_SCOREBOARD_CLIENTS;
    }

    for( n = 0; n < postgameMenuInfo.numClients; n++ )
    {
        postgameMenuInfo.clientNums[n] = atoi( UI_Argv( 8 + n * 3 + 1 ) );
        postgameMenuInfo.ranks[n] = atoi( UI_Argv( 8 + n * 3 + 2 ) );
        postgameMenuInfo.scores[n] = atoi( UI_Argv( 8 + n * 3 + 3 ) );

        if( postgameMenuInfo.clientNums[n] == playerClientNum )
        {
            playerGameRank = (postgameMenuInfo.ranks[n] & ~RANK_TIED_FLAG) + 1;
        }
    }

    UI_SetBestScore( postgameMenuInfo.level, playerGameRank );

    // process award stats and prepare presentation data
    awardValues[AWARD_ACCURACY] = atoi( UI_Argv( 3 ) );
    awardValues[AWARD_IMPRESSIVE] = atoi( UI_Argv( 4 ) );
    awardValues[AWARD_EXCELLENT] = atoi( UI_Argv( 5 ) );
    awardValues[AWARD_GAUNTLET] = atoi( UI_Argv( 6 ) );
    awardValues[AWARD_FRAGS] = atoi( UI_Argv( 7 ) );
    awardValues[AWARD_PERFECT] = atoi( UI_Argv( 8 ) );

    postgameMenuInfo.numAwards = 0;

    if( awardValues[AWARD_ACCURACY] >= 50 )
    {
        UI_LogAwardData( AWARD_ACCURACY, 1 );
        postgameMenuInfo.awardsEarned[postgameMenuInfo.numAwards] = AWARD_ACCURACY;
        postgameMenuInfo.awardsLevels[postgameMenuInfo.numAwards] = awardValues[AWARD_ACCURACY];
        postgameMenuInfo.numAwards++;
    }

    if( awardValues[AWARD_IMPRESSIVE] )
    {
        UI_LogAwardData( AWARD_IMPRESSIVE, awardValues[AWARD_IMPRESSIVE] );
        postgameMenuInfo.awardsEarned[postgameMenuInfo.numAwards] = AWARD_IMPRESSIVE;
        postgameMenuInfo.awardsLevels[postgameMenuInfo.numAwards] = awardValues[AWARD_IMPRESSIVE];
        postgameMenuInfo.numAwards++;
    }

    if( awardValues[AWARD_EXCELLENT] )
    {
        UI_LogAwardData( AWARD_EXCELLENT, awardValues[AWARD_EXCELLENT] );
        postgameMenuInfo.awardsEarned[postgameMenuInfo.numAwards] = AWARD_EXCELLENT;
        postgameMenuInfo.awardsLevels[postgameMenuInfo.numAwards] = awardValues[AWARD_EXCELLENT];
        postgameMenuInfo.numAwards++;
    }

    if( awardValues[AWARD_GAUNTLET] )
    {
        UI_LogAwardData( AWARD_GAUNTLET, awardValues[AWARD_GAUNTLET] );
        postgameMenuInfo.awardsEarned[postgameMenuInfo.numAwards] = AWARD_GAUNTLET;
        postgameMenuInfo.awardsLevels[postgameMenuInfo.numAwards] = awardValues[AWARD_GAUNTLET];
        postgameMenuInfo.numAwards++;
    }

    oldFrags = UI_GetAwardLevel( AWARD_FRAGS ) / 100;
    UI_LogAwardData( AWARD_FRAGS, awardValues[AWARD_FRAGS] );
    newFrags = UI_GetAwardLevel( AWARD_FRAGS ) / 100;
    if( newFrags > oldFrags )
    {
        postgameMenuInfo.awardsEarned[postgameMenuInfo.numAwards] = AWARD_FRAGS;
        postgameMenuInfo.awardsLevels[postgameMenuInfo.numAwards] = newFrags * 100;
        postgameMenuInfo.numAwards++;
    }

    if( awardValues[AWARD_PERFECT] )
    {
        UI_LogAwardData( AWARD_PERFECT, 1 );
        postgameMenuInfo.awardsEarned[postgameMenuInfo.numAwards] = AWARD_PERFECT;
        postgameMenuInfo.awardsLevels[postgameMenuInfo.numAwards] = 1;
        postgameMenuInfo.numAwards++;
    }

    if ( playerGameRank == 1 )
    {
        postgameMenuInfo.won = UI_TierCompleted( postgameMenuInfo.level );
    }
    else
    {
        postgameMenuInfo.won = -1;
    }

    postgameMenuInfo.starttime = uis.realtime;
    postgameMenuInfo.scoreboardtime = uis.realtime;

    Key_SetCatcher( KEYCATCH_UI );
    uis.menusp = 0;

    UI_SPPostgameMenu_Init();
    UI_PushMenu( &postgameMenuInfo.menu );

    if ( playerGameRank == 1 )
    {
        Menu_SetCursorToItem( &postgameMenuInfo.menu, &postgameMenuInfo.item_next );
    }
    else
    {
        Menu_SetCursorToItem( &postgameMenuInfo.menu, &postgameMenuInfo.item_again );
    }

    Prepname( 0 );
    Prepname( 1 );
    Prepname( 2 );

    if ( playerGameRank != 1 )
    {
        postgameMenuInfo.winnerSound = S_RegisterSound( va( "sound/player/announce/%s_wins.wav", postgameMenuInfo.placeNames[0] ), qfalse );
        Cbuf_ExecuteText( EXEC_APPEND, "music music/loss\n" );
    }
    else
    {
        postgameMenuInfo.winnerSound = S_RegisterSound( "sound/player/announce/youwin.wav", qfalse );
        Cbuf_ExecuteText( EXEC_APPEND, "music music/win\n" );
    }

    postgameMenuInfo.phase = 1;

    postgameMenuInfo.lastTier = UI_GetNumSPTiers();
    if ( UI_GetSpecialArenaInfo( "final" ) )
    {
        postgameMenuInfo.lastTier++;
    }
}
Example #17
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
int CL_UISystemCalls( int *args ) {
	switch( args[0] ) {
	case UI_ERROR:
		Com_Error( ERR_DROP, "%s", VMA(1) );
		return 0;

	case UI_PRINT:
		Com_Printf( "%s", VMA(1) );
		return 0;

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_CVAR_REGISTER:
		Cvar_Register( (vmCvar_t *)VMA(1), (const char *)VMA(2), (const char *)VMA(3), args[4] ); 
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update( (vmCvar_t *)VMA(1) );
		return 0;

	case UI_CVAR_SET:
		Cvar_Set( (const char *)VMA(1), (const char *)VMA(2) );
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( (const char *)VMA(1) ) );

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( (const char *)VMA(1), (char *)VMA(2), args[3] );
		return 0;

	case UI_CVAR_SETVALUE:
		Cvar_SetValue( (const char *)VMA(1), VMF(2) );
		return 0;

	case UI_CVAR_RESET:
		Cvar_Reset( (const char *)VMA(1) );
		return 0;

	case UI_CVAR_CREATE:
		Cvar_Get( (const char *)VMA(1), (const char *)VMA(2), args[3] );
		return 0;

	case UI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_ARGC:
		return Cmd_Argc();

	case UI_ARGV:
		Cmd_ArgvBuffer( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_CMD_EXECUTETEXT:
		Cbuf_ExecuteText( args[1], (const char *)VMA(2) );
		return 0;

	case UI_FS_FOPENFILE:
		return FS_FOpenFileByMode( (const char *)VMA(1), (int *)VMA(2), (fsMode_t)args[3] );

	case UI_FS_READ:
		FS_Read2( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_WRITE:
		FS_Write( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;

	case UI_FS_GETFILELIST:
		return FS_GetFileList( (const char *)VMA(1), (const char *)VMA(2), (char *)VMA(3), args[4] );

	case UI_R_REGISTERMODEL:
		return re.RegisterModel( (const char *)VMA(1) );

	case UI_R_REGISTERSKIN:
		return re.RegisterSkin( (const char *)VMA(1) );

	case UI_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip( (const char *)VMA(1) );

	case UI_R_CLEARSCENE:
		re.ClearScene();
		return 0;

	case UI_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene( (const refEntity_t *)VMA(1) );
		return 0;

	case UI_R_ADDPOLYTOSCENE:
		re.AddPolyToScene( args[1], args[2], (const polyVert_t *)VMA(3), 1 );
		return 0;

	case UI_R_ADDLIGHTTOSCENE:
		re.AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
		return 0;

	case UI_R_RENDERSCENE:
		re.RenderScene( (const refdef_t *)VMA(1) );
		return 0;

	case UI_R_SETCOLOR:
		re.SetColor( (const float *)VMA(1) );
		return 0;

	case UI_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
		return 0;

  case UI_R_MODELBOUNDS:
		re.ModelBounds( args[1], (float *)VMA(2), (float *)VMA(3) );
		return 0;

	case UI_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;

	case UI_CM_LERPTAG:
		re.LerpTag( (orientation_t *)VMA(1), args[2], args[3], args[4], VMF(5), (const char *)VMA(6) );
		return 0;

	case UI_S_REGISTERSOUND:
		return S_RegisterSound( (const char *)VMA(1) );

	case UI_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;

	case UI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_KEY_SETBINDING:
		Key_SetBinding( args[1], (const char *)VMA(2) );
		return 0;

	case UI_KEY_ISDOWN:
		return Key_IsDown( args[1] );

	case UI_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();

	case UI_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode( (qboolean)args[1] );
		return 0;

	case UI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case UI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case UI_KEY_SETCATCHER:
		Key_SetCatcher( args[1] );
		return 0;

	case UI_GETCLIPBOARDDATA:
		GetClipboardData( (char *)VMA(1), args[2] );
		return 0;

	case UI_GETCLIENTSTATE:
		GetClientState( (uiClientState_t *)VMA(1) );
		return 0;		

	case UI_GETGLCONFIG:
		CL_GetGlconfig( (glconfig_t *)VMA(1) );
		return 0;

	case UI_GETCONFIGSTRING:
		return GetConfigString( args[1], (char *)VMA(2), args[3] );

	case UI_LAN_LOADCACHEDSERVERS:
		LAN_LoadCachedServers();
		return 0;

	case UI_LAN_SAVECACHEDSERVERS:
		LAN_SaveServersToCache();
		return 0;

	case UI_LAN_ADDSERVER:
		return LAN_AddServer(args[1], (const char *)VMA(2), (const char *)VMA(3));

	case UI_LAN_REMOVESERVER:
		LAN_RemoveServer(args[1], (const char *)VMA(2));
		return 0;

	case UI_LAN_GETPINGQUEUECOUNT:
		return LAN_GetPingQueueCount();

	case UI_LAN_CLEARPING:
		LAN_ClearPing( args[1] );
		return 0;

	case UI_LAN_GETPING:
		LAN_GetPing( args[1], (char *)VMA(2), args[3], (int *)VMA(4) );
		return 0;

	case UI_LAN_GETPINGINFO:
		LAN_GetPingInfo( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_LAN_GETSERVERCOUNT:
		return LAN_GetServerCount(args[1]);

	case UI_LAN_GETSERVERADDRESSSTRING:
		LAN_GetServerAddressString( args[1], args[2], (char *)VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERINFO:
		LAN_GetServerInfo( args[1], args[2], (char *)VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERPING:
		return LAN_GetServerPing( args[1], args[2] );

	case UI_LAN_MARKSERVERVISIBLE:
		LAN_MarkServerVisible( args[1], args[2], (qboolean)args[3] );
		return 0;

	case UI_LAN_SERVERISVISIBLE:
		return LAN_ServerIsVisible( args[1], args[2] );

	case UI_LAN_UPDATEVISIBLEPINGS:
		return LAN_UpdateVisiblePings( args[1] );

	case UI_LAN_RESETPINGS:
		LAN_ResetPings( args[1] );
		return 0;

	case UI_LAN_SERVERSTATUS:
		return LAN_GetServerStatus( (char *)VMA(1), (char *)VMA(2), args[3] );

	case UI_LAN_COMPARESERVERS:
		return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );

	case UI_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();

#ifdef USE_CD_KEY
	case UI_GET_CDKEY:
		CLUI_GetCDKey( (char *)VMA(1), args[2] );
		return 0;

	case UI_SET_CDKEY:
		CLUI_SetCDKey( (char *)VMA(1) );
		return 0;
#endif	// USE_CD_KEY

	case UI_R_REGISTERFONT:
		return re.RegisterFont( (const char *)VMA(1) );

	case UI_R_FONT_STRLENPIXELS:
		return re.Font_StrLenPixels( (const char *)VMA(1), args[2], VMF(3) );

	case UI_R_FONT_STRLENCHARS:
		return re.Font_StrLenChars( (const char *)VMA(1) );

	case UI_R_FONT_STRHEIGHTPIXELS:
		return re.Font_HeightPixels( args[1], VMF(2) );

	case UI_R_FONT_DRAWSTRING:
		re.Font_DrawString( args[1], args[2], (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) );
		return 0;

	case UI_LANGUAGE_ISASIAN:
		return re.Language_IsAsian();

	case UI_LANGUAGE_USESSPACES:
		return re.Language_UsesSpaces();

	case UI_ANYLANGUAGE_READCHARFROMSTRING:
		return re.AnyLanguage_ReadCharFromString( (const char *)VMA(1), (int *) VMA(2), (qboolean *) VMA(3) );

	case UI_MEMSET:
		Com_Memset( VMA(1), args[2], args[3] );
		return 0;

	case UI_MEMCPY:
		Com_Memcpy( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_STRNCPY:
		return (int)strncpy( (char *)VMA(1), (const char *)VMA(2), args[3] );

	case UI_SIN:
		return FloatAsInt( sin( VMF(1) ) );

	case UI_COS:
		return FloatAsInt( cos( VMF(1) ) );

	case UI_ATAN2:
		return FloatAsInt( atan2( VMF(1), VMF(2) ) );

	case UI_SQRT:
		return FloatAsInt( sqrt( VMF(1) ) );

	case UI_FLOOR:
		return FloatAsInt( floor( VMF(1) ) );

	case UI_CEIL:
		return FloatAsInt( ceil( VMF(1) ) );

	case UI_PC_ADD_GLOBAL_DEFINE:
		return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) );
	case UI_PC_LOAD_SOURCE:
		return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) );
	case UI_PC_FREE_SOURCE:
		return botlib_export->PC_FreeSourceHandle( args[1] );
	case UI_PC_READ_TOKEN:
		return botlib_export->PC_ReadTokenHandle( args[1], (struct pc_token_s *)VMA(2) );
	case UI_PC_SOURCE_FILE_AND_LINE:
		return botlib_export->PC_SourceFileAndLine( args[1], (char *)VMA(2), (int *)VMA(3) );
	case UI_PC_LOAD_GLOBAL_DEFINES:
		return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) );
	case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
		botlib_export->PC_RemoveAllGlobalDefines ( );
		return 0;

	case UI_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;
	case UI_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack( (const char *)VMA(1), (const char *)VMA(2), qfalse);
		return 0;

	case UI_REAL_TIME:
		return Com_RealTime( (struct qtime_s *)VMA(1) );

	case UI_CIN_PLAYCINEMATIC:
	  Com_DPrintf("UI_CIN_PlayCinematic\n");
	  return CIN_PlayCinematic((const char *)VMA(1), args[2], args[3], args[4], args[5], args[6]);

	case UI_CIN_STOPCINEMATIC:
	  return CIN_StopCinematic(args[1]);

	case UI_CIN_RUNCINEMATIC:
	  return CIN_RunCinematic(args[1]);

	case UI_CIN_DRAWCINEMATIC:
	  CIN_DrawCinematic(args[1]);
	  return 0;

	case UI_CIN_SETEXTENTS:
	  CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
	  return 0;

	case UI_R_REMAP_SHADER:
		re.RemapShader( (const char *)VMA(1), (const char *)VMA(2), (const char *)VMA(3) );
		return 0;

#ifdef USE_CD_KEY
	case UI_VERIFY_CDKEY:
		return CL_CDKeyValidate((const char *)VMA(1), (const char *)VMA(2));
#endif // USE_CD_KEY

	case UI_SP_REGISTER:
		return !!SP_Register((const char *)VMA(1),SP_REGISTER_MENU);

	case UI_SP_GETSTRINGTEXTSTRING:
		const char* text;

		assert(VMA(1));
		assert(VMA(2));
		text = SP_GetStringTextString((const char *) VMA(1));
		Q_strncpyz( (char *) VMA(2), text, args[3] );
		return qtrue;

/*
Ghoul2 Insert Start
*/
	case UI_G2_ANGLEOVERRIDE:
		return G2API_SetBoneAngles(*((CGhoul2Info_v *)VMA(1)), args[2], (const char *)VMA(3), (float *)VMA(4), args[5],
							 (const Eorientations) args[6], (const Eorientations) args[7], (const Eorientations) args[8],
							 (qhandle_t *)VMA(9), args[10], args[11] );
/*
Ghoul2 Insert End
*/
	default:
		Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );

	}

	return 0;
}
Example #18
0
/**************************************************************************
 OM_NEW
 Load global (and maybe application-specific) prefs files into the dataspace,
 then fill the prefs struct with dataspace or default values
**************************************************************************/
IPTR Configdata__OM_NEW(struct IClass *cl, Object *obj, struct opSet *msg)
{
    struct MUI_ConfigdataData *data;
    const struct TagItem *tags;
    struct TagItem *tag;
    //APTR cdata;
    int i,res = 0;

    obj = (Object *)DoSuperMethodA(cl, obj, (Msg)msg);
    if (!obj) return (IPTR)NULL;

    /*      D(bug("Configdata_New(%p)\n", obj)); */

    data = INST_DATA(cl, obj);

    for (tags = msg->ops_AttrList; (tag = NextTagItem(&tags)); )
    {
        switch (tag->ti_Tag)
        {
        case MUIA_Configdata_Application:
            data->app = (Object *)tag->ti_Data;
            break;
        case MUIA_Configdata_ApplicationBase:
            data->appbase = (CONST_STRPTR)tag->ti_Data;
            break;
        }
    }

    if (data->app && !data->appbase)
    {
        get(data->app, MUIA_Application_Base, &data->appbase);
    }

    if (data->appbase)
    {
        char filename[255];
        snprintf(filename, 255, "ENV:zune/%s.prefs", data->appbase);
        res = DoMethod(obj, MUIM_Configdata_Load, (IPTR)filename);
        if (!res)
        {
            snprintf(filename, 255, "ENVARC:zune/%s.prefs", data->appbase);
            res=DoMethod(obj, MUIM_Configdata_Load, (IPTR)filename);
        }
    }
    if (!res)  //load only global prefs if no local app pref is found
    {
        if (!DoMethod(obj, MUIM_Configdata_Load, (IPTR)"ENV:zune/global.prefs"))
        {
            DoMethod(obj, MUIM_Configdata_Load, (IPTR)"ENVARC:zune/global.prefs");
        }
    }
    /*---------- fonts stuff ----------*/

    data->prefs.fonts[-MUIV_Font_Normal] = GetConfigString(obj, MUICFG_Font_Normal);
    data->prefs.fonts[-MUIV_Font_List] =   GetConfigString(obj, MUICFG_Font_List);
    data->prefs.fonts[-MUIV_Font_Tiny] =   GetConfigString(obj, MUICFG_Font_Tiny);
    data->prefs.fonts[-MUIV_Font_Fixed] =  GetConfigString(obj, MUICFG_Font_Fixed);
    data->prefs.fonts[-MUIV_Font_Title] =  GetConfigString(obj, MUICFG_Font_Title);
    data->prefs.fonts[-MUIV_Font_Big] =    GetConfigString(obj, MUICFG_Font_Big);
    data->prefs.fonts[-MUIV_Font_Button] = GetConfigString(obj, MUICFG_Font_Button);
    data->prefs.fonts[-MUIV_Font_Knob] =   GetConfigString(obj, MUICFG_Font_Knob);

    /*---------- images stuff ----------*/

    init_imspecs(obj, data);

    /*---------- frame stuff ----------*/

    init_framespecs(obj, data);

    /*---------- system stuff ----------*/

    data->prefs.publicscreen_name = GetConfigString(obj, MUICFG_PublicScreen);
    data->prefs.publicscreen_pop_to_front = GetConfigULong(obj, MUICFG_PublicScreen_PopToFront);
    data->prefs.iconification_hotkey = GetConfigString(obj, MUICFG_Iconification_Hotkey);
    data->prefs.iconification_show_icon = GetConfigULong(obj, MUICFG_Iconification_ShowIcon);
    data->prefs.iconification_show_menu = GetConfigULong(obj, MUICFG_Iconification_ShowMenu);
    data->prefs.iconification_on_startup = GetConfigULong(obj, MUICFG_Iconification_OnStartup);
    data->prefs.interfaces_enable_arexx =  GetConfigULong(obj, MUICFG_Interfaces_EnableARexx);
    data->prefs.bubblehelp_first_delay =  GetConfigULong(obj, MUICFG_BubbleHelp_FirstDelay);
    data->prefs.bubblehelp_next_delay = GetConfigULong(obj, MUICFG_BubbleHelp_NextDelay);

    /*---------- window stuff ----------*/

    data->prefs.window_inner_left = GetConfigULong(obj, MUICFG_Window_Spacing_Left);
    data->prefs.window_inner_right = GetConfigULong(obj, MUICFG_Window_Spacing_Right);
    data->prefs.window_inner_top = GetConfigULong(obj, MUICFG_Window_Spacing_Top);
    data->prefs.window_inner_bottom = GetConfigULong(obj, MUICFG_Window_Spacing_Bottom);
    data->prefs.window_position = GetConfigULong(obj, MUICFG_Window_Positions);
    data->prefs.window_redraw = GetConfigULong(obj, MUICFG_Window_Redraw);
    data->prefs.window_refresh = GetConfigULong(obj, MUICFG_Window_Refresh);
    data->prefs.screenmode = GetConfigULong(obj, MUICFG_Screen_Mode);
    data->prefs.screenmodeid = GetConfigULong(obj, MUICFG_Screen_Mode_ID);
    data->prefs.screen_width = GetConfigULong(obj, MUICFG_Screen_Width);
    data->prefs.screen_height = GetConfigULong(obj, MUICFG_Screen_Height);
    data->prefs.window_buttons = GetConfigULong(obj, MUICFG_Window_Buttons);

    /*---------- group stuff ----------*/

    data->prefs.group_title_position = GetConfigULong(obj, MUICFG_GroupTitle_Position);
    data->prefs.group_title_color = GetConfigULong(obj, MUICFG_GroupTitle_Color);
    data->prefs.group_hspacing = GetConfigULong(obj, MUICFG_Group_HSpacing);
    data->prefs.group_vspacing = GetConfigULong(obj, MUICFG_Group_VSpacing);

    /*---------- registers ----------*/

    data->prefs.register_look = REGISTER_LOOK_TRADITIONAL;
    data->prefs.register_truncate_titles = GetConfigULong(obj, MUICFG_Register_TruncateTitles);

    /*---------- Buttons ----------*/

    data->prefs.radiobutton_hspacing = GetConfigULong(obj, MUICFG_Radio_HSpacing);
    data->prefs.radiobutton_vspacing = GetConfigULong(obj, MUICFG_Radio_VSpacing);

    /*---------- Cycles ----------*/

    data->prefs.cycle_menu_position = GetConfigULong(obj, MUICFG_Cycle_MenuCtrl_Position);
    data->prefs.cycle_menu_min_entries = GetConfigULong(obj, MUICFG_Cycle_MenuCtrl_Level);
    data->prefs.cycle_menu_speed = GetConfigULong(obj, MUICFG_Cycle_MenuCtrl_Speed);
    data->prefs.cycle_menu_recessed_entries = GetConfigULong(obj, MUICFG_Cycle_Menu_Recessed);

    /*---------- Sliders ----------*/
    /* all taken care of in frames and images */

    /*---------- Scrollbars ----------*/

    data->prefs.scrollbar_type = GetConfigULong(obj, MUICFG_Scrollbar_Type);
    data->prefs.scrollbar_arrangement = GetConfigULong(obj, MUICFG_Scrollbar_Arrangement);

    /*---------- Lists ----------*/

    data->prefs.list_linespacing = GetConfigULong(obj, MUICFG_Listview_Font_Leading);
    data->prefs.list_smoothed = GetConfigULong(obj, MUICFG_Listview_Smoothed);
    data->prefs.list_smoothval = GetConfigULong(obj, MUICFG_Listview_SmoothVal);
    data->prefs.list_multi = GetConfigULong(obj, MUICFG_Listview_Multi);
    data->prefs.list_refresh = GetConfigULong(obj, MUICFG_Listview_Refresh);

    /*---------- Strings ----------*/
    data->prefs.string_bg_inactive = GetConfigString(obj, MUICFG_String_Background);
    data->prefs.string_text_inactive = GetConfigString(obj, MUICFG_String_Text);
    data->prefs.string_bg_active = GetConfigString(obj, MUICFG_String_ActiveBackground);
    data->prefs.string_text_active = GetConfigString(obj, MUICFG_String_ActiveText);
    data->prefs.string_cursor = GetConfigString(obj, MUICFG_String_Cursor);
    data->prefs.string_bg_marked = GetConfigString(obj, MUICFG_String_MarkedBackground);
    data->prefs.string_text_marked = GetConfigString(obj, MUICFG_String_MarkedText);

    /*---------- Navigation ----------*/

    data->prefs.drag_left_button = GetConfigULong(obj, MUICFG_Drag_LeftButton);
    data->prefs.drag_left_modifier.readable_hotkey = GetConfigString(obj, MUICFG_Drag_LMBModifier);
    data->prefs.drag_middle_button = GetConfigULong(obj, MUICFG_Drag_MiddleButton);
    data->prefs.drag_middle_modifier.readable_hotkey = GetConfigString(obj, MUICFG_Drag_MMBModifier);
    data->prefs.drag_autostart = GetConfigULong(obj, MUICFG_Drag_Autostart);
    data->prefs.drag_autostart_length = GetConfigULong(obj, MUICFG_Drag_Autostart_Length);
    data->prefs.drag_look = GetConfigULong(obj, MUICFG_Dragndrop_Look);
    data->prefs.balancing_look = GetConfigULong(obj, MUICFG_Balance_Look);

    if (data->prefs.drag_left_modifier.readable_hotkey != NULL)
        data->prefs.drag_left_modifier.ix_well =
            !ParseIX(data->prefs.drag_left_modifier.readable_hotkey,
                     &data->prefs.drag_left_modifier.ix);
    else
        data->prefs.drag_left_modifier.ix_well = 0;

    if (data->prefs.drag_middle_modifier.readable_hotkey != NULL)
        data->prefs.drag_middle_modifier.ix_well =
            !ParseIX(data->prefs.drag_middle_modifier.readable_hotkey,
                     &data->prefs.drag_middle_modifier.ix);
    else
        data->prefs.drag_middle_modifier.ix_well = 0;

    data->prefs.active_object_color = GetConfigString(obj, MUICFG_ActiveObject_Color);
    /*---------- mui keys ----------*/

    data->prefs.muikeys[MUIKEY_PRESS].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_Press);
    data->prefs.muikeys[MUIKEY_TOGGLE].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_Toggle);
    data->prefs.muikeys[MUIKEY_UP].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_Up);
    data->prefs.muikeys[MUIKEY_DOWN].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_Down);
    data->prefs.muikeys[MUIKEY_PAGEUP].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_PageUp);
    data->prefs.muikeys[MUIKEY_PAGEDOWN].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_PageDown);
    data->prefs.muikeys[MUIKEY_TOP].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_Top);
    data->prefs.muikeys[MUIKEY_BOTTOM].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_Bottom);
    data->prefs.muikeys[MUIKEY_LEFT].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_Left);
    data->prefs.muikeys[MUIKEY_RIGHT].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_Right);
    data->prefs.muikeys[MUIKEY_WORDLEFT].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_WordLeft);
    data->prefs.muikeys[MUIKEY_WORDRIGHT].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_WordRight);
    data->prefs.muikeys[MUIKEY_LINESTART].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_LineStart);
    data->prefs.muikeys[MUIKEY_LINEEND].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_LineEnd);
    data->prefs.muikeys[MUIKEY_GADGET_NEXT].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_NextGadget);
    data->prefs.muikeys[MUIKEY_GADGET_PREV].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_PrevGadget);
    data->prefs.muikeys[MUIKEY_GADGET_OFF].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_GadgetOff);
    data->prefs.muikeys[MUIKEY_WINDOW_CLOSE].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_CloseWindow);
    data->prefs.muikeys[MUIKEY_WINDOW_NEXT].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_NextWindow);
    data->prefs.muikeys[MUIKEY_WINDOW_PREV].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_PrevWindow);
    data->prefs.muikeys[MUIKEY_HELP].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_Help);
    data->prefs.muikeys[MUIKEY_POPUP].readable_hotkey = GetConfigString(obj, MUICFG_Keyboard_Popup);

    for (i = 0; i < MUIKEY_COUNT; i++)
    {
        if (data->prefs.muikeys[i].readable_hotkey)
            data->prefs.muikeys[i].ix_well = !ParseIX(data->prefs.muikeys[i].readable_hotkey, &data->prefs.muikeys[i].ix);
        else data->prefs.muikeys[i].ix_well = 0;
    }

    /*---------- CustomFrames ----------*/
    data->prefs.customframe_config_1 = GetConfigString(obj, MUICFG_CustomFrame_1);
    data->prefs.customframe_config_2 = GetConfigString(obj, MUICFG_CustomFrame_2);
    data->prefs.customframe_config_3 = GetConfigString(obj, MUICFG_CustomFrame_3);
    data->prefs.customframe_config_4 = GetConfigString(obj, MUICFG_CustomFrame_4);
    data->prefs.customframe_config_5 = GetConfigString(obj, MUICFG_CustomFrame_5);
    data->prefs.customframe_config_6 = GetConfigString(obj, MUICFG_CustomFrame_6);
    data->prefs.customframe_config_7 = GetConfigString(obj, MUICFG_CustomFrame_7);
    data->prefs.customframe_config_8 = GetConfigString(obj, MUICFG_CustomFrame_8);
    data->prefs.customframe_config_9 = GetConfigString(obj, MUICFG_CustomFrame_9);
    data->prefs.customframe_config_10 = GetConfigString(obj, MUICFG_CustomFrame_10);
    data->prefs.customframe_config_11 = GetConfigString(obj, MUICFG_CustomFrame_11);
    data->prefs.customframe_config_12 = GetConfigString(obj, MUICFG_CustomFrame_12);
    data->prefs.customframe_config_13 = GetConfigString(obj, MUICFG_CustomFrame_13);
    data->prefs.customframe_config_14 = GetConfigString(obj, MUICFG_CustomFrame_14);
    data->prefs.customframe_config_15 = GetConfigString(obj, MUICFG_CustomFrame_15);
    data->prefs.customframe_config_16 = GetConfigString(obj, MUICFG_CustomFrame_16);

    /*---------- Special ----------*/
    /* all taken care of in frames and images */

    return (IPTR)obj;
}
int32 UGenerateGatherArchiveCommandlet::Main( const FString& Params )
{
    FInternationalization& I18N = FInternationalization::Get();

    // Parse command line - we're interested in the param vals
    TArray<FString> Tokens;
    TArray<FString> Switches;
    TMap<FString, FString> ParamVals;
    UCommandlet::ParseCommandLine(*Params, Tokens, Switches, ParamVals);

    //Set config file
    const FString* ParamVal = ParamVals.Find(FString(TEXT("Config")));
    FString GatherTextConfigPath;

    if ( ParamVal )
    {
        GatherTextConfigPath = *ParamVal;
    }
    else
    {
        UE_LOG(LogGenerateArchiveCommandlet, Error, TEXT("No config specified."));
        return -1;
    }

    //Set config section
    ParamVal = ParamVals.Find(FString(TEXT("Section")));
    FString SectionName;

    if ( ParamVal )
    {
        SectionName = *ParamVal;
    }
    else
    {
        UE_LOG(LogGenerateArchiveCommandlet, Error, TEXT("No config section specified."));
        return -1;
    }

    // Get manifest name.
    FString ManifestName;
    if( !GetConfigString( *SectionName, TEXT("ManifestName"), ManifestName, GatherTextConfigPath ) )
    {
        UE_LOG( LogGenerateArchiveCommandlet, Error, TEXT("No manifest name specified.") );
        return -1;
    }

    // Get source culture.
    FString SourceCulture;
    if( GetConfigString( *SectionName, TEXT("SourceCulture"), SourceCulture, GatherTextConfigPath ) )
    {
        if( I18N.GetCulture( SourceCulture ).IsValid() )
        {
            UE_LOG(LogGenerateArchiveCommandlet, Verbose, TEXT("Specified culture is not a valid runtime culture, but may be a valid base language: %s"), *(SourceCulture) );
        }
    }

    // Get cultures to generate.
    TArray<FString> CulturesToGenerate;
    GetConfigArray(*SectionName, TEXT("CulturesToGenerate"), CulturesToGenerate, GatherTextConfigPath);

    if( CulturesToGenerate.Num() == 0 )
    {
        UE_LOG(LogGenerateArchiveCommandlet, Error, TEXT("No cultures specified for generation."));
        return -1;
    }

    for(int32 i = 0; i < CulturesToGenerate.Num(); ++i)
    {
        if( I18N.GetCulture( CulturesToGenerate[i] ).IsValid() )
        {
            UE_LOG(LogGenerateArchiveCommandlet, Verbose, TEXT("Specified culture is not a valid runtime culture, but may be a valid base language: %s"), *(CulturesToGenerate[i]) );
        }
    }

    // Get destination path.
    FString DestinationPath;
    if( !GetConfigString( *SectionName, TEXT("DestinationPath"), DestinationPath, GatherTextConfigPath ) )
    {
        UE_LOG( LogGenerateArchiveCommandlet, Error, TEXT("No destination path specified.") );
        return -1;
    }

    if (FPaths::IsRelative(DestinationPath))
    {
        if (!FPaths::GameDir().IsEmpty())
        {
            DestinationPath = FPaths::Combine( *( FPaths::GameDir() ), *DestinationPath );
        }
        else
        {
            DestinationPath = FPaths::Combine( *( FPaths::EngineDir() ), *DestinationPath );
        }
    }

    // Get archive name.
    FString ArchiveName;
    if( !( GetConfigString(* SectionName, TEXT("ArchiveName"), ArchiveName, GatherTextConfigPath ) ) )
    {
        UE_LOG(LogGenerateArchiveCommandlet, Error, TEXT("No archive name specified."));
        return -1;
    }

    // Get bPurgeOldEmptyEntries option.
    bool ShouldPurgeOldEmptyEntries;
    if ( !GetConfigBool( *SectionName, TEXT("bPurgeOldEmptyEntries"), ShouldPurgeOldEmptyEntries, GatherTextConfigPath) )
    {
        ShouldPurgeOldEmptyEntries = false;
    }

    FString ManifestFilePath = DestinationPath / ManifestName;
    TSharedPtr<FJsonObject> ManifestJsonObject = ReadJSONTextFile( ManifestFilePath );

    if( !ManifestJsonObject.IsValid() )
    {
        UE_LOG(LogGenerateArchiveCommandlet, Error, TEXT("Could not read manifest file %s."), *ManifestFilePath);
        return -1;
    }

    FJsonInternationalizationManifestSerializer ManifestSerializer;
    TSharedRef< FInternationalizationManifest > InternationalizationManifest = MakeShareable( new FInternationalizationManifest );

    ManifestSerializer.DeserializeManifest( ManifestJsonObject.ToSharedRef(), InternationalizationManifest );

    for(int32 Culture = 0; Culture < CulturesToGenerate.Num(); Culture++)
    {
        TSharedRef< FInternationalizationArchive > InternationalizationArchive = MakeShareable( new FInternationalizationArchive );
        BuildArchiveFromManifest( InternationalizationManifest, InternationalizationArchive, SourceCulture, CulturesToGenerate[Culture] );

        const FString CulturePath = DestinationPath / CulturesToGenerate[Culture];
        FJsonInternationalizationArchiveSerializer ArchiveSerializer;
        TSharedRef< FInternationalizationArchive > OutputInternationalizationArchive = MakeShareable( new FInternationalizationArchive );

        // Read in any existing archive for this culture.
        FString ExistingArchiveFileName = CulturePath / ArchiveName;
        TSharedPtr< FJsonObject > ExistingArchiveJsonObject = NULL;

        if( FPaths::FileExists(ExistingArchiveFileName) )
        {
            ExistingArchiveJsonObject = ReadJSONTextFile( ExistingArchiveFileName );

            // Some of the existing archives were saved out with an "Unnamed" namespace for the root instead of the empty string.  We try to fix that here.
            if( ExistingArchiveJsonObject->HasField( FJsonInternationalizationArchiveSerializer::TAG_NAMESPACE ) )
            {
                FString RootNamespace = ExistingArchiveJsonObject->GetStringField( FJsonInternationalizationArchiveSerializer::TAG_NAMESPACE );
                if( RootNamespace == TEXT("Unnamed") )
                {
                    ExistingArchiveJsonObject->RemoveField( FJsonInternationalizationArchiveSerializer::TAG_NAMESPACE );
                    ExistingArchiveJsonObject->SetStringField( FJsonInternationalizationArchiveSerializer::TAG_NAMESPACE, TEXT("") );
                }
            }

            struct Local
            {
                // Purges this JSONObject of an entries with no translated text and purges empty namespaces.
                // Returns true if the object was modified, false if not.
                static bool PurgeNamespaceOfEmptyEntries(const TSharedPtr<FJsonObject>& JSONObject)
                {
                    bool ModifiedChildrenArray = false;
                    if( JSONObject->HasField( FJsonInternationalizationArchiveSerializer::TAG_CHILDREN ) )
                    {
                        TArray<TSharedPtr<FJsonValue>> ChildrenArray = JSONObject->GetArrayField(FJsonInternationalizationArchiveSerializer::TAG_CHILDREN);
                        for( int32 ChildIndex = ChildrenArray.Num() - 1; ChildIndex >= 0; --ChildIndex )
                        {
                            TSharedPtr<FJsonObject> Child = ChildrenArray[ ChildIndex ]->AsObject();
                            TSharedPtr<FJsonObject> TranslationObject = Child->GetObjectField(FJsonInternationalizationArchiveSerializer::TAG_TRANSLATION);

                            const FString& TranslatedText = TranslationObject->GetStringField(FJsonInternationalizationArchiveSerializer::TAG_TRANSLATION_TEXT);

                            if(TranslatedText.IsEmpty())
                            {
                                ChildrenArray.RemoveAt( ChildIndex );
                                Child = NULL;
                                ModifiedChildrenArray = true;
                            }
                        }
                        if(ModifiedChildrenArray)
                        {
                            JSONObject->RemoveField(FJsonInternationalizationArchiveSerializer::TAG_CHILDREN);
                            if(ChildrenArray.Num())
                            {
                                JSONObject->SetArrayField(FJsonInternationalizationArchiveSerializer::TAG_CHILDREN, ChildrenArray);
                            }
                        }
                    }

                    bool ModifiedSubnamespaceArray = false;
                    if( JSONObject->HasField( FJsonInternationalizationArchiveSerializer::TAG_SUBNAMESPACES ) )
                    {
                        TArray<TSharedPtr<FJsonValue>> SubnamespaceArray = JSONObject->GetArrayField(FJsonInternationalizationArchiveSerializer::TAG_SUBNAMESPACES);

                        for( int32 Index = SubnamespaceArray.Num() - 1; Index >= 0; --Index )
                        {
                            TSharedPtr<FJsonObject> Subnamespace = SubnamespaceArray[ Index ]->AsObject();
                            ModifiedSubnamespaceArray = PurgeNamespaceOfEmptyEntries(Subnamespace);

                            bool HasChildren = Subnamespace->HasField( FJsonInternationalizationArchiveSerializer::TAG_CHILDREN );
                            bool HasSubnamespaces = Subnamespace->HasField( FJsonInternationalizationArchiveSerializer::TAG_SUBNAMESPACES );

                            if(!HasChildren && !HasSubnamespaces)
                            {
                                SubnamespaceArray.RemoveAt( Index );
                                Subnamespace = NULL;
                                ModifiedSubnamespaceArray = true;
                            }
                        }
                        if(ModifiedSubnamespaceArray)
                        {
                            JSONObject->RemoveField(FJsonInternationalizationArchiveSerializer::TAG_SUBNAMESPACES);
                            if(SubnamespaceArray.Num())
                            {
                                JSONObject->SetArrayField(FJsonInternationalizationArchiveSerializer::TAG_SUBNAMESPACES, SubnamespaceArray);
                            }
                        }
                    }

                    return ModifiedChildrenArray || ModifiedSubnamespaceArray;
                }
            };

            if(ShouldPurgeOldEmptyEntries)
            {
                // Remove entries lacking translations from pre-existing archive.
                // If they are absent in the source manifest, we save on not translating non-existent text.
                // If they are present in the source manifest, then the newly generated entries will contain the empty text again.
                Local::PurgeNamespaceOfEmptyEntries(ExistingArchiveJsonObject);
            }

            ArchiveSerializer.DeserializeArchive( ExistingArchiveJsonObject.ToSharedRef(), OutputInternationalizationArchive );
        }

        if (InternationalizationArchive->GetFormatVersion() < FInternationalizationArchive::EFormatVersion::Latest)
        {
            UE_LOG( LogGenerateArchiveCommandlet, Error,TEXT("Archive version is out of date. Repair the archives or manually set the version to %d."), static_cast<int32>(FInternationalizationArchive::EFormatVersion::Latest));
            return -1;
        }

        // Combine the generated gather archive with the contents of the archive structure we will write out.
        AppendArchiveData( InternationalizationArchive, OutputInternationalizationArchive );
        InternationalizationArchive->SetFormatVersion(FInternationalizationArchive::EFormatVersion::Latest);

        TSharedRef< FJsonObject > OutputArchiveJsonObj = MakeShareable( new FJsonObject );
        ArchiveSerializer.SerializeArchive( OutputInternationalizationArchive, OutputArchiveJsonObj );

        if( !WriteArchiveToFile( OutputArchiveJsonObj, DestinationPath, *CulturesToGenerate[Culture], *ArchiveName ) )
        {
            UE_LOG( LogGenerateArchiveCommandlet, Error,TEXT("Failed to write archive to %s."), *DestinationPath );
            return -1;
        }
    }

    return 0;
}
bool UInternationalizationConditioningCommandlet::ProcessArchive( const FString& PrimaryLangExt, const FString& SourcePath, const FString& DestinationPath )
{
	FString ArchiveName = TEXT("Archive.txt");
	TArray<FString> LanguagesToProcess;
	TArray<FString> TargetCultures;
	bool bAppendToExistingArchive = true;

	GetConfigString( *SectionName, TEXT("ArchiveName"), ArchiveName, GatherTextConfigPath );
	GetConfigArray( *SectionName, TEXT("ProcessLanguage"), LanguagesToProcess, GatherTextConfigPath );
	GetConfigArray( *SectionName, TEXT("TargetCulture"), TargetCultures, GatherTextConfigPath );
	GetConfigBool( *SectionName, TEXT("bAppendToExistingArchive"), bAppendToExistingArchive, GatherTextConfigPath );

	// Build info about the primary language
	TArray<FString> PrimaryFilenames;
	TArray<FString> PathPrimaryFilenames;
	FString PrimaryLocDirectory = SourcePath / PrimaryLangExt + TEXT("/");
	FString PrimaryWildcardName = PrimaryLocDirectory + TEXT("*.") + PrimaryLangExt;
	// Grab the list of primary language loc files
	IFileManager::Get().FindFiles(PathPrimaryFilenames, *PrimaryWildcardName, true, false);
	for ( int32 FileIndex = 0; FileIndex < PathPrimaryFilenames.Num(); FileIndex++ )
	{
		FString* CompleteFilename = new(PrimaryFilenames) FString(PrimaryLocDirectory + PathPrimaryFilenames[FileIndex]);
	}

	if ( PrimaryFilenames.Num() == 0 )
	{
		UE_LOG(LogInternationalizationConditioningCommandlet, Warning, TEXT("No primary language(%s) loc files found!"), *PrimaryLangExt);
		return false;
	}

	for( int32 LanguageIndex = 0; LanguageIndex < LanguagesToProcess.Num(); LanguageIndex++ )
	{
		FString ForeignLangExt = LanguagesToProcess[LanguageIndex];
		TArray<FString> ForeignFilenames;
		TArray<FString> PathForeignFilenames;
		FString ForeignLocDirectory = SourcePath / ForeignLangExt + TEXT("/");
		FString ForeignWildcardName = ForeignLocDirectory + TEXT("*.") + ForeignLangExt;
		FString TargetSubfolder = TargetCultures.Num() > LanguageIndex ? TargetCultures[LanguageIndex] : ForeignLangExt;

		// Get a list of foreign loc files
		IFileManager::Get().FindFiles(PathForeignFilenames, *ForeignWildcardName, true, false);

		for ( int32 FileIndex = 0; FileIndex < PathForeignFilenames.Num(); FileIndex++ )
		{
			FString* CompleteFilename = new(ForeignFilenames) FString(ForeignLocDirectory + PathForeignFilenames[FileIndex]);
		}

		if ( ForeignFilenames.Num() == 0 )
		{
			UE_LOG(LogInternationalizationConditioningCommandlet, Warning, TEXT("No foreign loc files found using language extension '%s'"), *ForeignLangExt);
			continue;
		}

		ReadLocFiles(PrimaryFilenames, ForeignFilenames);

		TArray<FLocalizationFileEntry> ArchiveProperties;

		// FSor each file in the list, 
		for ( int32 i = 0; i < LocPairs.Num(); i++ )
		{
			FLocalizationFilePair& Pair = LocPairs[i];
			Pair.CompareFiles();

			Pair.GetTranslatedProperties( ArchiveProperties );
			Pair.GetIdenticalProperties( ArchiveProperties );

		}

		TSharedRef< FInternationalizationArchive > InternationalizationArchive = MakeShareable( new FInternationalizationArchive );
		FInternationalizationArchiveJsonSerializer ArchiveSerializer;

		const FString DestinationArchiveFileName = DestinationPath / TargetSubfolder / ArchiveName;

		// If we want to append to an existing archive, we first read it into our data structure
		if( bAppendToExistingArchive )
		{
			FString ExistingArchiveFileName = DestinationArchiveFileName;

			if( FPaths::FileExists(ExistingArchiveFileName) )
			{
				TSharedPtr< FJsonObject > ExistingArchiveJsonObject = ReadJSONTextFile( ExistingArchiveFileName );
				if( ExistingArchiveJsonObject.IsValid() )
				{
					ArchiveSerializer.DeserializeArchive( ExistingArchiveJsonObject.ToSharedRef(), InternationalizationArchive );
				}
			}
		}

		for( int PropIndex = 0; PropIndex < ArchiveProperties.Num(); PropIndex++ )
		{
			FLocalizationFileEntry& Prop = ArchiveProperties[PropIndex];
			FString NewNamespace = Prop.Namespace;

			FLocItem Source( Prop.SourceText );
			FLocItem Translation( Prop.TranslatedText );

			if( !InternationalizationArchive->AddEntry( NewNamespace, Source, Translation, NULL, false ) )
			{
				TSharedPtr<FArchiveEntry> ExistingConflictEntry = InternationalizationArchive->FindEntryBySource( NewNamespace, Source, NULL );

				if( !ExistingConflictEntry.IsValid() )
				{
					// Looks like we failed to add for a reason beyond conflicting translation, display an error and continue.
					UE_LOG(LogInternationalizationConditioningCommandlet, Warning, TEXT("Failed to add entry to archive Namespace [%s]: (DEFAULT TEXT): %s (EXISTING TRANSLATION): %s"), 
						*NewNamespace, *Prop.SourceText, *ExistingConflictEntry->Translation.Text );
					continue;
				}

				// If we can't add the entry, we find the existing conflicting entry and see if the translation is empty.  If it is empty we will
				// just overwrite the translation.  If it is not empty we will display info about the conflict.
				if( ExistingConflictEntry->Translation.Text.IsEmpty() )
				{
					ExistingConflictEntry->Translation.Text =  Prop.TranslatedText;
				}
				else
				{
					UE_LOG(LogInternationalizationConditioningCommandlet, Warning, TEXT("Conflicting translation ignored in Namespace [%s]: (DEFAULT TEXT): %s (EXISTING TRANSLATION): %s  (REJECTED TRANSLATION): %s"), 
						*NewNamespace, *Prop.SourceText, *ExistingConflictEntry->Translation.Text, *Prop.TranslatedText );
				}
			}
		}

		TSharedRef<FJsonObject> FinalArchiveJsonObj = MakeShareable( new FJsonObject );
		ArchiveSerializer.SerializeArchive( InternationalizationArchive, FinalArchiveJsonObj );

		WriteJSONToTextFile( FinalArchiveJsonObj, DestinationArchiveFileName, SourceControlInfo );

		LocPairs.Empty();
	}
	return true;
}
Example #21
0
void InitWindow()
{
    const int width  = GetConfigInt("window.width",  640);
    const int height = GetConfigInt("window.height", 480);
    const char* title = GetConfigString("window.title", "Konstrukt");

    const bool debug = GetConfigBool("opengl.debug", false);
    const bool vsync = GetConfigBool("opengl.vsync", true);

    LogInfo("Compiled with GLFW %d.%d.%d",
             GLFW_VERSION_MAJOR,
             GLFW_VERSION_MINOR,
             GLFW_VERSION_REVISION);
    LogInfo("Using GLFW %s", glfwGetVersionString());

    assert(g_Window == NULL);
    glfwSetErrorCallback(OnGLFWError);
    if(!glfwInit())
        FatalError("GLFW init failed.");

    glfwDefaultWindowHints();
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_DEPTH_BITS, GetConfigInt("opengl.depth-bits", 24));
    glfwWindowHint(GLFW_STENCIL_BITS, 0);
    glfwWindowHint(GLFW_SAMPLES, GetConfigInt("opengl.samples", 0));
    glfwWindowHint(GLFW_SRGB_CAPABLE, GL_TRUE);
    glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, debug ? GL_TRUE : GL_FALSE);

    g_Window = glfwCreateWindow(width, height, title, NULL, NULL);
    if(!g_Window)
        FatalError("Window creation failed.");

    glfwGetWindowSize(g_Window, &g_WindowWidth, &g_WindowHeight);
    glfwGetFramebufferSize(g_Window, &g_FramebufferWidth, &g_FramebufferHeight);

    glfwMakeContextCurrent(g_Window);

    if(!flextInit(g_Window))
        FatalError("Failed to load OpenGL extensions.");

    LogInfo("Using OpenGL %s\n"
            "Vendor: %s\n"
            "Renderer: %s\n"
            "GLSL: %s",
            glGetString(GL_VERSION),
            glGetString(GL_VENDOR),
            glGetString(GL_RENDERER),
            glGetString(GL_SHADING_LANGUAGE_VERSION));

    if(vsync)
    {
        if(glfwExtensionSupported("GLX_EXT_swap_control_tear") ||
           glfwExtensionSupported("WGL_EXT_swap_control_tear"))
            glfwSwapInterval(-1); // enable vsync (allow the driver to swap even if a frame arrives a little bit late)
        else
            glfwSwapInterval(1); // enable vsync
    }
    else
    {
        glfwSwapInterval(0); // disable vsync
    }

    glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
    glfwSetInputMode(g_Window, GLFW_STICKY_KEYS, GL_FALSE);
    glfwSetInputMode(g_Window, GLFW_STICKY_MOUSE_BUTTONS, GL_FALSE);

    if(debug)
    {
        if(!FLEXT_ARB_debug_output)
            FatalError("Debug output requested, but it's not supported!");

        glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
        glDebugMessageCallbackARB(OnDebugEvent, NULL);
        LogInfo("Debug output supported! You may receive debug messages from your OpenGL driver.");
    }

    glfwSetWindowSizeCallback(g_Window, OnWindowResize);
    glfwSetFramebufferSizeCallback(g_Window, OnFramebufferResize);
    glfwSetMouseButtonCallback(g_Window, OnMouseButtonAction);
    glfwSetScrollCallback(g_Window, OnMouseScroll);
    glfwSetCursorPosCallback(g_Window, OnCursorMove);
    glfwSetKeyCallback(g_Window, OnKeyAction);
}
Example #22
0
		string _tmp_ GetAppPackage()
		{
			return GetConfigString("Bx.Application.Package", "com.bx.game");
		}
Example #23
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls( intptr_t *args ) {
	switch( args[0] ) {
	case UI_ERROR:
		Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
		return 0;

	case UI_PRINT:
		Com_Printf( "%s", (const char*)VMA(1) );
		return 0;

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_CVAR_REGISTER:
		Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); 
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update( VMA(1) );
		return 0;

	case UI_CVAR_SET:
		Cvar_SetSafe( VMA(1), VMA(2) );
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( VMA(1) ) );

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_CVAR_SETVALUE:
		Cvar_SetValueSafe( VMA(1), VMF(2) );
		return 0;

	case UI_CVAR_RESET:
		Cvar_Reset( VMA(1) );
		return 0;

	case UI_CVAR_CREATE:
		Cvar_Get( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer( args[1], VMA(2), args[3] );
		return 0;

	case UI_ARGC:
		return Cmd_Argc();

	case UI_ARGV:
		Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
		return 0;

	case UI_CMD_EXECUTETEXT:
		if(args[1] == EXEC_NOW
		&& (!strncmp(VMA(2), "snd_restart", 11)
		|| !strncmp(VMA(2), "vid_restart", 11)
		|| !strncmp(VMA(2), "quit", 5)))
		{
			Com_Printf (S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char*)VMA(2));
			args[1] = EXEC_INSERT;
		}
		Cbuf_ExecuteText( args[1], VMA(2) );
		return 0;

	case UI_FS_FOPENFILE:
		return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );

	case UI_FS_READ:
		FS_Read2( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_WRITE:
		FS_Write( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;

	case UI_FS_GETFILELIST:
		return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );
	
	case UI_R_REGISTERMODEL:
		return re.RegisterModel( VMA(1) );

	case UI_R_REGISTERSKIN:
		return re.RegisterSkin( VMA(1) );

	case UI_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip( VMA(1) );

	case UI_R_CLEARSCENE:
		re.ClearScene();
		return 0;

	case UI_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene( VMA(1) );
		return 0;

	case UI_R_ADDPOLYTOSCENE:
		re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
		return 0;

	case UI_R_ADDLIGHTTOSCENE:
		re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
		return 0;

	case UI_R_RENDERSCENE:
		re.RenderScene( VMA(1) );
		return 0;

	case UI_R_SETCOLOR:
		re.SetColor( VMA(1) );
		return 0;

	case UI_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
		return 0;

  case UI_R_MODELBOUNDS:
		re.ModelBounds( args[1], VMA(2), VMA(3) );
		return 0;

	case UI_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;

	case UI_CM_LERPTAG:
		re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
		return 0;

	case UI_S_REGISTERSOUND:
		return S_RegisterSound( VMA(1), args[2] );

	case UI_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;

	case UI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1], VMA(2), args[3] );
		return 0;

	case UI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], VMA(2), args[3] );
		return 0;

	case UI_KEY_SETBINDING:
		Key_SetBinding( args[1], VMA(2) );
		return 0;

	case UI_KEY_ISDOWN:
		return Key_IsDown( args[1] );

	case UI_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();

	case UI_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode( args[1] );
		return 0;

	case UI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case UI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case UI_KEY_SETCATCHER:
		// Don't allow the ui module to close the console
		Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) );
		return 0;

	case UI_GETCLIPBOARDDATA:
		CL_GetClipboardData( VMA(1), args[2] );
		return 0;

	case UI_GETCLIENTSTATE:
		GetClientState( VMA(1) );
		return 0;		

	case UI_GETGLCONFIG:
		CL_GetGlconfig( VMA(1) );
		return 0;

	case UI_GETCONFIGSTRING:
		return GetConfigString( args[1], VMA(2), args[3] );

	case UI_LAN_LOADCACHEDSERVERS:
		LAN_LoadCachedServers();
		return 0;

	case UI_LAN_SAVECACHEDSERVERS:
		LAN_SaveServersToCache();
		return 0;

	case UI_LAN_ADDSERVER:
		return LAN_AddServer(args[1], VMA(2), VMA(3));

	case UI_LAN_REMOVESERVER:
		LAN_RemoveServer(args[1], VMA(2));
		return 0;

	case UI_LAN_GETPINGQUEUECOUNT:
		return LAN_GetPingQueueCount();

	case UI_LAN_CLEARPING:
		LAN_ClearPing( args[1] );
		return 0;

	case UI_LAN_GETPING:
		LAN_GetPing( args[1], VMA(2), args[3], VMA(4) );
		return 0;

	case UI_LAN_GETPINGINFO:
		LAN_GetPingInfo( args[1], VMA(2), args[3] );
		return 0;

	case UI_LAN_GETSERVERCOUNT:
		return LAN_GetServerCount(args[1]);

	case UI_LAN_GETSERVERADDRESSSTRING:
		LAN_GetServerAddressString( args[1], args[2], VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERINFO:
		LAN_GetServerInfo( args[1], args[2], VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERPING:
		return LAN_GetServerPing( args[1], args[2] );

	case UI_LAN_MARKSERVERVISIBLE:
		LAN_MarkServerVisible( args[1], args[2], args[3] );
		return 0;

	case UI_LAN_SERVERISVISIBLE:
		return LAN_ServerIsVisible( args[1], args[2] );

	case UI_LAN_UPDATEVISIBLEPINGS:
		return LAN_UpdateVisiblePings( args[1] );

	case UI_LAN_RESETPINGS:
		LAN_ResetPings( args[1] );
		return 0;

	case UI_LAN_SERVERSTATUS:
		return LAN_GetServerStatus( VMA(1), VMA(2), args[3] );

	case UI_LAN_COMPARESERVERS:
		return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );

	case UI_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();

	case UI_R_REGISTERFONT:
		re.RegisterFont( VMA(1), args[2], VMA(3));
		return 0;

	case UI_MEMSET:
		Com_Memset( VMA(1), args[2], args[3] );
		return 0;

	case UI_MEMCPY:
		Com_Memcpy( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_STRNCPY:
		strncpy( VMA(1), VMA(2), args[3] );
		return args[1];

	case UI_SIN:
		return FloatAsInt( sin( VMF(1) ) );

	case UI_COS:
		return FloatAsInt( cos( VMF(1) ) );

	case UI_ATAN2:
		return FloatAsInt( atan2( VMF(1), VMF(2) ) );

	case UI_SQRT:
		return FloatAsInt( sqrt( VMF(1) ) );

	case UI_FLOOR:
		return FloatAsInt( floor( VMF(1) ) );

	case UI_CEIL:
		return FloatAsInt( ceil( VMF(1) ) );

	case UI_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;
	case UI_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack( VMA(1), VMA(2));
		return 0;

	case UI_REAL_TIME:
		return Com_RealTime( VMA(1) );

	case UI_CIN_PLAYCINEMATIC:
	  Com_DPrintf("UI_CIN_PlayCinematic\n");
	  return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);

	case UI_CIN_STOPCINEMATIC:
	  return CIN_StopCinematic(args[1]);

	case UI_CIN_RUNCINEMATIC:
	  return CIN_RunCinematic(args[1]);

	case UI_CIN_DRAWCINEMATIC:
	  CIN_DrawCinematic(args[1]);
	  return 0;

	case UI_CIN_SETEXTENTS:
	  CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
	  return 0;

	case UI_R_REMAP_SHADER:
		re.RemapShader( VMA(1), VMA(2), VMA(3) );
		return 0;
		
	default:
		Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] );

	}

	return 0;
}
Example #24
0
/*
=================
UI_ServerInfoMenu
=================
*/
void UI_ServerInfoMenu( void )
{
    const char		*s;
    char			key[MAX_INFO_KEY];
    char			value[MAX_INFO_VALUE];

    // zero set all our globals
    memset( &s_serverinfo, 0 ,sizeof(serverinfo_t) );

    ServerInfo_Cache();

    s_serverinfo.menu.draw       = ServerInfo_MenuDraw;
    s_serverinfo.menu.key        = ServerInfo_MenuKey;
    s_serverinfo.menu.wrapAround = qtrue;
    s_serverinfo.menu.fullscreen = qtrue;

    s_serverinfo.banner.generic.type  = MTYPE_BTEXT;
    s_serverinfo.banner.generic.x	  = 320;
    s_serverinfo.banner.generic.y	  = 16;
    s_serverinfo.banner.string		  = "SERVER INFO";
    s_serverinfo.banner.color	      = color_white;
    s_serverinfo.banner.style	      = UI_CENTER;

    s_serverinfo.framel.generic.type  = MTYPE_BITMAP;
    s_serverinfo.framel.generic.name  = SERVERINFO_FRAMEL;
    s_serverinfo.framel.generic.flags = QMF_INACTIVE;
    s_serverinfo.framel.generic.x	  = 0;
    s_serverinfo.framel.generic.y	  = 78;
    s_serverinfo.framel.width  	      = 256;
    s_serverinfo.framel.height  	  = 329;

    s_serverinfo.framer.generic.type  = MTYPE_BITMAP;
    s_serverinfo.framer.generic.name  = SERVERINFO_FRAMER;
    s_serverinfo.framer.generic.flags = QMF_INACTIVE;
    s_serverinfo.framer.generic.x	  = 376;
    s_serverinfo.framer.generic.y	  = 76;
    s_serverinfo.framer.width  	      = 256;
    s_serverinfo.framer.height  	  = 334;

    s_serverinfo.add.generic.type	  = MTYPE_PTEXT;
    s_serverinfo.add.generic.flags    = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
    s_serverinfo.add.generic.callback = ServerInfo_Event;
    s_serverinfo.add.generic.id	      = ID_ADD;
    s_serverinfo.add.generic.x		  = 320;
    s_serverinfo.add.generic.y		  = 371;
    s_serverinfo.add.string  		  = "ADD TO FAVORITES";
    s_serverinfo.add.style  		  = UI_CENTER|UI_SMALLFONT;
    s_serverinfo.add.color			  =	color_red;
    if( Cvar_VariableValue( "sv_running" ) )
    {
        s_serverinfo.add.generic.flags |= QMF_GRAYED;
    }

    s_serverinfo.back.generic.type	   = MTYPE_BITMAP;
    s_serverinfo.back.generic.name     = SERVERINFO_BACK0;
    s_serverinfo.back.generic.flags    = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
    s_serverinfo.back.generic.callback = ServerInfo_Event;
    s_serverinfo.back.generic.id	   = ID_BACK;
    s_serverinfo.back.generic.x		   = 0;
    s_serverinfo.back.generic.y		   = 480-64;
    s_serverinfo.back.width  		   = 128;
    s_serverinfo.back.height  		   = 64;
    s_serverinfo.back.focuspic         = SERVERINFO_BACK1;

    GetConfigString( CS_SERVERINFO, s_serverinfo.info, MAX_INFO_STRING );

    s_serverinfo.numlines = 0;
    s = s_serverinfo.info;
    while ( s )
    {
        Info_NextPair( &s, key, value );
        if ( !key[0] )
        {
            break;
        }
        s_serverinfo.numlines++;
    }

    if (s_serverinfo.numlines > 16)
        s_serverinfo.numlines = 16;

    Menu_AddItem( &s_serverinfo.menu, (void*) &s_serverinfo.banner );
    Menu_AddItem( &s_serverinfo.menu, (void*) &s_serverinfo.framel );
    Menu_AddItem( &s_serverinfo.menu, (void*) &s_serverinfo.framer );
    Menu_AddItem( &s_serverinfo.menu, (void*) &s_serverinfo.add );
    Menu_AddItem( &s_serverinfo.menu, (void*) &s_serverinfo.back );

    UI_PushMenu( &s_serverinfo.menu );
}
Example #25
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls(intptr_t *args) {
	switch(args[0]) {
	//rww - alright, DO NOT EVER add a GAME/CGAME/UI generic call without adding a trap to match, and
	//all of these traps must be shared and have cases in sv_game, cl_cgame, and cl_ui. They must also
	//all be in the same order, and start at 100.
	case TRAP_MEMSET:
		Com_Memset(VMA(1), args[2], args[3]);
		return 0;
	case TRAP_MEMCPY:
		Com_Memcpy(VMA(1), VMA(2), args[3]);
		return 0;
	case TRAP_STRNCPY:
		return (intptr_t)strncpy((char *)VMA(1), (const char *)VMA(2), args[3]);
	case TRAP_SIN:
		return FloatAsInt(sin(VMF(1)));
	case TRAP_COS:
		return FloatAsInt(cos(VMF(1)));
	case TRAP_ATAN2:
		return FloatAsInt(atan2(VMF(1), VMF(2)));
	case TRAP_SQRT:
		return FloatAsInt(sqrt(VMF(1)));
	case TRAP_MATRIXMULTIPLY:
		MatrixMultiply((vec3_t *)VMA(1), (vec3_t *)VMA(2), (vec3_t *)VMA(3));
		return 0;
	case TRAP_ANGLEVECTORS:
		AngleVectors((const float *)VMA(1), (float *)VMA(2), (float *)VMA(3), (float *)VMA(4));
		return 0;
	case TRAP_PERPENDICULARVECTOR:
		PerpendicularVector((float *)VMA(1), (const float *)VMA(2));
		return 0;
	case TRAP_FLOOR:
		return FloatAsInt(floor(VMF(1)));
	case TRAP_CEIL:
		return FloatAsInt(ceil(VMF(1)));
	case TRAP_TESTPRINTINT:
		return 0;
	case TRAP_TESTPRINTFLOAT:
		return 0;
	case TRAP_ACOS:
		return FloatAsInt(Q_acos(VMF(1)));
	case TRAP_ASIN:
		return FloatAsInt(Q_asin(VMF(1)));
	case UI_ERROR:
		Com_Error( ERR_DROP, "%s", VMA(1) );
		return 0;

	case UI_PRINT:
		Com_Printf( "%s", VMA(1) );
		return 0;

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_CVAR_REGISTER:
		Cvar_Register( (vmCvar_t *)VMA(1), (const char *)VMA(2), (const char *)VMA(3), args[4] ); 
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update( (vmCvar_t *)VMA(1) );
		return 0;

	case UI_CVAR_SET:
		Cvar_Set( (const char *)VMA(1), (const char *)VMA(2) );
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( (const char *)VMA(1) ) );

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( (const char *)VMA(1), (char *)VMA(2), args[3] );
		return 0;

	case UI_CVAR_SETVALUE:
		Cvar_SetValue( (const char *)VMA(1), VMF(2) );
		return 0;

	case UI_CVAR_RESET:
		Cvar_Reset( (const char *)VMA(1) );
		return 0;

	case UI_CVAR_CREATE:
		Cvar_Get( (const char *)VMA(1), (const char *)VMA(2), args[3] );
		return 0;

	case UI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_ARGC:
		return Cmd_Argc();

	case UI_ARGV:
		Cmd_ArgvBuffer( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_CMD_EXECUTETEXT:
		Cbuf_ExecuteText( args[1], (const char *)VMA(2) );
		return 0;

	case UI_FS_FOPENFILE:
		return FS_FOpenFileByMode( (const char *)VMA(1), (int *)VMA(2), (fsMode_t)args[3] );

	case UI_FS_READ:
		FS_Read2( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_WRITE:
		FS_Write( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;

	case UI_FS_GETFILELIST:
		return FS_GetFileList( (const char *)VMA(1), (const char *)VMA(2), (char *)VMA(3), args[4] );

	case UI_R_REGISTERMODEL:
		return re.RegisterModel( (const char *)VMA(1) );

	case UI_R_REGISTERSKIN:
		return re.RegisterSkin( (const char *)VMA(1) );

	case UI_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip( (const char *)VMA(1) );

	case UI_R_SHADERNAMEFROMINDEX:
		{
			char *gameMem = (char *)VMA(1);
			const char *retMem = re.ShaderNameFromIndex(args[2]);
			if (retMem)
			{
				strcpy(gameMem, retMem);
			}
			else
			{
				gameMem[0] = 0;
			}
		}
		return 0;

	case UI_R_CLEARSCENE:
		re.ClearScene();
		return 0;

	case UI_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene( (const refEntity_t *)VMA(1) );
		return 0;

	case UI_R_ADDPOLYTOSCENE:
		re.AddPolyToScene( args[1], args[2], (const polyVert_t *)VMA(3), 1 );
		return 0;

	case UI_R_ADDLIGHTTOSCENE:
#ifdef VV_LIGHTING
		VVLightMan.RE_AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
#else
		re.AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
#endif
		return 0;

	case UI_R_RENDERSCENE:
		re.RenderScene( (const refdef_t *)VMA(1) );
		return 0;

	case UI_R_SETCOLOR:
		re.SetColor( (const float *)VMA(1) );
		return 0;

	case UI_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
		return 0;

  case UI_R_MODELBOUNDS:
		re.ModelBounds( args[1], (float *)VMA(2), (float *)VMA(3) );
		return 0;

	case UI_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;

	case UI_CM_LERPTAG:
		re.LerpTag( (orientation_t *)VMA(1), args[2], args[3], args[4], VMF(5), (const char *)VMA(6) );
		return 0;

	case UI_S_REGISTERSOUND:
		return S_RegisterSound( (const char *)VMA(1) );

	case UI_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;

	case UI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_KEY_SETBINDING:
		Key_SetBinding( args[1], (const char *)VMA(2) );
		return 0;

	case UI_KEY_ISDOWN:
		return Key_IsDown( args[1] );

	case UI_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();

	case UI_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode( (qboolean)args[1] );
		return 0;

	case UI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case UI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case UI_KEY_SETCATCHER:
		// Don't allow the ui module to close the console
		Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) );
		return 0;

	case UI_GETCLIPBOARDDATA:
		GetClipboardData( (char *)VMA(1), args[2] );
		return 0;

	case UI_GETCLIENTSTATE:
		GetClientState( (uiClientState_t *)VMA(1) );
		return 0;		

	case UI_GETGLCONFIG:
		CL_GetGlconfig( (glconfig_t *)VMA(1) );
		return 0;

	case UI_GETCONFIGSTRING:
		return GetConfigString( args[1], (char *)VMA(2), args[3] );

	case UI_LAN_LOADCACHEDSERVERS:
		LAN_LoadCachedServers();
		return 0;

	case UI_LAN_SAVECACHEDSERVERS:
		LAN_SaveServersToCache();
		return 0;

	case UI_LAN_ADDSERVER:
		return LAN_AddServer(args[1], (const char *)VMA(2), (const char *)VMA(3));

	case UI_LAN_REMOVESERVER:
		LAN_RemoveServer(args[1], (const char *)VMA(2));
		return 0;

	case UI_LAN_GETPINGQUEUECOUNT:
		return LAN_GetPingQueueCount();

	case UI_LAN_CLEARPING:
		LAN_ClearPing( args[1] );
		return 0;

	case UI_LAN_GETPING:
		LAN_GetPing( args[1], (char *)VMA(2), args[3], (int *)VMA(4) );
		return 0;

	case UI_LAN_GETPINGINFO:
		LAN_GetPingInfo( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_LAN_GETSERVERCOUNT:
		return LAN_GetServerCount(args[1]);

	case UI_LAN_GETSERVERADDRESSSTRING:
		LAN_GetServerAddressString( args[1], args[2], (char *)VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERINFO:
		LAN_GetServerInfo( args[1], args[2], (char *)VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERPING:
		return LAN_GetServerPing( args[1], args[2] );

	case UI_LAN_MARKSERVERVISIBLE:
		LAN_MarkServerVisible( args[1], args[2], (qboolean)args[3] );
		return 0;

	case UI_LAN_SERVERISVISIBLE:
		return LAN_ServerIsVisible( args[1], args[2] );

	case UI_LAN_UPDATEVISIBLEPINGS:
		return LAN_UpdateVisiblePings( args[1] );

	case UI_LAN_RESETPINGS:
		LAN_ResetPings( args[1] );
		return 0;

	case UI_LAN_SERVERSTATUS:
		return LAN_GetServerStatus( (char *)VMA(1), (char *)VMA(2), args[3] );

	case UI_LAN_COMPARESERVERS:
		return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );

	case UI_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();

	case UI_R_REGISTERFONT:
		return re.RegisterFont( (const char *)VMA(1) );

	case UI_R_FONT_STRLENPIXELS:
		return re.Font_StrLenPixels( (const char *)VMA(1), args[2], VMF(3) );

	case UI_R_FONT_STRLENCHARS:
		return re.Font_StrLenChars( (const char *)VMA(1) );

	case UI_R_FONT_STRHEIGHTPIXELS:
		return re.Font_HeightPixels( args[1], VMF(2) );

	case UI_R_FONT_DRAWSTRING:
#ifdef __ANDROID__
		re.Font_DrawString( VMF(1), VMF(2), (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) );
#else
		{float ox, oy;
		if (cls.mmeState >= MME_STATE_DEFAULT) {
			ox = VMF(1); oy = VMF(2);
		} else {
			ox = args[1]; oy = args[2];
		}
		re.Font_DrawString( ox, oy, (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) );}
		return 0;
#endif
	case UI_LANGUAGE_ISASIAN:
		return re.Language_IsAsian();

	case UI_LANGUAGE_USESSPACES:
		return re.Language_UsesSpaces();

	case UI_ANYLANGUAGE_READCHARFROMSTRING:
		return re.AnyLanguage_ReadCharFromString( (const char *)VMA(1), (int *) VMA(2), (qboolean *) VMA(3) );

	case UI_PC_ADD_GLOBAL_DEFINE:
		return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) );
	case UI_PC_LOAD_SOURCE:
		return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) );
	case UI_PC_FREE_SOURCE:
		return botlib_export->PC_FreeSourceHandle( args[1] );
	case UI_PC_READ_TOKEN:
		return botlib_export->PC_ReadTokenHandle( args[1], (struct pc_token_s *)VMA(2) );
	case UI_PC_SOURCE_FILE_AND_LINE:
		return botlib_export->PC_SourceFileAndLine( args[1], (char *)VMA(2), (int *)VMA(3) );
	case UI_PC_LOAD_GLOBAL_DEFINES:
		return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) );
	case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
		botlib_export->PC_RemoveAllGlobalDefines ( );
		return 0;

	case UI_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;
	case UI_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack( (const char *)VMA(1), (const char *)VMA(2), qfalse);
		return 0;

	case UI_REAL_TIME:
		return Com_RealTime( (struct qtime_s *)VMA(1) );

	case UI_CIN_PLAYCINEMATIC:
	  Com_DPrintf("UI_CIN_PlayCinematic\n");
	  return CIN_PlayCinematic((const char *)VMA(1), args[2], args[3], args[4], args[5], args[6]);

	case UI_CIN_STOPCINEMATIC:
	  return CIN_StopCinematic(args[1]);

	case UI_CIN_RUNCINEMATIC:
	  return CIN_RunCinematic(args[1]);

	case UI_CIN_DRAWCINEMATIC:
	  CIN_DrawCinematic(args[1]);
	  return 0;

	case UI_CIN_SETEXTENTS:
	  CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
	  return 0;

	case UI_R_REMAP_SHADER:
		re.RemapShader( (const char *)VMA(1), (const char *)VMA(2), (const char *)VMA(3) );
		return 0;

	case UI_SP_GETNUMLANGUAGES:
		return SE_GetNumLanguages();

	case UI_SP_GETLANGUAGENAME:
		char *languageName,*holdName;

		holdName = ((char *)VMA(2));
		languageName = (char *) SE_GetLanguageName((const intptr_t)VMA(1));
		Q_strncpyz( holdName, languageName,128 );
		return 0;

	case UI_SP_GETSTRINGTEXTSTRING:
		const char* text;

		assert(VMA(1));
		assert(VMA(2));
		text = SE_GetString((const char *) VMA(1));
		Q_strncpyz( (char *) VMA(2), text, args[3] );
		return qtrue;

/*
Ghoul2 Insert Start
*/
/*
Ghoul2 Insert Start
*/
		
	case UI_G2_LISTSURFACES:
		re.G2API_ListSurfaces( (CGhoul2Info *) args[1] );
		return 0;

	case UI_G2_LISTBONES:
		re.G2API_ListBones( (CGhoul2Info *) args[1], args[2]);
		return 0;

	case UI_G2_HAVEWEGHOULMODELS:
		return re.G2API_HaveWeGhoul2Models(((CGhoul2Info_v *)args[1]) );

	case UI_G2_SETMODELS:
		re.G2API_SetGhoul2ModelIndexes(((CGhoul2Info_v *)args[1]),(qhandle_t *)VMA(2),(qhandle_t *)VMA(3));
		return 0;

	case UI_G2_GETBOLT:
		return re.G2API_GetBoltMatrix(((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));

	case UI_G2_GETBOLT_NOREC:
		re.G2API_BoltMatrixReconstruction( qfalse );//gG2_GBMNoReconstruct = qtrue;
		return re.G2API_GetBoltMatrix(((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));

	case UI_G2_GETBOLT_NOREC_NOROT:
		//RAZFIXME: cgame reconstructs bolt matrix, why is this different?
		re.G2API_BoltMatrixReconstruction( qfalse );//gG2_GBMNoReconstruct = qtrue;
		re.G2API_BoltMatrixSPMethod( qtrue );//gG2_GBMUseSPMethod = qtrue;
		return re.G2API_GetBoltMatrix(((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));

	case UI_G2_INITGHOUL2MODEL:
#ifdef _FULL_G2_LEAK_CHECKING
		g_G2AllocServer = 0;
#endif
		return	re.G2API_InitGhoul2Model((CGhoul2Info_v **)VMA(1), (const char *)VMA(2), args[3], (qhandle_t) args[4],
									  (qhandle_t) args[5], args[6], args[7]);


	case UI_G2_COLLISIONDETECT:
	case UI_G2_COLLISIONDETECTCACHE:
		return 0; //not supported for ui

	case UI_G2_ANGLEOVERRIDE:
		return re.G2API_SetBoneAngles(((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), (float *)VMA(4), args[5],
							 (const Eorientations) args[6], (const Eorientations) args[7], (const Eorientations) args[8],
							 (qhandle_t *)VMA(9), args[10], args[11] );
	
	case UI_G2_CLEANMODELS:
#ifdef _FULL_G2_LEAK_CHECKING
		g_G2AllocServer = 0;
#endif
		re.G2API_CleanGhoul2Models((CGhoul2Info_v **)VMA(1));
	//	re.G2API_CleanGhoul2Models((CGhoul2Info_v **)args[1]);
		return 0;

	case UI_G2_PLAYANIM:
		return re.G2API_SetBoneAnim(((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], args[5],
								args[6], VMF(7), args[8], VMF(9), args[10]);

	case UI_G2_GETBONEANIM:
		{
			CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
			int modelIndex = args[10];
			return re.G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), (int *)VMA(5),
								(int *)VMA(6), (int *)VMA(7), (float *)VMA(8), (int *)VMA(9));
		}

	case UI_G2_GETBONEFRAME:
		{ //rwwFIXMEFIXME: Just make a G2API_GetBoneFrame func too. This is dirty.
			CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
			int modelIndex = args[6];
			int iDontCare1 = 0, iDontCare2 = 0, iDontCare3 = 0;
			float fDontCare1 = 0;
			return re.G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), &iDontCare1,
								&iDontCare2, &iDontCare3, &fDontCare1, (int *)VMA(5));
		}

	case UI_G2_GETGLANAME:
		//	return (int)G2API_GetGLAName(*((CGhoul2Info_v *)VMA(1)), args[2]);
		{
			char *point = ((char *)VMA(3));
			char *local;
			local = re.G2API_GetGLAName(((CGhoul2Info_v *)args[1]), args[2]);
			if (local)
			{
				strcpy(point, local);
			}
		}
		return 0;

	case UI_G2_COPYGHOUL2INSTANCE:
		return (int)re.G2API_CopyGhoul2Instance(((CGhoul2Info_v *)args[1]), ((CGhoul2Info_v *)args[2]), args[3]);

	case UI_G2_COPYSPECIFICGHOUL2MODEL:
		re.G2API_CopySpecificG2Model(((CGhoul2Info_v *)args[1]), args[2], ((CGhoul2Info_v *)args[3]), args[4]);
		return 0;

	case UI_G2_DUPLICATEGHOUL2INSTANCE:
#ifdef _FULL_G2_LEAK_CHECKING
		g_G2AllocServer = 0;
#endif
		re.G2API_DuplicateGhoul2Instance(((CGhoul2Info_v *)args[1]), (CGhoul2Info_v **)VMA(2));
		return 0;

	case UI_G2_HASGHOUL2MODELONINDEX:
		return (int)re.G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)VMA(1), args[2]);
		//return (int)G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)args[1], args[2]);

	case UI_G2_REMOVEGHOUL2MODEL:
#ifdef _FULL_G2_LEAK_CHECKING
		g_G2AllocServer = 0;
#endif
		return (int)re.G2API_RemoveGhoul2Model((CGhoul2Info_v **)VMA(1), args[2]);
		//return (int)G2API_RemoveGhoul2Model((CGhoul2Info_v **)args[1], args[2]);

	case UI_G2_ADDBOLT:
		return re.G2API_AddBolt(((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3));

//	case UI_G2_REMOVEBOLT:
//		return G2API_RemoveBolt(*((CGhoul2Info_v *)VMA(1)), args[2]);

	case UI_G2_SETBOLTON:
		re.G2API_SetBoltInfo(((CGhoul2Info_v *)args[1]), args[2], args[3]);
		return 0;

#ifdef _SOF2	
	case UI_G2_ADDSKINGORE:
		re.G2API_AddSkinGore(*((CGhoul2Info_v *)args[1]),*(SSkinGoreData *)VMA(2));
		return 0;
#endif // _SOF2
/*
Ghoul2 Insert End
*/
	case UI_G2_SETROOTSURFACE:
		return re.G2API_SetRootSurface(((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3));

	case UI_G2_SETSURFACEONOFF:
		return re.G2API_SetSurfaceOnOff(((CGhoul2Info_v *)args[1]), (const char *)VMA(2), /*(const int)VMA(3)*/args[3]);

	case UI_G2_SETNEWORIGIN:
		return re.G2API_SetNewOrigin(((CGhoul2Info_v *)args[1]), /*(const int)VMA(2)*/args[2]);

	case UI_G2_GETTIME:
		return re.G2API_GetTime(0);

	case UI_G2_SETTIME:
		re.G2API_SetTime(args[1], args[2]);
		return 0;

	case UI_G2_SETRAGDOLL:
		return 0; //not supported for ui
		break;
	case UI_G2_ANIMATEG2MODELS:
		return 0; //not supported for ui
		break;

	case UI_G2_SETBONEIKSTATE:
		return re.G2API_SetBoneIKState(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], (sharedSetBoneIKStateParams_t *)VMA(5));
	case UI_G2_IKMOVE:
		return re.G2API_IKMove(*((CGhoul2Info_v *)args[1]), args[2], (sharedIKMoveParams_t *)VMA(3));

	case UI_G2_GETSURFACENAME:
		{ //Since returning a pointer in such a way to a VM seems to cause MASSIVE FAILURE<tm>, we will shove data into the pointer the vm passes instead
			char *point = ((char *)VMA(4));
			char *local;
			int modelindex = args[3];
			CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
			local = re.G2API_GetSurfaceName(&g2[modelindex], args[2]);
			if (local)
			{
				strcpy(point, local);
			}
		}
		return 0;
	case UI_G2_SETSKIN:
		{
			CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
			int modelIndex = args[2];
			return re.G2API_SetSkin(&g2[modelIndex], args[3], args[4]);
		}
	case UI_G2_ATTACHG2MODEL:
		{
			CGhoul2Info_v *g2From = ((CGhoul2Info_v *)args[1]);
			CGhoul2Info_v *g2To = ((CGhoul2Info_v *)args[3]);
			
			return re.G2API_AttachG2Model(g2From, args[2], g2To, args[4], args[5]);
		}
/*
Ghoul2 Insert End
*/
	case UI_MME_FONTRATIOFIX:
		re.FontRatioFix(VMF(1));
        return 0; 
	case UI_MME_EDITINGFIELD:
		cls.uiEditingField = (qboolean)args[1];
        return 0;	
	default:
		Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] );

	}

	return 0;
}
Example #26
0
/**
 * @brief The ui module is making a system call
 * @param[in] args
 * @return
 */
intptr_t CL_UISystemCalls(intptr_t *args)
{
    switch (args[0])
    {
    case UI_ERROR:
        Com_Error(ERR_DROP, "%s", (char *)VMA(1));
    case UI_PRINT:
        Com_Printf("%s", (char *)VMA(1));
        return 0;
    case UI_MILLISECONDS:
        return Sys_Milliseconds();
    case UI_CVAR_REGISTER:
        Cvar_Register(VMA(1), VMA(2), VMA(3), args[4]);
        return 0;
    case UI_CVAR_UPDATE:
        Cvar_Update(VMA(1));
        return 0;
    case UI_CVAR_SET:
        Cvar_SetSafe(VMA(1), VMA(2));
        return 0;
    case UI_CVAR_VARIABLEVALUE:
        return FloatAsInt(Cvar_VariableValue(VMA(1)));
    case UI_CVAR_VARIABLESTRINGBUFFER:
        Cvar_VariableStringBuffer(VMA(1), VMA(2), args[3]);
        return 0;
    case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER:
        Cvar_LatchedVariableStringBuffer(VMA(1), VMA(2), args[3]);
        return 0;
    case UI_CVAR_SETVALUE:
        Cvar_SetValueSafe(VMA(1), VMF(2));
        return 0;
    case UI_CVAR_RESET:
        Cvar_Reset(VMA(1));
        return 0;
    case UI_CVAR_CREATE:
        Cvar_Register(NULL, VMA(1), VMA(2), args[3]);
        return 0;
    case UI_CVAR_INFOSTRINGBUFFER:
        Cvar_InfoStringBuffer(args[1], VMA(2), args[3]);
        return 0;
    case UI_ARGC:
        return Cmd_Argc();
    case UI_ARGV:
        Cmd_ArgvBuffer(args[1], VMA(2), args[3]);
        return 0;
    case UI_CMD_EXECUTETEXT:
        if (args[1] == EXEC_NOW
                && (!strncmp(VMA(2), "snd_restart", 11)
                    || !strncmp(VMA(2), "vid_restart", 11)
                    || !strncmp(VMA(2), "quit", 5)))
        {
            Com_Printf(S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char *)VMA(2));
            args[1] = EXEC_INSERT;
        }
        Cbuf_ExecuteText(args[1], VMA(2));
        return 0;
    case UI_ADDCOMMAND:
        Cmd_AddCommand(VMA(1));
        return 0;
    case UI_FS_FOPENFILE:
        return FS_FOpenFileByMode(VMA(1), VMA(2), (fsMode_t)args[3]);
    case UI_FS_READ:
        FS_Read(VMA(1), args[2], args[3]);
        return 0;
    case UI_FS_WRITE:
        FS_Write(VMA(1), args[2], args[3]);
        return 0;
    case UI_FS_FCLOSEFILE:
        FS_FCloseFile(args[1]);
        return 0;
    case UI_FS_DELETEFILE:
        return FS_Delete(VMA(1));
    case UI_FS_GETFILELIST:
        return FS_GetFileList(VMA(1), VMA(2), VMA(3), args[4]);
    case UI_R_REGISTERMODEL:
        return re.RegisterModel(VMA(1));
    case UI_R_REGISTERSKIN:
        return re.RegisterSkin(VMA(1));
    case UI_R_REGISTERSHADERNOMIP:
        return re.RegisterShaderNoMip(VMA(1));
    case UI_R_CLEARSCENE:
        re.ClearScene();
        return 0;
    case UI_R_ADDREFENTITYTOSCENE:
        re.AddRefEntityToScene(VMA(1));
        return 0;
    case UI_R_ADDPOLYTOSCENE:
        re.AddPolyToScene(args[1], args[2], VMA(3));
        return 0;
    case UI_R_ADDPOLYSTOSCENE:
        re.AddPolysToScene(args[1], args[2], VMA(3), args[4]);
        return 0;
    case UI_R_ADDLIGHTTOSCENE:
        // new dlight code
        re.AddLightToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), args[7], args[8]);
        return 0;
    case UI_R_ADDCORONATOSCENE:
        re.AddCoronaToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6], (qboolean)args[7]);
        return 0;
    case UI_R_RENDERSCENE:
        re.RenderScene(VMA(1));
        return 0;
    case UI_R_SETCOLOR:
        re.SetColor(VMA(1));
        return 0;
    case UI_R_DRAW2DPOLYS:
        re.Add2dPolys(VMA(1), args[2], args[3]);
        return 0;
    case UI_R_DRAWSTRETCHPIC:
        re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9]);
        return 0;
    case UI_R_DRAWROTATEDPIC:
        re.DrawRotatedPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMF(10));
        return 0;
    case UI_R_MODELBOUNDS:
        re.ModelBounds(args[1], VMA(2), VMA(3));
        return 0;
    case UI_UPDATESCREEN:
        SCR_UpdateScreen();
        return 0;
    case UI_CM_LERPTAG:
        return re.LerpTag(VMA(1), VMA(2), VMA(3), args[4]);
    case UI_S_REGISTERSOUND:
        return S_RegisterSound(VMA(1), (qboolean)args[2]);
    case UI_S_STARTLOCALSOUND:
        S_StartLocalSound(args[1], args[2], args[3]);
        return 0;
    case UI_S_FADESTREAMINGSOUND:
        S_FadeStreamingSound(VMF(1), args[2], args[3]);
        return 0;
    case UI_S_FADEALLSOUNDS:
        S_FadeAllSounds(VMF(1), args[2], (qboolean)args[3]);
        return 0;
    case UI_KEY_KEYNUMTOSTRINGBUF:
        Key_KeynumToStringBuf(args[1], VMA(2), args[3]);
        return 0;
    case UI_KEY_GETBINDINGBUF:
        Key_GetBindingBuf(args[1], VMA(2), args[3]);
        return 0;
    case UI_KEY_SETBINDING:
        Key_SetBinding(args[1], VMA(2));
        return 0;
    case UI_KEY_BINDINGTOKEYS:
        Key_GetBindingByString(VMA(1), VMA(2), VMA(3));
        return 0;
    case UI_KEY_ISDOWN:
        return Key_IsDown(args[1]);
    case UI_KEY_GETOVERSTRIKEMODE:
        return Key_GetOverstrikeMode();
    case UI_KEY_SETOVERSTRIKEMODE:
        Key_SetOverstrikeMode((qboolean)args[1]);
        return 0;
    case UI_KEY_CLEARSTATES:
        Key_ClearStates();
        return 0;
    case UI_KEY_GETCATCHER:
        return Key_GetCatcher();
    case UI_KEY_SETCATCHER:
        // Don't allow the ui module to close the console
        Key_SetCatcher(args[1] | (Key_GetCatcher() & KEYCATCH_CONSOLE));
        return 0;
    case UI_GETCLIPBOARDDATA:
        GetClipboardData(VMA(1), args[2]);
        return 0;
    case UI_GETCLIENTSTATE:
        GetClientState(VMA(1));
        return 0;
    case UI_GETGLCONFIG:
        CL_GetGlconfig(VMA(1));
        return 0;
    case UI_GETCONFIGSTRING:
        return GetConfigString(args[1], VMA(2), args[3]);
    case UI_LAN_LOADCACHEDSERVERS:
        LAN_LoadCachedServers();
        return 0;
    case UI_LAN_SAVECACHEDSERVERS:
        //LAN_SaveServersToFile(); // now done on add/remove fav server so we no longer save LAN favs on shutdown & restart
        return 0;
    case UI_LAN_ADDSERVER:
        return LAN_AddServer(args[1], VMA(2), VMA(3));
    case UI_LAN_REMOVESERVER:
        LAN_RemoveServer(args[1], VMA(2));
        return 0;
    case UI_LAN_GETPINGQUEUECOUNT:
        return LAN_GetPingQueueCount();
    case UI_LAN_CLEARPING:
        LAN_ClearPing(args[1]);
        return 0;
    case UI_LAN_GETPING:
        LAN_GetPing(args[1], VMA(2), args[3], VMA(4));
        return 0;
    case UI_LAN_GETPINGINFO:
        LAN_GetPingInfo(args[1], VMA(2), args[3]);
        return 0;
    case UI_LAN_GETSERVERCOUNT:
        return LAN_GetServerCount(args[1]);
    case UI_LAN_GETSERVERADDRESSSTRING:
        LAN_GetServerAddressString(args[1], args[2], VMA(3), args[4]);
        return 0;
    case UI_LAN_GETSERVERINFO:
        LAN_GetServerInfo(args[1], args[2], VMA(3), args[4]);
        return 0;
    case UI_LAN_GETSERVERPING:
        return LAN_GetServerPing(args[1], args[2]);
    case UI_LAN_MARKSERVERVISIBLE:
        LAN_MarkServerVisible(args[1], args[2], (qboolean)args[3]);
        return 0;
    case UI_LAN_SERVERISVISIBLE:
        return LAN_ServerIsVisible(args[1], args[2]);
    case UI_LAN_UPDATEVISIBLEPINGS:
        return LAN_UpdateVisiblePings(args[1]);
    case UI_LAN_RESETPINGS:
        LAN_ResetPings(args[1]);
        return 0;
    case UI_LAN_SERVERSTATUS:
        return LAN_GetServerStatus(VMA(1), VMA(2), args[3]);
    case UI_LAN_SERVERISINFAVORITELIST:
        return LAN_ServerIsInFavoriteList(args[1], args[2]);
    case UI_LAN_COMPARESERVERS:
        return LAN_CompareServers(args[1], args[2], args[3], args[4], args[5]);
    case UI_MEMORY_REMAINING:
        return Hunk_MemoryRemaining();
    case UI_R_REGISTERFONT:
        re.RegisterFont(VMA(1), args[2], VMA(3), (args[4] == qtrue));
        return 0;
    case UI_MEMSET:
        return (intptr_t)memset(VMA(1), args[2], args[3]);
    case UI_MEMCPY:
        return (intptr_t)memcpy(VMA(1), VMA(2), args[3]);
    case UI_STRNCPY:
        return (intptr_t)strncpy(VMA(1), VMA(2), args[3]);
    case UI_SIN:
        return FloatAsInt(sin(VMF(1)));
    case UI_COS:
        return FloatAsInt(cos(VMF(1)));
    case UI_ATAN2:
        return FloatAsInt(atan2(VMF(1), VMF(2)));
    case UI_SQRT:
        return FloatAsInt(sqrt(VMF(1)));
    case UI_FLOOR:
        return FloatAsInt(floor(VMF(1)));
    case UI_CEIL:
        return FloatAsInt(ceil(VMF(1)));
    case UI_PC_ADD_GLOBAL_DEFINE:
        return botlib_export->PC_AddGlobalDefine(VMA(1));
    case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
        botlib_export->PC_RemoveAllGlobalDefines();
        return 0;
    case UI_PC_LOAD_SOURCE:
        return botlib_export->PC_LoadSourceHandle(VMA(1));
    case UI_PC_FREE_SOURCE:
        return botlib_export->PC_FreeSourceHandle(args[1]);
    case UI_PC_READ_TOKEN:
        return botlib_export->PC_ReadTokenHandle(args[1], VMA(2));
    case UI_PC_SOURCE_FILE_AND_LINE:
        return botlib_export->PC_SourceFileAndLine(args[1], VMA(2), VMA(3));
    case UI_PC_UNREAD_TOKEN:
        botlib_export->PC_UnreadLastTokenHandle(args[1]);
        return 0;
    case UI_S_STOPBACKGROUNDTRACK:
        S_StopBackgroundTrack();
        return 0;
    case UI_S_STARTBACKGROUNDTRACK:
        S_StartBackgroundTrack(VMA(1), VMA(2), args[3]); // added fadeup time
        return 0;
    case UI_REAL_TIME:
        return Com_RealTime(VMA(1));
    case UI_CIN_PLAYCINEMATIC:
        Com_DPrintf("UI_CIN_PlayCinematic\n");
        return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);
    case UI_CIN_STOPCINEMATIC:
        return CIN_StopCinematic(args[1]);
    case UI_CIN_RUNCINEMATIC:
        return CIN_RunCinematic(args[1]);
    case UI_CIN_DRAWCINEMATIC:
        CIN_DrawCinematic(args[1]);
        return 0;
    case UI_CIN_SETEXTENTS:
        CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
        return 0;
    case UI_R_REMAP_SHADER:
        re.RemapShader(VMA(1), VMA(2), VMA(3));
        return 0;
    case UI_CL_GETLIMBOSTRING:
        return CL_GetLimboString(args[1], VMA(2));
    case UI_CL_TRANSLATE_STRING:
        CL_TranslateStringMod(VMA(1), VMA(2));
        return 0;
    case UI_CHECKAUTOUPDATE:
        CL_RequestMasterData(qfalse);
        return 0;
    case UI_GET_AUTOUPDATE:
        Com_GetAutoUpdate();
        return 0;
    case UI_OPENURL:
        CL_OpenURL((const char *)VMA(1));
        return 0;
    case UI_GETHUNKDATA:
        Com_GetHunkInfo(VMA(1), VMA(2));
        return 0;
    // obsolete
    case UI_SET_PBCLSTATUS:
    case UI_SET_PBSVSTATUS:
        return 0;
    default:
        Com_Error(ERR_DROP, "Bad UI system trap: %ld", (long int) args[0]);
    }
}
Example #27
0
int main( int argc, char** argv )
{
    InitTests(argc, argv);

    Describe("Config module")
        .use(dummyExceptionSandbox)

        .it("can be initialized empty.", [](){

            Require(InitConfig(0, NULL) == true);
            DestroyConfig();
        })

        .it("has a proper destructor.", [](){

            const char* argv[] = {"", "--aaa=bbb"};

            {
                Require(InitConfig(2, argv) == true);
                ConfigScope scope;
                Require(strcmp(GetConfigString("aaa",""), "bbb") == 0);
            }

            {
                Require(InitConfig(0, NULL) == true);
                ConfigScope scope;
                Require(GetConfigString("aaa",NULL) == NULL);
            }
        })

        .it("can parse arguments.", [](){

            const char* argv[] = {"", "--aaa=bbb", "--foo=bar", "--ccc=ddd"};

            Require(InitConfig(4, argv) == true);
            ConfigScope scope;

            Require(strcmp(GetConfigString("foo",""), "bar") == 0);
            Require(strcmp(GetConfigString("foo","yyy"), "bar") == 0);
            Require(strcmp(GetConfigString("foo",NULL), "bar") == 0);
            Require(strcmp(GetConfigString("xxx",""), "") == 0);
            Require(strcmp(GetConfigString("xxx","yyy"), "yyy") == 0);
            Require(GetConfigString("xxx",NULL) == NULL);
        })

        .it("can convert integer values.", [](){

            const char* argv[] = {"", "--aaa=42", "--bbb=1.1", "--ccc=1.9"};

            Require(InitConfig(4, argv) == true);
            ConfigScope scope;

            Require(GetConfigInt("aaa", 0) == 42);
            Require(GetConfigInt("bbb", 0) == 1);
            Require(GetConfigInt("ccc", 0) == 1);
            Require(GetConfigInt("xxx", 0) == 0);
        })

        .it("can convert floating point values.", [](){

            const char* argv[] = {"", "--aaa=42", "--bbb=1.1", "--ccc=1.9"};

            Require(InitConfig(4, argv) == true);
            ConfigScope scope;

            Require(GetConfigFloat("aaa", 0) == 42);
            Require(GetConfigFloat("bbb", 0) == 1.1f);
            Require(GetConfigFloat("ccc", 0) == 1.9f);
            Require(GetConfigFloat("xxx", 0.1f) == 0.1f);
        })

        .it("can convert boolean values.", [](){

            const char* argv[] = {
                "",
                "--aaa=42",
                "--bbb=1.1",
                "--ccc=1.9",
                "--ddd=0",
                "--eee=0.0",
                "--fff=true",
                "--ggg=false",
                "--hhh=yes",
                "--jjj=no"};

            Require(InitConfig(10, argv) == true);
            ConfigScope scope;

            Require(GetConfigBool("aaa", false) == true);
            Require(GetConfigBool("bbb", false) == true);
            Require(GetConfigBool("ccc", false) == true);
            Require(GetConfigBool("ddd", true) == false);
            Require(GetConfigBool("eee", true) == false);
            Require(GetConfigBool("fff", false) == true);
            Require(GetConfigBool("ggg", true) == false);
            Require(GetConfigBool("hhh", false) == true);
            Require(GetConfigBool("jjj", true) == false);

            Require(GetConfigBool("xxx", true) == true);
            Require(GetConfigBool("xxx", false) == false);
        })

        .it("can parse ini files.", [](){

            const char* argv[] = {"", "--config=config/Test.ini"};

            Require(InitConfig(2, argv) == true);
            ConfigScope scope;

            Require(GetConfigString("config", NULL) == NULL);
            Require(strcmp(GetConfigString("aaa", ""), "bbb") == 0);
            Require(strcmp(GetConfigString("foo.bar", ""), "baz") == 0);
            Require(strcmp(GetConfigString("foo.hello", ""), "Hello World") == 0);
        });

    return RunTests();
}
Example #28
0
/*
=================
UI_SPPostgameMenu_MenuDraw
=================
*/
static void UI_SPPostgameMenu_MenuDraw( void )
{
    int		timer;
    int		serverId;
    int		n;
    char	info[MAX_INFO_STRING];

    GetConfigString( CS_SYSTEMINFO, info, sizeof(info) );
    serverId = atoi( Info_ValueForKey( info, "sv_serverid" ) );
    if( serverId != postgameMenuInfo.serverId )
    {
        UI_PopMenu();
        return;
    }

    // phase 1
    if ( postgameMenuInfo.numClients > 2 )
    {
        UI_DrawProportionalString( 510, 480 - 64 - PROP_HEIGHT, postgameMenuInfo.placeNames[2], UI_CENTER, color_white );
    }
    UI_DrawProportionalString( 130, 480 - 64 - PROP_HEIGHT, postgameMenuInfo.placeNames[1], UI_CENTER, color_white );
    UI_DrawProportionalString( 320, 480 - 64 - 2 * PROP_HEIGHT, postgameMenuInfo.placeNames[0], UI_CENTER, color_white );

    if( postgameMenuInfo.phase == 1 )
    {
        timer = uis.realtime - postgameMenuInfo.starttime;

        if( timer >= 1000 && postgameMenuInfo.winnerSound )
        {
            S_StartLocalSound( postgameMenuInfo.winnerSound, CHAN_ANNOUNCER );
            postgameMenuInfo.winnerSound = 0;
        }

        if( timer < 5000 )
        {
            return;
        }
        postgameMenuInfo.phase = 2;
        postgameMenuInfo.starttime = uis.realtime;
    }

    // phase 2
    if( postgameMenuInfo.phase == 2 )
    {
        timer = uis.realtime - postgameMenuInfo.starttime;
        if( timer >= ( postgameMenuInfo.numAwards * AWARD_PRESENTATION_TIME ) )
        {

            if( timer < 5000 )
            {
                return;
            }

            postgameMenuInfo.phase = 3;
            postgameMenuInfo.starttime = uis.realtime;
        }
        else
        {
            UI_SPPostgameMenu_DrawAwardsPresentation( timer );
        }
    }

    // phase 3
    if( postgameMenuInfo.phase == 3 )
    {
        if( uis.demoversion )
        {
            if( postgameMenuInfo.won == 1 && UI_ShowTierVideo( 8 ))
            {
                Cvar_Set( "nextmap", "" );
                Cbuf_ExecuteText( EXEC_APPEND, "disconnect; cinematic demoEnd.RoQ\n" );
                return;
            }
        }
        else if( postgameMenuInfo.won > -1 && UI_ShowTierVideo( postgameMenuInfo.won + 1 ))
        {
            if( postgameMenuInfo.won == postgameMenuInfo.lastTier )
            {
                Cvar_Set( "nextmap", "" );
                Cbuf_ExecuteText( EXEC_APPEND, "disconnect; cinematic end.RoQ\n" );
                return;
            }

            Cvar_SetValue( "ui_spSelection", postgameMenuInfo.won * ARENAS_PER_TIER );
            Cvar_Set( "nextmap", "levelselect" );
            Cbuf_ExecuteText( EXEC_APPEND, va( "disconnect; cinematic tier%i.RoQ\n", postgameMenuInfo.won + 1 ) );
            return;
        }

        postgameMenuInfo.item_again.generic.flags &= ~QMF_INACTIVE;
        postgameMenuInfo.item_next.generic.flags &= ~QMF_INACTIVE;
        postgameMenuInfo.item_menu.generic.flags &= ~QMF_INACTIVE;

        UI_SPPostgameMenu_DrawAwardsMedals( postgameMenuInfo.numAwards );

        Menu_Draw( &postgameMenuInfo.menu );
    }

    // draw the scoreboard
    if( !Cvar_VariableValue( "ui_spScoreboard" ) )
    {
        return;
    }

    timer = uis.realtime - postgameMenuInfo.scoreboardtime;
    if( postgameMenuInfo.numClients <= 3 )
    {
        n = 0;
    }
    else
    {
        n = timer / 1500 % (postgameMenuInfo.numClients + 2);
    }
    UI_SPPostgameMenu_MenuDrawScoreLine( n, 0 );
    UI_SPPostgameMenu_MenuDrawScoreLine( n + 1, 0 + SMALLCHAR_HEIGHT );
    UI_SPPostgameMenu_MenuDrawScoreLine( n + 2, 0 + 2 * SMALLCHAR_HEIGHT );
}
Example #29
0
		string _tmp_ GetAppVersion()
		{
			////////////////////////////////////////
			return GetConfigString("Bx.Application.Version", "1.x.x");
		}
bool UInternationalizationConditioningCommandlet::ProcessManifest( const FString& PrimaryLangExt, const FString& SourcePath, const FString& DestinationPath )
{
	FString ManifestName = TEXT("Manifest.txt");

	GetConfigString( *SectionName, TEXT("ManifestName"), ManifestName, GatherTextConfigPath );

	// Build info about the primary language
	TArray<FString> PrimaryFilenames;
	TArray<FString> PathPrimaryFilenames;
	FString PrimaryLocDirectory = SourcePath / PrimaryLangExt + TEXT("/");
	FString PrimaryWildcardName = PrimaryLocDirectory + TEXT("*.") + PrimaryLangExt;
	// Grab the list of primary language loc files
	IFileManager::Get().FindFiles(PathPrimaryFilenames, *PrimaryWildcardName, true, false);
	for ( int32 FileIndex = 0; FileIndex < PathPrimaryFilenames.Num(); FileIndex++ )
	{
		FString* CompleteFilename = new(PrimaryFilenames) FString(PrimaryLocDirectory + PathPrimaryFilenames[FileIndex]);
	}

	if ( PrimaryFilenames.Num() == 0 )
	{
		UE_LOG(LogInternationalizationConditioningCommandlet, Warning, TEXT("No primary language(%s) loc files found!"), *PrimaryLangExt);
		return false;
	}

	// Here we cheat a bit and use the primary language as the foreign language, some inefficiency here but it will let us leverage an
	//  existing system to get the entries we are after
	ReadLocFiles(PrimaryFilenames, PrimaryFilenames);

	// Instead of extracting the translated properties, we will pull out the identical properties which will be all the entries
	//  in the localization files since we are comparing the primary language with itself.
	TArray<FLocalizationFileEntry> IdenticalProperties;
	
	for ( int32 i = 0; i < LocPairs.Num(); i++ )
	{
		FLocalizationFilePair& Pair = LocPairs[i];
		Pair.CompareFiles();

		Pair.GetIdenticalProperties( IdenticalProperties );
	}

	// First we want to see if there is an existing manifest.  If so we will load it up and add our entries there
	TSharedRef< FInternationalizationManifest > InternationalizationManifest = MakeShareable( new FInternationalizationManifest );
	FInternationalizationManifestJsonSerializer ManifestSerializer;

	FString ExistingManifestFileName = DestinationPath / ManifestName;

	if( FPaths::FileExists(ExistingManifestFileName) )
	{
		TSharedPtr< FJsonObject > ExistingManifestJsonObject = ReadJSONTextFile( ExistingManifestFileName );
		if( ExistingManifestJsonObject.IsValid() )
		{
			ManifestSerializer.DeserializeManifest( ExistingManifestJsonObject.ToSharedRef(), InternationalizationManifest );
		}
	}

	// Now we add our properties to the manifest. 
	for( int PropIndex = 0; PropIndex < IdenticalProperties.Num(); PropIndex++ )
	{
		FLocalizationFileEntry& Prop = IdenticalProperties[PropIndex];

		// We use the file(package) name and the namespace for the manifest namespace so we avoid potential collisions when multiple ini files have entries where the KEY and namespace are the same but the source text is different
		FString NewNamespace = Prop.Namespace;
		FContext PropContext;
		PropContext.Key = Prop.Key;
		PropContext.SourceLocation = NewNamespace;
		FLocItem Source( Prop.SourceText );
		bool bAddSuccessful = InternationalizationManifest->AddSource( NewNamespace, Source, PropContext );
		if(!bAddSuccessful)
		{
			UE_LOG(LogInternationalizationConditioningCommandlet, Warning, TEXT("Could not add manifest entry %s."), *PropContext.SourceLocation );
		}
	}

	TSharedRef<FJsonObject> FinalManifestJsonObj = MakeShareable( new FJsonObject );
	ManifestSerializer.SerializeManifest( InternationalizationManifest, FinalManifestJsonObj );

	FString DestinationManifestFileName = DestinationPath / ManifestName;
	WriteJSONToTextFile( FinalManifestJsonObj, DestinationManifestFileName, SourceControlInfo );

	LocPairs.Empty();


	return true;
}