void Update(uint32_t tick) { snes_button_state_t state = GetControllerState1(); if (state.buttons.Up) { if ((katze.ypos > 100) && (katze.ypos <= 200-34)) { katze.ypos--;/* code */ } } if (state.buttons.Down) { if ((katze.ypos >= 100) && (katze.ypos < 200-34)) { katze.ypos++;/* code */ } } if (state.buttons.Left) { if ((katze.xpos > 0) && (katze.xpos <= 320-51)) { katze.xpos--;/* code */ } } if (state.buttons.Right) { if ((katze.xpos >= 0) && (katze.xpos < 320-51)) { katze.xpos++;/* code */ } } katze.animation+= (SysTickCounter%10 == 0); katze.animation = katze.animation % 6; }
int buttonPressedCountStuff(int controller, int count){ snes_button_state_t controller_state; // get controller state if(controller==0){ controller_state = GetControllerState1(); }else{ controller_state = GetControllerState2(); } // if no button is pressed, reset counter if(controller_state.raw == 0){ buttonTimes[controller]=0; // otherwise update counter }else{ buttonTimes[controller]++; } // if counter has reached the given number, reset counter and return true value if(buttonTimes[controller]==count){ buttonTimes[controller]=0; return 1; // otherwise just return false value }else{ return 0; } }
void Update(uint32_t delta) { state1 = GetControllerState1(); state2 = GetControllerState2(); if(state1.buttons.Up) EnableRumble(); else DisableRumble(); }
void Storyboard_Update(void* storyboard) { Storyboard* this = storyboard; snes_button_state_t controller1 = GetControllerState1(); snes_button_state_t controller2 = GetControllerState2(); if (this->buttonDown) { if (!controller1.buttons.A && !controller2.buttons.A) { this->entity->destroyed = true; this->buttonDown = false; } } else { if (controller1.buttons.A || controller2.buttons.A) { this->buttonDown = true; } } }
void Update(uint32_t a) { snes_button_state_t controller_state = GetControllerState1(); if(controller_state.buttons.Select){ init_glider(A); run=0; } if(controller_state.buttons.Y){ init_simple_row(A); run=0; } if(controller_state.buttons.X){ init_empty_field(A); run=0; } if(run==1){ if(roundcount % speed == 0) update_Array(A); roundcount++; if(buttonPressedCountStuff(0,10)){ if(controller_state.buttons.L) if(speed<20) speed++; if(controller_state.buttons.R) if(speed>1) speed--; if(controller_state.buttons.Start){ run=0; roundcount=0; } } }else{ if(controller_state.buttons.A) A[curx][cury]=1; if(controller_state.buttons.B) A[curx][cury]=0; if(buttonPressedCountStuff(0,10)){ if(controller_state.buttons.Start){ run=1; } if(controller_state.buttons.Left) curx--; if(controller_state.buttons.Right) curx++; if(controller_state.buttons.Up) cury--; if(controller_state.buttons.Down) cury++; } } }
void Menu_Update(uint32_t a){ if (SysTickCounter-lastMenuUpdated > menuTickSpeed){ if (GetControllerState1().buttons.Up){ if(menuSelectedItem > 0) menuSelectedItem--; lastMenuUpdated = SysTickCounter; } if (GetControllerState1().buttons.Down){ if(menuSelectedItem < itemCount) menuSelectedItem++; lastMenuUpdated = SysTickCounter; } //Return to Game if (GetControllerState1().buttons.Start){ ExitState(); lastMenuUpdated = SysTickCounter; } //Sell Item if (GetControllerState1().buttons.B){ itemSell(&p1, (Item*)itemList[menuSelectedItem]); lastMenuUpdated = SysTickCounter; } //Buy Item if (GetControllerState1().buttons.A){ itemBuy(&p1, (Item*)itemList[menuSelectedItem]); lastMenuUpdated = SysTickCounter; } if (GetControllerState1().buttons.X){ sellAllMinerals(&p1); lastMenuUpdated = SysTickCounter; } if (GetControllerState1().buttons.Y){ mineralPickup(&p1, MIN_DIAMOND); lastMenuUpdated = SysTickCounter; } } }
void Red_Update(uint32_t delta) { snes_button_state_t state = GetControllerState1(); if (state.buttons.Down) ExitState(); }
void Update(uint32_t delta) { snes_button_state_t state = GetControllerState1(); pushbutton_button_state_t anotherState = GetPushbuttonState(); myframe++; }
void Update(uint32_t delta) { int32_t old_pos_x = pos_x; int32_t old_pos_y = pos_y; #ifdef ACCELEROMETER /*if (UserButtonState()) { ReadRawAccelerometerData(zero); }*/ int8_t components[3]; ReadCalibratedAccelerometerData(components); int32_t dx = components[1]; int32_t dy = components[0]; dx = (dx / 10) * 10; dy = (dy / 10) * 10; pos_x -= (dx / 10) * delta; pos_y -= (dy / 10) * delta; #else if (GetControllerState1().buttons.Start && (SysTickCounter - lastMenuUpdate) > 40 ) { lastMenuUpdate = SysTickCounter; pause_mode = pause_mode ? 0 : 1; } if (pause_mode) { return; } pos_x += GetControllerState1().buttons.Right * delta; pos_x -= GetControllerState1().buttons.Left * delta; pos_y -= GetControllerState1().buttons.Up *delta; pos_y += GetControllerState1().buttons.Down *delta; #endif dir = 0; if (old_pos_x < pos_x) { dir = 1; } else if (old_pos_x > pos_x) { dir = -1; } if (pos_x < 0) { pos_x = 0; } if (pos_x >= 320) { pos_x = 320; } if (pos_y >= 200) { pos_y = 200; } if (pos_y < 0) { pos_y = 0; } }