void FDevicePlugin::UECalib(int index) { // Quats to get information from driver FQuat armQuat; int calibIterations = 100; int calibDelayMs = 50; if (!pDrvIface->IsInit()) { return; } armQuat.W = 0.0; armQuat.X = 0.0; armQuat.Y = 0.0; armQuat.Z = 0.0; // Collect samples for (int i = 0; i < calibIterations; i++) { FQuat tempQuat[NUM_SENSORS]; // Get Calibrated Quaternion GetCurrentRotation(&tempQuat[0], &tempQuat[1], &tempQuat[2], &tempQuat[3]); armQuat += tempQuat[index]; Sleep(50); } // Average Out armQuat /= calibIterations; // Normalize Quaternion armQuat = armQuat.GetNormalized(); UE_LOG(LogTemp, Warning, TEXT("UE Calibration for Index %d : W = %f, X = %f, Y = %f, Z = %f"), index, armQuat.W, armQuat.X, armQuat.Y, armQuat.Z); }
/* ================ hhCameraInterpolator::GetCurrentAngles ================ */ idAngles hhCameraInterpolator::GetCurrentAngles() const { return GetCurrentRotation().ToAngles(); }
/* ================ hhCameraInterpolator::GetCurrentAxis ================ */ idMat3 hhCameraInterpolator::GetCurrentAxis() const { return GetCurrentRotation().ToMat3(); }