FIntPoint GetBufferSizeForDFShadows() { return FIntPoint::DivideAndRoundDown(FSceneRenderTargets::Get_FrameConstantsOnly().GetBufferSizeXY(), GetDFShadowDownsampleFactor()); }
FIntPoint GetBufferSizeForDFShadows() { return FIntPoint::DivideAndRoundDown(GSceneRenderTargets.GetBufferSizeXY(), GetDFShadowDownsampleFactor()); }