FIntPoint GetBufferSizeForDFShadows()
{
	return FIntPoint::DivideAndRoundDown(FSceneRenderTargets::Get_FrameConstantsOnly().GetBufferSizeXY(), GetDFShadowDownsampleFactor());
}
FIntPoint GetBufferSizeForDFShadows()
{
	return FIntPoint::DivideAndRoundDown(GSceneRenderTargets.GetBufferSizeXY(), GetDFShadowDownsampleFactor());
}