Example #1
0
void
vncEncoder::LogStats()
{
	vnclog.Print(LL_INTINFO, VNCLOG("%s encoder stats: data=%d, overhead=%d, "
									"encoded=%d, sent=%d\n"),
				 GetEncodingName(),
				 dataSize, rectangleOverhead, encodedSize, transmittedSize);

	if (dataSize != 0) {
		vnclog.Print(LL_INTINFO, VNCLOG("%s encoder efficiency: %.3f%%\n"),
					 GetEncodingName(),
					 (double)((double)((dataSize - transmittedSize) * 100) / dataSize));
	}
}
Example #2
0
bool wxFontMapper::GetAltForEncoding(wxFontEncoding encoding,
                                     wxNativeEncodingInfo *info,
                                     const wxString& facename,
                                     bool interactive)
{
#if wxUSE_GUI
    // we need a flag to prevent infinite recursion which happens, for
    // example, when GetAltForEncoding() is called from an OnPaint() handler:
    // in this case, wxYield() which is called from wxMessageBox() we use here
    // will lead to another call of OnPaint() and hence to another call of
    // GetAltForEncoding() -- and it is impossible to catch this from the user
    // code because we are called from wxFont ctor implicitly.

    // assume we're always called from the main thread, so that it is safe to
    // use a static var
    static bool s_inGetAltForEncoding = false;

    if ( interactive && s_inGetAltForEncoding )
        return false;

    ReentrancyBlocker blocker(s_inGetAltForEncoding);
#endif // wxUSE_GUI

    wxCHECK_MSG( info, false, wxT("bad pointer in GetAltForEncoding") );

    info->facename = facename;

    if ( encoding == wxFONTENCODING_DEFAULT )
    {
        encoding = wxFont::GetDefaultEncoding();
    }

    // if we failed to load the system default encoding, something is really
    // wrong and we'd better stop now -- otherwise we will go into endless
    // recursion trying to create the font in the msg box with the error
    // message
    if ( encoding == wxFONTENCODING_SYSTEM )
    {
        wxLogFatalError(_("can't load any font, aborting"));

        // wxLogFatalError doesn't return
    }

    wxString configEntry,
             encName = GetEncodingName(encoding);
    if ( !facename.empty() )
    {
        configEntry = facename + wxT("_");
    }
    configEntry += encName;

#if wxUSE_CONFIG && wxUSE_FILECONFIG
    // do we have a font spec for this encoding?
    wxString fontinfo;
    wxFontMapperPathChanger path(this, FONTMAPPER_FONT_FROM_ENCODING_PATH);
    if ( path.IsOk() )
    {
        fontinfo = GetConfig()->Read(configEntry);
    }

    // this special value means that we don't know of fonts for this
    // encoding but, moreover, have already asked the user as well and he
    // didn't specify any font neither
    if ( fontinfo == FONTMAPPER_FONT_DONT_ASK )
    {
        interactive = false;
    }
    else // use the info entered the last time
    {
        if ( !fontinfo.empty() && !facename.empty() )
        {
            // we tried to find a match with facename -- now try without it
            fontinfo = GetConfig()->Read(encName);
        }

        if ( !fontinfo.empty() )
        {
            if ( info->FromString(fontinfo) )
            {
                if ( wxTestFontEncoding(*info) )
                {
                    // ok, got something
                    return true;
                }
                //else: no such fonts, look for something else
                //      (should we erase the outdated value?)
            }
            else
            {
                wxLogDebug(wxT("corrupted config data: string '%s' is not a valid font encoding info"),
                           fontinfo);
            }
        }
        //else: there is no information in config about this encoding
    }
#endif // wxUSE_CONFIG

    // now try to map this encoding to a compatible one which we have on this
    // system
    wxFontEncodingArray equiv = wxEncodingConverter::GetAllEquivalents(encoding);
    size_t count = equiv.GetCount();
    bool foundEquivEncoding = false;
    wxFontEncoding equivEncoding = wxFONTENCODING_SYSTEM;
    if ( count )
    {
        for ( size_t i = 0; i < count && !foundEquivEncoding; i++ )
        {
            // don't test for encoding itself, we already know we don't have it
            if ( equiv[i] == encoding )
                continue;

            if ( TestAltEncoding(configEntry, equiv[i], info) )
            {
                equivEncoding = equiv[i];

                foundEquivEncoding = true;
            }
        }
    }

    // ask the user
#if wxUSE_FONTDLG
    if ( interactive )
    {
        wxString title(m_titleDialog);
        if ( !title )
            title << wxTheApp->GetAppDisplayName() << _(": unknown encoding");

        // built the message
        wxString encDesc = GetEncodingDescription(encoding),
                 msg;
        if ( foundEquivEncoding )
        {
            // ask the user if he wants to override found alternative encoding
            msg.Printf(_("No font for displaying text in encoding '%s' found,\nbut an alternative encoding '%s' is available.\nDo you want to use this encoding (otherwise you will have to choose another one)?"),
                       encDesc, GetEncodingDescription(equivEncoding));
        }
        else
        {
            msg.Printf(_("No font for displaying text in encoding '%s' found.\nWould you like to select a font to be used for this encoding\n(otherwise the text in this encoding will not be shown correctly)?"),
                       encDesc);
        }

        // the question is different in 2 cases so the answer has to be
        // interpreted differently as well
        int answer = foundEquivEncoding ? wxNO : wxYES;

        if ( wxMessageBox(msg, title,
                          wxICON_QUESTION | wxYES_NO,
                          m_windowParent) == answer )
        {
            wxFontData data;
            data.SetEncoding(encoding);
            data.EncodingInfo() = *info;
            wxFontDialog dialog(m_windowParent, data);
            if ( dialog.ShowModal() == wxID_OK )
            {
                wxFontData retData = dialog.GetFontData();

                *info = retData.EncodingInfo();
                info->encoding = retData.GetEncoding();

#if wxUSE_CONFIG && wxUSE_FILECONFIG
                // remember this in the config
                wxFontMapperPathChanger path2(this,
                                              FONTMAPPER_FONT_FROM_ENCODING_PATH);
                if ( path2.IsOk() )
                {
                    GetConfig()->Write(configEntry, info->ToString());
                }
#endif // wxUSE_CONFIG

                return true;
            }
            //else: the user canceled the font selection dialog
        }
        else
        {
            // the user doesn't want to select a font for this encoding
            // or selected to use equivalent encoding
            //
            // remember it to avoid asking the same question again later
#if wxUSE_CONFIG && wxUSE_FILECONFIG
            wxFontMapperPathChanger path2(this,
                                          FONTMAPPER_FONT_FROM_ENCODING_PATH);
            if ( path2.IsOk() )
            {
                GetConfig()->Write
                             (
                                configEntry,
                                foundEquivEncoding
                                    ? (const wxChar*)info->ToString().c_str()
                                    : FONTMAPPER_FONT_DONT_ASK
                             );
            }
#endif // wxUSE_CONFIG
        }
    }
    //else: we're in non-interactive mode
#else
    wxUnusedVar(equivEncoding);
#endif // wxUSE_FONTDLG

    return foundEquivEncoding;
}