SDL_Surface * SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) { SDL_DisplayMode desktop_mode; int display = GetVideoDisplay(); int window_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(display); int window_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(display); int window_w; int window_h; Uint32 window_flags; Uint32 surface_flags; if (!SDL_GetVideoDevice()) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { return NULL; } } SDL_GetDesktopDisplayMode(display, &desktop_mode); if (width == 0) { width = desktop_mode.w; } if (height == 0) { height = desktop_mode.h; } if (bpp == 0) { bpp = SDL_BITSPERPIXEL(desktop_mode.format); } /* See if we can simply resize the existing window and surface */ if (SDL_ResizeVideoMode(width, height, bpp, flags) == 0) { return SDL_PublicSurface; } /* Destroy existing window */ SDL_PublicSurface = NULL; if (SDL_ShadowSurface) { SDL_ShadowSurface->flags &= ~SDL_DONTFREE; SDL_FreeSurface(SDL_ShadowSurface); SDL_ShadowSurface = NULL; } if (SDL_VideoSurface) { SDL_VideoSurface->flags &= ~SDL_DONTFREE; SDL_FreeSurface(SDL_VideoSurface); SDL_VideoSurface = NULL; } if (SDL_VideoContext) { /* SDL_GL_MakeCurrent(0, NULL); *//* Doesn't do anything */ SDL_GL_DeleteContext(SDL_VideoContext); SDL_VideoContext = NULL; } if (SDL_VideoWindow) { SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y); SDL_DestroyWindow(SDL_VideoWindow); } /* Set up the event filter */ if (!SDL_GetEventFilter(NULL, NULL)) { SDL_SetEventFilter(SDL_CompatEventFilter, NULL); } /* Create a new window */ window_flags = SDL_WINDOW_SHOWN; if (flags & SDL_FULLSCREEN) { window_flags |= SDL_WINDOW_FULLSCREEN; } if (flags & SDL_OPENGL) { window_flags |= SDL_WINDOW_OPENGL; } if (flags & SDL_RESIZABLE) { window_flags |= SDL_WINDOW_RESIZABLE; } if (flags & SDL_NOFRAME) { window_flags |= SDL_WINDOW_BORDERLESS; } GetEnvironmentWindowPosition(width, height, &window_x, &window_y); SDL_VideoWindow = SDL_CreateWindow(wm_title, window_x, window_y, width, height, window_flags); if (!SDL_VideoWindow) { return NULL; } SDL_SetWindowIcon(SDL_VideoWindow, SDL_VideoIcon); SetupScreenSaver(flags); window_flags = SDL_GetWindowFlags(SDL_VideoWindow); surface_flags = 0; if (window_flags & SDL_WINDOW_FULLSCREEN) { surface_flags |= SDL_FULLSCREEN; } if ((window_flags & SDL_WINDOW_OPENGL) && (flags & SDL_OPENGL)) { surface_flags |= SDL_OPENGL; } if (window_flags & SDL_WINDOW_RESIZABLE) { surface_flags |= SDL_RESIZABLE; } if (window_flags & SDL_WINDOW_BORDERLESS) { surface_flags |= SDL_NOFRAME; } SDL_VideoFlags = flags; /* If we're in OpenGL mode, just create a stub surface and we're done! */ if (flags & SDL_OPENGL) { SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow); if (!SDL_VideoContext) { return NULL; } if (SDL_GL_MakeCurrent(SDL_VideoWindow, SDL_VideoContext) < 0) { return NULL; } SDL_VideoSurface = SDL_CreateRGBSurfaceFrom(NULL, width, height, bpp, 0, 0, 0, 0, 0); if (!SDL_VideoSurface) { return NULL; } SDL_VideoSurface->flags |= surface_flags; SDL_PublicSurface = SDL_VideoSurface; return SDL_PublicSurface; } /* Create the screen surface */ SDL_WindowSurface = SDL_GetWindowSurface(SDL_VideoWindow); if (!SDL_WindowSurface) { return NULL; } /* Center the public surface in the window surface */ SDL_GetWindowSize(SDL_VideoWindow, &window_w, &window_h); SDL_VideoViewport.x = (window_w - width)/2; SDL_VideoViewport.y = (window_h - height)/2; SDL_VideoViewport.w = width; SDL_VideoViewport.h = height; SDL_VideoSurface = SDL_CreateRGBSurfaceFrom(NULL, 0, 0, 32, 0, 0, 0, 0, 0); SDL_VideoSurface->flags |= surface_flags; SDL_VideoSurface->flags |= SDL_DONTFREE; SDL_FreeFormat(SDL_VideoSurface->format); SDL_VideoSurface->format = SDL_WindowSurface->format; SDL_VideoSurface->format->refcount++; SDL_VideoSurface->w = width; SDL_VideoSurface->h = height; SDL_VideoSurface->pitch = SDL_WindowSurface->pitch; SDL_VideoSurface->pixels = (void *)((Uint8 *)SDL_WindowSurface->pixels + SDL_VideoViewport.y * SDL_VideoSurface->pitch + SDL_VideoViewport.x * SDL_VideoSurface->format->BytesPerPixel); SDL_SetClipRect(SDL_VideoSurface, NULL); /* Create a shadow surface if necessary */ if ((bpp != SDL_VideoSurface->format->BitsPerPixel) && !(flags & SDL_ANYFORMAT)) { SDL_ShadowSurface = SDL_CreateRGBSurface(0, width, height, bpp, 0, 0, 0, 0); if (!SDL_ShadowSurface) { return NULL; } SDL_ShadowSurface->flags |= surface_flags; SDL_ShadowSurface->flags |= SDL_DONTFREE; /* 8-bit SDL_ShadowSurface surfaces report that they have exclusive palette */ if (SDL_ShadowSurface->format->palette) { SDL_ShadowSurface->flags |= SDL_HWPALETTE; SDL_DitherColors(SDL_ShadowSurface->format->palette->colors, SDL_ShadowSurface->format->BitsPerPixel); } SDL_FillRect(SDL_ShadowSurface, NULL, SDL_MapRGB(SDL_ShadowSurface->format, 0, 0, 0)); } SDL_PublicSurface = (SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface); ClearVideoSurface(); /* We're finally done! */ return SDL_PublicSurface; }
SDL_Surface * SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) { SDL_DisplayMode desktop_mode; SDL_DisplayMode mode; int window_x = SDL_WINDOWPOS_UNDEFINED; int window_y = SDL_WINDOWPOS_UNDEFINED; Uint32 window_flags; Uint32 desktop_format; Uint32 desired_format; Uint32 surface_flags; if (!SDL_GetVideoDevice()) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { return NULL; } } SDL_GetDesktopDisplayMode(&desktop_mode); if (width == 0) { width = desktop_mode.w; } if (height == 0) { height = desktop_mode.h; } /* See if we can simply resize the existing window and surface */ if (SDL_ResizeVideoMode(width, height, bpp, flags) == 0) { return SDL_PublicSurface; } /* Destroy existing window */ SDL_PublicSurface = NULL; if (SDL_ShadowSurface) { SDL_FreeSurface(SDL_ShadowSurface); SDL_ShadowSurface = NULL; } if (SDL_VideoSurface) { SDL_DelPaletteWatch(SDL_VideoSurface->format->palette, SDL_VideoPaletteChanged, NULL); SDL_FreeSurface(SDL_VideoSurface); SDL_VideoSurface = NULL; } if (SDL_VideoContext) { /* SDL_GL_MakeCurrent(0, NULL); *//* Doesn't do anything */ SDL_GL_DeleteContext(SDL_VideoContext); SDL_VideoContext = NULL; } if (SDL_VideoWindow) { SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y); SDL_DestroyWindow(SDL_VideoWindow); } /* Set up the event filter */ if (!SDL_GetEventFilter(NULL, NULL)) { SDL_SetEventFilter(SDL_CompatEventFilter, NULL); } /* Create a new window */ window_flags = SDL_WINDOW_SHOWN; if (flags & SDL_FULLSCREEN) { window_flags |= SDL_WINDOW_FULLSCREEN; } if (flags & SDL_OPENGL) { window_flags |= SDL_WINDOW_OPENGL; } if (flags & SDL_RESIZABLE) { window_flags |= SDL_WINDOW_RESIZABLE; } if (flags & SDL_NOFRAME) { window_flags |= SDL_WINDOW_BORDERLESS; } GetEnvironmentWindowPosition(width, height, &window_x, &window_y); SDL_SetFullscreenDisplayMode(NULL); SDL_VideoWindow = SDL_CreateWindow(wm_title, window_x, window_y, width, height, window_flags); if (!SDL_VideoWindow) { return NULL; } SDL_SetWindowIcon(SDL_VideoWindow, SDL_VideoIcon); window_flags = SDL_GetWindowFlags(SDL_VideoWindow); surface_flags = 0; if (window_flags & SDL_WINDOW_FULLSCREEN) { surface_flags |= SDL_FULLSCREEN; } if (window_flags & SDL_WINDOW_OPENGL) { surface_flags |= SDL_OPENGL; } if (window_flags & SDL_WINDOW_RESIZABLE) { surface_flags |= SDL_RESIZABLE; } if (window_flags & SDL_WINDOW_BORDERLESS) { surface_flags |= SDL_NOFRAME; } /* Set up the desired display mode */ desktop_format = desktop_mode.format; if (desktop_format && ((flags & SDL_ANYFORMAT) || (bpp == SDL_BITSPERPIXEL(desktop_format)))) { desired_format = desktop_format; } else { switch (bpp) { case 0: if (desktop_format) { desired_format = desktop_format; } else { desired_format = SDL_PIXELFORMAT_RGB888; } bpp = SDL_BITSPERPIXEL(desired_format); break; case 8: desired_format = SDL_PIXELFORMAT_INDEX8; break; case 15: desired_format = SDL_PIXELFORMAT_RGB555; break; case 16: desired_format = SDL_PIXELFORMAT_RGB565; break; case 24: desired_format = SDL_PIXELFORMAT_RGB24; break; case 32: desired_format = SDL_PIXELFORMAT_RGB888; break; default: SDL_SetError("Unsupported bpp in SDL_SetVideoMode()"); return NULL; } } mode.format = desired_format; mode.w = width; mode.h = height; mode.refresh_rate = 0; /* Set the desired display mode */ if (flags & SDL_FULLSCREEN) { if (SDL_SetFullscreenDisplayMode(&mode) < 0) { return NULL; } } /* If we're in OpenGL mode, just create a stub surface and we're done! */ if (flags & SDL_OPENGL) { SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow); if (!SDL_VideoContext) { return NULL; } if (SDL_GL_MakeCurrent(SDL_VideoWindow, SDL_VideoContext) < 0) { return NULL; } SDL_VideoSurface = SDL_CreateRGBSurfaceFrom(NULL, width, height, bpp, 0, 0, 0, 0, 0); if (!SDL_VideoSurface) { return NULL; } SDL_VideoSurface->flags |= surface_flags; SDL_PublicSurface = SDL_VideoSurface; return SDL_PublicSurface; } /* Create a renderer for the window */ if (SDL_CreateRenderer (SDL_VideoWindow, -1, SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD) < 0) { return NULL; } SDL_GetRendererInfo(&SDL_VideoRendererInfo); /* Create a texture for the screen surface */ SDL_VideoTexture = SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_STREAMING, width, height); if (!SDL_VideoTexture) { SDL_VideoTexture = SDL_CreateTexture(desktop_format, SDL_TEXTUREACCESS_STREAMING, width, height); } if (!SDL_VideoTexture) { return NULL; } /* Create the screen surface */ SDL_VideoSurface = CreateVideoSurface(SDL_VideoTexture); if (!SDL_VideoSurface) { return NULL; } SDL_VideoSurface->flags |= surface_flags; /* Set a default screen palette */ if (SDL_VideoSurface->format->palette) { SDL_VideoSurface->flags |= SDL_HWPALETTE; SDL_DitherColors(SDL_VideoSurface->format->palette->colors, SDL_VideoSurface->format->BitsPerPixel); SDL_AddPaletteWatch(SDL_VideoSurface->format->palette, SDL_VideoPaletteChanged, SDL_VideoSurface); SDL_SetPaletteColors(SDL_VideoSurface->format->palette, SDL_VideoSurface->format->palette->colors, 0, SDL_VideoSurface->format->palette->ncolors); } /* Create a shadow surface if necessary */ if ((bpp != SDL_VideoSurface->format->BitsPerPixel) && !(flags & SDL_ANYFORMAT)) { SDL_ShadowSurface = SDL_CreateRGBSurface(0, width, height, bpp, 0, 0, 0, 0); if (!SDL_ShadowSurface) { return NULL; } SDL_ShadowSurface->flags |= surface_flags; /* 8-bit SDL_ShadowSurface surfaces report that they have exclusive palette */ if (SDL_ShadowSurface->format->palette) { SDL_ShadowSurface->flags |= SDL_HWPALETTE; if (SDL_VideoSurface->format->palette) { SDL_SetSurfacePalette(SDL_ShadowSurface, SDL_VideoSurface->format->palette); } else { SDL_DitherColors(SDL_ShadowSurface->format->palette->colors, SDL_ShadowSurface->format->BitsPerPixel); } SDL_AddPaletteWatch(SDL_ShadowSurface->format->palette, SDL_VideoPaletteChanged, SDL_ShadowSurface); } } SDL_PublicSurface = (SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface); SDL_VideoFlags = flags; ClearVideoSurface(); SetupScreenSaver(flags); /* We're finally done! */ return SDL_PublicSurface; }