Example #1
0
bool UUModGameInstance::JoinGame(FString ip, int32 port)
{
	IOnlineSubsystem* const OnlineSub = IOnlineSubsystem::Get();

	IOnlineSessionPtr Sessions = NULL;

	if (OnlineSub == NULL) {
		return false;
	}

	Sessions = OnlineSub->GetSessionInterface();

	if (!Sessions.IsValid()) {
		return false;
	}

	if (!CurSessionName.IsEmpty()){
		DestroyCurSession(Sessions);
		return false;
	}

	ULocalPlayer* const Player = GetFirstGamePlayer();
	FString str = ip + FString(":");	
	str.AppendInt(port);
	ConnectIP = str;

	Player->PlayerController->ClientTravel("LoadScreen", ETravelType::TRAVEL_Absolute);

	DelayedServerConnect = true;

	return false;
}
Example #2
0
// Find All Online Sessions
void URadeGameInstance::FindOnlineGames()
{
	ULocalPlayer* const Player = GetFirstGamePlayer();

	FindSessions(Player->GetPreferredUniqueNetId(), GameSessionName, true, true);

}
void UtrnetDemoGameInstance::JoinOnlineGame()
{
	ULocalPlayer* const Player = GetFirstGamePlayer();

	// Just a SearchResult where we can save the one we want to use, for the case we find more than one!
	FOnlineSessionSearchResult SearchResult;
    if (!SessionSearch.IsValid()) {
        GEngine->AddOnScreenDebugMessage(-1, 10.f, FColor::Red, FString::Printf(TEXT("No Session Search Relult,Pls using 'find Gmes' first ")));
        return;
    }

	// If the Array is not empty, we can go through it
	if (SessionSearch->SearchResults.Num() <= 0)
	{
        GEngine->AddOnScreenDebugMessage(-1, 10.f, FColor::Red, FString::Printf(TEXT("No Session found!!!,Can NOT do join!")));
        return;
    }
    
    // find sessions,join first session
    GEngine->AddOnScreenDebugMessage(-1, 10.f, FColor::Red, FString::Printf(TEXT("FindSessions Num: %d "), SessionSearch->SearchResults.Num()));
    for (int32 i = 0; i < SessionSearch->SearchResults.Num(); i++)
    {
        // To avoid something crazy, we filter sessions from ourself
        if (SessionSearch->SearchResults[i].Session.OwningUserId != Player->GetPreferredUniqueNetId())
        {
            SearchResult = SessionSearch->SearchResults[i];

            // Once we found sounce a Session that is not ours, just join it. Instead of using a for loop, you could
            // use a widget where you click on and have a reference for the GameSession it represents which you can use
            // here
            JoinSessionA(Player->GetPreferredUniqueNetId(), GameSessionName, SearchResult);
            break;
        }
    }
}
void UtrnetDemoGameInstance::StartOnlineGame()
{
	// Creating a local player where we can get the UserID from
	ULocalPlayer* const Player = GetFirstGamePlayer();

	// Call our custom HostSession function. GameSessionName is a GameInstance variable
	HostSession(Player->GetPreferredUniqueNetId(), GameSessionName, true, true, 4);
}
Example #5
0
// Host Speicific Map
void URadeGameInstance::StartOnlineGameMap(FString MapName, int32 MaxPlayerNumber)
{
	// Creating a local player where we can get the UserID from
	ULocalPlayer* const Player = GetFirstGamePlayer();

	//Player->GetPreferredUniqueNetId()
	TheMapName = MapName;
	// Call our custom HostSession function. GameSessionName is a GameInstance variable
	HostSession(Player->GetPreferredUniqueNetId(), GameSessionName, TheMapName, true, true, MaxPlayerNumber);
}
void UAmethystGameInstance::BeginWelcomeScreenState()
{
	LoadFrontEndMap(WelcomeScreenMap);

	ULocalPlayer* const LocalPlayer = GetFirstGamePlayer();
	LocalPlayer->SetCachedUniqueNetId(nullptr);
	check(!WelcomeMenuUI.IsValid());
	WelcomeMenuUI = MakeShareable(new FAmethystWelcomeMenu);
	WelcomeMenuUI->Construct(this);
	WelcomeMenuUI->AddToGameViewport();

}
Example #7
0
// Host Default Map
void URadeGameInstance::StartOnlineGame()
{
	// Creating a local player where we can get the UserID from
	ULocalPlayer* const Player = GetFirstGamePlayer();

	TheMapName = "BattleArena";

	// Call our custom HostSession function. GameSessionName is a GameInstance variable
	HostSession(Player->GetPreferredUniqueNetId(), *PlayerName, TheMapName, true, true, 16);


}
Example #8
0
void UUModGameInstance::Tick(float DeltaTime)
{	
	if (DelayedRunMap) {
		ticks++;
		if (ticks >= 5) {
			if (IsLAN) {
				FString opt = FString("game=") + AUModGameMode::StaticClass()->GetPathName() + FString("?listen?bIsLanMatch");
				UGameplayStatics::OpenLevel(GetWorld(), FName(*CurSessionMapName), true, opt);
			} else {
				FString opt = FString("game=") + AUModGameMode::StaticClass()->GetPathName() + FString("?listen");
				UGameplayStatics::OpenLevel(GetWorld(), FName(*CurSessionMapName), true, opt);
			}

			IsLAN = false;
			CurSessionMapName = NULL;
			DelayedRunMap = false;
			ticks = 0;
		}		
	} else if (DelayedServerConnect) {
		ticks++;
		if (ticks >= 5) {
			ULocalPlayer* const Player = GetFirstGamePlayer();
			Player->PlayerController->ClientTravel(ConnectIP, ETravelType::TRAVEL_Absolute);
			ticks = 0;
		}
	}

	if (!CurSessionName.IsEmpty()) {
		IOnlineSubsystem* const OnlineSub = IOnlineSubsystem::Get();
		IOnlineSessionPtr Sessions = NULL;
		if (OnlineSub == NULL) {
			return;
		}
		Sessions = OnlineSub->GetSessionInterface();
		if (!Sessions.IsValid()) {
			return;
		}

		EOnlineSessionState::Type state = Sessions->GetSessionState(*CurSessionName);
		if (state == EOnlineSessionState::Ended) {
			Disconnect(FString("Lost Connection..."));
		}
	}
}
Example #9
0
void UUModGameInstance::Disconnect(FString error)
{
	IOnlineSubsystem* const OnlineSub = IOnlineSubsystem::Get();
	IOnlineSessionPtr Sessions = NULL;
	if (OnlineSub == NULL) {
		return;
	}
	Sessions = OnlineSub->GetSessionInterface();
	if (!Sessions.IsValid()) {
		return;
	}
	if (!CurSessionName.IsEmpty()) {
		DestroyCurSession(Sessions);		
	}	

	netError = error;

	ULocalPlayer* const Player = GetFirstGamePlayer();
	Player->PlayerController->ClientTravel("LoadScreen", ETravelType::TRAVEL_Absolute);
}
Example #10
0
// Join Any Avaiable Online Game
void URadeGameInstance::JoinOnlineGame()
{
	ULocalPlayer* const Player = GetFirstGamePlayer();

	// Just a SearchResult where we can save the one we want to use, for the case we find more than one!
	FOnlineSessionSearchResult SearchResult;

	// If the Array is not empty, we can go through it
	if (SessionSearch->SearchResults.Num() > 0)
	{
		for (int32 i = 0; i < SessionSearch->SearchResults.Num(); i++)
		{
			// To avoid something crazy, we filter sessions from ourself
			if (SessionSearch->SearchResults[i].Session.OwningUserId != Player->GetPreferredUniqueNetId())
			{
				SearchResult = SessionSearch->SearchResults[i];

				JoinSession(Player->GetPreferredUniqueNetId(), GameSessionName, SearchResult);
				break;
			}
		}
	}
}
void UAmethystGameInstance::BeginMainMenuState()
{
	// Make sure we're not showing the loadscreen
	/* TO DO: GameViewportClient
	UAmethystGameViewportClient * AmethystViewport = Cast<UAmethystGameViewportClient>(GetGameViewportClient());

	if (AmethystViewport != NULL)
	{
		AmethystViewport->HideLoadingScreen();
	}

	// Set presence to menu state for the owning player
	SetPresenceForLocalPlayers(FVariantData(FString(TEXT("OnMenu"))));

	// load startup map
	LoadFrontEndMap(MainMenuMap);

	// player 0 gets to own the UI
	ULocalPlayer* const Player = GetFirstGamePlayer();

	MainMenuUI = MakeShareable(new FAmethystMainMenu());
	MainMenuUI->Construct(this, Player);
	MainMenuUI->AddMenuToGameViewport();
	*/
	ULocalPlayer* const Player = GetFirstGamePlayer();
#if !Amethyst_CONSOLE_UI
	// The cached unique net ID is usually set on the welcome screen, but there isn't
	// one on PC/Mac, so do it here.
	if (Player != nullptr)
	{
		Player->SetControllerId(0);
		Player->SetCachedUniqueNetId(Player->GetUniqueNetIdFromCachedControllerId());
	}
#endif

	
}
Example #12
0
bool UUModGameInstance::StartNewGame(bool single, bool local, int32 max, FString map, FString hostName)
{
	ULocalPlayer* const Player = GetFirstGamePlayer();

	Player->PlayerController->ClientTravel("LoadScreen", ETravelType::TRAVEL_Absolute);
	
	TSharedPtr<const FUniqueNetId> UserId = Player->GetPreferredUniqueNetId();

	IOnlineSubsystem* const OnlineSub = IOnlineSubsystem::Get();

	IOnlineSessionPtr Sessions = NULL;

	if (OnlineSub == NULL) {
		return false;
	}

	Sessions = OnlineSub->GetSessionInterface();
	
	if (!Sessions.IsValid() || !UserId.IsValid()) {
		return false;
	}

	if (!CurSessionName.IsEmpty()){
		DestroyCurSession(Sessions);
		return false;
	}

	TSharedPtr<class FOnlineSessionSettings> SessionSettings = MakeShareable(new FOnlineSessionSettings());
	
	if (single) {
		SessionSettings->bIsLANMatch = true;
		IsLAN = true;
	} else {
		SessionSettings->bIsLANMatch = local;
		IsLAN = local;
	}
	SessionSettings->bUsesPresence = true;
	if (single) {
		SessionSettings->NumPublicConnections = 1;
	} else {
		SessionSettings->NumPublicConnections = max;
	}	
	SessionSettings->NumPrivateConnections = 0;
	SessionSettings->bAllowInvites = true;
	SessionSettings->bAllowJoinInProgress = true;
	SessionSettings->bShouldAdvertise = true;
	SessionSettings->bAllowJoinViaPresence = true;
	SessionSettings->bAllowJoinViaPresenceFriendsOnly = false;

	SessionSettings->Set(SETTING_MAPNAME, map, EOnlineDataAdvertisementType::ViaOnlineService);
	SessionSettings->Set(SETTING_GAMEMODE, AUModGameMode::StaticClass()->GetPathName(), EOnlineDataAdvertisementType::ViaOnlineService);	

	if (single) {
		hostName = TEXT("UMod_SinglePlayer");
	}

	OnCreateSessionCompleteDelegateHandle = Sessions->AddOnCreateSessionCompleteDelegate_Handle(OnCreateSessionCompleteDelegate);

	CurSessionMapName = map;

	FName name = FName(*hostName);

	CurSessionName = hostName;

	return Sessions->CreateSession(*UserId, name, *SessionSettings);
}
Example #13
0
void UUModGameInstance::ReturnToMainMenu()
{
	netError = TEXT("");
	ULocalPlayer* const Player = GetFirstGamePlayer();
	Player->PlayerController->ClientTravel("MainMenu", ETravelType::TRAVEL_Absolute);
}
Example #14
0
// Join Selected Online Session
void URadeGameInstance::JoinSelectedOnlineGame(FAvaiableSessionsData SessionData)
{
	ULocalPlayer* const Player = GetFirstGamePlayer();

	JoinSession(Player->GetPreferredUniqueNetId(), GameSessionName, SessionData.SessionData);
}