bool CRendererMediaCodecSurface::Configure(const VideoPicture &picture, float fps, unsigned int orientation)
{
  CLog::Log(LOGNOTICE, "CRendererMediaCodecSurface::Configure");

  m_sourceWidth = picture.iWidth;
  m_sourceHeight = picture.iHeight;
  m_renderOrientation = orientation;

  m_iFlags = GetFlagsChromaPosition(picture.chroma_position) |
             GetFlagsColorMatrix(picture.color_space, picture.iWidth, picture.iHeight) |
             GetFlagsColorPrimaries(picture.color_primaries) |
             GetFlagsStereoMode(picture.stereoMode);

  // Calculate the input frame aspect ratio.
  CalculateFrameAspectRatio(picture.iDisplayWidth, picture.iDisplayHeight);
  SetViewMode(m_videoSettings.m_ViewMode);

  return true;
}
Example #2
0
bool CRendererDRMPRIME::Configure(const VideoPicture& picture, float fps, unsigned int orientation)
{
  m_format = picture.videoBuffer->GetFormat();
  m_sourceWidth = picture.iWidth;
  m_sourceHeight = picture.iHeight;
  m_renderOrientation = orientation;

  m_iFlags = GetFlagsChromaPosition(picture.chroma_position) |
             GetFlagsColorMatrix(picture.color_space, picture.iWidth, picture.iHeight) |
             GetFlagsColorPrimaries(picture.color_primaries) |
             GetFlagsStereoMode(picture.stereoMode);

  // Calculate the input frame aspect ratio.
  CalculateFrameAspectRatio(picture.iDisplayWidth, picture.iDisplayHeight);
  SetViewMode(m_videoSettings.m_ViewMode);
  ManageRenderArea();

  Reset();

  m_bConfigured = true;
  return true;
}
Example #3
0
bool CWinRenderer::Configure(const VideoPicture &picture, float fps, unsigned int orientation)
{
  m_sourceWidth       = picture.iWidth;
  m_sourceHeight      = picture.iHeight;
  m_renderOrientation = orientation;
  // need to recreate textures
  m_NumYV12Buffers    = 0;
  m_iYV12RenderBuffer = 0;
  // reinitialize the filters/shaders
  m_bFilterInitialized = false;

  m_fps = fps;
  m_iFlags = GetFlagsChromaPosition(picture.chroma_position)
           | GetFlagsColorMatrix(picture.color_space, picture.iWidth, picture.iHeight)
           | GetFlagsColorPrimaries(picture.color_primaries)
           | GetFlagsStereoMode(picture.stereoMode);

  m_srcPrimaries = GetSrcPrimaries(static_cast<AVColorPrimaries>(picture.color_primaries), picture.iWidth, picture.iHeight);
  m_format = picture.videoBuffer->GetFormat();
  if (m_format == AV_PIX_FMT_D3D11VA_VLD)
  {
    DXVA::CDXVAOutputBuffer *dxvaBuf = static_cast<DXVA::CDXVAOutputBuffer*>(picture.videoBuffer);
    m_dxva_format = dxvaBuf->format;
  }

  // calculate the input frame aspect ratio
  CalculateFrameAspectRatio(picture.iDisplayWidth, picture.iDisplayHeight);
  SetViewMode(m_videoSettings.m_ViewMode);
  ManageRenderArea();

  SelectRenderMethod();
  m_bConfigured = true;

  // load 3DLUT
  ColorManagmentUpdate();

  return true;
}