FSlateShaderResourceProxy* FSlateRHIResourceManager::GetShaderResource( const FSlateBrush& InBrush )
{
	check( IsThreadSafeForSlateRendering() );

	FSlateShaderResourceProxy* Texture = NULL;
	if( !InBrush.IsDynamicallyLoaded() && !InBrush.HasUObject() )
	{
		Texture = ResourceMap.FindRef( InBrush.GetResourceName() );
	}
	else if (InBrush.GetResourceObject() && InBrush.GetResourceObject()->IsA<UMaterialInterface>())
	{
		Texture = GetMaterialResource(InBrush);
	}
	else if( InBrush.IsDynamicallyLoaded() || ( InBrush.HasUObject() ) )
	{
		if( InBrush.HasUObject() && InBrush.GetResourceObject() == nullptr )
		{
			// Hack for loading via the deprecated path
			LoadUObjectForBrush( InBrush );
		}

		Texture = FindOrCreateDynamicTextureResource( InBrush );
	}

	return Texture;
}
FSlateShaderResource* FSlateRHIResourceManager::GetFontShaderResource( uint32 FontAtlasIndex, FSlateShaderResource* FontTextureAtlas, const class UObject* FontMaterial )
{
	if( FontMaterial == nullptr )
	{
		return FontTextureAtlas;
	}
	else
	{
		return GetMaterialResource( FontMaterial, FVector2D::ZeroVector, FontTextureAtlas );
	}
}