int main() { const int N = 16; float a[N*N]; float b[N*N]; float c[N*N]; for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) { a[i+j*N] = 10 + i; b[i+j*N] = (float)j / N; } int start_time=GetMicroseconds(); add_matrix(a, b, c, N); int end_time=GetMicroseconds(); for (int i = 0; i < N; i++) { for (int j = 0; j < N; j++) { printf("%0.2f ", c[i+j*N]); } printf("\n"); } printf("\n time elapsed is: %i \n",end_time-start_time); }
int main() { const int N = 1024; float *a = new float[N*N]; float *b = new float[N*N]; float *c = new float[N*N]; for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) { a[i+j*N] = 10 + i; b[i+j*N] = (float)j / N; } ResetMilli(); add_matrix(a, b, c, N); printf("Total time in ms: %d\n", GetMicroseconds()); /* for (int i = 0; i < N; i++) */ /* { */ /* for (int j = 0; j < N; j++) */ /* { */ /* printf("%0.2f ", c[i+j*N]); */ /* } */ /* printf("\n"); */ /* } */ }
uint64 UTP_GetMicroseconds() { static uint64 offset = 0, previous = 0; uint64 now = GetMicroseconds() + offset; if (previous > now) { /* Eek! */ offset += previous - now; now = previous; } previous = now; return now; }
/*! * Returns the elapsed time in milliseconds * \return Milliseconds elapsed * * \see GetMicroseconds, GetSeconds */ UInt64 Clock::GetMilliseconds() const { return GetMicroseconds()/1000; }
/*! * Returns the elapsed time in seconds * \return Seconds elapsed * * \see GetMicroseconds, GetMilliseconds */ float Clock::GetSeconds() const { return GetMicroseconds()/1'000'000.f; }
/** * @brief * Constructor */ SystemLinux::SystemLinux() : m_bSysInfoInit(!uname(&m_sName)) { // Initialize the random generator srand(GetMicroseconds()); }
int main(int argc, char** argv) { int attrib[] = { GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_DOUBLEBUFFER, True, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_DEPTH_SIZE, 24, None }; PlatformContext context; context.MainDisplay = XOpenDisplay(NULL); int screenIndex = DefaultScreen(context.MainDisplay); Window root = RootWindow(context.MainDisplay, screenIndex); int fbcount; PFNGLXCHOOSEFBCONFIGPROC glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glXGetProcAddress((GLubyte*)"glXChooseFBConfig"); GLXFBConfig *fbc = glXChooseFBConfig(context.MainDisplay, screenIndex, attrib, &fbcount); if (!fbc) pezFatal("Failed to retrieve a framebuffer config\n"); PFNGLXGETVISUALFROMFBCONFIGPROC glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC) glXGetProcAddress((GLubyte*)"glXGetVisualFromFBConfig"); if (!glXGetVisualFromFBConfig) pezFatal("Failed to get a GLX function pointer\n"); PFNGLXGETFBCONFIGATTRIBPROC glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC) glXGetProcAddress((GLubyte*)"glXGetFBConfigAttrib"); if (!glXGetFBConfigAttrib) pezFatal("Failed to get a GLX function pointer\n"); if (PezGetConfig().Multisampling) { int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999; for ( int i = 0; i < fbcount; i++ ) { XVisualInfo *vi = glXGetVisualFromFBConfig( context.MainDisplay, fbc[i] ); if (!vi) { continue; } int samp_buf, samples; glXGetFBConfigAttrib( context.MainDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf ); glXGetFBConfigAttrib( context.MainDisplay, fbc[i], GLX_SAMPLES , &samples ); //printf( " Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d," // " SAMPLES = %d\n", // i, (unsigned int) vi->visualid, samp_buf, samples ); if ( best_fbc < 0 || (samp_buf && samples > best_num_samp) ) best_fbc = i, best_num_samp = samples; if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp ) worst_fbc = i, worst_num_samp = samples; XFree( vi ); } fbc[0] = fbc[ best_fbc ]; } XVisualInfo *visinfo = glXGetVisualFromFBConfig(context.MainDisplay, fbc[0]); if (!visinfo) pezFatal("Error: couldn't create OpenGL window with this pixel format.\n"); XSetWindowAttributes attr; attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap(context.MainDisplay, root, visinfo->visual, AllocNone); attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask | KeyReleaseMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask; context.MainWindow = XCreateWindow( context.MainDisplay, root, 0, 0, PezGetConfig().Width, PezGetConfig().Height, 0, visinfo->depth, InputOutput, visinfo->visual, CWBackPixel | /*CWBorderPixel |*/ CWColormap | CWEventMask, &attr ); int borderless = 1; if (borderless) { Atom mwmHintsProperty = XInternAtom(context.MainDisplay, "_MOTIF_WM_HINTS", 0); MwmHints hints = {0}; hints.flags = MWM_HINTS_DECORATIONS; hints.decorations = 0; XChangeProperty(context.MainDisplay, context.MainWindow, mwmHintsProperty, mwmHintsProperty, 32, PropModeReplace, (unsigned char *)&hints, PROP_MWM_HINTS_ELEMENTS); } XMapWindow(context.MainDisplay, context.MainWindow); int centerWindow = 1; if (centerWindow) { Screen* pScreen = XScreenOfDisplay(context.MainDisplay, screenIndex); int left = XWidthOfScreen(pScreen)/2 - PezGetConfig().Width/2; int top = XHeightOfScreen(pScreen)/2 - PezGetConfig().Height/2; XMoveWindow(context.MainDisplay, context.MainWindow, left, top); } GLXContext glcontext = 0; if (PEZ_FORWARD_COMPATIBLE_GL) { PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((GLubyte*)"glXCreateContextAttribsARB"); if (!glXCreateContextAttribs) { pezFatal("Your platform does not support OpenGL 4.0.\n" "Try changing PEZ_FORWARD_COMPATIBLE_GL to 0.\n"); } int attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 4, GLX_CONTEXT_MINOR_VERSION_ARB, 0, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, 0 }; glcontext = glXCreateContextAttribs(context.MainDisplay, fbc[0], NULL, True, attribs); } else { glcontext = glXCreateContext(context.MainDisplay, visinfo, NULL, True); } glXMakeCurrent(context.MainDisplay, context.MainWindow, glcontext); PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) glXGetProcAddress((GLubyte*)"glXSwapIntervalSGI"); if (glXSwapIntervalSGI) { glXSwapIntervalSGI(PezGetConfig().VerticalSync ? 1 : 0); } /* GLenum err = glewInit(); if (GLEW_OK != err) pezFatal("GLEW Error: %s\n", glewGetErrorString(err)); // Work around some GLEW issues: #define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri"); glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray"); glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays"); glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays"); glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray"); */ // Reset OpenGL error state: glGetError(); // Lop off the trailing .c bstring name = bfromcstr(PezGetConfig().Title); bstring shaderPrefix = bmidstr(name, 0, blength(name) - 1); pezSwInit(bdata(shaderPrefix)); bdestroy(shaderPrefix); // Set up the Shader Wrangler pezSwAddPath("./", ".glsl"); pezSwAddPath("../", ".glsl"); char qualifiedPath[128]; strcpy(qualifiedPath, pezResourcePath()); strcat(qualifiedPath, "/"); pezSwAddPath(qualifiedPath, ".glsl"); pezSwAddDirective("*", "#version 420"); // Perform user-specified intialization pezPrintString("OpenGL Version: %s\n", glGetString(GL_VERSION)); PezInitialize(); bstring windowTitle = bmidstr(name, 5, blength(name) - 7); XStoreName(context.MainDisplay, context.MainWindow, bdata(windowTitle)); bdestroy(windowTitle); bdestroy(name); // ------------------- // Start the Game Loop // ------------------- unsigned int previousTime = GetMicroseconds(); int done = 0; while (!done) { if (glGetError() != GL_NO_ERROR) pezFatal("OpenGL error.\n"); if (XPending(context.MainDisplay)) { XEvent event; XNextEvent(context.MainDisplay, &event); switch (event.type) { case Expose: //redraw(display, event.xany.window); break; case ConfigureNotify: //resize(event.xconfigure.width, event.xconfigure.height); break; #ifdef PEZ_MOUSE_HANDLER case ButtonPress: PezHandleMouse(event.xbutton.x, event.xbutton.y, PEZ_DOWN); break; case ButtonRelease: PezHandleMouse(event.xbutton.x, event.xbutton.y, PEZ_UP); break; case MotionNotify: PezHandleMouse(event.xmotion.x, event.xmotion.y, PEZ_MOVE); break; #endif case KeyRelease: case KeyPress: { XComposeStatus composeStatus; char asciiCode[32]; KeySym keySym; int len; len = XLookupString(&event.xkey, asciiCode, sizeof(asciiCode), &keySym, &composeStatus); switch (asciiCode[0]) { case 'x': case 'X': case 'q': case 'Q': case 0x1b: done = 1; break; } } } } unsigned int currentTime = GetMicroseconds(); unsigned int deltaTime = currentTime - previousTime; previousTime = currentTime; PezUpdate((float) deltaTime / 1000000.0f); PezRender(0); glXSwapBuffers(context.MainDisplay, context.MainWindow); } pezSwShutdown(); return 0; }
float NzClock::GetSeconds() const { return GetMicroseconds()/1000000.f; }