Example #1
0
/**
 * Send an error to the admin.
 * @param error The error to send.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendError(NetworkErrorCode error)
{
	Packet *p = new Packet(ADMIN_PACKET_SERVER_ERROR);

	p->Send_uint8(error);
	this->SendPacket(p);

	char str[100];
	StringID strid = GetNetworkErrorMsg(error);
	GetString(str, strid, lastof(str));

	DEBUG(net, 1, "[admin] the admin '%s' (%s) made an error and has been disconnected. Reason: '%s'", this->admin_name, this->admin_version, str);

	return this->CloseConnection(true);
}
Example #2
0
DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_ERROR_QUIT)
{
	if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET;

	ClientID client_id = (ClientID)p->Recv_uint32();

	NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
	if (ci != NULL) {
		NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, NULL, GetNetworkErrorMsg((NetworkErrorCode)p->Recv_uint8()));
		delete ci;
	}

	SetWindowDirty(WC_CLIENT_LIST, 0);

	return NETWORK_RECV_STATUS_OKAY;
}