Example #1
0
// may be constructed only by derived classes
DXFEntity::DXFEntity(DXFEntities *e, String const &k)
{
	entities = e;
	kind = k;
	
	color = e->GetCurrentColor();
	lineType = e->GetCurrentLineType();
	layer = e->GetCurrentLayer();
	handle = GetNextHandle();
}
Example #2
0
/*---------------------------------------------------------------------*/
H_ARCHIVE ArchiveOpenForWrite(CHAR * path)
{
    H_ARCHIVE harchive;
    ARCHIVE *archive;

    ArchiveLog(ARC_LOG_VERBOSE, "Open archive for write: %s", path);

    _archive_error = ARC_NO_ERROR;

    /* Get next available handle */
    if ((harchive = GetNextHandle()) == VOID_H_ARCHIVE)
        return (VOID_H_ARCHIVE);

    _archive[harchive].last_error = ARC_NO_ERROR;

    /* Check out the path */
    if (!ValidatePath(path, harchive))
        return (VOID_H_ARCHIVE);

    /* Create stream list */
    if (!CreateList(&_archive[harchive].streams)) {
        _archive_error = ARC_NO_MEMORY;
        return (VOID_H_ARCHIVE);
    }

    /* Get state and lock for write access */
    if (!OpenStateForWrite(harchive)) {
        _archive_error = _archive[harchive].last_error;
        return (VOID_H_ARCHIVE);
    }

    _n_archives++;

    /* Start the purge thread... */
    archive = &_archive[harchive];
    if (archive->state.thres_bytes != VOID_UINT64) {
        MUTEX_LOCK(&archive->purge.mutex);
        if(!archive->purge.active ) {
            ArchiveLog(ARC_LOG_VERBOSE, "Starting purge thread");
            if(!THREAD_CREATE(&archive->purge.thread_id, PurgeThread, &archive->purge)) {
                MUTEX_UNLOCK(&archive->purge.mutex);
                _archive_error = ARC_PURGE_THREAD;
                return (VOID_H_ARCHIVE);
            }
        }
        MUTEX_UNLOCK(&archive->purge.mutex);
    }

    return (harchive);
}
Example #3
0
/*---------------------------------------------------------------------*/
H_ARCHIVE ArchiveOpenForRead(CHAR * path)
{
    H_ARCHIVE harchive;

    ArchiveLog(ARC_LOG_VERBOSE, "Open archive for read: %s", path);

    _archive_error = ARC_NO_ERROR;

    /* Get next available handle */
    if ((harchive = GetNextHandle()) == VOID_H_ARCHIVE) {
        ArchiveLog(ARC_LOG_ERRORS, "ArchiveOpenForRead: No available handle");
        return (VOID_H_ARCHIVE);
    }

    _archive[harchive].last_error = ARC_NO_ERROR;

    /* Check out the path */
    if (!ValidatePath(path, harchive)) {
        ArchiveLog(ARC_LOG_ERRORS, "ArchiveOpenForRead: Invalid path: %s", path);
        return (VOID_H_ARCHIVE);
    }

    /* Create stream list */
    if (!CreateList(&_archive[harchive].streams)) {
        _archive_error = ARC_NO_MEMORY;
        ArchiveLog(ARC_LOG_ERRORS, "ArchiveOpenForRead: out of memory");
        return (VOID_H_ARCHIVE);
    }

    /* Get state and open for read access */
    if (!OpenStateForRead(harchive)) {
        _archive_error = _archive[harchive].last_error;
        ArchiveLog(ARC_LOG_ERRORS, "ArchiveOpenForRead: cannot get archive state");
        return (VOID_H_ARCHIVE);
    }

    _n_archives++;

    return (harchive);
}
Example #4
0
///////////////////////////////////////////////////////////////////////////////
// Descripcion:
// - Instala una nueva alarma de tiempo. 
// Parametros:
// - pClient. Direccion del cliente.
// - fTime. Tiempo en que se querra activar la alarma.
// Devuelve:
// - Handle asociada a la alarma. En caso de que el handle sea 0, habra 
//   ocurrido un problema.
// Notas:
// - Se permitira asociar alarmas con valores menores o iguales a 0. Dichas
//   alarmas seran, naturalmente, de notificacion inmediata.
// - Los nodos estaran colocados de menor tiempo a mayor tiempo.
///////////////////////////////////////////////////////////////////////////////
AlarmDefs::AlarmHandle 
CAlarmManager::InstallTimeAlarm(iCAlarmClient* const pClient,
							    const float fTime)
{
  // SOLO si instancia inicializada
  ASSERT(IsInitOk());
  // SOLO si parametros correctos
  ASSERT(pClient);  

  // Se localiza nodo de tiempos adecuado, si es que hay alguno.
  AlarmTimeListIt AlarmsIt(m_TimeAlarms.Alarms.begin());
  for (; AlarmsIt != m_TimeAlarms.Alarms.end(); ++AlarmsIt) {
	// ¿No hay nodo igual o bien se hallo un nodo con el mismo valor?
	if ((*AlarmsIt)->fAlarmTime >= fTime) {
	  break;
	}
  }  
  
  // Se crea nuevo nodo
  const AlarmDefs::AlarmHandle hAlarm = GetNextHandle(AlarmDefs::TIME_ALARM);
  ASSERT(hAlarm);
  sNTimeClientInfo* const pNewClient = new sNTimeClientInfo(pClient, hAlarm);
  ASSERT(pNewClient);

  // ¿Se hallo nodo con el mismo valor temporal?
  if (AlarmsIt != m_TimeAlarms.Alarms.end() && 
	  (*AlarmsIt)->fAlarmTime == fTime) {	
	(*AlarmsIt)->Clients.push_back(pNewClient);		  	
  } else {
	// No, hay que crear un nuevo nodo e insertarlo DESPUES (del localizado o final)
	sNAlarmTime* const pNewTime = new sNAlarmTime(fTime);
	m_TimeAlarms.Alarms.insert(AlarmsIt, pNewTime);
	
	// Por ultimo, se inserta el cliente
	pNewTime->Clients.push_back(pNewClient);
  }

  // Se retorna handle a la alarma
  return hAlarm;
}
Example #5
0
///////////////////////////////////////////////////////////////////////////////
// Descripcion:
// - Instala una nueva alarma asociada a fichero WAV
// Parametros:
// - pClient. Direccion del cliente.
// - hWAVSound. Handle al fichero wav.
// Devuelve:
// - Handle asociada a la alarma. En caso de que el handle sea 0, habra 
//   ocurrido un problema.
// Notas:
///////////////////////////////////////////////////////////////////////////////
AlarmDefs::AlarmHandle 
CAlarmManager::InstallWAVAlarm(iCAlarmClient* const pClient,
							   const ResDefs::WAVSoundHandle& hWAVSound)
{
  // SOLO si instancia inicializada
  ASSERT(IsInitOk());
  // SOLO si parametros correctos
  ASSERT(pClient);  
  ASSERT(hWAVSound);

  // Se crea un nuevo nodo
  const AlarmDefs::AlarmHandle hAlarm = GetNextHandle(AlarmDefs::WAV_ALARM);
  ASSERT(hAlarm);
  sNWAVClientInfo* const pNewClient = new sNWAVClientInfo(pClient, hWAVSound, hAlarm);
  ASSERT(pNewClient);

  // Se inserta en la lista de clientes
  m_WAVAlarms.Alarms.push_back(pNewClient);

  // Se retorna handle a la alarma
  return hAlarm;
}