Example #1
0
void Screen::HandleScreenMessage( const ScreenMessage SM )
{
	if( SM == SM_GoToNextScreen || SM == SM_GoToPrevScreen )
	{
		if( SCREENMAN->IsStackedScreen(this) )
			SCREENMAN->PopTopScreen( m_smSendOnPop );
		else
		{
			RString ToScreen= (SM == SM_GoToNextScreen? GetNextScreenName():GetPrevScreen());
			if(ToScreen == "")
			{
				LuaHelpers::ReportScriptError("Error:  Tried to go to empty screen.");
			}
			else
			{
				SCREENMAN->SetNewScreen(ToScreen);
			}
		}
	}
	else if( SM == SM_GainFocus )
	{
		if( REPEAT_RATE != -1.0f )
			INPUTFILTER->SetRepeatRate( REPEAT_RATE );
		if( REPEAT_DELAY != -1.0f )
			INPUTFILTER->SetRepeatDelay( REPEAT_DELAY );

		LIGHTSMAN->SetLightsMode( LIGHTS_MODE );
	}
	else if( SM == SM_LoseFocus )
	{
		INPUTFILTER->ResetRepeatRate();
	}
}
void ScreenSplash::HandleScreenMessage( const ScreenMessage SM )
{
	if( SM == SM_DoneFadingIn )
	{
		if( PREPARE_SCREEN )
			SCREENMAN->PrepareScreen( GetNextScreenName() );
	}
	else if( SM == SM_MenuTimer )
	{
		StartTransitioningScreen( SM_GoToNextScreen );
	}

	ScreenWithMenuElements::HandleScreenMessage( SM );
}
Example #3
0
void Screen::HandleScreenMessage( const ScreenMessage SM )
{
	if( SM == SM_GoToNextScreen || SM == SM_GoToPrevScreen )
	{
		if( SCREENMAN->IsStackedScreen(this) )
			SCREENMAN->PopTopScreen( m_smSendOnPop );
		else
			SCREENMAN->SetNewScreen( SM == SM_GoToNextScreen? GetNextScreenName():GetPrevScreen() );
	}
	else if( SM == SM_GainFocus )
	{
		if( REPEAT_RATE != -1.0f )
			INPUTFILTER->SetRepeatRate( REPEAT_RATE );
		if( REPEAT_DELAY != -1.0f )
			INPUTFILTER->SetRepeatDelay( REPEAT_DELAY );

		LIGHTSMAN->SetLightsMode( LIGHTS_MODE );
	}
	else if( SM == SM_LoseFocus )
	{
		INPUTFILTER->ResetRepeatRate();
	}
}