/** * Actually build the object. * @param type The type of object to build. * @param tile The tile to build the northern tile of the object on. * @param owner The owner of the object. * @param town Town the tile is related with. * @param view The view for the object. * @pre All preconditions for building the object at that location * are met, e.g. slope and clearness of tiles are checked. */ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8 view) { const ObjectSpec *spec = ObjectSpec::Get(type); TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4)); Object *o = new Object(); o->type = type; o->location = ta; o->town = town == NULL ? CalcClosestTownFromTile(tile) : town; o->build_date = _date; o->view = view; /* If nothing owns the object, the colour will be random. Otherwise * get the colour from the company's livery settings. */ if (owner == OWNER_NONE) { o->colour = Random(); } else { const Livery *l = Company::Get(owner)->livery; o->colour = l->colour1 + l->colour2 * 16; } /* If the object wants only one colour, then give it that colour. */ if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF; if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) { uint16 res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile); if (res != CALLBACK_FAILED) { if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_COLOUR, res); o->colour = GB(res, 0, 8); } } assert(o->town != NULL); TILE_AREA_LOOP(t, ta) { WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID); /* Update company infrastructure counts for objects build on canals owned by nobody. */ if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, OWNER_WATER))) { Company::Get(owner)->infrastructure.water++; DirtyCompanyInfrastructureWindows(owner); } MakeObject(t, owner, o->index, wc, Random()); MarkTileDirtyByTile(t); }
virtual void DrawWidget(const Rect &r, int widget) const { switch (GB(widget, 0, 16)) { case WID_BO_CLASS_LIST: { int y = r.top; uint pos = 0; for (uint i = 0; i < ObjectClass::GetClassCount(); i++) { ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i); if (objclass->GetUISpecCount() == 0) continue; if (!this->vscroll->IsVisible(pos++)) continue; DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, objclass->name, ((int)i == _selected_object_class) ? TC_WHITE : TC_BLACK); y += this->line_height; } break; } case WID_BO_OBJECT_SPRITE: { const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index); if (spec == NULL) break; /* Height of the selection matrix. * Depending on the number of views, the matrix has a 1x1, 1x2, 2x1 or 2x2 layout. To make the previews * look nice in all layouts, we use the 4x4 layout (smallest previews) as starting point. For the bigger * previews in the layouts with less views we add space homogeneously on all sides, so the 4x4 preview-rectangle * is centered in the 2x1, 1x2 resp. 1x1 buttons. */ uint matrix_height = this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->current_y; DrawPixelInfo tmp_dpi; /* Set up a clipping area for the preview. */ if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) { DrawPixelInfo *old_dpi = _cur_dpi; _cur_dpi = &tmp_dpi; if (spec->grf_prop.grffile == NULL) { extern const DrawTileSprites _objects[]; const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id]; DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, (r.bottom - r.top + matrix_height / 2) / 2 - OBJECT_MARGIN - ScaleGUITrad(TILE_PIXELS), dts, PAL_NONE); } else { DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, (r.bottom - r.top + matrix_height / 2) / 2 - OBJECT_MARGIN - ScaleGUITrad(TILE_PIXELS), spec, GB(widget, 16, 16)); } _cur_dpi = old_dpi; } break; } case WID_BO_SELECT_IMAGE: { ObjectClass *objclass = ObjectClass::Get(_selected_object_class); int obj_index = objclass->GetIndexFromUI(GB(widget, 16, 16)); if (obj_index < 0) break; const ObjectSpec *spec = objclass->GetSpec(obj_index); if (spec == NULL) break; if (!spec->IsAvailable()) { GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, PC_BLACK, FILLRECT_CHECKER); } DrawPixelInfo tmp_dpi; /* Set up a clipping area for the preview. */ if (FillDrawPixelInfo(&tmp_dpi, r.left + 1, r.top, (r.right - 1) - (r.left + 1) + 1, r.bottom - r.top + 1)) { DrawPixelInfo *old_dpi = _cur_dpi; _cur_dpi = &tmp_dpi; if (spec->grf_prop.grffile == NULL) { extern const DrawTileSprites _objects[]; const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id]; DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - ScaleGUITrad(TILE_PIXELS), dts, PAL_NONE); } else { DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - ScaleGUITrad(TILE_PIXELS), spec, min(_selected_object_view, spec->views - 1)); } _cur_dpi = old_dpi; } break; } case WID_BO_INFO: { const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index); if (spec == NULL) break; /* Get the extra message for the GUI */ if (HasBit(spec->callback_mask, CBM_OBJ_FUND_MORE_TEXT)) { uint16 callback_res = GetObjectCallback(CBID_OBJECT_FUND_MORE_TEXT, 0, 0, spec, NULL, INVALID_TILE, _selected_object_view); if (callback_res != CALLBACK_FAILED && callback_res != 0x400) { if (callback_res > 0x400) { ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_FUND_MORE_TEXT, callback_res); } else { StringID message = GetGRFStringID(spec->grf_prop.grffile->grfid, 0xD000 + callback_res); if (message != STR_NULL && message != STR_UNDEFINED) { StartTextRefStackUsage(spec->grf_prop.grffile, 6); /* Use all the available space left from where we stand up to the * end of the window. We ALSO enlarge the window if needed, so we * can 'go' wild with the bottom of the window. */ int y = DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, message, TC_ORANGE) - r.top; StopTextRefStackUsage(); if (y > this->info_height) { BuildObjectWindow *bow = const_cast<BuildObjectWindow *>(this); bow->info_height = y + 2; bow->ReInit(); } } } } } } } }