Example #1
0
//  Gets the current mask if any.
//  If no mask exists then create one using fOn and fNoUndo.
//  bCreated is TRUE if a new mask was created. 
LPMASK CImage::GetMaskEx(BOOL fOn, BOOL fNoUndo, LPINT bCreated, LPRECT lpUpdateRect)
{
    LPMASK lpMask;
    LPFRAME lpFrame;
    FRMTYPEINFO TypeInfo;
    FRMDATATYPE FrameType = FDT_GRAYSCALE;

    AstralSetRectEmpty(lpUpdateRect);
    if (lpMask = GetMask())
    {
        if (bCreated)
            *bCreated = FALSE;
        return(lpMask);
    }
    lpFrame = GetBaseEditFrame();
    FrameGetTypeInfo(lpFrame, &TypeInfo);
    if (TypeInfo.DataType == FDT_LINEART && Mask.OneBitMask)
       FrameType = FDT_LINEART;
    if (!(lpMask = MaskCreate(NULL, FrameXSize(lpFrame),
                                FrameYSize(lpFrame),
                                fOn, 
                                fNoUndo, FrameType)))
    {
        Message( IDS_EMEMALLOC );
        return(NULL);
    }
	// sync up the resolution of the image data and the mask
	// don't ever rely on the mask's resolution being correct
	// cause other size can change the image data resolution
	// without changing the mask's resolution.  Also, there are
	// other places the mask gets created without syncing up
	// the resolution.  I am doing it here so we can begin
	// to track it correctly (Ted)
	FrameSetResolution(AlphaGetEditFrame(lpMask), FrameResolution(lpFrame));
    if (bCreated)
        *bCreated = TRUE;
    if (!Control.UseMaskAndObjects)
        GetObjectMarqueeRect(this, lpUpdateRect);
    SetMask(lpMask);
    return(lpMask);
}
Example #2
0
void CImage::EditUndo( BOOL fEditUndo, BOOL fMaskUndo,
					LPUPDATE_TYPE lpUpdateType, LPRECT lpUpdateRect)
{
RECT rUndo, rUndoMask, rTemp;
LPOBJECT lpBase, lpObject, lpNext;
BOOL fNewSize, fSetupMiniViews, fRemoveMarquee, fUndoDelete, fColorMapChanged;
BOOL fUndoAlpha, fUndoData;
int nDeleted;
LPMASK lpMask;
EDIT_TARGET Target;

AstralSetRectEmpty(lpUpdateRect);

// Initialize things for updating the display
fNewSize = fSetupMiniViews = fUndoDelete = fColorMapChanged = NO;
AstralSetRectEmpty(&rUndo);
AstralSetRectEmpty(&rUndoMask);

// loop through objects doing undo
lpBase = GetBase();
lpObject = NULL;
// get the target of the last edit
Target = EditTarget;
while (lpObject = GetNextObject(lpObject, NO, NO, fEditUndo))
	{
	// See if this is an object we are undoing
	if (fEditUndo)
		{
		// check for special undo processing of a deleted object
		if (lpObject->fDeleted) 
			continue; // do no undo processing for a deleted object
//			{
//			if (Control.UndoObjects && !IsSelectedObject(lpBase))
//				continue;
//			}
		else
		// if target is not the entire image and we are in undo
		// object mode and the object is not selected then
		// skip this object
		if (Target != ET_ALLOBJECTS && Control.UndoObjects && !IsSelectedObject(lpObject))
			continue;
		}
	// Only handle mask undo for the base object
	if (fMaskUndo)
		{
		if (lpObject != lpBase || lpObject->fBothDirty ||
			!lpObject->AlphaDirty)
		continue;
		}

	fUndoData = fUndoAlpha = NO;

	// Do preprocess for doing a data undo
	if (fEditUndo)
		{
		if (lpObject->DataDirty)
			fUndoData = YES;
		// See if we need to undo the alpha for this object
		if ((lpObject != lpBase) && lpObject->lpAlpha && lpObject->AlphaDirty)
			fUndoAlpha = YES;
		if (!fUndoData && !fUndoAlpha)
			continue;
	
		// check to see and undoing/redoing deleted objects will change
		// the select state, if so undraw the object marquee
		if (lpObject == lpBase &&
			lpObject->DataUndoType & UT_DELETEOBJECTS)
			{
			fUndoDelete = YES;
			fRemoveMarquee = NO;
			nDeleted = 0;
			lpNext = lpObject;
			while (lpNext = GetNextObject(lpNext, YES, NO, YES))
				{
				if (lpNext->fUndoDeleted)
					++nDeleted;
				else
				if (lpNext->fDeleted && lpNext->fSelected)
					{
					fRemoveMarquee = YES;
					break;
					}
				}
			if (GetSelObject(NULL) == lpBase && !fRemoveMarquee)
				{
				if (CountObjects() - nDeleted <= 1)
					fRemoveMarquee = YES;
				}
			if (fRemoveMarquee)
				{
				GetObjectMarqueeRect(this, &rTemp);
				AstralUnionRect(lpUpdateRect, lpUpdateRect, &rTemp);
				}
			}
		}
	else // fMaskUndo
	if (!lpObject->AlphaDirty)
		continue;
	else
		fUndoAlpha = YES;

	// do a preprocess for undoing the mask caused either by
	// a mask undo or by an edit function that also edits the mask
	if (((lpObject == lpBase) && fEditUndo && lpObject->fBothDirty) ||
		fMaskUndo)
		{
		if ( lpObject->AlphaUndoType & (UT_CREATEMASK|UT_DELETEMASK) )
			{
			// if the undo is going to delete the mask,
			// we need to undraw the mask
			if (GetMask())
				{
				GetMaskMarqueeRect(this, &rTemp);
				AstralUnionRect(lpUpdateRect, lpUpdateRect, &rTemp);
				if (GetMaskUpdateRect(YES, NO, &rTemp))
					AstralUnionRect(&rUndoMask, &rUndoMask, &rTemp);
				}
			// if the undo is going to create the mask,
			// we need to undraw the object marquees if
			// not in mask and object marquee mode
			else
				{
				if (!Control.UseMaskAndObjects)
					{
					GetObjectMarqueeRect(this, &rTemp);
					AstralUnionRect(lpUpdateRect, lpUpdateRect, &rTemp);
					}
				}
			}
		}

	// Actually do the undo
	ObjEditUndo(lpObject, fUndoData, fUndoAlpha);

	// do a postprocess for undoing the mask
	if ((lpMask = GetMask()) &&
		(((lpObject == lpBase) && fEditUndo && lpObject->fBothDirty) ||
		fMaskUndo))
		{
		// if the undo is going to add the mask, we need to redraw the mask
		if (lpObject->AlphaUndoType & (UT_CREATEMASK|UT_DELETEMASK) )
			{
			if (GetMaskUpdateRect(YES, NO, &rTemp))
				AstralUnionRect(&rUndoMask, &rUndoMask, &rTemp);
			}
		else
			// just redraw the undo area for the mask
			AstralUnionRect(&rUndoMask, &rUndoMask, &lpMask->Pixmap.UndoRect);
		}

	// Setup rectangle for undoing deletion of objects
	// Handled specially so that moved objects will still undo
	// and redo properly
	if (fEditUndo)
		{
		if (lpObject == lpBase &&
			lpObject->DataUndoType & UT_DELETEOBJECTS)
			{
			lpNext = lpObject;
			while (lpNext = GetNextObject(lpNext, YES, NO, YES))
				{
				if (lpNext->fDeleted || lpNext->fUndoDeleted)
					AstralUnionRect(&rUndo, &rUndo, &lpNext->rObject);
				}
			fSetupMiniViews = YES;
			}
		if (lpObject->DataUndoType & UT_COLORMAP)
			fColorMapChanged = YES;

		if (lpObject->Pixmap.fNewFrame)
			{
			/* if new frame, cause window to be redisplayed */
			if (lpObject == lpBase)
				fNewSize = YES;
			else
				{
				if (!fNewSize)
					{
					AstralUnionRect(&rUndo, &rUndo, &lpObject->rObject);
					AstralUnionRect(&rUndo, &rUndo, &lpObject->rUndoObject);
					}
				}
			}
		else
			{
			AstralSetRectEmpty(&rTemp);
			if (fUndoData)
				AstralUnionRect(&rTemp, &rTemp, &lpObject->Pixmap.UndoRect);
			if (fUndoAlpha)
				AstralUnionRect(&rTemp, &rTemp,
						&lpObject->lpAlpha->Pixmap.UndoRect);
			if (rTemp.right >= rTemp.left)
				{
				if (!fNewSize)
					{
					OffsetRect(&rTemp, lpObject->rObject.left,
							lpObject->rObject.top);
					AstralUnionRect(&rUndo, &rUndo, &rTemp);
					}
				}
			if( lpObject->DataUndoType & UT_OBJECTRECT )
				{
				AstralUnionRect( &rUndo, &rUndo,	&lpObject->rObject );
				AstralUnionRect( &rUndo, &rUndo,	&lpObject->rUndoObject );
				}
			}
		}
	}

// now redisplay whatever changes are necessary for the undo
if (fColorMapChanged)
	{
	ImgColorMapChanged(this);
	*lpUpdateType |= UT_DATATYPE;
	}

if (fNewSize)
	{
	*lpUpdateType |= UT_DATATYPE;
	if (lpBase->Pixmap.UndoFrame)
		{
		if ((FrameXSize(lpBase->Pixmap.UndoFrame) ==
			FrameXSize(lpBase->Pixmap.EditFrame)) &&
			(FrameYSize(lpBase->Pixmap.UndoFrame) ==
			FrameYSize(lpBase->Pixmap.EditFrame)))
			fNewSize = NO;
		}
	if (fNewSize)
		*lpUpdateType |= UT_SIZE;
	else
		{
		int dx, dy;

		GetInfo(&dx, &dy, NULL, NULL);
		SetRect(lpUpdateRect, 0, 0, dx-1, dy-1);
		}
	}
else
	{
	if (!AstralIsRectEmpty(lpUpdateRect))
		*lpUpdateType |= UT_ACTIVEAREA;
	if (rUndoMask.right >= rUndoMask.left)
		{
		*lpUpdateType |= UT_ACTIVEAREA;
		AstralUnionRect(lpUpdateRect, lpUpdateRect, &rUndoMask);
		}
	if (rUndo.right >= rUndo.left)
		{
		*lpUpdateType |= UT_AREA;
		AstralUnionRect(lpUpdateRect, lpUpdateRect, &rUndo);
		}
	}
}
Example #3
0
BOOL CImage::CombineObjects(BOOL fNoUndo, BOOL fCreateMask,
                        BOOL fForceIt, ITEMID idDirty, LPRECT lpUpdateRect)
{
LPOBJECT lpBase, lpObject;
int     iWidth, iHeight, depth, y, iImageWidth, iImageHeight;
LPTR    lpDataBuf, lpMaskPtr;
RECT    rFloaters, rMask, rTemp;
BOOL fNewMask;
LPMASK lpMask;
UNDO_TYPE UndoType;

AstralSetRectEmpty(lpUpdateRect);

// get rectangle for all floating objects
if (!GetFloatingObjectsRect(&rFloaters))
    return(FALSE);

// Get base object
lpBase = GetBase();

// get pixmap information
PixmapGetInfo(&lpBase->Pixmap, PMT_EDIT, &iImageWidth, &iImageHeight, &depth, NULL);
BoundRect(&rFloaters, 0, 0, iImageWidth-1, iImageHeight-1);

iWidth = RectWidth(&rFloaters);
iHeight = RectHeight(&rFloaters);

// allocate buffer for alpha channel combining
if (!(lpDataBuf = Alloc((long)iWidth*depth)))
    {
    Message(IDS_EMEMALLOC);
    return(FALSE);
    }

lpMask = NULL;
if (fCreateMask)
    {
    lpMask = GetMaskEx(OFF, Control.NoUndo, &fNewMask, &rTemp);
    AstralUnionRect(lpUpdateRect, lpUpdateRect, &rTemp);
    }


// do it to it
ProgressBegin(lpMask != NULL ? 2 : 1, idDirty-IDS_UNDOFIRST+IDS_PROGFIRST);

if (!fNoUndo)
    {
    UndoType = UT_DATA|UT_DELETEOBJECTS;
    if (lpMask)
        {
        if (fNewMask)
            UndoType |= UT_CREATEMASK;
        else
            UndoType |= UT_ALPHA;
        }
    if (!ImgEditInit(this, ET_OBJECT, UndoType, lpBase))
        {
        if (!fForceIt)
            {
            ProgressEnd();
            FreeUp(lpDataBuf);
            return(FALSE);
            }
        }
    }

// do it to it
ProgressBegin(1, 0);
for (y = rFloaters.top; y <= rFloaters.bottom; ++y)
    {
    AstralClockCursor(y-rFloaters.top, iHeight, NO);
    ImgGetLine(this, NULL, rFloaters.left, y, iWidth, lpDataBuf);
    PixmapWrite(&lpBase->Pixmap, PMT_EDIT, rFloaters.left, y, iWidth,
                lpDataBuf, iWidth);
    }
ProgressEnd();

if (lpMask && (lpObject = GetNextObject(lpBase, YES, NO)))
    {
    ProgressBegin(1, 0);
    for (y = rFloaters.top; y <= rFloaters.bottom; ++y)
        {
        AstralClockCursor(y-rFloaters.top, iHeight, NO);
        lpMaskPtr = PixmapPtr(&lpMask->Pixmap, PMT_EDIT, rFloaters.left,
                            y, YES);
        if (!lpMaskPtr)
            continue;
        ImgMaskLoad(this, lpObject, NULL,
                rFloaters.left, y, iWidth, lpDataBuf, NO,
                CR_OR, 0, 0);
        CombineData(lpDataBuf, lpMaskPtr, iWidth, NO, CR_OR);
        }
    MaskRectUpdate(lpMask, &rMask); 
    ProgressEnd();
    }

FreeUp(lpDataBuf);

GetObjectMarqueeRect(this, &rTemp);
AstralUnionRect(lpUpdateRect, lpUpdateRect, &rTemp);
lpObject = lpBase;
while (lpObject = GetNextObject(lpObject, YES, NO))
    {
// always let undo stuff initialize this
//  lpObject->fUndoDeleted = NO;
    lpObject->fDeleted = YES;
    }
//DeleteObjects((LPOBJECT)lpBase->lpNext, NO);

if (!fNoUndo)
    ImgEditedObject(this, lpBase, idDirty, &rFloaters);
else
    fChanged = YES;

//if ( Tool.hRibbon )
//  SendMessage( Tool.hRibbon, WM_CONTROLENABLE, 0, 0L );
ProgressEnd();
//SetupMiniViews(NULL, NO);
return(TRUE);
}