Example #1
0
void MorphanView::OnMotion(wxMouseEvent& event)
{
    mouse = GetRealPosition(event.GetPosition());
    MorphanApp* app = dynamic_cast<MorphanApp*>(wxTheApp);
    MorphanFrame* frame = dynamic_cast<MorphanFrame*>(app->GetFrame());
    if (frame)
        frame->UpdateStatusBar();

    panel->Refresh();
}
void BitmapString::InsertChar(char character, int position)
{
	position = GetRealPosition(position);

	sf::Sprite sprite;
	sprite.SetImage(font_->GetImage());
	sprite.SetSubRect(font_->GetCharRect(character));
	sprite.SetColor(GetColor());
	sprite.SetX(position * char_width_);

	chars_.insert(position, 1, character);
	bitmaps_.insert(bitmaps_.begin() + position, sprite);
	ComputePosition(position + 1);
}
void BitmapString::RemoveChar(int position)
{
	if (chars_.empty())
	{
		return;
	}

	position = GetRealPosition(position);
	if (position > (int) chars_.size() - 1)
	{
		position = chars_.size() - 1;
	}

	chars_.erase(position, 1);
	bitmaps_.erase(bitmaps_.begin() + position);
	ComputePosition(position);
}
Example #4
0
		void Frustum::ReBuild(){

			Float3	vPos	=	GetRealPosition();
			Float3	vDir	=	GetRealDirection().Normalize();
			Float3	vUpDir	=	GetRealUpDirection().Normalize();

			m_matView.ViewTL(vPos,vDir,vUpDir);
			if(!m_bOrtho)
				m_matProj.ProjectFL(m_fAngle,m_fAspect,m_fNear,m_fFar);
			else
				m_matProj.OrthographicL(m_fWidth,m_fWidth/m_fAspect,m_fNear,m_fFar);

			m_matViewProj	=	m_matView*m_matProj;
			
			BuildPlaneFromViewProj();

			m_bDirty	=	false;
		}
char BitmapString::GetCharAt(int position) const
{
	return chars_[GetRealPosition(position)];
}
Example #6
0
void MorphanView::OnClick(wxMouseEvent& event)
{
    mouse = GetRealPosition(event.GetPosition());
    if (tool)
    {
        tool->Add(mouse);
        if ((tool->CanCreate() && tool->IsInfinitePoint() && event.ShiftDown()) ||
            (tool->CanCreate() && !tool->IsInfinitePoint()))
        {
            Primitive* p = tool->Create();
            p->SetFill(fillColor);
            p->SetOutline(outlineColor);
            p->SetWidth(outlineWidth);
            p->SetFilled(filled);

            p->SetId(timeSinceEpoch());
            GetDocument()->Add(current_frame, p);
            GetDocument()->Modify(true);
            tool->Clear();
            panel->Refresh();
        }
    }
    else
    {
        const std::set<PrimitiveSelection>& selection = modifyTool->GetSelection();
         std::vector<Primitive*> primitives = GetPrimitivesAt(mouse);
        // No selection but we got primitives, set our selection.
        if (selection.empty() && !primitives.empty())
        {
            modifyTool->SetSelection(primitives, mouse, true);
        }
        // We have a selection, and no primitives gotten perform action
        else if (!selection.empty() && primitives.empty())
        {
            std::vector<Primitive*> added = modifyTool->Modify(mouse);
            modifyTool->Clear();
            for (Primitive* p : added)
            {
                p->SetId(timeSinceEpoch());
                GetDocument()->Add(current_frame, p);
            }
            GetDocument()->Modify(true);
            panel->Refresh();
        }
        // We have a selection, and a primitive was selected (we perform action)
        else if (!selection.empty() && !primitives.empty() && !event.ControlDown())
        {
            std::vector<Primitive*> added = modifyTool->Modify(mouse);
            modifyTool->Clear();
            for (Primitive* p : added)
            {
                p->SetId(timeSinceEpoch());
                GetDocument()->Add(current_frame, p);
            }
            GetDocument()->Modify(true);
            panel->Refresh();
        }
        else if (!selection.empty() && !primitives.empty() && event.ControlDown())
        {
            modifyTool->SetSelection(primitives, mouse, false);
        }
    }
}