void MorphanView::OnMotion(wxMouseEvent& event) { mouse = GetRealPosition(event.GetPosition()); MorphanApp* app = dynamic_cast<MorphanApp*>(wxTheApp); MorphanFrame* frame = dynamic_cast<MorphanFrame*>(app->GetFrame()); if (frame) frame->UpdateStatusBar(); panel->Refresh(); }
void BitmapString::InsertChar(char character, int position) { position = GetRealPosition(position); sf::Sprite sprite; sprite.SetImage(font_->GetImage()); sprite.SetSubRect(font_->GetCharRect(character)); sprite.SetColor(GetColor()); sprite.SetX(position * char_width_); chars_.insert(position, 1, character); bitmaps_.insert(bitmaps_.begin() + position, sprite); ComputePosition(position + 1); }
void BitmapString::RemoveChar(int position) { if (chars_.empty()) { return; } position = GetRealPosition(position); if (position > (int) chars_.size() - 1) { position = chars_.size() - 1; } chars_.erase(position, 1); bitmaps_.erase(bitmaps_.begin() + position); ComputePosition(position); }
void Frustum::ReBuild(){ Float3 vPos = GetRealPosition(); Float3 vDir = GetRealDirection().Normalize(); Float3 vUpDir = GetRealUpDirection().Normalize(); m_matView.ViewTL(vPos,vDir,vUpDir); if(!m_bOrtho) m_matProj.ProjectFL(m_fAngle,m_fAspect,m_fNear,m_fFar); else m_matProj.OrthographicL(m_fWidth,m_fWidth/m_fAspect,m_fNear,m_fFar); m_matViewProj = m_matView*m_matProj; BuildPlaneFromViewProj(); m_bDirty = false; }
char BitmapString::GetCharAt(int position) const { return chars_[GetRealPosition(position)]; }
void MorphanView::OnClick(wxMouseEvent& event) { mouse = GetRealPosition(event.GetPosition()); if (tool) { tool->Add(mouse); if ((tool->CanCreate() && tool->IsInfinitePoint() && event.ShiftDown()) || (tool->CanCreate() && !tool->IsInfinitePoint())) { Primitive* p = tool->Create(); p->SetFill(fillColor); p->SetOutline(outlineColor); p->SetWidth(outlineWidth); p->SetFilled(filled); p->SetId(timeSinceEpoch()); GetDocument()->Add(current_frame, p); GetDocument()->Modify(true); tool->Clear(); panel->Refresh(); } } else { const std::set<PrimitiveSelection>& selection = modifyTool->GetSelection(); std::vector<Primitive*> primitives = GetPrimitivesAt(mouse); // No selection but we got primitives, set our selection. if (selection.empty() && !primitives.empty()) { modifyTool->SetSelection(primitives, mouse, true); } // We have a selection, and no primitives gotten perform action else if (!selection.empty() && primitives.empty()) { std::vector<Primitive*> added = modifyTool->Modify(mouse); modifyTool->Clear(); for (Primitive* p : added) { p->SetId(timeSinceEpoch()); GetDocument()->Add(current_frame, p); } GetDocument()->Modify(true); panel->Refresh(); } // We have a selection, and a primitive was selected (we perform action) else if (!selection.empty() && !primitives.empty() && !event.ControlDown()) { std::vector<Primitive*> added = modifyTool->Modify(mouse); modifyTool->Clear(); for (Primitive* p : added) { p->SetId(timeSinceEpoch()); GetDocument()->Add(current_frame, p); } GetDocument()->Modify(true); panel->Refresh(); } else if (!selection.empty() && !primitives.empty() && event.ControlDown()) { modifyTool->SetSelection(primitives, mouse, false); } } }