void SpellHit(Unit* pCaster, const SpellEntry* pSpell) // Count every frost spell { Player* pPlayer = dynamic_cast<Player*>(pCaster); Item* pItem = nullptr; bool isMeleeAttack = false; SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NONE; // For getting the spell school of a player wanding. // Also for detecting players using melee weapons that do // frost damage. // Currently only checking the first damage type. If // someone reports a weapon with more than one damage type // rewrite this function to be a loop. if (pPlayer) { if (pSpell->Id == 5019) { pItem = pPlayer->GetWeaponForAttack(RANGED_ATTACK); } else if (pSpell->School == SPELL_SCHOOL_NORMAL) { isMeleeAttack = true; if (pPlayer->getAttackTimer(BASE_ATTACK) == 0) pItem = pPlayer->GetWeaponForAttack(BASE_ATTACK); else pItem = pPlayer->GetWeaponForAttack(OFF_ATTACK); } } if (!m_bFrozen && !m_bExploded) { if (pItem) { if (isMeleeAttack) schoolMask = GetSchoolMask(pItem->GetProto()->Damage[1].DamageType); else schoolMask = GetSchoolMask(pItem->GetProto()->Damage[0].DamageType); } if (pSpell->School == SPELL_SCHOOL_FROST || schoolMask == SPELL_SCHOOL_MASK_FROST) { ++m_uiFrostSpellCounter; SpellCount(); // count incoming spells } } else if(pSpell->School == SPELL_SCHOOL_NORMAL && m_bFrozen && pSpell->Id != 5019) { ++m_uiMeleeCounter; MeleeHitCount(); // count incoming melee } }
void Player::UpdateSpellDamageAndHealingBonus() { // Magic damage modifiers implemented in Unit::SpellDamageBonus // This information for client side use only // Get healing bonus for all schools //SetStatInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, SpellBaseHealingBonus(SPELL_SCHOOL_MASK_ALL)); // Get damage bonus for all schools for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonus(GetSchoolMask(i))); }
uint32 AbsorbDamage(uint32 School, uint32* dmg) { uint32 mask = GetSchoolMask(); if(!(mask & g_spellSchoolConversionTable[School])) return 0; Player* caster = GetPlayerCaster(); if(caster == NULL) return 0; if(! Rand(caster->GetParryChance())) return 0; uint32 dmg_absorbed = *dmg * GetModAmount(0) / 100; *dmg -= dmg_absorbed; return dmg_absorbed; }
// ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() { //Drop Existing EventAI List m_CreatureEventAI_Event_Map.clear(); // Gather event data QueryResult *result = WorldDatabase.Query("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, " "event_param1, event_param2, event_param3, event_param4, " "action1_type, action1_param1, action1_param2, action1_param3, " "action2_type, action2_param1, action2_param2, action2_param3, " "action3_type, action3_param1, action3_param2, action3_param3 " "FROM creature_ai_scripts"); if (result) { BarGoLink bar(result->GetRowCount()); uint32 Count = 0; do { bar.step(); Field *fields = result->Fetch(); CreatureEventAI_Event temp; temp.event_id = EventAI_Type(fields[0].GetUInt32()); uint32 i = temp.event_id; temp.creature_id = fields[1].GetUInt32(); uint32 creature_id = temp.creature_id; uint32 e_type = fields[2].GetUInt32(); //Report any errors in event if (e_type >= EVENT_T_END) { sLog.outErrorDb("CreatureEventAI: Event %u have wrong type (%u), skipping.", i,e_type); continue; } temp.event_type = EventAI_Type(e_type); temp.event_inverse_phase_mask = fields[3].GetUInt32(); temp.event_chance = fields[4].GetUInt8(); temp.event_flags = fields[5].GetUInt8(); temp.raw.param1 = fields[6].GetUInt32(); temp.raw.param2 = fields[7].GetUInt32(); temp.raw.param3 = fields[8].GetUInt32(); temp.raw.param4 = fields[9].GetUInt32(); //Creature does not exist in database if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id)) { sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id); continue; } //No chance of this event occuring if (temp.event_chance == 0) sLog.outErrorDb("CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i); //Chance above 100, force it to be 100 else if (temp.event_chance > 100) { sLog.outErrorDb("CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i); temp.event_chance = 100; } //Individual event checks switch (temp.event_type) { case EVENT_T_TIMER: case EVENT_T_TIMER_OOC: if (temp.timer.initialMax < temp.timer.initialMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i); if (temp.timer.repeatMax < temp.timer.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_HP: case EVENT_T_MANA: case EVENT_T_TARGET_HP: case EVENT_T_TARGET_MANA: if (temp.percent_range.percentMax > 100) sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i); if (temp.percent_range.percentMax <= temp.percent_range.percentMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i); if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax) { sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i); temp.event_flags &= ~EFLAG_REPEATABLE; } break; case EVENT_T_SPELLHIT: if (temp.spell_hit.spellId) { SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId); if (!pSpell) { sLog.outErrorDb("CreatureEventAI: Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); continue; } if ((temp.spell_hit.schoolMask & GetSchoolMask(pSpell->School)) != GetSchoolMask(pSpell->School)) sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i); } if (!temp.spell_hit.schoolMask) sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i); if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_RANGE: if (temp.range.maxDist < temp.range.minDist) sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i); if (temp.range.repeatMax < temp.range.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_OOC_LOS: if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_SPAWNED: switch(temp.spawned.condition) { case SPAWNED_EVENT_ALWAY: break; case SPAWNED_EVENT_MAP: if(!sMapStore.LookupEntry(temp.spawned.conditionValue1)) sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'map specific' but map (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); break; case SPAWNED_EVENT_ZONE: if(!GetAreaEntryByAreaID(temp.spawned.conditionValue1)) sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'area specific' but area (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); default: sLog.outErrorDb("CreatureEventAI: Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition); break; } break; case EVENT_T_FRIENDLY_HP: if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_FRIENDLY_IS_CC: if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_FRIENDLY_MISSING_BUFF: { SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.friendly_buff.spellId); if (!pSpell) { sLog.outErrorDb("CreatureEventAI: Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.friendly_buff.spellId, i); continue; } if (temp.friendly_buff.radius <= 0) { sLog.outErrorDb("CreatureEventAI: Creature %u has wrong radius (%u) for EVENT_T_FRIENDLY_MISSING_BUFF defined in event %u.", temp.creature_id, temp.friendly_buff.radius, i); continue; } if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; } case EVENT_T_KILL: if (temp.kill.repeatMax < temp.kill.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_TARGET_CASTING: if (temp.target_casting.repeatMax < temp.target_casting.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_SUMMONED_UNIT: case EVENT_T_SUMMONED_JUST_DIED: case EVENT_T_SUMMONED_JUST_DESPAWN: if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.summoned.creatureId)) sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with nonexistent creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summoned.creatureId); if (temp.summoned.repeatMax < temp.summoned.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_QUEST_ACCEPT: case EVENT_T_QUEST_COMPLETE: if (!sObjectMgr.GetQuestTemplate(temp.quest.questId)) sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with nonexistent quest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId); sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i); continue; case EVENT_T_AGGRO: case EVENT_T_DEATH: case EVENT_T_EVADE: case EVENT_T_REACHED_HOME: { if (temp.event_flags & EFLAG_REPEATABLE) { sLog.outErrorDb("CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i); temp.event_flags &= ~EFLAG_REPEATABLE; } break; } case EVENT_T_RECEIVE_EMOTE: { if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId)) { sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.receive_emote.emoteId); continue; } if (!PlayerCondition::IsValid(ConditionType(temp.receive_emote.condition), temp.receive_emote.conditionValue1, temp.receive_emote.conditionValue2)) { sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.receive_emote.condition); continue; } if (!(temp.event_flags & EFLAG_REPEATABLE)) { sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i); temp.event_flags |= EFLAG_REPEATABLE; } break; } case EVENT_T_AURA: case EVENT_T_TARGET_AURA: case EVENT_T_MISSING_AURA: case EVENT_T_TARGET_MISSING_AURA: { SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.buffed.spellId); if (!pSpell) { sLog.outErrorDb("CreatureEventAI: Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.buffed.spellId, i); continue; } if (temp.buffed.amount < 1) { sLog.outErrorDb("CreatureEventAI: Creature %u has wrong spell stack size (%u) defined in event %u.", temp.creature_id, temp.buffed.amount, i); continue; } if (temp.buffed.repeatMax < temp.buffed.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; } default: sLog.outErrorDb("CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i); break; } for (uint32 j = 0; j < MAX_ACTIONS; j++) { uint16 action_type = fields[10+(j*4)].GetUInt16(); if (action_type >= ACTION_T_END) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type); temp.action[j].type = ACTION_T_NONE; continue; } CreatureEventAI_Action& action = temp.action[j]; action.type = EventAI_ActionType(action_type); action.raw.param1 = fields[11+(j*4)].GetUInt32(); action.raw.param2 = fields[12+(j*4)].GetUInt32(); action.raw.param3 = fields[13+(j*4)].GetUInt32(); //Report any errors in actions switch (action.type) { case ACTION_T_NONE: break; case ACTION_T_TEXT: { bool not_set = false; for(int k = 0; k < 3; ++k) { if (action.text.TextId[k]) { if (k > 0 && not_set) sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param%d, but it follow after not set param. Required for randomized text.", i, j+1, k+1); if(!action.text.TextId[k]) not_set = true; // range negative else if(action.text.TextId[k] > MIN_CREATURE_AI_TEXT_STRING_ID || action.text.TextId[k] <= MAX_CREATURE_AI_TEXT_STRING_ID) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u param%d references out-of-range entry (%i) in texts table.", i, j+1, k+1, action.text.TextId[k]); action.text.TextId[k] = 0; } else if (m_CreatureEventAI_TextMap.find(action.text.TextId[k]) == m_CreatureEventAI_TextMap.end()) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u param%d references non-existing entry (%i) in texts table.", i, j+1, k+1, action.text.TextId[k]); action.text.TextId[k] = 0; } } } break; } case ACTION_T_SET_FACTION: if (action.set_faction.factionId !=0 && !sFactionStore.LookupEntry(action.set_faction.factionId)) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent FactionId %u.", i, j+1, action.set_faction.factionId); action.set_faction.factionId = 0; } break; case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: if (action.morph.creatureId !=0 || action.morph.modelId !=0) { if (action.morph.creatureId && !sCreatureStorage.LookupEntry<CreatureInfo>(action.morph.creatureId)) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent Creature entry %u.", i, j+1, action.morph.creatureId); action.morph.creatureId = 0; } if (action.morph.modelId) { if (action.morph.creatureId) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId,action.morph.creatureId); action.morph.modelId = 0; } else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId)) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent ModelId %u.", i, j+1, action.morph.modelId); action.morph.modelId = 0; } } } break; case ACTION_T_SOUND: if (!sSoundEntriesStore.LookupEntry(action.sound.soundId)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent SoundID %u.", i, j+1, action.sound.soundId); break; case ACTION_T_EMOTE: if (!sEmotesStore.LookupEntry(action.emote.emoteId)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.emote.emoteId); break; case ACTION_T_RANDOM_SOUND: if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 uses nonexistent SoundID %u.", i, j+1, action.random_sound.soundId1); if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 uses nonexistent SoundID %u.", i, j+1, action.random_sound.soundId2); if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses nonexistent SoundID %u.", i, j+1, action.random_sound.soundId3); break; case ACTION_T_RANDOM_EMOTE: if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId1); if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId2); if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId3); break; case ACTION_T_CAST: { const SpellEntry *spell = sSpellStore.LookupEntry(action.cast.spellId); if (!spell) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent SpellID %u.", i, j+1, action.cast.spellId); /* FIXME: temp.raw.param3 not have event tipes with recovery time in it.... else { if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE) { //output as debug for now, also because there's no general rule all spells have RecoveryTime if (temp.event_param3 < spell->RecoveryTime) DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,action.cast.spellId, spell->RecoveryTime, temp.event_param3); } } */ //Cast is always triggered if target is forced to cast on self if (action.cast.castFlags & CAST_FORCE_TARGET_SELF) action.cast.castFlags |= CAST_TRIGGERED; if (action.cast.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; } case ACTION_T_SUMMON: if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon.creatureId)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent creature entry %u.", i, j+1, action.summon.creatureId); if (action.summon.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; case ACTION_T_THREAT_SINGLE_PCT: if (std::abs(action.threat_single_pct.percent) > 100) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_single_pct.percent); if (action.threat_single_pct.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; case ACTION_T_THREAT_ALL_PCT: if (std::abs(action.threat_all_pct.percent) > 100) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_all_pct.percent); break; case ACTION_T_QUEST_EVENT: if (Quest const* qid = sObjectMgr.GetQuestTemplate(action.quest_event.questId)) { if (!qid->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event.questId); } else sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent Quest entry %u.", i, j+1, action.quest_event.questId); if (action.quest_event.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; case ACTION_T_CAST_EVENT: if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event.creatureId)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent creature entry %u.", i, j+1, action.cast_event.creatureId); if (!sSpellStore.LookupEntry(action.cast_event.spellId)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent SpellID %u.", i, j+1, action.cast_event.spellId); if (action.cast_event.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; case ACTION_T_SET_UNIT_FIELD: if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1); if (action.set_unit_field.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; case ACTION_T_SET_UNIT_FLAG: case ACTION_T_REMOVE_UNIT_FLAG: if (action.unit_flag.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; case ACTION_T_SET_PHASE: if (action.set_phase.phase >= MAX_PHASE) sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); break; case ACTION_T_INC_PHASE: if (action.set_inc_phase.step == 0) sLog.outErrorDb("CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1); else if (std::abs(action.set_inc_phase.step) > MAX_PHASE-1) sLog.outErrorDb("CreatureEventAI: Event %u Action %u is change phase by too large for any use %i.", i, j+1, action.set_inc_phase.step); break; case ACTION_T_QUEST_EVENT_ALL: if (Quest const* qid = sObjectMgr.GetQuestTemplate(action.quest_event_all.questId)) { if (!qid->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event_all.questId); } else sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent Quest entry %u.", i, j+1, action.quest_event_all.questId); break; case ACTION_T_CAST_EVENT_ALL: if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event_all.creatureId)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent creature entry %u.", i, j+1, action.cast_event_all.creatureId); if (!sSpellStore.LookupEntry(action.cast_event_all.spellId)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent SpellID %u.", i, j+1, action.cast_event_all.spellId); break; case ACTION_T_REMOVEAURASFROMSPELL: if (!sSpellStore.LookupEntry(action.remove_aura.spellId)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent SpellID %u.", i, j+1, action.remove_aura.spellId); if (action.remove_aura.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3 if (action.random_phase.phase1 >= MAX_PHASE) sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); if (action.random_phase.phase2 >= MAX_PHASE) sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); if (action.random_phase.phase3 >= MAX_PHASE) sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); break; case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax if (action.random_phase_range.phaseMin >= MAX_PHASE) sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); if (action.random_phase_range.phaseMin >= MAX_PHASE) sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j+1); std::swap(action.random_phase_range.phaseMin,action.random_phase_range.phaseMax); // equal case processed at call } break; case ACTION_T_SUMMON_ID: if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon_id.creatureId)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent creature entry %u.", i, j+1, action.summon_id.creatureId); if (action.summon_id.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); if (m_CreatureEventAI_Summon_Map.find(action.summon_id.spawnId) == m_CreatureEventAI_Summon_Map.end()) sLog.outErrorDb("CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, action.summon_id.spawnId); break; case ACTION_T_KILLED_MONSTER: if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.killed_monster.creatureId)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent creature entry %u.", i, j+1, action.killed_monster.creatureId); if (action.killed_monster.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; case ACTION_T_SET_INST_DATA: //if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC)) // sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1); if (action.set_inst_data.value > 4/*SPECIAL*/) sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1); break; case ACTION_T_SET_INST_DATA64: //if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC)) // sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1); if (action.set_inst_data64.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; case ACTION_T_UPDATE_TEMPLATE: if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.update_template.creatureId)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent creature entry %u.", i, j+1, action.update_template.creatureId); break; case ACTION_T_SET_SHEATH: if (action.set_sheath.sheath >= MAX_SHEATH_STATE) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong sheath state %u.", i, j+1, action.set_sheath.sheath); action.set_sheath.sheath = SHEATH_STATE_UNARMED; } break; case ACTION_T_SET_INVINCIBILITY_HP_LEVEL: if(action.invincibility_hp_level.is_percent) { if(action.invincibility_hp_level.hp_level > 100) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level); action.invincibility_hp_level.hp_level = 100; } } break; case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL: if (action.mount.creatureId != 0 || action.mount.modelId != 0) { if (action.mount.creatureId && !sCreatureStorage.LookupEntry<CreatureInfo>(action.mount.creatureId)) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent Creature entry %u.", i, j+1, action.mount.creatureId); action.morph.creatureId = 0; } if (action.mount.modelId) { if (action.mount.creatureId) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.mount.modelId, action.mount.creatureId); action.mount.modelId = 0; } else if (!sCreatureDisplayInfoStore.LookupEntry(action.mount.modelId)) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent ModelId %u.", i, j+1, action.mount.modelId); action.mount.modelId = 0; } } } break; case ACTION_T_EVADE: //No Params case ACTION_T_FLEE_FOR_ASSIST: //No Params case ACTION_T_DIE: //No Params case ACTION_T_ZONE_COMBAT_PULSE: //No Params case ACTION_T_FORCE_DESPAWN: //Delay case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking) case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) case ACTION_T_RANGED_MOVEMENT: //Distance, Angle case ACTION_T_CALL_FOR_HELP: //Distance break; case ACTION_T_RANDOM_SAY: case ACTION_T_RANDOM_YELL: case ACTION_T_RANDOM_TEXTEMOTE: sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1); break; default: sLog.outErrorDb("CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, temp.action[j].type); break; } } //Add to list m_CreatureEventAI_Event_Map[creature_id].push_back(temp); ++Count; } while (result->NextRow()); delete result; CheckUnusedAITexts(); CheckUnusedAISummons(); sLog.outString(); sLog.outString(">> Loaded %u CreatureEventAI scripts", Count); }else { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty."); } }