Example #1
0
// Save this file as the default file
void CGameListCtrl::OnSetDefaultGCM(wxCommandEvent& event)
{
	const GameListItem *iso = GetSelectedISO();
	if (!iso) return;

	if (event.IsChecked())
	{
		// Write the new default value and save it the ini file
		SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM =
			iso->GetFileName();
		SConfig::GetInstance().SaveSettings();
	}
	else
	{
		// Otherwise blank the value and save it
		SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM = "";
		SConfig::GetInstance().SaveSettings();
	}
}
Example #2
0
void CGameListCtrl::OnRightClick(wxMouseEvent& event)
{	
	// Focus the clicked item.
	int flags;
	long item = HitTest(event.GetPosition(), flags);
	if (item != wxNOT_FOUND)
	{
		if (GetItemState(item, wxLIST_STATE_SELECTED) != wxLIST_STATE_SELECTED)
		{
			UnselectAll();
			SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
		}
		SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
	}
	if (GetSelectedItemCount() == 1)
	{
		const GameListItem *selected_iso = GetSelectedISO();
		if (selected_iso)
		{
			wxMenu* popupMenu = new wxMenu;
			popupMenu->Append(IDM_PROPERTIES, _("&Properties"));
			popupMenu->Append(IDM_GAMEWIKI, _("&Wiki"));
			popupMenu->AppendSeparator();

			if (selected_iso->GetPlatform() != GameListItem::GAMECUBE_DISC)
			{
				popupMenu->Append(IDM_OPENSAVEFOLDER, _("Open Wii &save folder"));
				popupMenu->Append(IDM_EXPORTSAVE, _("Export Wii save (Experimental)"));
			}
			popupMenu->Append(IDM_OPENCONTAININGFOLDER, _("Open &containing folder"));
			popupMenu->AppendCheckItem(IDM_SETDEFAULTGCM, _("Set as &default ISO"));

			// First we have to decide a starting value when we append it
			if(selected_iso->GetFileName() == SConfig::GetInstance().
				m_LocalCoreStartupParameter.m_strDefaultGCM)
				popupMenu->FindItem(IDM_SETDEFAULTGCM)->Check();

			popupMenu->AppendSeparator();
			popupMenu->Append(IDM_DELETEGCM, _("&Delete ISO..."));

			if (selected_iso->GetPlatform() != GameListItem::WII_WAD)
			{
				if (selected_iso->IsCompressed())
					popupMenu->Append(IDM_COMPRESSGCM, _("Decompress ISO..."));
				else if (selected_iso->GetFileName().substr(selected_iso->GetFileName().find_last_of(".")) != ".ciso" 
						 && selected_iso->GetFileName().substr(selected_iso->GetFileName().find_last_of(".")) != ".wbfs")
					popupMenu->Append(IDM_COMPRESSGCM, _("Compress ISO..."));
			} else
				popupMenu->Append(IDM_LIST_INSTALLWAD, _("Install to Wii Menu"));

			PopupMenu(popupMenu);
		}
	}
	else if (GetSelectedItemCount() > 1)
	{
		wxMenu* popupMenu = new wxMenu;
		popupMenu->Append(IDM_DELETEGCM, _("&Delete selected ISOs..."));
		popupMenu->AppendSeparator();
		popupMenu->Append(IDM_MULTICOMPRESSGCM, _("Compress selected ISOs..."));
		popupMenu->Append(IDM_MULTIDECOMPRESSGCM, _("Decompress selected ISOs..."));
		PopupMenu(popupMenu);
	}
}
Example #3
0
void CGameListCtrl::Update()
{
	int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
	// Don't let the user refresh it while a game is running
	if (Core::GetState() != Core::CORE_UNINITIALIZED)
		return;

	if (m_imageListSmall)
	{
		delete m_imageListSmall;
		m_imageListSmall = NULL;
	}

	// NetPlay : Set/Reset the GameList string
	m_gameList.clear();
	m_gamePath.clear();

	Hide();

	ScanForISOs();

	ClearAll();

	if (m_ISOFiles.size() != 0)
	{
		// Don't load bitmaps unless there are games to list
		InitBitmaps();

		// add columns
		InsertColumn(COLUMN_DUMMY,_T(""));
		InsertColumn(COLUMN_PLATFORM, _T(""));
		InsertColumn(COLUMN_BANNER, _("Banner"));
		InsertColumn(COLUMN_TITLE, _("Title"));

		// Instead of showing the notes + the company, which is unknown with
		// wii titles We show in the same column : company for GC games and
		// description for wii/wad games
		InsertColumn(COLUMN_NOTES, _("Notes"));
		InsertColumn(COLUMN_COUNTRY, _T(""));
		InsertColumn(COLUMN_SIZE, _("Size"));
		InsertColumn(COLUMN_EMULATION_STATE, _("State"));

#ifdef __WXMSW__
		const int platform_padding = 0;
#else
		const int platform_padding = 8;
#endif
		
		// set initial sizes for columns
		SetColumnWidth(COLUMN_DUMMY,0);
		SetColumnWidth(COLUMN_PLATFORM, 35 + platform_padding);
		SetColumnWidth(COLUMN_BANNER, 96 + platform_padding);
		SetColumnWidth(COLUMN_TITLE, 200 + platform_padding);
		SetColumnWidth(COLUMN_NOTES, 200 + platform_padding);
		SetColumnWidth(COLUMN_COUNTRY, 32 + platform_padding);
		SetColumnWidth(COLUMN_EMULATION_STATE, 50 + platform_padding);

		// add all items
		for (int i = 0; i < (int)m_ISOFiles.size(); i++)
		{
			InsertItemInReportView(i);
			if (m_ISOFiles[i]->IsCompressed())
				SetItemTextColour(i, wxColour(0xFF0000));
		}

		// Sort items by Title
		if (!sorted)
			last_column = 0;
		sorted = false;
		wxListEvent event;
		event.m_col = SConfig::GetInstance().m_ListSort2;
		OnColumnClick(event);

		event.m_col = SConfig::GetInstance().m_ListSort;
		OnColumnClick(event);
		sorted = true;

		SetColumnWidth(COLUMN_SIZE, wxLIST_AUTOSIZE);
	}
	else
	{
		wxString errorString;
		// We just check for one hide setting to be enabled, as we may only
		// have GC games for example, and hide them, so we should show the
		// second message instead
		if ((SConfig::GetInstance().m_ListGC  &&
			SConfig::GetInstance().m_ListWii  &&
			SConfig::GetInstance().m_ListWad) &&
			(SConfig::GetInstance().m_ListJap &&
			SConfig::GetInstance().m_ListUsa  &&
			SConfig::GetInstance().m_ListPal))
		{
			errorString = _("Dolphin could not find any GC/Wii ISOs.  Doubleclick here to browse for files...");
		}
		else
		{
			errorString = _("Dolphin is currently set to hide all games.  Doubleclick here to show all games...");
		}
		InsertColumn(0, _("No ISOs or WADS found"));
		long index = InsertItem(0, errorString);
		SetItemFont(index, *wxITALIC_FONT);
		SetColumnWidth(0, wxLIST_AUTOSIZE);
	}
	if (GetSelectedISO() == NULL)
		main_frame->UpdateGUI();
	Show();

	AutomaticColumnWidth();
	ScrollLines(scrollPos);
	SetFocus();
}
Example #4
0
void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
{
	const GameListItem *iso = GetSelectedISO();
	if (!iso)
		return;

	wxString path;

	std::string FileName, FilePath, FileExtension;
	SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension);

	do
	{
		if (iso->IsCompressed())
		{
			wxString FileType;
			if (iso->GetPlatform() == GameListItem::WII_DISC)
				FileType = _("All Wii ISO files (iso)") + wxString(wxT("|*.iso"));
			else
				FileType = _("All Gamecube GCM files (gcm)") + wxString(wxT("|*.gcm"));

			path = wxFileSelector(
					_("Save decompressed GCM/ISO"),
					wxString(FilePath.c_str(), *wxConvCurrent),
					wxString(FileName.c_str(), *wxConvCurrent) + FileType.After('*'),
					wxEmptyString,
					FileType + wxT("|") + wxGetTranslation(wxALL_FILES),
					wxFD_SAVE,
					this);
		}
		else
		{
			path = wxFileSelector(
					_("Save compressed GCM/ISO"),
					wxString(FilePath.c_str(), *wxConvCurrent),
					wxString(FileName.c_str(), *wxConvCurrent) + _T(".gcz"),
					wxEmptyString,
					_("All compressed GC/Wii ISO files (gcz)") + 
						wxString::Format(wxT("|*.gcz|%s"), wxGetTranslation(wxALL_FILES)),
					wxFD_SAVE,
					this);
		}
		if (!path)
			return;
	} while (wxFileExists(path) &&
			wxMessageBox(
				wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"), path.c_str()), 
				_("Confirm File Overwrite"),
				wxYES_NO) == wxNO);

	bool all_good = false;

	{
	wxProgressDialog dialog(
		iso->IsCompressed() ? _("Decompressing ISO") : _("Compressing ISO"),
		_("Working..."),
		1000,
		this,
		wxPD_APP_MODAL |
		wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
		wxPD_SMOOTH
		);


	if (iso->IsCompressed())
		all_good = DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(),
				path.char_str(), &CompressCB, &dialog);
	else
		all_good = DiscIO::CompressFileToBlob(iso->GetFileName().c_str(),
				path.char_str(),
				(iso->GetPlatform() == GameListItem::WII_DISC) ? 1 : 0,
				16384, &CompressCB, &dialog);
	}

	if (!all_good)
		wxMessageBox(_("Dolphin was unable to complete the requested action."));

	Update();
}
Example #5
0
void CGameListCtrl::CompressSelection(bool _compress)
{
	wxString dirHome;
	wxGetHomeDir(&dirHome);

	wxDirDialog browseDialog(this, _("Browse for output directory"), dirHome,
			wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
	if (browseDialog.ShowModal() != wxID_OK)
		return;

	bool all_good = true;

	{
	wxProgressDialog progressDialog(
		_compress ? _("Compressing ISO") : _("Decompressing ISO"),
		_("Working..."),
		1000,
		this,
		wxPD_APP_MODAL |
		wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
		wxPD_SMOOTH
		);

	m_currentItem = 0;
	m_numberItem = GetSelectedItemCount();
	for (u32 i=0; i < m_numberItem; i++)
	{
		const GameListItem *iso = GetSelectedISO();

			if (!iso->IsCompressed() && _compress)
			{
				std::string FileName, FileExt;
				SplitPath(iso->GetFileName(), NULL, &FileName, &FileExt);
				m_currentFilename = FileName;
				FileName.append(".gcz");

				std::string OutputFileName;
				BuildCompleteFilename(OutputFileName,
						(const char *)browseDialog.GetPath().mb_str(wxConvUTF8),
						FileName);

				if (wxFileExists(wxString::FromAscii(OutputFileName.c_str())) &&
						wxMessageBox(
							wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
								wxString(OutputFileName.c_str(), *wxConvCurrent).c_str()), 
							_("Confirm File Overwrite"),
							wxYES_NO) == wxNO)
					continue;

				all_good &= DiscIO::CompressFileToBlob(iso->GetFileName().c_str(),
						OutputFileName.c_str(),
						(iso->GetPlatform() == GameListItem::WII_DISC) ? 1 : 0,
						16384, &MultiCompressCB, &progressDialog);
			}
			else if (iso->IsCompressed() && !_compress)
			{
				std::string FileName, FileExt;
				SplitPath(iso->GetFileName(), NULL, &FileName, &FileExt);
				m_currentFilename = FileName;
				if (iso->GetPlatform() == GameListItem::WII_DISC)
					FileName.append(".iso");
				else
					FileName.append(".gcm");

				std::string OutputFileName;
				BuildCompleteFilename(OutputFileName,
						(const char *)browseDialog.GetPath().mb_str(wxConvUTF8),
						FileName);

				if (wxFileExists(wxString::FromAscii(OutputFileName.c_str())) &&
						wxMessageBox(
							wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
								wxString(OutputFileName.c_str(), *wxConvCurrent).c_str()), 
							_("Confirm File Overwrite"),
							wxYES_NO) == wxNO)
					continue;

				all_good &= DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(),
						OutputFileName.c_str(), &MultiCompressCB, &progressDialog);
			}
			m_currentItem++;
	}
	}

	if (!all_good)
		wxMessageBox(_("Dolphin was unable to complete the requested action."));

	Update();
}
Example #6
0
void CGameListCtrl::OnRightClick(wxMouseEvent& event)
{
	// Focus the clicked item.
	int flags;
	long item = HitTest(event.GetPosition(), flags);
	if (item != wxNOT_FOUND)
	{
		if (GetItemState(item, wxLIST_STATE_SELECTED) != wxLIST_STATE_SELECTED)
		{
			UnselectAll();
			SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
		}
		SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
	}
	if (GetSelectedItemCount() == 1)
	{
		const GameListItem* selected_iso = GetSelectedISO();
		if (selected_iso)
		{
			wxMenu popupMenu;
			DiscIO::IVolume::EPlatform platform = selected_iso->GetPlatform();

			if (platform != DiscIO::IVolume::ELF_DOL)
			{
				popupMenu.Append(IDM_PROPERTIES, _("&Properties"));
				popupMenu.Append(IDM_GAME_WIKI, _("&Wiki"));
				popupMenu.AppendSeparator();
			}
			if (platform == DiscIO::IVolume::WII_DISC || platform == DiscIO::IVolume::WII_WAD)
			{
				popupMenu.Append(IDM_OPEN_SAVE_FOLDER, _("Open Wii &save folder"));
				popupMenu.Append(IDM_EXPORT_SAVE, _("Export Wii save (Experimental)"));
			}
			popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder"));

			if (platform != DiscIO::IVolume::ELF_DOL)
				popupMenu.AppendCheckItem(IDM_SET_DEFAULT_ISO, _("Set as &default ISO"));

			// First we have to decide a starting value when we append it
			if (platform == SConfig::GetInstance().m_strDefaultISO)
				popupMenu.FindItem(IDM_SET_DEFAULT_ISO)->Check();

			popupMenu.AppendSeparator();
			popupMenu.Append(IDM_DELETE_ISO, _("&Delete File..."));

			if (platform == DiscIO::IVolume::GAMECUBE_DISC || platform == DiscIO::IVolume::WII_DISC)
			{
				if (selected_iso->GetBlobType() == DiscIO::BlobType::GCZ)
					popupMenu.Append(IDM_COMPRESS_ISO, _("Decompress ISO..."));
				else if (selected_iso->GetBlobType() == DiscIO::BlobType::PLAIN)
					popupMenu.Append(IDM_COMPRESS_ISO, _("Compress ISO..."));

				wxMenuItem* changeDiscItem = popupMenu.Append(IDM_LIST_CHANGE_DISC, _("Change &Disc"));
				changeDiscItem->Enable(Core::IsRunning());
			}

			if (platform == DiscIO::IVolume::WII_WAD)
				popupMenu.Append(IDM_LIST_INSTALL_WAD, _("Install to Wii Menu"));

			PopupMenu(&popupMenu);
		}
	}
	else if (GetSelectedItemCount() > 1)
	{
		wxMenu popupMenu;
		popupMenu.Append(IDM_DELETE_ISO, _("&Delete selected ISOs..."));
		popupMenu.AppendSeparator();
		popupMenu.Append(IDM_MULTI_COMPRESS_ISO, _("Compress selected ISOs..."));
		popupMenu.Append(IDM_MULTI_DECOMPRESS_ISO, _("Decompress selected ISOs..."));
		PopupMenu(&popupMenu);
	}
}
Example #7
0
void CGameListCtrl::Update()
{
	int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
	// Don't let the user refresh it while a game is running
	if (Core::GetState() != Core::CORE_UNINITIALIZED)
		return;

	if (m_imageListSmall)
	{
		delete m_imageListSmall;
		m_imageListSmall = nullptr;
	}

	Hide();

	ScanForISOs();

	ClearAll();

	if (m_ISOFiles.size() != 0)
	{
		// Don't load bitmaps unless there are games to list
		InitBitmaps();

		// add columns
		InsertColumn(COLUMN_DUMMY, "");
		InsertColumn(COLUMN_PLATFORM, "");
		InsertColumn(COLUMN_BANNER, _("Banner"));
		InsertColumn(COLUMN_TITLE, _("Title"));

		InsertColumn(COLUMN_MAKER, _("Maker"));
		InsertColumn(COLUMN_FILENAME, _("File"));
		InsertColumn(COLUMN_ID, _("ID"));
		InsertColumn(COLUMN_COUNTRY, "");
		InsertColumn(COLUMN_SIZE, _("Size"));
		InsertColumn(COLUMN_EMULATION_STATE, _("State"));

#ifdef __WXMSW__
		const int platform_padding = 0;
#else
		const int platform_padding = 8;
#endif

		const int platform_icon_padding = 1;

		// set initial sizes for columns
		SetColumnWidth(COLUMN_DUMMY, 0);
		SetColumnWidth(COLUMN_PLATFORM, SConfig::GetInstance().m_showSystemColumn ? 32 + platform_icon_padding + platform_padding : 0);
		SetColumnWidth(COLUMN_BANNER, SConfig::GetInstance().m_showBannerColumn ? 96 + platform_padding : 0);
		SetColumnWidth(COLUMN_TITLE, 175 + platform_padding);
		SetColumnWidth(COLUMN_MAKER, SConfig::GetInstance().m_showMakerColumn ? 150 + platform_padding : 0);
		SetColumnWidth(COLUMN_FILENAME, SConfig::GetInstance().m_showFileNameColumn ? 100 + platform_padding : 0);
		SetColumnWidth(COLUMN_ID, SConfig::GetInstance().m_showIDColumn ? 75 + platform_padding : 0);
		SetColumnWidth(COLUMN_COUNTRY, SConfig::GetInstance().m_showRegionColumn ? 32 + platform_padding : 0);
		SetColumnWidth(COLUMN_EMULATION_STATE, SConfig::GetInstance().m_showStateColumn ? 48 + platform_padding : 0);

		// add all items
		for (int i = 0; i < (int)m_ISOFiles.size(); i++)
		{
			InsertItemInReportView(i);
			if (SConfig::GetInstance().m_ColorCompressed && m_ISOFiles[i]->IsCompressed())
				SetItemTextColour(i, wxColour(0xFF0000));
		}

		// Sort items by Title
		if (!sorted)
			last_column = 0;
		sorted = false;
		wxListEvent event;
		event.m_col = SConfig::GetInstance().m_ListSort2;
		OnColumnClick(event);

		event.m_col = SConfig::GetInstance().m_ListSort;
		OnColumnClick(event);
		sorted = true;

		SetColumnWidth(COLUMN_SIZE, SConfig::GetInstance().m_showSizeColumn ? wxLIST_AUTOSIZE : 0);
	}
	else
	{
		wxString errorString;
		// We just check for one hide setting to be enabled, as we may only
		// have GC games for example, and hide them, so we should show the
		// first message instead
		if (IsHidingItems())
		{
			errorString = _("Dolphin is currently set to hide all games. Double-click here to show all games...");
		}
		else
		{
			errorString = _("Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to set a games directory...");
		}
		InsertColumn(0, "");
		long index = InsertItem(0, errorString);
		SetItemFont(index, *wxITALIC_FONT);
		SetColumnWidth(0, wxLIST_AUTOSIZE);
	}
	if (GetSelectedISO() == nullptr)
		main_frame->UpdateGUI();
	Show();

	AutomaticColumnWidth();
	ScrollLines(scrollPos);
	SetFocus();
}
Example #8
0
void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED (event))
{
	const GameListItem* iso = GetSelectedISO();
	if (!iso)
		return;

	bool is_compressed = iso->GetBlobType() == DiscIO::BlobType::GCZ;
	wxString path;

	std::string FileName, FilePath, FileExtension;
	SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension);

	do
	{
		if (is_compressed)
		{
			wxString FileType;
			if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC)
				FileType = _("All Wii ISO files (iso)") + "|*.iso";
			else
				FileType = _("All GameCube GCM files (gcm)") + "|*.gcm";

			path = wxFileSelector(
					_("Save decompressed GCM/ISO"),
					StrToWxStr(FilePath),
					StrToWxStr(FileName) + FileType.After('*'),
					wxEmptyString,
					FileType + "|" + wxGetTranslation(wxALL_FILES),
					wxFD_SAVE,
					this);
		}
		else
		{
			if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC && !WiiCompressWarning())
				return;

			path = wxFileSelector(
					_("Save compressed GCM/ISO"),
					StrToWxStr(FilePath),
					StrToWxStr(FileName) + ".gcz",
					wxEmptyString,
					_("All compressed GC/Wii ISO files (gcz)") +
						wxString::Format("|*.gcz|%s", wxGetTranslation(wxALL_FILES)),
					wxFD_SAVE,
					this);
		}
		if (!path)
			return;
	} while (wxFileExists(path) &&
			wxMessageBox(
				wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"), path.c_str()),
				_("Confirm File Overwrite"),
				wxYES_NO) == wxNO);

	bool all_good = false;

	{
	wxProgressDialog dialog(
		is_compressed ? _("Decompressing ISO") : _("Compressing ISO"),
		_("Working..."),
		1000,
		this,
		wxPD_APP_MODAL |
		wxPD_CAN_ABORT |
		wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
		wxPD_SMOOTH
		);


	if (is_compressed)
		all_good = DiscIO::DecompressBlobToFile(iso->GetFileName(),
				WxStrToStr(path), &CompressCB, &dialog);
	else
		all_good = DiscIO::CompressFileToBlob(iso->GetFileName(),
				WxStrToStr(path),
				(iso->GetPlatform() == DiscIO::IVolume::WII_DISC) ? 1 : 0,
				16384, &CompressCB, &dialog);
	}

	if (!all_good)
		WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));

	Update();
}