SdfPath UsdImagingPointsAdapter::Populate(UsdPrim const& prim, UsdImagingIndexProxy* index, UsdImagingInstancerContext const* instancerContext) { index->InsertPoints(prim.GetPath(), GetShaderBinding(prim), instancerContext); HD_PERF_COUNTER_INCR(UsdImagingTokens->usdPopulatedPrimCount); return prim.GetPath(); }
SdfPath UsdImagingCapsuleAdapter::Populate(UsdPrim const& prim, UsdImagingIndexProxy* index, UsdImagingInstancerContext const* instancerContext) { index->InsertRprim(HdPrimTypeTokens->mesh, prim, GetShaderBinding(prim), instancerContext); HD_PERF_COUNTER_INCR(UsdImagingTokens->usdPopulatedPrimCount); return prim.GetPath(); }