//========================================================= // HandleAnimEvent - catches the monster-specific messages // that occur when tagged animation frames are played. //========================================================= void CHeadCrab :: HandleAnimEvent( MonsterEvent_t *pEvent ) { switch( pEvent->event ) { case HC_AE_JUMPATTACK: { ClearBits( pev->flags, FL_ONGROUND ); UTIL_SetOrigin (pev, pev->origin + Vector ( 0 , 0 , 1) );// take him off ground so engine doesn't instantly reset onground UTIL_MakeVectors ( pev->angles ); Vector vecJumpDir; if (m_hEnemy != NULL) { float gravity = g_psv_gravity->value; if (gravity <= 1) gravity = 1; // How fast does the headcrab need to travel to reach that height given gravity? float height = (m_hEnemy->pev->origin.z + m_hEnemy->pev->view_ofs.z - pev->origin.z); if (height < 16) height = 16; float speed = sqrt( 2 * gravity * height ); float time = speed / gravity; // Scale the sideways velocity to get there at the right time vecJumpDir = (m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs - pev->origin); vecJumpDir = vecJumpDir * ( 1.0 / time ); // Speed to offset gravity at the desired height vecJumpDir.z = speed; // Don't jump too far/fast float distance = vecJumpDir.Length(); if (distance > 650) { vecJumpDir = vecJumpDir * ( 650.0 / distance ); } } else { // jump hop, don't care where vecJumpDir = Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, gpGlobals->v_up.z ) * 350; } int iSound = RANDOM_LONG(0,2); if ( iSound != 0 ) EMIT_SOUND_DYN( edict(), CHAN_VOICE, pAttackSounds[iSound], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); pev->velocity = vecJumpDir; m_flNextAttack = gpGlobals->time + 2; } break; default: CBaseMonster::HandleAnimEvent( pEvent ); break; } }
void CHeadCrab :: StartTask ( Task_t *pTask ) { m_iTaskStatus = TASKSTATUS_RUNNING; switch ( pTask->iTask ) { case TASK_RANGE_ATTACK1: { EMIT_SOUND_DYN( edict(), CHAN_WEAPON, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); m_IdealActivity = ACT_RANGE_ATTACK1; SetTouch ( LeapTouch ); break; } default: { CBaseMonster :: StartTask( pTask ); } } }
//========================================================= // LeapTouch - this is the headcrab's touch function when it // is in the air //========================================================= void CHeadCrab :: LeapTouch ( CBaseEntity *pOther ) { if ( !pOther->pev->takedamage ) { return; } if ( pOther->Classify() == Classify() ) { return; } // Don't hit if back on ground if ( !FBitSet( pev->flags, FL_ONGROUND ) ) { EMIT_SOUND_DYN( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pBiteSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); pOther->TakeDamage( pev, pev, GetDamageAmount(), DMG_SLASH ); } SetTouch( NULL ); }
//========================================================= // DeathSound //========================================================= void CHeadCrab :: DeathSound ( void ) { EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); }
//========================================================= // AlertSound //========================================================= void CHeadCrab :: PainSound ( void ) { EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY_PAYNED_PAIN_MONSTER(pPainSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); }
void CNPC_Headcrab::AttackSound( void ) { CPASAttenuationFilter filter( this, ATTN_IDLE ); enginesound->EmitSound( filter, entindex(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAttackSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); }