Example #1
0
void IApp::StartBackgroundParsing() {
    const auto& rdir = GetResourceDir();

    GetBuildingTypeManager().SetBuildingTypes(Pending::StartParsing(parse::buildings, rdir / "scripting/buildings"));
    GetEncyclopedia().SetArticles(Pending::StartParsing(parse::encyclopedia_articles, rdir / "scripting/encyclopedia"));
    GetFieldTypeManager().SetFieldTypes(Pending::StartParsing(parse::fields, rdir / "scripting/fields"));
    GetSpecialsManager().SetSpecialsTypes(Pending::StartParsing(parse::specials, rdir / "scripting/specials"));
    GetSpeciesManager().SetSpeciesTypes(Pending::StartParsing(parse::species, rdir / "scripting/species"));
    GetPartTypeManager().SetPartTypes(Pending::StartParsing(parse::ship_parts, rdir / "scripting/ship_parts"));
    GetHullTypeManager().SetHullTypes(Pending::StartParsing(parse::ship_hulls, rdir / "scripting/ship_hulls"));
    GetPredefinedShipDesignManager().SetShipDesignTypes(
        Pending::StartParsing(parse::ship_designs, rdir / "scripting/ship_designs"));
    GetPredefinedShipDesignManager().SetMonsterDesignTypes(
        Pending::StartParsing(parse::ship_designs, rdir / "scripting/monster_designs"));
    GetGameRules().Add(Pending::StartParsing(parse::game_rules, rdir / "scripting/game_rules.focs.txt"));
    GetTechManager().SetTechs(Pending::StartParsing(parse::techs<TechManager::TechParseTuple>, rdir / "scripting/techs"));

    InitEmpireColors(rdir / "empire_colors.xml");
}
Example #2
0
std::vector<std::string> SpecialNames()
{ return GetSpecialsManager().SpecialNames(); }
Example #3
0
const Special* GetSpecial(const std::string& name)
{ return GetSpecialsManager().GetSpecial(name); }