Example #1
0
LagomActorFactory::LagomActorFactory(const std::string& name) :
	XMLResourceData(name),
	MovementSpeed(GetFloatByName(sPropMovementSpeed)),
	RotationSpeed(GetFloatByName(sPropRotationSpeed)),
	CollisionRange(GetFloatByName(sPropCollisionRange)),
	GroundOffset(GetFloatByName(sPropGroundOffset)),
	Health(GetFloatByName(sPropHealth)),
	HealthRegeneration(GetFloatByName(sPropHealthRegeneration)),
	Energy(GetFloatByName(sPropEnergy)),
	EnergyDischarge(GetFloatByName(sPropEnergyDischarge)),
	MeshScale(GetVector3ByName(sPropMeshScale)),
	PointValue(GetFloatByName(sPropPointValue)),
	ScoreValue(GetFloatByName(sPropScoreValue)),
	ConstructionCooldown(GetFloatByName(sPropConstructionCooldown)),
	Mesh(GetStringByName(sPropMesh)),
	Material(GetStringByName(sPropMaterial)),
	EnergyDischargeSize(GetFloatByName(sPropEnergyDischargeSize)),
	EnergyDischargeMaterial(GetStringByName(sPropEnergyDischargeMaterial)),
	DeathSound(GetStringByName(sPropDeathSound)),
	DeathParticleSize(GetIntByName(sPropDeathParticleSize)),
	Name(GetRootName())
{
}
Example #2
0
void nsImportStringBundle::GetStringByName(const char *aName,
                                           nsIStringBundle *aBundle,
                                           nsString &aResult)
{
  aResult.Adopt(GetStringByName(aName, aBundle));
}