void PhraseDictionarySCFG::SortAndPrune() { if (GetTableLimit()) { m_collection.Sort(GetTableLimit()); } }
void PhraseDictionaryFuzzyMatch::SortAndPrune(PhraseDictionaryNodeSCFG &rootNode) { if (GetTableLimit()) { rootNode.Sort(GetTableLimit()); } }
void RuleTableUTrie::SortAndPrune() { if (GetTableLimit()) { m_root.Sort(GetTableLimit()); } }