/**
 * Builds a lock.
 * @param tile Central tile of the lock.
 * @param dir Uphill direction.
 * @param flags Operation to perform.
 * @return The cost in case of success, or an error code if it failed.
 */
static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
{
	CommandCost cost(EXPENSES_CONSTRUCTION);

	int delta = TileOffsByDiagDir(dir);
	CommandCost ret = EnsureNoVehicleOnGround(tile);
	if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
	if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
	if (ret.Failed()) return ret;

	/* middle tile */
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (ret.Failed()) return ret;
	cost.AddCost(ret);

	/* lower tile */
	WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL;

	if (!IsWaterTile(tile - delta)) {
		ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
		if (ret.Failed()) return ret;
		cost.AddCost(ret);
		cost.AddCost(_price[PR_BUILD_CANAL]);
	}
	if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
		return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	/* upper tile */
	WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL;

	if (!IsWaterTile(tile + delta)) {
		ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
		if (ret.Failed()) return ret;
		cost.AddCost(ret);
		cost.AddCost(_price[PR_BUILD_CANAL]);
	}
	if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
		return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
	    (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) ||
	    (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) {
		return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
	}

	if (flags & DC_EXEC) {
		MakeLock(tile, _current_company, dir, wc_lower, wc_upper);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile - delta);
		MarkTileDirtyByTile(tile + delta);
		MarkCanalsAndRiversAroundDirty(tile - delta);
		MarkCanalsAndRiversAroundDirty(tile + delta);
	}
	cost.AddCost(_price[PR_BUILD_LOCK]);

	return cost;
}
/**
 * Build a ship depot.
 * @param tile tile where ship depot is built
 * @param flags type of operation
 * @param p1 bit 0 depot orientation (Axis)
 * @param p2 unused
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Axis axis = Extract<Axis, 0, 1>(p1);

	TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));

	if (!HasTileWaterGround(tile) || !HasTileWaterGround(tile2)) {
		return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
	}

	if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
		(MayHaveBridgeAbove(tile2) && IsBridgeAbove(tile2))) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);

	if (GetTileSlope(tile, NULL) != SLOPE_FLAT || GetTileSlope(tile2, NULL) != SLOPE_FLAT) {
		/* Prevent depots on rapids */
		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
	}

	if (!Depot::CanAllocateItem()) return CMD_ERROR;

	WaterClass wc1 = GetWaterClass(tile);
	WaterClass wc2 = GetWaterClass(tile2);
	CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]);

	bool add_cost = !IsWaterTile(tile);
	CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
	if (ret.Failed()) return ret;
	if (add_cost) {
		cost.AddCost(ret);
	}
	add_cost = !IsWaterTile(tile2);
	ret = DoCommand(tile2, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
	if (ret.Failed()) return ret;
	if (add_cost) {
		cost.AddCost(ret);
	}

	if (flags & DC_EXEC) {
		Depot *depot = new Depot(tile);
		depot->build_date = _date;

		MakeShipDepot(tile,  _current_company, depot->index, DEPOT_NORTH, axis, wc1);
		MakeShipDepot(tile2, _current_company, depot->index, DEPOT_SOUTH, axis, wc2);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile2);
		MakeDefaultName(depot);
	}

	return cost;
}
static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y)
{
	uint z;
	Slope tileh = GetTileSlope(tile, &z);

	return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
}
Example #4
0
/**
 * Check whether the given tile is suitable for a waypoint.
 * @param tile the tile to check for suitability
 * @param axis the axis of the waypoint
 * @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error.
 */
static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint)
{
	/* if waypoint is set, then we have special handling to allow building on top of already existing waypoints.
	 * so waypoint points to INVALID_STATION if we can build on any waypoint.
	 * Or it points to a waypoint if we're only allowed to build on exactly that waypoint. */
	if (waypoint != NULL && IsTileType(tile, MP_STATION)) {
		if (!IsRailWaypoint(tile)) {
			return ClearTile_Station(tile, DC_AUTO); // get error message
		} else {
			StationID wp = GetStationIndex(tile);
			if (*waypoint == INVALID_STATION) {
				*waypoint = wp;
			} else if (*waypoint != wp) {
				return_cmd_error(STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING);
			}
		}
	}

	if (GetAxisForNewWaypoint(tile) != axis) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);

	Owner owner = GetTileOwner(tile);
	CommandCost ret = CheckOwnership(owner);
	if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile);
	if (ret.Failed()) return ret;

	Slope tileh = GetTileSlope(tile);
	if (tileh != SLOPE_FLAT &&
			(!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
		return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
	}

	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);

	return CommandCost();
}
Example #5
0
/**
 * Builds a lock.
 * @param tile tile where to place the lock
 * @param flags type of operation
 * @param p1 unused
 * @param p2 unused
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdBuildLock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
	if (dir == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);

	return DoBuildLock(tile, dir, flags);
}
Example #6
0
	virtual void OnPlacePresize(Point pt, TileIndex tile_from)
	{
		DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, NULL));
		TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile_from, ReverseDiagDir(dir)) : tile_from);

		VpSetPresizeRange(tile_from, tile_to);
	}
/**
 * Gets the other end of the aqueduct, if possible.
 * @param tile_from     The begin tile for the aqueduct.
 * @param [out] tile_to The tile till where to show a selection for the aqueduct.
 * @return The other end of the aqueduct, or otherwise a tile in line with the aqueduct to cause the right error message.
 */
static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = NULL)
{
	int z;
	DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));

	/* If the direction isn't right, just return the next tile so the command
	 * complains about the wrong slope instead of the ends not matching up.
	 * Make sure the coordinate is always a valid tile within the map, so we
	 * don't go "off" the map. That would cause the wrong error message. */
	if (!IsValidDiagDirection(dir)) return TILE_ADDXY(tile_from, TileX(tile_from) > 2 ? -1 : 1, 0);

	/* Direction the aqueduct is built to. */
	TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
	/* The maximum length of the aqueduct. */
	int max_length = min(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);

	TileIndex endtile = tile_from;
	for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
		endtile = TILE_ADD(endtile, offset);

		if (length > max_length) break;

		if (GetTileMaxZ(endtile) > z) {
			if (tile_to != NULL) *tile_to = endtile;
			break;
		}
	}

	return endtile;
}
Example #8
0
/** build a shiplift */
static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
{
	CommandCost ret;
	int delta;

	/* middle tile */
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;

	delta = TileOffsByDiagDir(dir);
	/* lower tile */
	WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL;

	ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
		return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	/* upper tile */
	WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL;

	ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
		return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
	    (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) ||
	    (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) {
		return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
	}

	if (flags & DC_EXEC) {
		MakeLock(tile, _current_company, dir, wc_lower, wc_upper);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile - delta);
		MarkTileDirtyByTile(tile + delta);
		MarkCanalsAndRiversAroundDirty(tile - delta);
		MarkCanalsAndRiversAroundDirty(tile + delta);
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WATER] * 22 >> 3);
}
/**
 * Get the height ('z') of a bridge in pixels.
 * @param tile the bridge ramp tile to get the bridge height from
 * @return the height of the bridge in pixels
 */
uint GetBridgeHeight(TileIndex t)
{
	uint h;
	Slope tileh = GetTileSlope(t, &h);
	Foundation f = GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(t)));

	/* one height level extra for the ramp */
	return h + TILE_HEIGHT + ApplyFoundationToSlope(f, &tileh);
}
Example #10
0
int GetBridgeHeight(typename TileIndexT<Tgeneric>::T t)
{
	int h;
	Slope tileh = GetTileSlope(t, &h);
	Foundation f = GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(t)));

	/* one height level extra for the ramp */
	return h + 1 + ApplyFoundationToSlope(f, &tileh);
}
/**
 * Builds a lock.
 * @param tile tile where to place the lock
 * @param flags type of operation
 * @param p1 unused
 * @param p2 unused
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdBuildLock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile, NULL));
	if (dir == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);

	/* Disallow building of locks on river rapids */
	if (IsWaterTile(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);

	return DoBuildLock(tile, dir, flags);
}
Example #12
0
	/**
	 * Does the given track direction on the given tile yeild an uphill penalty?
	 * @param tile The tile to check.
	 * @param td   The track direction to check.
	 * @return True if there's a slope, otherwise false.
	 */
	FORCEINLINE static bool stSlopeCost(TileIndex tile, Trackdir td)
	{
		if (IsDiagonalTrackdir(td)) {
			if (IsBridgeTile(tile)) {
				/* it is bridge ramp, check if we are entering the bridge */
				if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(td)) return false; // no, we are leaving it, no penalty
				/* we are entering the bridge */
				Slope tile_slope = GetTileSlope(tile, NULL);
				Axis axis = DiagDirToAxis(GetTunnelBridgeDirection(tile));
				return !HasBridgeFlatRamp(tile_slope, axis);
			} else {
				/* not bridge ramp */
				if (IsTunnelTile(tile)) return false; // tunnel entry/exit doesn't slope
				Slope tile_slope = GetTileSlope(tile, NULL);
				return IsUphillTrackdir(tile_slope, td); // slopes uphill => apply penalty
			}
		}
		return false;
	}
Example #13
0
/** Build a ship depot.
 * @param tile tile where ship depot is built
 * @param flags type of operation
 * @param p1 bit 0 depot orientation (Axis)
 * @param p2 unused
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	TileIndex tile2;

	CommandCost ret;

	Axis axis = Extract<Axis, 0>(p1);

	tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));

	if (!IsWaterTile(tile) || !IsWaterTile(tile2)) {
		return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
	}

	if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);

	if (GetTileSlope(tile, NULL) != SLOPE_FLAT || GetTileSlope(tile2, NULL) != SLOPE_FLAT) {
		/* Prevent depots on rapids */
		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
	}

	WaterClass wc1 = GetWaterClass(tile);
	WaterClass wc2 = GetWaterClass(tile2);
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;

	if (!Depot::CanAllocateItem()) return CMD_ERROR;

	if (flags & DC_EXEC) {
		Depot *depot = new Depot(tile);
		depot->town_index = ClosestTownFromTile(tile, UINT_MAX)->index;

		MakeShipDepot(tile,  _current_company, depot->index, DEPOT_NORTH, axis, wc1);
		MakeShipDepot(tile2, _current_company, depot->index, DEPOT_SOUTH, axis, wc2);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile2);
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]);
}
/**
 * Build a piece of canal.
 * @param tile end tile of stretch-dragging
 * @param flags type of operation
 * @param p1 start tile of stretch-dragging
 * @param p2 waterclass to build. sea and river can only be built in scenario editor
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	WaterClass wc = Extract<WaterClass, 0, 2>(p2);
	if (p1 >= MapSize() || wc == WATER_CLASS_INVALID) return CMD_ERROR;

	/* Outside of the editor you can only build canals, not oceans */
	if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR;

	TileArea ta(tile, p1);

	/* Outside the editor you can only drag canals, and not areas */
	if (_game_mode != GM_EDITOR && ta.w != 1 && ta.h != 1) return CMD_ERROR;

	CommandCost cost(EXPENSES_CONSTRUCTION);
	TILE_AREA_LOOP(tile, ta) {
		CommandCost ret;

		Slope slope = GetTileSlope(tile, NULL);
		if (slope != SLOPE_FLAT && (wc != WATER_CLASS_RIVER || !IsInclinedSlope(slope))) {
			return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
		}

		/* can't make water of water! */
		if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || wc == WATER_CLASS_SEA)) continue;

		ret = DoCommand(tile, 0, 0, flags | DC_FORCE_CLEAR_TILE, CMD_LANDSCAPE_CLEAR);
		if (ret.Failed()) return ret;
		cost.AddCost(ret);

		if (flags & DC_EXEC) {
			switch (wc) {
				case WATER_CLASS_RIVER:
					MakeRiver(tile, Random());
					break;

				case WATER_CLASS_SEA:
					if (TileHeight(tile) == 0) {
						MakeSea(tile);
						break;
					}
					/* FALL THROUGH */

				default:
					MakeCanal(tile, _current_company, Random());
					break;
			}
			MarkTileDirtyByTile(tile);
			MarkCanalsAndRiversAroundDirty(tile);
		}

		cost.AddCost(_price[PR_BUILD_CANAL]);
	}
/**
 * Tests if a tile can be converted to MP_TREES
 * This is true for clear ground without farms or rocks.
 *
 * @param tile the tile of interest
 * @param allow_desert Allow planting trees on CLEAR_DESERT?
 * @return true if trees can be built.
 */
static bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert)
{
	switch (GetTileType(tile)) {
		case MP_WATER:
			return !IsBridgeAbove(tile) && IsCoast(tile) && !IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL));

		case MP_CLEAR:
			return !IsBridgeAbove(tile) && !IsClearGround(tile, CLEAR_FIELDS) && GetRawClearGround(tile) != CLEAR_ROCKS &&
			       (allow_desert || !IsClearGround(tile, CLEAR_DESERT));

		default: return false;
	}
}
Example #16
0
void MakeWaterKeepingClass(TileIndex tile, Owner o)
{
	WaterClass wc = GetWaterClass(tile);

	/* Autoslope might turn an originally canal or river tile into land */
	int z;
	Slope slope = GetTileSlope(tile, &z);

	if (slope != SLOPE_FLAT) {
		if (wc == WATER_CLASS_CANAL) {
			/* If we clear the canal, we have to remove it from the infrastructure count as well. */
			Company *c = Company::GetIfValid(o);
			if (c != NULL) {
				c->infrastructure.water--;
				DirtyCompanyInfrastructureWindows(c->index);
			}
			/* Sloped canals are locks and no natural water remains whatever the slope direction */
			wc = WATER_CLASS_INVALID;
		}

		/* Only river water should be restored on appropriate slopes. Other water would be invalid on slopes */
		if (wc != WATER_CLASS_RIVER || GetInclinedSlopeDirection(slope) == INVALID_DIAGDIR) {
			wc = WATER_CLASS_INVALID;
		}
	}

	if (wc == WATER_CLASS_SEA && z > 0) {
		/* Update company infrastructure count. */
		Company *c = Company::GetIfValid(o);
		if (c != NULL) {
			c->infrastructure.water++;
			DirtyCompanyInfrastructureWindows(c->index);
		}

		wc = WATER_CLASS_CANAL;
	}

	/* Zero map array and terminate animation */
	DoClearSquare(tile);

	/* Maybe change to water */
	switch (wc) {
		case WATER_CLASS_SEA:   MakeSea(tile);                break;
		case WATER_CLASS_CANAL: MakeCanal(tile, o, Random()); break;
		case WATER_CLASS_RIVER: MakeRiver(tile, Random());    break;
		default: break;
	}

	MarkTileDirtyByTile(tile);
}
Example #17
0
	virtual void OnPlaceObject(Point pt, TileIndex tile)
	{
		switch (this->last_clicked_widget) {
			case WID_DT_CANAL: // Build canal button
				VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
				break;

			case WID_DT_LOCK: // Build lock button
				DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks);
				break;

			case WID_DT_DEMOLISH: // Demolish aka dynamite button
				PlaceProc_DemolishArea(tile);
				break;

			case WID_DT_DEPOT: // Build depot button
				DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks);
				break;

			case WID_DT_STATION: { // Build station button
				uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join

				/* tile is always the land tile, so need to evaluate _thd.pos */
				CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };

				/* Determine the watery part of the dock. */
				DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
				TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile);

				ShowSelectStationIfNeeded(cmdcont, TileArea(tile, tile_to));
				break;
			}

			case WID_DT_BUOY: // Build buoy button
				DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks);
				break;

			case WID_DT_RIVER: // Build river button (in scenario editor)
				VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
				break;

			case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
				DoCommandP(tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge);
				break;

			default: NOT_REACHED();
		}
	}
Example #18
0
/**
 * Check whether the given tile is suitable for a waypoint.
 * @param tile the tile to check for suitability
 * @param axis the axis of the waypoint
 * @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error.
 * @param flags flags for the command
 */
static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint, DoCommandFlag flags)
{
	/* if waypoint is set, then we have special handling to allow building on top of already existing waypoints.
	 * so waypoint points to INVALID_STATION if we can build on any waypoint.
	 * Or it points to a waypoint if we're only allowed to build on exactly that waypoint. */
	if (waypoint != NULL && IsTileType(tile, MP_STATION)) {
		if (!IsRailWaypoint(tile)) {
			return ClearTile_Station(tile, DC_AUTO); // get error message
		} else {
			StationID wp = GetStationIndex(tile);
			if (*waypoint == INVALID_STATION) {
				*waypoint = wp;
			} else if (*waypoint != wp) {
				return_cmd_error(STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING);
			}
		}
	}

	/* When pasting a waypoint, there may be no track yet (it will be placed when DC_EXEC'ing).
	 * Ignore that so we can calculate the cost more precisely. */
	bool ignore_lack_of_tracks = (flags & DC_PASTE) && !(flags & DC_EXEC);

	if (!ignore_lack_of_tracks || IsTileType(tile, MP_RAILWAY)) {
		if (GetAxisForNewWaypoint(tile) != axis) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
	}

	Owner owner = GetTileOwner(tile);
	if (!ignore_lack_of_tracks || owner != OWNER_NONE) {
		CommandCost ret = CheckOwnership(owner);
		if (ret.Failed()) return ret;
	}

	CommandCost ret = EnsureNoVehicleOnGround(tile);
	if (ret.Failed()) return ret;

	Slope tileh = GetTileSlope(tile);
	if (tileh != SLOPE_FLAT &&
			(!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
		return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
	}

	if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);

	return CommandCost();
}
Example #19
0
/**
 * Build a buoy.
 * @param tile tile where to place the buoy
 * @param flags operation to perform
 * @param p1 unused
 * @param p2 unused
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	if (tile == 0 || !HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);

	if (GetTileSlope(tile) != SLOPE_FLAT) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);

	/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
	Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY, OWNER_NONE);
	if (wp == NULL && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);

	CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_WAYPOINT_BUOY]);
	if (!IsWaterTile(tile)) {
		CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
		if (ret.Failed()) return ret;
		cost.AddCost(ret);
	}

	if (flags & DC_EXEC) {
		if (wp == NULL) {
			wp = new Waypoint(tile);
		} else {
			/* Move existing (recently deleted) buoy to the new location */
			wp->xy = tile;
			InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
		}
		wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY);

		wp->string_id = STR_SV_STNAME_BUOY;

		wp->facilities |= FACIL_DOCK;
		wp->owner = OWNER_NONE;

		wp->build_date = _date;

		if (wp->town == NULL) MakeDefaultName(wp);

		MakeBuoy(tile, wp->index, GetWaterClass(tile));

		wp->UpdateVirtCoord();
		InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
	}

	return cost;
}
Example #20
0
	virtual void OnPlacePresize(Point pt, TileIndex tile_from)
	{
		TileIndex tile_to = tile_from;

		if (this->last_clicked_widget == WID_DT_BUILD_AQUEDUCT) {
			GetOtherAqueductEnd(tile_from, &tile_to);
		} else {
			DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from));
			if (IsValidDiagDirection(dir)) {
				/* Locks and docks always select the tile "down" the slope. */
				tile_to = TileAddByDiagDir(tile_from, ReverseDiagDir(dir));
				/* Locks also select the tile "up" the slope. */
				if (this->last_clicked_widget == WID_DT_LOCK) tile_from = TileAddByDiagDir(tile_from, dir);
			}
		}

		VpSetPresizeRange(tile_from, tile_to);
	}
Example #21
0
/** Build a piece of canal.
 * @param tile end tile of stretch-dragging
 * @param flags type of operation
 * @param p1 start tile of stretch-dragging
 * @param p2 specifies canal (0), water (1) or river (2); last two can only be built in scenario editor
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	CommandCost cost(EXPENSES_CONSTRUCTION);

	if (p1 >= MapSize()) return CMD_ERROR;

	/* Outside of the editor you can only build canals, not oceans */
	if (p2 != 0 && _game_mode != GM_EDITOR) return CMD_ERROR;

	TileArea ta(tile, p1);

	/* Outside the editor you can only drag canals, and not areas */
	if (_game_mode != GM_EDITOR && ta.w != 1 && ta.h != 1) return CMD_ERROR;

	TILE_AREA_LOOP(tile, ta) {
		CommandCost ret;

		Slope slope = GetTileSlope(tile, NULL);
		if (slope != SLOPE_FLAT && (p2 != 2 || !IsInclinedSlope(slope))) {
			return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
		}

		/* can't make water of water! */
		if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || p2 == 1)) continue;

		ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
		if (CmdFailed(ret)) return ret;
		cost.AddCost(ret);

		if (flags & DC_EXEC) {
			if (TileHeight(tile) == 0 && p2 == 1) {
				MakeSea(tile);
			} else if (p2 == 2) {
				MakeRiver(tile, Random());
			} else {
				MakeCanal(tile, _current_company, Random());
			}
			MarkTileDirtyByTile(tile);
			MarkCanalsAndRiversAroundDirty(tile);
		}

		cost.AddCost(_price[PR_CLEAR_WATER]);
	}
Example #22
0
/**
 * Check the slope of a tile of a new station.
 * @param north_tile Norther tile of the station rect.
 * @param cur_tile Tile to check.
 * @param statspec Station spec.
 * @param axis Axis of the new station.
 * @param plat_len Platform length.
 * @param numtracks Number of platforms.
 * @return Succeeded or failed command.
 */
CommandCost PerformStationTileSlopeCheck(TileIndex north_tile, TileIndex cur_tile, const StationSpec *statspec, Axis axis, byte plat_len, byte numtracks)
{
	TileIndexDiff diff = cur_tile - north_tile;
	Slope slope = GetTileSlope(cur_tile);

	StationResolverObject object(statspec, NULL, cur_tile, CBID_STATION_LAND_SLOPE_CHECK,
			(slope << 4) | (slope ^ (axis == AXIS_Y && HasBit(slope, CORNER_W) != HasBit(slope, CORNER_E) ? SLOPE_EW : 0)),
			(numtracks << 24) | (plat_len << 16) | (axis == AXIS_Y ? TileX(diff) << 8 | TileY(diff) : TileY(diff) << 8 | TileX(diff)));
	object.station_scope.axis = axis;

	uint16 cb_res = object.ResolveCallback();

	/* Failed callback means success. */
	if (cb_res == CALLBACK_FAILED) return CommandCost();

	/* The meaning of bit 10 is inverted for a grf version < 8. */
	if (statspec->grf_prop.grffile->grf_version < 8) ToggleBit(cb_res, 10);
	return GetErrorMessageFromLocationCallbackResult(cb_res, statspec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
}
Example #23
0
void MakeWaterKeepingClass(TileIndex tile, Owner o)
{
	assert(IsTileType(tile, MP_WATER) || (IsTileType(tile, MP_STATION) && (IsBuoy(tile) || IsDock(tile) || IsOilRig(tile))) || IsTileType(tile, MP_INDUSTRY));

	WaterClass wc = GetWaterClass(tile);

	/* Autoslope might turn an originally canal or river tile into land */
	uint z;
	if (GetTileSlope(tile, &z) != SLOPE_FLAT) wc = WATER_CLASS_INVALID;

	if (wc == WATER_CLASS_SEA && z > 0) wc = WATER_CLASS_CANAL;

	switch (wc) {
		case WATER_CLASS_SEA:   MakeSea(tile);                break;
		case WATER_CLASS_CANAL: MakeCanal(tile, o, Random()); break;
		case WATER_CLASS_RIVER: MakeRiver(tile, Random());    break;
		default:                DoClearSquare(tile);          break;
	}
}
void MakeWaterKeepingClass(TileIndex tile, Owner o)
{
	WaterClass wc = GetWaterClass(tile);

	/* Autoslope might turn an originally canal or river tile into land */
	uint z;
	if (GetTileSlope(tile, &z) != SLOPE_FLAT) wc = WATER_CLASS_INVALID;

	if (wc == WATER_CLASS_SEA && z > 0) wc = WATER_CLASS_CANAL;

	/* Zero map array and terminate animation */
	DoClearSquare(tile);

	/* Maybe change to water */
	switch (wc) {
		case WATER_CLASS_SEA:   MakeSea(tile);                break;
		case WATER_CLASS_CANAL: MakeCanal(tile, o, Random()); break;
		case WATER_CLASS_RIVER: MakeRiver(tile, Random());    break;
		default: break;
	}

	MarkTileDirtyByTile(tile);
}
Example #25
0
/**
 * Build a ship depot.
 * @param tile tile where ship depot is built
 * @param flags type of operation
 * @param p1 bit 0 depot orientation (Axis)
 * @param p2 unused
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Axis axis = Extract<Axis, 0, 1>(p1);

	TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));

	WaterClass wc1, wc2;
	if ((flags & DC_PASTE) && !(flags & DC_EXEC)) {
		/* When pasting a ship depot, there may be no water yet (a canal will be placed when DC_EXE'ing).
		 * Ignore that there is no water so we can calculate the cost more precisely. */
		wc1 = wc2 = WATER_CLASS_INVALID;
	} else {
		if (!HasTileWaterGround(tile) || !HasTileWaterGround(tile2)) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
		wc1 = GetWaterClass(tile);
		wc2 = GetWaterClass(tile2);
	}

	if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
		(MayHaveBridgeAbove(tile2) && IsBridgeAbove(tile2))) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);

	if (GetTileSlope(tile) != SLOPE_FLAT || GetTileSlope(tile2) != SLOPE_FLAT) {
		/* Prevent depots on rapids */
		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
	}

	if (!Depot::CanAllocateItem()) return CMD_ERROR;

	CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]);

	bool add_cost = !IsWaterTile(tile);
	CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
	if (ret.Failed()) return ret;
	if (add_cost) {
		cost.AddCost(ret);
	}
	add_cost = !IsWaterTile(tile2);
	ret = DoCommand(tile2, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
	if (ret.Failed()) return ret;
	if (add_cost) {
		cost.AddCost(ret);
	}

	if (flags & DC_EXEC) {
		Depot *depot = new Depot(tile);
		depot->build_date = _date;

		if (wc1 == WATER_CLASS_CANAL || wc2 == WATER_CLASS_CANAL) {
			/* Update infrastructure counts after the unconditional clear earlier. */
			Company::Get(_current_company)->infrastructure.water += wc1 == WATER_CLASS_CANAL && wc2 == WATER_CLASS_CANAL ? 2 : 1;
		}
		Company::Get(_current_company)->infrastructure.water += 2 * LOCK_DEPOT_TILE_FACTOR;
		DirtyCompanyInfrastructureWindows(_current_company);

		assert(wc1 != WATER_CLASS_INVALID && wc2 != WATER_CLASS_INVALID);
		MakeShipDepot(tile,  _current_company, depot->index, DEPOT_PART_NORTH, axis, wc1);
		MakeShipDepot(tile2, _current_company, depot->index, DEPOT_PART_SOUTH, axis, wc2);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile2);
		MakeDefaultName(depot);
	}

	return cost;
}
Example #26
0
/**
 * Builds a lock.
 * @param tile Central tile of the lock.
 * @param dir Uphill direction.
 * @param flags Operation to perform.
 * @return The cost in case of success, or an error code if it failed.
 */
static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
{
	CommandCost cost(EXPENSES_CONSTRUCTION);

	int delta = TileOffsByDiagDir(dir);
	CommandCost ret = EnsureNoVehicleOnGround(tile);
	if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
	if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
	if (ret.Failed()) return ret;

	/* middle tile */
	WaterClass wc_middle = IsWaterTile(tile) ? GetWaterClass(tile) : WATER_CLASS_CANAL;
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (ret.Failed()) return ret;
	cost.AddCost(ret);

	/* lower tile */
	WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL;

	if (!IsWaterTile(tile - delta)) {
		ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
		if (ret.Failed()) return ret;
		cost.AddCost(ret);
		cost.AddCost(_price[PR_BUILD_CANAL]);
	}
	if (GetTileSlope(tile - delta) != SLOPE_FLAT) {
		return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	/* upper tile */
	WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL;

	if (!IsWaterTile(tile + delta)) {
		ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
		if (ret.Failed()) return ret;
		cost.AddCost(ret);
		cost.AddCost(_price[PR_BUILD_CANAL]);
	}
	if (GetTileSlope(tile + delta) != SLOPE_FLAT) {
		return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
	    (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) ||
	    (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) {
		return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
	}

	if (flags & DC_EXEC) {
		/* Update company infrastructure counts. */
		Company *c = Company::GetIfValid(_current_company);
		if (c != NULL) {
			/* Counts for the water. */
			if (!IsWaterTile(tile - delta)) c->infrastructure.water++;
			if (!IsWaterTile(tile + delta)) c->infrastructure.water++;
			/* Count for the lock itself. */
			c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock is three tiles.
			DirtyCompanyInfrastructureWindows(_current_company);
		}

		MakeLock(tile, _current_company, dir, wc_lower, wc_upper, wc_middle);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile - delta);
		MarkTileDirtyByTile(tile + delta);
		MarkCanalsAndRiversAroundDirty(tile - delta);
		MarkCanalsAndRiversAroundDirty(tile + delta);
	}
	cost.AddCost(_price[PR_BUILD_LOCK]);

	return cost;
}
Example #27
0
static uint32 StationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
	const BaseStation *st = object->u.station.st;
	TileIndex tile = object->u.station.tile;

	if (object->scope == VSG_SCOPE_PARENT) {
		/* Pass the request on to the town of the station */
		const Town *t;

		if (st != NULL) {
			t = st->town;
		} else if (tile != INVALID_TILE) {
			t = ClosestTownFromTile(tile, UINT_MAX);
		} else {
			*available = false;
			return UINT_MAX;
		}

		return TownGetVariable(variable, parameter, available, t);
	}

	if (st == NULL) {
		/* Station does not exist, so we're in a purchase list */
		switch (variable) {
			case 0x40:
			case 0x41:
			case 0x46:
			case 0x47:
			case 0x49: return 0x2110000;        // Platforms, tracks & position
			case 0x42: return 0;                // Rail type (XXX Get current type from GUI?)
			case 0x43: return _current_company; // Station owner
			case 0x44: return 2;                // PBS status
			case 0xFA: return Clamp(_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Build date, clamped to a 16 bit value
		}

		*available = false;
		return UINT_MAX;
	}

	switch (variable) {
		/* Calculated station variables */
		case 0x40:
			if (!HasBit(_svc.valid, 0)) { _svc.v40 = GetPlatformInfoHelper(tile, false, false, false); SetBit(_svc.valid, 0); }
			return _svc.v40;

		case 0x41:
			if (!HasBit(_svc.valid, 1)) { _svc.v41 = GetPlatformInfoHelper(tile, true,  false, false); SetBit(_svc.valid, 1); }
			return _svc.v41;

		case 0x42: return GetTerrainType(tile) | (GetReverseRailTypeTranslation(GetRailType(tile), object->u.station.statspec->grf_prop.grffile) << 8);
		case 0x43: return st->owner; // Station owner
		case 0x44: return HasStationReservation(tile) ? 7 : 4; // PBS status
		case 0x45:
			if (!HasBit(_svc.valid, 2)) { _svc.v45 = GetRailContinuationInfo(tile); SetBit(_svc.valid, 2); }
			return _svc.v45;

		case 0x46:
			if (!HasBit(_svc.valid, 3)) { _svc.v46 = GetPlatformInfoHelper(tile, false, false, true); SetBit(_svc.valid, 3); }
			return _svc.v46;

		case 0x47:
			if (!HasBit(_svc.valid, 4)) { _svc.v47 = GetPlatformInfoHelper(tile, true,  false, true); SetBit(_svc.valid, 4); }
			return _svc.v47;

		case 0x49:
			if (!HasBit(_svc.valid, 5)) { _svc.v49 = GetPlatformInfoHelper(tile, false, true, false); SetBit(_svc.valid, 5); }
			return _svc.v49;

		case 0x4A: // Animation frame of tile
			return GetAnimationFrame(tile);

		/* Variables which use the parameter */
		/* Variables 0x60 to 0x65 are handled separately below */
		case 0x66: // Animation frame of nearby tile
			if (parameter != 0) tile = GetNearbyTile(parameter, tile);
			return st->TileBelongsToRailStation(tile) ? GetAnimationFrame(tile) : UINT_MAX;

		case 0x67: { // Land info of nearby tile
			Axis axis = GetRailStationAxis(tile);

			if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required

			Slope tileh = GetTileSlope(tile, NULL);
			bool swap = (axis == AXIS_Y && HasBit(tileh, CORNER_W) != HasBit(tileh, CORNER_E));

			return GetNearbyTileInformation(tile) ^ (swap ? SLOPE_EW : 0);
		}

		case 0x68: { // Station info of nearby tiles
			TileIndex nearby_tile = GetNearbyTile(parameter, tile);

			if (!HasStationTileRail(nearby_tile)) return 0xFFFFFFFF;

			uint32 grfid = st->speclist[GetCustomStationSpecIndex(tile)].grfid;
			bool perpendicular = GetRailStationAxis(tile) != GetRailStationAxis(nearby_tile);
			bool same_station = st->TileBelongsToRailStation(nearby_tile);
			uint32 res = GB(GetStationGfx(nearby_tile), 1, 2) << 12 | !!perpendicular << 11 | !!same_station << 10;

			if (IsCustomStationSpecIndex(nearby_tile)) {
				const StationSpecList ssl = BaseStation::GetByTile(nearby_tile)->speclist[GetCustomStationSpecIndex(nearby_tile)];
				res |= 1 << (ssl.grfid != grfid ? 9 : 8) | ssl.localidx;
			}
			return res;
		}

		/* General station variables */
		case 0x82: return 50;
		case 0x84: return st->string_id;
		case 0x86: return 0;
		case 0xF0: return st->facilities;
		case 0xFA: return Clamp(st->build_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535);
	}

	return st->GetNewGRFVariable(object, variable, parameter, available);
}
Example #28
0
/* virtual */ uint32 StationScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
	if (this->st == NULL) {
		/* Station does not exist, so we're in a purchase list or the land slope check callback. */
		switch (variable) {
			case 0x40:
			case 0x41:
			case 0x46:
			case 0x47:
			case 0x49: return 0x2110000;        // Platforms, tracks & position
			case 0x42: return 0;                // Rail type (XXX Get current type from GUI?)
			case 0x43: return GetCompanyInfo(_current_company); // Station owner
			case 0x44: return 2;                // PBS status
			case 0x67: // Land info of nearby tile
				if (this->axis != INVALID_AXIS && this->tile != INVALID_TILE) {
					TileIndex tile = this->tile;
					if (parameter != 0) tile = GetNearbyTile(parameter, tile, true, this->axis); // only perform if it is required

					Slope tileh = GetTileSlope(tile);
					bool swap = (this->axis == AXIS_Y && HasBit(tileh, CORNER_W) != HasBit(tileh, CORNER_E));

					return GetNearbyTileInformation(tile, this->ro.grffile->grf_version >= 8) ^ (swap ? SLOPE_EW : 0);
				}
				break;

			case 0xFA: return Clamp(_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Build date, clamped to a 16 bit value
		}

		*available = false;
		return UINT_MAX;
	}

	switch (variable) {
		/* Calculated station variables */
		case 0x40:
			if (!HasBit(_svc.valid, 0)) { _svc.v40 = GetPlatformInfoHelper(this->tile, false, false, false); SetBit(_svc.valid, 0); }
			return _svc.v40;

		case 0x41:
			if (!HasBit(_svc.valid, 1)) { _svc.v41 = GetPlatformInfoHelper(this->tile, true,  false, false); SetBit(_svc.valid, 1); }
			return _svc.v41;

		case 0x42: return GetTerrainType(this->tile) | (GetReverseRailTypeTranslation(GetRailType(this->tile), this->statspec->grf_prop.grffile) << 8);
		case 0x43: return GetCompanyInfo(this->st->owner); // Station owner
		case 0x44: return HasStationReservation(this->tile) ? 7 : 4; // PBS status
		case 0x45:
			if (!HasBit(_svc.valid, 2)) { _svc.v45 = GetRailContinuationInfo(this->tile); SetBit(_svc.valid, 2); }
			return _svc.v45;

		case 0x46:
			if (!HasBit(_svc.valid, 3)) { _svc.v46 = GetPlatformInfoHelper(this->tile, false, false, true); SetBit(_svc.valid, 3); }
			return _svc.v46;

		case 0x47:
			if (!HasBit(_svc.valid, 4)) { _svc.v47 = GetPlatformInfoHelper(this->tile, true,  false, true); SetBit(_svc.valid, 4); }
			return _svc.v47;

		case 0x49:
			if (!HasBit(_svc.valid, 5)) { _svc.v49 = GetPlatformInfoHelper(this->tile, false, true, false); SetBit(_svc.valid, 5); }
			return _svc.v49;

		case 0x4A: // Animation frame of tile
			return GetAnimationFrame(this->tile);

		/* Variables which use the parameter */
		/* Variables 0x60 to 0x65 and 0x69 are handled separately below */
		case 0x66: { // Animation frame of nearby tile
			TileIndex tile = this->tile;
			if (parameter != 0) tile = GetNearbyTile(parameter, tile);
			return this->st->TileBelongsToRailStation(tile) ? GetAnimationFrame(tile) : UINT_MAX;
		}

		case 0x67: { // Land info of nearby tile
			Axis axis = GetRailStationAxis(this->tile);
			TileIndex tile = this->tile;
			if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required

			Slope tileh = GetTileSlope(tile);
			bool swap = (axis == AXIS_Y && HasBit(tileh, CORNER_W) != HasBit(tileh, CORNER_E));

			return GetNearbyTileInformation(tile, this->ro.grffile->grf_version >= 8) ^ (swap ? SLOPE_EW : 0);
		}

		case 0x68: { // Station info of nearby tiles
			TileIndex nearby_tile = GetNearbyTile(parameter, this->tile);

			if (!HasStationTileRail(nearby_tile)) return 0xFFFFFFFF;

			uint32 grfid = this->st->speclist[GetCustomStationSpecIndex(this->tile)].grfid;
			bool perpendicular = GetRailStationAxis(this->tile) != GetRailStationAxis(nearby_tile);
			bool same_station = this->st->TileBelongsToRailStation(nearby_tile);
			uint32 res = GB(GetStationGfx(nearby_tile), 1, 2) << 12 | !!perpendicular << 11 | !!same_station << 10;

			if (IsCustomStationSpecIndex(nearby_tile)) {
				const StationSpecList ssl = BaseStation::GetByTile(nearby_tile)->speclist[GetCustomStationSpecIndex(nearby_tile)];
				res |= 1 << (ssl.grfid != grfid ? 9 : 8) | ssl.localidx;
			}
			return res;
		}

		/* General station variables */
		case 0x82: return 50;
		case 0x84: return this->st->string_id;
		case 0x86: return 0;
		case 0xF0: return this->st->facilities;
		case 0xFA: return Clamp(this->st->build_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535);
	}

	return this->st->GetNewGRFVariable(this->ro, variable, parameter, available);
}
static void TileLoop_Clear(TileIndex tile)
{
	/* If the tile is at any edge flood it to prevent maps without water. */
	if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) {
		uint z;
		Slope slope = GetTileSlope(tile, &z);
		if (z == 0 && slope == SLOPE_FLAT) {
			DoFloodTile(tile);
			MarkTileDirtyByTile(tile);
			return;
		}
	}
	TileLoopClearHelper(tile);

	switch (_settings_game.game_creation.landscape) {
		case LT_TROPIC: TileLoopClearDesert(tile); break;
		case LT_ARCTIC: TileLoopClearAlps(tile);   break;
	}

	switch (GetClearGround(tile)) {
		case CLEAR_GRASS:
			if (GetClearDensity(tile) == 3) return;

			if (_game_mode != GM_EDITOR) {
				if (GetClearCounter(tile) < 7) {
					AddClearCounter(tile, 1);
					return;
				} else {
					SetClearCounter(tile, 0);
					AddClearDensity(tile, 1);
				}
			} else {
				SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
			}
			break;

		case CLEAR_FIELDS: {
			uint field_type;

			if (_game_mode == GM_EDITOR) return;

			if (GetClearCounter(tile) < 7) {
				AddClearCounter(tile, 1);
				return;
			} else {
				SetClearCounter(tile, 0);
			}

			if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
				/* This farmfield is no longer farmfield, so make it grass again */
				MakeClear(tile, CLEAR_GRASS, 2);
			} else {
				field_type = GetFieldType(tile);
				field_type = (field_type < 8) ? field_type + 1 : 0;
				SetFieldType(tile, field_type);
			}
			break;
		}

		default:
			return;
	}

	MarkTileDirtyByTile(tile);
}
/**
 * Plant a tree.
 * @param tile start tile of area-drag of tree plantation
 * @param flags type of operation
 * @param p1 tree type, TREE_INVALID means random.
 * @param p2 end tile of area-drag
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	StringID msg = INVALID_STRING_ID;
	CommandCost cost(EXPENSES_OTHER);
	const byte tree_to_plant = GB(p1, 0, 8); // We cannot use Extract as min and max are climate specific.

	if (p2 >= MapSize()) return CMD_ERROR;
	/* Check the tree type within the current climate */
	if (tree_to_plant != TREE_INVALID && !IsInsideBS(tree_to_plant, _tree_base_by_landscape[_settings_game.game_creation.landscape], _tree_count_by_landscape[_settings_game.game_creation.landscape])) return CMD_ERROR;

	TileArea ta(tile, p2);
	TILE_AREA_LOOP(tile, ta) {
		switch (GetTileType(tile)) {
			case MP_TREES:
				/* no more space for trees? */
				if (_game_mode != GM_EDITOR && GetTreeCount(tile) == 4) {
					msg = STR_ERROR_TREE_ALREADY_HERE;
					continue;
				}

				if (flags & DC_EXEC) {
					AddTreeCount(tile, 1);
					MarkTileDirtyByTile(tile);
				}
				/* 2x as expensive to add more trees to an existing tile */
				cost.AddCost(_price[PR_BUILD_TREES] * 2);
				break;

			case MP_WATER:
				if (!IsCoast(tile) || IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL))) {
					msg = STR_ERROR_CAN_T_BUILD_ON_WATER;
					continue;
				}
				/* FALL THROUGH */
			case MP_CLEAR: {
				if (IsBridgeAbove(tile)) {
					msg = STR_ERROR_SITE_UNSUITABLE;
					continue;
				}

				TreeType treetype = (TreeType)tree_to_plant;
				/* Be a bit picky about which trees go where. */
				if (_settings_game.game_creation.landscape == LT_TROPIC && treetype != TREE_INVALID && (
						/* No cacti outside the desert */
						(treetype == TREE_CACTUS && GetTropicZone(tile) != TROPICZONE_DESERT) ||
						/* No rain forest trees outside the rain forest, except in the editor mode where it makes those tiles rain forest tile */
						(IsInsideMM(treetype, TREE_RAINFOREST, TREE_CACTUS) && GetTropicZone(tile) != TROPICZONE_RAINFOREST && _game_mode != GM_EDITOR) ||
						/* And no subtropical trees in the desert/rain forest */
						(IsInsideMM(treetype, TREE_SUB_TROPICAL, TREE_TOYLAND) && GetTropicZone(tile) != TROPICZONE_NORMAL))) {
					msg = STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE;
					continue;
				}

				if (IsTileType(tile, MP_CLEAR)) {
					/* Remove fields or rocks. Note that the ground will get barrened */
					switch (GetRawClearGround(tile)) {
						case CLEAR_FIELDS:
						case CLEAR_ROCKS: {
							CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
							if (ret.Failed()) return ret;
							cost.AddCost(ret);
							break;
						}

						default: break;
					}
				}

				if (_game_mode != GM_EDITOR && Company::IsValidID(_current_company)) {
					Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
					if (t != NULL) ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM, flags);
				}

				if (flags & DC_EXEC) {
					if (treetype == TREE_INVALID) {
						treetype = GetRandomTreeType(tile, GB(Random(), 24, 8));
						if (treetype == TREE_INVALID) treetype = TREE_CACTUS;
					}

					/* Plant full grown trees in scenario editor */
					PlantTreesOnTile(tile, treetype, 0, _game_mode == GM_EDITOR ? 3 : 0);
					MarkTileDirtyByTile(tile);

					/* When planting rainforest-trees, set tropiczone to rainforest in editor. */
					if (_game_mode == GM_EDITOR && IsInsideMM(treetype, TREE_RAINFOREST, TREE_CACTUS)) {
						SetTropicZone(tile, TROPICZONE_RAINFOREST);
					}
				}
				cost.AddCost(_price[PR_BUILD_TREES]);
				break;
			}

			default:
				msg = STR_ERROR_SITE_UNSUITABLE;
				break;
		}
	}

	if (cost.GetCost() == 0) {
		return_cmd_error(msg);
	} else {
		return cost;
	}
}