Example #1
0
/*
========================
idSignInManagerWin::RegisterLocalUser
========================
*/
void idSignInManagerWin::RegisterLocalUser( int inputDevice ) {
	if ( GetLocalUserByInputDevice( inputDevice ) != NULL ) {
		return;
	}
	
	static char machineName[128];
	DWORD len = 128;
	::GetComputerName( machineName, &len );

	const char * nameSource = machineName;

	idStr name( nameSource );
	int nameLength = name.Length();
	if ( idStr::IsValidUTF8( nameSource, nameLength ) ) {
		int nameIndex = 0;
		int numChars = 0;
		name.Empty();
		while ( nameIndex < nameLength && numChars++ < idLocalUserWin::MAX_GAMERTAG_CHARS ) {
			uint32 c = idStr::UTF8Char( nameSource, nameIndex );
			name.AppendUTF8Char( c );
		}
	}
	
	idLocalUserWin & localUser = *localUsers.Alloc();
	
	localUser.Init( inputDevice, name.c_str(), localUsers.Num() );
	localUser.SetLocalUserHandle( GetUniqueLocalUserHandle( localUser.GetGamerTag() ) );

	session->OnLocalUserSignin( &localUser );
}
Example #2
0
/*
========================
idSignInManagerWin::RegisterLocalUser
========================
*/
void idSignInManagerWin::RegisterLocalUser( int inputDevice )
{
	if( GetLocalUserByInputDevice( inputDevice ) != NULL )
	{
		return;
	}
	
	static char machineName[128];
	// DG: support for ui_name
	const char* nameSource = ui_name.GetString();
	
	if( idStr::Length( nameSource ) == 0 )
	{
		// ui_name was empty => default to hostname
#ifdef _WIN32
		DWORD len = 128;
		::GetComputerName( machineName, &len );
#else
		gethostname( machineName, sizeof( machineName ) );
#endif
		nameSource = machineName;
	}
	// DG end
	
	idStr name( nameSource );
	int nameLength = name.Length();
	if( idStr::IsValidUTF8( nameSource, nameLength ) )
	{
		int nameIndex = 0;
		int numChars = 0;
		name.Empty();
		while( nameIndex < nameLength && numChars++ < idLocalUserWin::MAX_GAMERTAG_CHARS )
		{
			uint32 c = idStr::UTF8Char( nameSource, nameIndex );
			name.AppendUTF8Char( c );
		}
	}
	
	idLib::Printf( "Added local user: %s\n", name.c_str() );
	
	idLocalUserWin& localUser = *localUsers.Alloc();
	
	localUser.Init( inputDevice, name.c_str(), localUsers.Num() );
	localUser.SetLocalUserHandle( GetUniqueLocalUserHandle( localUser.GetGamerTag() ) );
	
	session->OnLocalUserSignin( &localUser );
}