const Matrix4f& Pipeline::GetWVPTrans() { GetWorldTrans(); GetVPTrans(); m_WVPtransformation = m_VPtransformation * m_Wtransformation; return m_WVPtransformation; }
const FFMatrix4f& FFMvp::GetWVPTrans() { GetWorldTrans(); GetVPTrans(); m4WVPtransformation = m4VPtransformation * m4Wtransformation; return m4WVPtransformation; }