wxHitTest wxScrollBar::HitTestBar(const wxPoint& pt) const { // we only need to work with either x or y coord depending on the // orientation, choose one (but still check the other one to verify if the // mouse is in the window at all) const wxSize sizeArrowSB = m_renderer->GetScrollbarArrowSize(); wxCoord coord, sizeArrow, sizeTotal; wxSize size = GetSize(); if ( GetWindowStyle() & wxVERTICAL ) { if ( pt.x < 0 || pt.x > size.x ) return wxHT_NOWHERE; coord = pt.y; sizeArrow = sizeArrowSB.y; sizeTotal = size.y; } else // horizontal { if ( pt.y < 0 || pt.y > size.y ) return wxHT_NOWHERE; coord = pt.x; sizeArrow = sizeArrowSB.x; sizeTotal = size.x; } // test for the arrows first as it's faster if ( coord < 0 || coord > sizeTotal ) { return wxHT_NOWHERE; } else if ( coord < sizeArrow ) { return wxHT_SCROLLBAR_ARROW_LINE_1; } else if ( coord > sizeTotal - sizeArrow ) { return wxHT_SCROLLBAR_ARROW_LINE_2; } else { // calculate the thumb position in pixels sizeTotal -= 2*sizeArrow; wxCoord thumbStart, thumbEnd; int range = GetRange(); if ( !range ) { // clicking the scrollbar without range has no effect return wxHT_NOWHERE; } else { GetScrollBarThumbSize(sizeTotal, GetThumbPosition(), GetThumbSize(), range, &thumbStart, &thumbEnd); } // now compare with the thumb position coord -= sizeArrow; if ( coord < thumbStart ) return wxHT_SCROLLBAR_BAR_1; else if ( coord > thumbEnd ) return wxHT_SCROLLBAR_BAR_2; else return wxHT_SCROLLBAR_THUMB; } }
// Lay out controls void wxBookCtrlBase::DoSize() { if ( !m_bookctrl ) { // we're not fully created yet or OnSize() should be hidden by derived class return; } if (GetSizer()) Layout(); else { // resize controller and the page area to fit inside our new size const wxSize sizeClient( GetClientSize() ), sizeBorder( m_bookctrl->GetSize() - m_bookctrl->GetClientSize() ), sizeCtrl( GetControllerSize() ); m_bookctrl->SetClientSize( sizeCtrl.x - sizeBorder.x, sizeCtrl.y - sizeBorder.y ); // if this changes the visibility of the scrollbars the best size changes, relayout in this case wxSize sizeCtrl2 = GetControllerSize(); if ( sizeCtrl != sizeCtrl2 ) { wxSize sizeBorder2 = m_bookctrl->GetSize() - m_bookctrl->GetClientSize(); m_bookctrl->SetClientSize( sizeCtrl2.x - sizeBorder2.x, sizeCtrl2.y - sizeBorder2.y ); } const wxSize sizeNew = m_bookctrl->GetSize(); wxPoint posCtrl; switch ( GetWindowStyle() & wxBK_ALIGN_MASK ) { default: wxFAIL_MSG( wxT("unexpected alignment") ); // fall through case wxBK_TOP: case wxBK_LEFT: // posCtrl is already ok break; case wxBK_BOTTOM: posCtrl.y = sizeClient.y - sizeNew.y; break; case wxBK_RIGHT: posCtrl.x = sizeClient.x - sizeNew.x; break; } if ( m_bookctrl->GetPosition() != posCtrl ) m_bookctrl->Move(posCtrl); } // resize all pages to fit the new control size const wxRect pageRect = GetPageRect(); const unsigned pagesCount = m_pages.GetCount(); for ( unsigned int i = 0; i < pagesCount; ++i ) { wxWindow * const page = m_pages[i]; if ( !page ) { wxASSERT_MSG( AllowNullPage(), wxT("Null page in a control that does not allow null pages?") ); continue; } page->SetSize(pageRect); } }
int WINAPI WinMain( HINSTANCE hinstance, HINSTANCE hprevinstance, LPSTR lpcmdline, int ncmdshow) { // this is the winmain function WNDCLASS winclass; // this will hold the class we create HWND hwnd; // generic window handle MSG msg; // generic message HDC hdc; // generic dc PAINTSTRUCT ps; // generic paintstruct // first fill in the window class stucture winclass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW; winclass.lpfnWndProc = WindowProc; winclass.cbClsExtra = 0; winclass.cbWndExtra = 0; winclass.hInstance = hinstance; winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); winclass.hCursor = LoadCursor(NULL, IDC_ARROW); winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); winclass.lpszMenuName = NULL; winclass.lpszClassName = WINDOW_CLASS_NAME; // register the window class if (!RegisterClass(&winclass)) return(0); // create the window, note the test to see if WINDOWED_APP is // true to select the appropriate window flags if (!(hwnd = CreateWindow(WINDOW_CLASS_NAME, // class WINDOW_TITLE, // title (WINDOWED_APP ? (WS_OVERLAPPED | WS_SYSMENU | WS_CAPTION) : (WS_POPUP | WS_VISIBLE)), 0,0, // x,y WINDOW_WIDTH, // width WINDOW_HEIGHT, // height NULL, // handle to parent NULL, // handle to menu hinstance,// instance NULL))) // creation parms return(0); // save the window handle and instance in a global main_window_handle = hwnd; main_instance = hinstance; // resize the window so that client is really width x height if (WINDOWED_APP) { // now resize the window, so the client area is the actual size requested // since there may be borders and controls if this is going to be a windowed app // if the app is not windowed then it won't matter RECT window_rect = {0,0,WINDOW_WIDTH-1,WINDOW_HEIGHT-1}; // make the call to adjust window_rect AdjustWindowRectEx(&window_rect, GetWindowStyle(main_window_handle), GetMenu(main_window_handle) != NULL, GetWindowExStyle(main_window_handle)); // save the global client offsets, they are needed in DDraw_Flip() window_client_x0 = -window_rect.left; window_client_y0 = -window_rect.top; // now resize the window with a call to MoveWindow() MoveWindow(main_window_handle, 0, // x position 0, // y position window_rect.right - window_rect.left, // width window_rect.bottom - window_rect.top, // height FALSE); // show the window, so there's no garbage on first render ShowWindow(main_window_handle, SW_SHOW); } // end if windowed // perform all game console specific initialization Game_Init(); // disable CTRL-ALT_DEL, ALT_TAB, comment this line out // if it causes your system to crash SystemParametersInfo(SPI_SCREENSAVERRUNNING, TRUE, NULL, 0); // enter main event loop while(1) { if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { // test if this is a quit if (msg.message == WM_QUIT) break; // translate any accelerator keys TranslateMessage(&msg); // send the message to the window proc DispatchMessage(&msg); } // end if // main game processing goes here Game_Main(); } // end while // shutdown game and release all resources Game_Shutdown(); // enable CTRL-ALT_DEL, ALT_TAB, comment this line out // if it causes your system to crash SystemParametersInfo(SPI_SCREENSAVERRUNNING, FALSE, NULL, 0); // return to Windows like this return(msg.wParam); } // end WinMain
/* Set the final window size, set the window text and icon, and then unhide the * window. */ void GraphicsWindow::CreateGraphicsWindow( const VideoModeParams &p, bool bForceRecreateWindow ) { g_CurrentParams = p; // Adjust g_CurrentParams to reflect the actual display settings. AdjustVideoModeParams( g_CurrentParams ); if( g_hWndMain == NULL || bForceRecreateWindow ) { int iWindowStyle = GetWindowStyle( p.windowed ); AppInstance inst; HWND hWnd = CreateWindow( g_sClassName, "app", iWindowStyle, 0, 0, 0, 0, NULL, NULL, inst, NULL ); if( hWnd == NULL ) RageException::Throw( "%s", werr_ssprintf( GetLastError(), "CreateWindow" ).c_str() ); /* If an old window exists, transfer focus to the new window before * deleting it, or some other window may temporarily get focus, which * can cause it to be resized. */ if( g_hWndMain != NULL ) { // While we change to the new window, don't do ChangeDisplaySettings in WM_ACTIVATE. g_bRecreatingVideoMode = true; SetForegroundWindow( hWnd ); g_bRecreatingVideoMode = false; GraphicsWindow::DestroyGraphicsWindow(); } g_hWndMain = hWnd; CrashHandler::SetForegroundWindow( g_hWndMain ); g_HDC = GetDC( g_hWndMain ); } // Update the window title. do { if( m_bWideWindowClass ) { if( SetWindowText( g_hWndMain, ConvertUTF8ToACP(p.sWindowTitle).c_str() ) ) break; } SetWindowTextA( g_hWndMain, ConvertUTF8ToACP(p.sWindowTitle) ); } while(0); // Update the window icon. if( g_hIcon != NULL ) { SetClassLong( g_hWndMain, GCL_HICON, (LONG) LoadIcon(NULL,IDI_APPLICATION) ); DestroyIcon( g_hIcon ); g_hIcon = NULL; } g_hIcon = IconFromFile( p.sIconFile ); if( g_hIcon != NULL ) SetClassLong( g_hWndMain, GCL_HICON, (LONG) g_hIcon ); /* The window style may change as a result of switching to or from fullscreen; * apply it. Don't change the WS_VISIBLE bit. */ int iWindowStyle = GetWindowStyle( p.windowed ); if( GetWindowLong( g_hWndMain, GWL_STYLE ) & WS_VISIBLE ) iWindowStyle |= WS_VISIBLE; SetWindowLong( g_hWndMain, GWL_STYLE, iWindowStyle ); RECT WindowRect; SetRect( &WindowRect, 0, 0, p.width, p.height ); AdjustWindowRect( &WindowRect, iWindowStyle, FALSE ); //LOG->Warn( "w = %d, h = %d", p.width, p.height ); const int iWidth = WindowRect.right - WindowRect.left; const int iHeight = WindowRect.bottom - WindowRect.top; // If windowed, center the window. int x = 0, y = 0; if( p.windowed ) { x = GetSystemMetrics(SM_CXSCREEN)/2-iWidth/2; y = GetSystemMetrics(SM_CYSCREEN)/2-iHeight/2; } /* Move and resize the window. SWP_FRAMECHANGED causes the above * SetWindowLong to take effect. */ if( !SetWindowPos( g_hWndMain, HWND_NOTOPMOST, x, y, iWidth, iHeight, SWP_FRAMECHANGED|SWP_SHOWWINDOW ) ) LOG->Warn( "%s", werr_ssprintf( GetLastError(), "SetWindowPos" ).c_str() ); SetForegroundWindow( g_hWndMain ); /* Pump messages quickly, to make sure the window is completely set up. * If we don't do this, then starting up in a D3D fullscreen window may * cause all other windows on the system to be resized. */ MSG msg; while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) ) { GetMessage( &msg, NULL, 0, 0 ); DispatchMessage( &msg ); } }
void CBasicWindow::GetPosition(int *pLeft,int *pTop,int *pWidth,int *pHeight) const { if (m_hwnd!=NULL) { RECT rc; if ((GetWindowStyle() & WS_CHILD)!=0) { ::GetWindowRect(m_hwnd,&rc); ::MapWindowPoints(NULL,::GetParent(m_hwnd),reinterpret_cast<POINT*>(&rc),2); if (pLeft) *pLeft=rc.left; if (pTop) *pTop=rc.top; if (pWidth) *pWidth=rc.right-rc.left; if (pHeight) *pHeight=rc.bottom-rc.top; } else { WINDOWPLACEMENT wp; wp.length=sizeof(WINDOWPLACEMENT); ::GetWindowPlacement(m_hwnd,&wp); if (wp.showCmd==SW_SHOWNORMAL) { // 通常表示時はGetWindowRectの方が座標変換の問題がないので確実 ::GetWindowRect(m_hwnd,&rc); } else { /* WS_EX_TOOLWINDOWスタイルが付いていない場合は、 rcNormalPositionはワークスペース座標になる(仕様が意味不明...) */ if ((GetWindowExStyle() & WS_EX_TOOLWINDOW)==0) { /* ワークスペース座標をスクリーン座標に変換 しかし、マルチモニタの時はどのモニタのワークスペース座標が 基準になっているのか不明... */ HMONITOR hMonitor=::MonitorFromWindow(m_hwnd,MONITOR_DEFAULTTONEAREST); MONITORINFO mi; mi.cbSize=sizeof(MONITORINFO); ::GetMonitorInfo(hMonitor,&mi); ::OffsetRect(&wp.rcNormalPosition, mi.rcWork.left-mi.rcMonitor.left, mi.rcWork.top-mi.rcMonitor.top); } rc=wp.rcNormalPosition; } if (pLeft) *pLeft=rc.left; if (pTop) *pTop=rc.top; if (pWidth) *pWidth=rc.right-rc.left; if (pHeight) *pHeight=rc.bottom-rc.top; } } else { if (pLeft) *pLeft=m_WindowPosition.Left; if (pTop) *pTop=m_WindowPosition.Top; if (pWidth) *pWidth=m_WindowPosition.Width; if (pHeight) *pHeight=m_WindowPosition.Height; } }
bool wxProgressDialog::Update(int value, const wxString& newmsg, bool *skip) { wxASSERT_MSG( value == -1 || m_gauge, wxT("cannot update non existent dialog") ); #ifdef __WXMSW__ value /= m_factor; #endif // __WXMSW__ wxASSERT_MSG( value <= m_maximum, wxT("invalid progress value") ); if ( m_gauge ) m_gauge->SetValue(value); UpdateMessage(newmsg); if ( (m_elapsed || m_remaining || m_estimated) && (value != 0) ) { unsigned long elapsed = wxGetCurrentTime() - m_timeStart; if ( m_last_timeupdate < elapsed || value == m_maximum ) { m_last_timeupdate = elapsed; unsigned long estimated = m_break + (unsigned long)(( (double) (elapsed-m_break) * m_maximum ) / ((double)value)) ; if ( estimated > m_display_estimated && m_ctdelay >= 0 ) { ++m_ctdelay; } else if ( estimated < m_display_estimated && m_ctdelay <= 0 ) { --m_ctdelay; } else { m_ctdelay = 0; } if ( m_ctdelay >= m_delay // enough confirmations for a higher value || m_ctdelay <= (m_delay*-1) // enough confirmations for a lower value || value == m_maximum // to stay consistent || elapsed > m_display_estimated // to stay consistent || ( elapsed > 0 && elapsed < 4 ) // additional updates in the beginning ) { m_display_estimated = estimated; m_ctdelay = 0; } } long display_remaining = m_display_estimated - elapsed; if ( display_remaining < 0 ) { display_remaining = 0; } SetTimeLabel(elapsed, m_elapsed); SetTimeLabel(m_display_estimated, m_estimated); SetTimeLabel(display_remaining, m_remaining); } if ( value == m_maximum ) { if ( m_state == Finished ) { // ignore multiple calls to Update(m_maximum): it may sometimes be // troublesome to ensure that Update() is not called twice with the // same value (e.g. because of the rounding errors) and if we don't // return now we're going to generate asserts below return true; } // so that we return true below and that out [Cancel] handler knew what // to do m_state = Finished; if( !(GetWindowStyle() & wxPD_AUTO_HIDE) ) { EnableClose(); DisableSkip(); #if defined(__WXMSW__) && !defined(__WXUNIVERSAL__) EnableCloseButton(); #endif // __WXMSW__ if ( newmsg.empty() ) { // also provide the finishing message if the application didn't m_msg->SetLabel(_("Done.")); } wxYieldIfNeeded() ; (void)ShowModal(); } else // auto hide { // reenable other windows before hiding this one because otherwise // Windows wouldn't give the focus back to the window which had // been previously focused because it would still be disabled ReenableOtherWindows(); Hide(); } } else // not at maximum yet { return DoAfterUpdate(skip); } // update the display in case yielding above didn't do it Update(); return m_state != Canceled; }
wxSize wxSpinButton::DoGetBestSize() const { return GetBestSpinnerSize( (GetWindowStyle() & wxSP_VERTICAL) != 0 ); }
void wxWindow::SetScrollbar(int orient, int pos, int pageSize, int range, bool refresh) { #if wxUSE_SCROLLBAR wxASSERT_MSG( pageSize <= range, wxT("page size can't be greater than range") ); bool hasClientSizeChanged = false; wxScrollBar *scrollbar = GetScrollbar(orient); if ( range && (pageSize < range) ) { if ( !scrollbar ) { // create it #if wxUSE_TWO_WINDOWS SetInsertIntoMain( true ); #endif scrollbar = new wxWindowScrollBar(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, orient & wxVERTICAL ? wxSB_VERTICAL : wxSB_HORIZONTAL); #if wxUSE_TWO_WINDOWS SetInsertIntoMain( false ); #endif if ( orient & wxVERTICAL ) m_scrollbarVert = scrollbar; else m_scrollbarHorz = scrollbar; // the client area diminished as we created a scrollbar hasClientSizeChanged = true; PositionScrollbars(); } else if ( GetWindowStyle() & wxALWAYS_SHOW_SB ) { // we might have disabled it before scrollbar->Enable(); } scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh); } else // no range means no scrollbar { if ( scrollbar ) { // wxALWAYS_SHOW_SB only applies to the vertical scrollbar if ( (orient & wxVERTICAL) && (GetWindowStyle() & wxALWAYS_SHOW_SB) ) { // just disable the scrollbar scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh); scrollbar->Disable(); } else // really remove the scrollbar { delete scrollbar; if ( orient & wxVERTICAL ) m_scrollbarVert = NULL; else m_scrollbarHorz = NULL; // the client area increased as we removed a scrollbar hasClientSizeChanged = true; // the size of the remaining scrollbar must be adjusted if ( m_scrollbarHorz || m_scrollbarVert ) { PositionScrollbars(); } } } } // give the window a chance to relayout if ( hasClientSizeChanged ) { #if wxUSE_TWO_WINDOWS wxWindowNative::SetSize( GetSize() ); #else wxSizeEvent event(GetSize()); (void)GetEventHandler()->ProcessEvent(event); #endif } #else wxUnusedVar(orient); wxUnusedVar(pos); wxUnusedVar(pageSize); wxUnusedVar(range); wxUnusedVar(refresh); #endif // wxUSE_SCROLLBAR }
bool wxSpinCtrl::Create(wxWindow *parent, wxWindowID id, const wxString& value, const wxPoint& pos, const wxSize& size, long style, int min, int max, int initial, const wxString& name) { // this should be in ctor/init function but I don't want to add one to 2.8 // to avoid problems with default ctor which can be inlined in the user // code and so might not get this fix without recompilation m_oldValue = INT_MIN; // before using DoGetBestSize(), have to set style to let the base class // know whether this is a horizontal or vertical control (we're always // vertical) style |= wxSP_VERTICAL; if ( (style & wxBORDER_MASK) == wxBORDER_DEFAULT ) #ifdef __WXWINCE__ style |= wxBORDER_SIMPLE; #else style |= wxBORDER_SUNKEN; #endif SetWindowStyle(style); WXDWORD exStyle = 0; WXDWORD msStyle = MSWGetStyle(GetWindowStyle(), & exStyle) ; // calculate the sizes: the size given is the toal size for both controls // and we need to fit them both in the given width (height is the same) wxSize sizeText(size), sizeBtn(size); sizeBtn.x = wxSpinButton::DoGetBestSize().x; if ( sizeText.x <= 0 ) { // DEFAULT_ITEM_WIDTH is the default width for the text control sizeText.x = DEFAULT_ITEM_WIDTH + MARGIN_BETWEEN + sizeBtn.x; } sizeText.x -= sizeBtn.x + MARGIN_BETWEEN; if ( sizeText.x <= 0 ) { wxLogDebug(_T("not enough space for wxSpinCtrl!")); } wxPoint posBtn(pos); posBtn.x += sizeText.x + MARGIN_BETWEEN; // we must create the text control before the spin button for the purpose // of the dialog navigation: if there is a static text just before the spin // control, activating it by Alt-letter should give focus to the text // control, not the spin and the dialog navigation code will give focus to // the next control (at Windows level), not the one after it // create the text window m_hwndBuddy = (WXHWND)::CreateWindowEx ( exStyle, // sunken border _T("EDIT"), // window class NULL, // no window title msStyle, // style (will be shown later) pos.x, pos.y, // position 0, 0, // size (will be set later) GetHwndOf(parent), // parent (HMENU)-1, // control id wxGetInstance(), // app instance NULL // unused client data ); if ( !m_hwndBuddy ) { wxLogLastError(wxT("CreateWindow(buddy text window)")); return false; } // create the spin button if ( !wxSpinButton::Create(parent, id, posBtn, sizeBtn, style, name) ) { return false; } wxSpinButtonBase::SetRange(min, max); // subclass the text ctrl to be able to intercept some events wxSetWindowUserData(GetBuddyHwnd(), this); m_wndProcBuddy = (WXFARPROC)wxSetWindowProc(GetBuddyHwnd(), wxBuddyTextWndProc); // set up fonts and colours (This is nomally done in MSWCreateControl) InheritAttributes(); if (!m_hasFont) SetFont(GetDefaultAttributes().font); // set the size of the text window - can do it only now, because we // couldn't call DoGetBestSize() before as font wasn't set if ( sizeText.y <= 0 ) { int cx, cy; wxGetCharSize(GetHWND(), &cx, &cy, GetFont()); sizeText.y = EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy); } SetInitialSize(size); (void)::ShowWindow(GetBuddyHwnd(), SW_SHOW); // associate the text window with the spin button (void)::SendMessage(GetHwnd(), UDM_SETBUDDY, (WPARAM)m_hwndBuddy, 0); SetValue(initial); // Set the range in the native control SetRange(min, max); if ( !value.empty() ) { SetValue(value); m_oldValue = (int) wxAtol(value); } else { SetValue(wxString::Format(wxT("%d"), initial)); m_oldValue = initial; } // do it after finishing with m_hwndBuddy creation to avoid generating // initial wxEVT_COMMAND_TEXT_UPDATED message ms_allSpins.Add(this); return true; }
void wxGenericHyperlinkCtrl::OnRightUp(wxMouseEvent& event) { if( GetWindowStyle() & wxHL_CONTEXTMENU ) if ( GetLabelRect().Contains(event.GetPosition()) ) DoContextMenu(wxPoint(event.m_x, event.m_y)); }
void wxNotebook::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); wxMemoryDC memdc; RECT rc; ::GetClientRect(GetHwnd(), &rc); wxBitmap bmp(rc.right, rc.bottom); memdc.SelectObject(bmp); const wxLayoutDirection dir = dc.GetLayoutDirection(); memdc.SetLayoutDirection(dir); const HDC hdc = GetHdcOf(memdc); // The drawing logic of the native tab control is absolutely impenetrable // but observation shows that in the current Windows versions (XP and 7), // the tab control always erases its entire background in its window proc // when the tabs are top-aligned but does not do it when the tabs are in // any other position. // // This means that we can't rely on our background colour being used for // the blank area in the tab row because this doesn't work in the default // top-aligned case, hence the hack with ExtFloodFill() below. But it also // means that we still do need to erase the DC to account for the other // cases. // // Moreover, just in case some very old or very new (or even future, // although it seems unlikely that this is ever going to change by now) // version of Windows didn't do it like this, do both things in all cases // instead of optimizing away the one of them which doesn't do anything for // the effectively used tab orientation -- better safe than fast. // Notice that we use our own background here, not the background used for // the pages, because the tab row background must blend with the parent and // so the background colour inherited from it (if any) must be used. AutoHBRUSH hbr(wxColourToRGB(GetBackgroundColour())); ::FillRect(hdc, &rc, hbr); MSWDefWindowProc(WM_PAINT, (WPARAM)hdc, 0); // At least for the top-aligned tabs, our background colour was overwritten // and so we now replace the default background with our colour. This is // horribly inefficient, of course, but seems to be the only way to do it. if ( UseBgCol() ) { SelectInHDC selectBrush(hdc, hbr); // Find the point which must contain the default background colour: // this is a hack, of course, but using this point "close" to the // corner seems to work fine in practice. int x = 0, y = 0; switch ( GetWindowStyle() & wxBK_ALIGN_MASK ) { case wxBK_TOP: x = rc.right - 2; y = 2; break; case wxBK_BOTTOM: x = rc.right - 2; y = rc.bottom - 2; break; case wxBK_LEFT: x = 2; y = rc.bottom - 2; break; case wxBK_RIGHT: x = 2; y = rc.bottom - 2; break; } ::ExtFloodFill(hdc, x, y, ::GetSysColor(COLOR_BTNFACE), FLOODFILLSURFACE); } // For some reason in RTL mode, source offset has to be -1, otherwise the // right border (physical) remains unpainted. const wxCoord ofs = dir == wxLayout_RightToLeft ? -1 : 0; dc.Blit(ofs, 0, rc.right, rc.bottom, &memdc, ofs, 0); }
//----------------------------------------------------------------------------- // Name: CreateWindowedDisplay() // Desc: //----------------------------------------------------------------------------- HRESULT CDisplay::CreateWindowedDisplay( HWND hWnd, DWORD dwWidth, DWORD dwHeight ) { HRESULT hr; // Cleanup anything from a previous call DestroyObjects(); // DDraw stuff begins here if( FAILED( hr = DirectDrawCreateEx( NULL, (VOID**)&m_pDD, IID_IDirectDraw7, NULL ) ) ) return E_FAIL; // Set cooperative level hr = m_pDD->SetCooperativeLevel( hWnd, DDSCL_NORMAL ); if( FAILED(hr) ) return E_FAIL; RECT rcWork; RECT rc; DWORD dwStyle; // If we are still a WS_POPUP window we should convert to a normal app // window so we look like a windows app. dwStyle = GetWindowStyle( hWnd ); dwStyle &= ~WS_POPUP; dwStyle |= WS_OVERLAPPED | WS_CAPTION | WS_THICKFRAME | WS_MINIMIZEBOX; SetWindowLong( hWnd, GWL_STYLE, dwStyle ); // Aet window size SetRect( &rc, 0, 0, dwWidth, dwHeight ); AdjustWindowRectEx( &rc, GetWindowStyle(hWnd), GetMenu(hWnd) != NULL, GetWindowExStyle(hWnd) ); SetWindowPos( hWnd, NULL, 0, 0, rc.right-rc.left, rc.bottom-rc.top, SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE ); SetWindowPos( hWnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE ); // Make sure our window does not hang outside of the work area SystemParametersInfo( SPI_GETWORKAREA, 0, &rcWork, 0 ); GetWindowRect( hWnd, &rc ); if( rc.left < rcWork.left ) rc.left = rcWork.left; if( rc.top < rcWork.top ) rc.top = rcWork.top; SetWindowPos( hWnd, NULL, rc.left, rc.top, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE ); LPDIRECTDRAWCLIPPER pcClipper; // Create the primary surface DDSURFACEDESC2 ddsd; ZeroMemory( &ddsd, sizeof( ddsd ) ); ddsd.dwSize = sizeof( ddsd ); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; if( FAILED( m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL ) ) ) return E_FAIL; // Create the backbuffer surface ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; ddsd.dwWidth = dwWidth; ddsd.dwHeight = dwHeight; if( FAILED( hr = m_pDD->CreateSurface( &ddsd, &m_pddsBackBuffer, NULL ) ) ) return E_FAIL; if( FAILED( hr = m_pDD->CreateClipper( 0, &pcClipper, NULL ) ) ) return E_FAIL; if( FAILED( hr = pcClipper->SetHWnd( 0, hWnd ) ) ) { pcClipper->Release(); return E_FAIL; } if( FAILED( hr = m_pddsFrontBuffer->SetClipper( pcClipper ) ) ) { pcClipper->Release(); return E_FAIL; } // Done with clipper pcClipper->Release(); m_hWnd = hWnd; m_bWindowed = TRUE; UpdateBounds(); return S_OK; }
static int CoolBarCtrlProc (HWND hWnd, int message, WPARAM wParam, LPARAM lParam) { HDC hdc; PCOOLBARCTRL TbarData; PCOOLBARITEMDATA pTbid; switch (message) { case MSG_CREATE: { DWORD data; DWORD dwStyle; const char* caption; if ((TbarData = (COOLBARCTRL*) calloc (1, sizeof (COOLBARCTRL))) == NULL) return 1; TbarData->nCount = 0; TbarData->head = TbarData->tail = NULL; TbarData->BackBmp = NULL; TbarData->iSel = -1; TbarData->iMvOver = -1; TbarData->ShowHint = TRUE; TbarData->hToolTip = 0; ExcludeWindowStyle (hWnd, WS_BORDER); dwStyle = GetWindowStyle (hWnd); if (dwStyle & CBS_BMP_32X32) { TbarData->ItemWidth = 32; TbarData->ItemHeight = 32; } else if (dwStyle & CBS_BMP_CUSTOM) { data = GetWindowAdditionalData (hWnd); TbarData->ItemWidth = LOWORD (data); TbarData->ItemHeight = HIWORD (data); } else { TbarData->ItemWidth = 16; TbarData->ItemHeight = 16; } caption = GetWindowCaption (hWnd); if ((dwStyle & CBS_USEBKBMP) && caption [0]) { TbarData->BackBmp = (BITMAP*)calloc (1, sizeof (BITMAP)); if (LoadBitmap (HDC_SCREEN, TbarData->BackBmp, caption) < 0) { free (TbarData->BackBmp); TbarData->BackBmp = NULL; break; } } SetWindowAdditionalData2 (hWnd, (DWORD)TbarData); } break; case MSG_DESTROY: { COOLBARITEMDATA* unloaddata, *tmp; TbarData = (PCOOLBARCTRL) GetWindowAdditionalData2(hWnd); if (TbarData->hToolTip != 0) { DestroyToolTipWin (TbarData->hToolTip); TbarData->hToolTip = 0; } if (TbarData->BackBmp) { UnloadBitmap (TbarData->BackBmp); free (TbarData->BackBmp); } unloaddata = TbarData->head; while (unloaddata) { tmp = unloaddata->next; free (unloaddata); unloaddata = tmp; } free (TbarData); } break; case MSG_SIZECHANGING: { const RECT* rcExpect = (const RECT*)wParam; RECT* rcResult = (RECT*)lParam; TbarData = (PCOOLBARCTRL) GetWindowAdditionalData2(hWnd); rcResult->left = rcExpect->left; rcResult->top = rcExpect->top; rcResult->right = rcExpect->right; rcResult->bottom = rcExpect->top + TbarData->ItemHeight + 8; return 0; } case MSG_SIZECHANGED: { RECT* rcWin = (RECT*)wParam; RECT* rcClient = (RECT*)lParam; *rcClient = *rcWin; return 1; } case MSG_NCPAINT: return 0; case MSG_PAINT: { TbarData = (PCOOLBARCTRL) GetWindowAdditionalData2(hWnd); hdc = BeginPaint (hWnd); DrawCoolBox (hWnd, hdc, TbarData); EndPaint (hWnd, hdc); return 0; } case CBM_ADDITEM: { COOLBARITEMINFO* TbarInfo = NULL; COOLBARITEMDATA* ptemp; RECT rc; TbarData = (PCOOLBARCTRL) GetWindowAdditionalData2 (hWnd); TbarInfo = (COOLBARITEMINFO*) lParam; if (!(ptemp = (COOLBARITEMDATA*)calloc (1, sizeof (COOLBARITEMDATA)))) { return -1; } GetClientRect (hWnd, &rc); ptemp->id = TbarInfo->id; ptemp->Disable = 0; ptemp->ItemType = TbarInfo->ItemType; if (TbarInfo->ItemHint) { strncpy (ptemp->Hint, TbarInfo->ItemHint, LEN_HINT); ptemp->Hint [LEN_HINT] = '\0'; } else ptemp->Hint [0] = '\0'; if (TbarInfo->Caption) { strncpy (ptemp->Caption, TbarInfo->Caption, LEN_TITLE); ptemp->Caption [LEN_TITLE] = '\0'; } else ptemp->Caption [0] = '\0'; ptemp->Bmp = TbarInfo->Bmp; set_item_rect (hWnd, TbarData, ptemp); ptemp->next = NULL; if (TbarData->nCount == 0) { TbarData->head = TbarData->tail = ptemp; } else if (TbarData->nCount > 0) { TbarData->tail->next = ptemp; TbarData->tail = ptemp; } ptemp->insPos = TbarData->nCount; TbarData->nCount++; InvalidateRect (hWnd, NULL, TRUE); return 0; } case CBM_ENABLE: TbarData = (PCOOLBARCTRL)GetWindowAdditionalData2 (hWnd); if (enable_item (TbarData, wParam, lParam)) return -1; InvalidateRect (hWnd, NULL, TRUE); return 0; case MSG_LBUTTONDOWN: { int posx, posy; TbarData=(PCOOLBARCTRL) GetWindowAdditionalData2(hWnd); posx = LOSWORD (lParam); posy = HISWORD (lParam); if (GetCapture () == hWnd) break; SetCapture (hWnd); if ((pTbid = GetCurTag (posx, posy, TbarData)) == NULL) break; TbarData->iSel = pTbid->insPos; break; } case MSG_LBUTTONUP: { int x, y; TbarData = (PCOOLBARCTRL)GetWindowAdditionalData2(hWnd); x = LOSWORD(lParam); y = HISWORD(lParam); if (GetCapture() != hWnd) break; ReleaseCapture (); ScreenToClient (hWnd, &x, &y); if ((pTbid = GetCurTag(x, y, TbarData)) == NULL) { break; } if (TbarData->iSel == pTbid->insPos && !pTbid->Disable) NotifyParent (hWnd, GetDlgCtrlID(hWnd), pTbid->id); TbarData->iSel = -1; break; } case MSG_MOUSEMOVE: { int x, y; TbarData = (PCOOLBARCTRL) GetWindowAdditionalData2(hWnd); x = LOSWORD(lParam); y = HISWORD(lParam); if (GetCapture() == hWnd) ScreenToClient (hWnd, &x, &y); if ((pTbid = GetCurTag (x, y, TbarData)) == NULL) { unhilight (hWnd); break; } if (TbarData->iMvOver == pTbid->insPos) break; unhilight (hWnd); TbarData->iMvOver = pTbid->insPos; hilight (hWnd, TbarData, pTbid); break; } case MSG_MOUSEMOVEIN: if (!wParam) unhilight (hWnd); break; case MSG_NCLBUTTONDOWN: case MSG_KILLFOCUS: unhilight (hWnd); break; } return DefaultControlProc (hWnd, message, wParam, lParam); }
bool wxControl::MSWCreateControl(const wxChar *classname, WXDWORD style, const wxPoint& pos, const wxSize& size, const wxString& label, WXDWORD exstyle) { // if no extended style given, determine it ourselves if ( exstyle == (WXDWORD)-1 ) { exstyle = 0; (void) MSWGetStyle(GetWindowStyle(), &exstyle); } // all controls should have this style style |= WS_CHILD; // create the control visible if it's currently shown for wxWidgets if ( m_isShown ) { style |= WS_VISIBLE; } // choose the position for the control: we have a problem with default size // here as we can't calculate the best size before the control exists // (DoGetBestSize() may need to use m_hWnd), so just choose the minimal // possible but non 0 size because 0 window width/height result in problems // elsewhere int x = pos.x == wxDefaultCoord ? 0 : pos.x, y = pos.y == wxDefaultCoord ? 0 : pos.y, w = size.x == wxDefaultCoord ? 1 : size.x, h = size.y == wxDefaultCoord ? 1 : size.y; // ... and adjust it to account for a possible parent frames toolbar AdjustForParentClientOrigin(x, y); m_hWnd = (WXHWND)::CreateWindowEx ( exstyle, // extended style classname, // the kind of control to create label.t_str(), // the window name style, // the window style x, y, w, h, // the window position and size GetHwndOf(GetParent()), // parent (HMENU)wxUIntToPtr(GetId()), // child id wxGetInstance(), // app instance NULL // creation parameters ); if ( !m_hWnd ) { wxLogLastError(wxString::Format ( wxT("CreateWindowEx(\"%s\", flags=%08lx, ex=%08lx)"), classname, style, exstyle )); return false; } #if !wxUSE_UNICODE // Text labels starting with the character 0xff (which is a valid character // in many code pages) don't appear correctly as CreateWindowEx() has some // special treatment for this case, apparently the strings starting with -1 // are not really strings but something called "ordinals". There is no // documentation about it but the fact is that the label gets mangled or // not displayed at all if we don't do this, see #9572. // // Notice that 0xffff is not a valid Unicode character so the problem // doesn't arise in Unicode build. if ( !label.empty() && label[0] == -1 ) ::SetWindowText(GetHwnd(), label.t_str()); #endif // !wxUSE_UNICODE // saving the label in m_labelOrig to return it verbatim // later in GetLabel() m_labelOrig = label; // install wxWidgets window proc for this window SubclassWin(m_hWnd); // set up fonts and colours InheritAttributes(); if ( !m_hasFont ) { bool setFont = true; wxFont font = GetDefaultAttributes().font; // if we set a font for {list,tree}ctrls and the font size is changed in // the display properties then the font size for these controls doesn't // automatically adjust when they receive WM_SETTINGCHANGE // FIXME: replace the dynamic casts with virtual function calls!! #if wxUSE_LISTCTRL || wxUSE_TREECTRL bool testFont = false; #if wxUSE_LISTCTRL if ( wxDynamicCastThis(wxListCtrl) ) testFont = true; #endif // wxUSE_LISTCTRL #if wxUSE_TREECTRL if ( wxDynamicCastThis(wxTreeCtrl) ) testFont = true; #endif // wxUSE_TREECTRL if ( testFont ) { // not sure if we need to explicitly set the font here for Win95/NT4 // but we definitely can't do it for any newer version // see wxGetCCDefaultFont() in src/msw/settings.cpp for explanation // of why this test works // TODO: test Win95/NT4 to see if this is needed or breaks the // font resizing as it does on newer versions if ( font != wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT) ) { setFont = false; } } #endif // wxUSE_LISTCTRL || wxUSE_TREECTRL if ( setFont ) { SetFont(GetDefaultAttributes().font); } } // set the size now if no initial size specified SetInitialSize(size); return true; }
wxSize wxSlider::DoGetBestSize() const { wxSize size; int textwidth, textheight; int mintwidth, mintheight; int maxtwidth, maxtheight; textwidth = textheight = 0; mintwidth = mintheight = 0; maxtwidth = maxtheight = 0; if (GetWindowStyle() & wxSL_LABELS) { wxString text; // Get maximum text label width and height text.Printf( wxT("%d"), ValueInvertOrNot( m_rangeMin ) ); GetTextExtent(text, &mintwidth, &mintheight); text.Printf( wxT("%d"), ValueInvertOrNot( m_rangeMax ) ); GetTextExtent(text, &maxtwidth, &maxtheight); if (maxtheight > mintheight) textheight = maxtheight; else textheight = mintheight; if (maxtwidth > mintwidth) textwidth = maxtwidth; else textwidth = mintwidth; } if (GetWindowStyle() & wxSL_VERTICAL) { size.y = 150; if (GetWindowStyle() & wxSL_AUTOTICKS) size.x = wxSLIDER_DIMENSIONACROSS_WITHTICKMARKS; else size.x = wxSLIDER_DIMENSIONACROSS_ARROW; if (GetWindowStyle() & wxSL_LABELS) size.x += textwidth + wxSLIDER_BORDERTEXT; } else { size.x = 150; if (GetWindowStyle() & wxSL_AUTOTICKS) size.y = wxSLIDER_DIMENSIONACROSS_WITHTICKMARKS; else size.y = wxSLIDER_DIMENSIONACROSS_ARROW; if (GetWindowStyle() & wxSL_LABELS) { size.y += textheight + wxSLIDER_BORDERTEXT; size.x += (mintwidth / 2) + (maxtwidth / 2); } } return size; }
// // - returns true if DirectDraw was initialized properly // int InitDirectDrawe (HWND appWin, int width, int height, int bpp, int fullScr) { DDSURFACEDESC ddsd; // DirectDraw surface description for allocating DDSCAPS ddscaps; HRESULT ddrval; DWORD dwStyle; RECT rect; // enumerate directdraw devices //if (FAILED(DirectDrawEnumerate (myEnumDDDevicesCallback, NULL))) // I_Error("Error with DirectDrawEnumerate"); if (!DDr2) CreateDirectDrawInstance(); // remember what screen mode we are in bAppFullScreen = fullScr; ScreenHeight = height; ScreenWidth = width; if (bAppFullScreen) { // Change window attributes dwStyle = WS_POPUP | WS_VISIBLE; SetWindowLong (appWin, GWL_STYLE, dwStyle); SetWindowPos(appWin, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER); // Get exclusive mode ddrval = IDirectDraw2_SetCooperativeLevel(DDr2, appWin, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT); if (ddrval != DD_OK) I_Error("SetCooperativeLevel FAILED: %s\n", DXErrorToString(ddrval)); // Switch from windows desktop to fullscreen #ifdef NT4COMPAT ddrval = IDirectDraw2_SetDisplayMode(DDr2, width, height, bpp, 0, 0); #else ddrval = IDirectDraw2_SetDisplayMode(DDr2, width, height, bpp, 0, DDSDM_STANDARDVGAMODE); #endif if (ddrval != DD_OK) I_Error("SetDisplayMode FAILED: %s\n", DXErrorToString(ddrval)); // This is not really needed, except in certain cases. One case // is while using MFC. When the desktop is initally at 16bpp, a mode // switch to 8bpp somehow causes the MFC window to not fully initialize // and a CreateSurface will fail with DDERR_NOEXCLUSIVEMODE. This will // ensure that the window is initialized properly after a mode switch. ShowWindow(appWin, SW_SHOW); // Create the primary surface with 1 back buffer. Always zero the // DDSURFACEDESC structure and set the dwSize member! ZeroMemory(&ddsd, sizeof (ddsd)); ddsd.dwSize = sizeof (ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; // for fullscreen we use page flipping, for windowed mode, we blit the hidden surface to // the visible surface, in both cases we have a visible (or 'real') surface, and a hidden // (or 'virtual', or 'backbuffer') surface. ddsd.dwBackBufferCount = 2; ddrval = IDirectDraw2_CreateSurface(DDr2,&ddsd, &ScreenReal, NULL); if (ddrval != DD_OK) I_Error("CreateSurface Primary Screen FAILED"); // Get a pointer to the back buffer ddscaps.dwCaps = DDSCAPS_BACKBUFFER; ddrval = IDirectDrawSurface_GetAttachedSurface(ScreenReal,&ddscaps, &ScreenVirtual); if (ddrval != DD_OK) I_Error("GetAttachedSurface FAILED"); } else { rect.top = 0; rect.left = 0; rect.bottom = height; rect.right = width; // Change window attributes dwStyle = GetWindowStyle(appWin); dwStyle &= ~WS_POPUP; dwStyle |= WS_OVERLAPPED | WS_SYSMENU | WS_CAPTION; SetWindowLong(appWin, GWL_STYLE, dwStyle); // Resize the window so that the client area is the requested width/height AdjustWindowRectEx(&rect, GetWindowStyle(appWin), GetMenu(appWin) != NULL, GetWindowExStyle(appWin)); // Just in case the window was moved off the visible area of the // screen. SetWindowPos(appWin, NULL, 0, 0, rect.right-rect.left, rect.bottom-rect.top, SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE); SetWindowPos(appWin, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE); // Exclusive mode is normal since it's in windowed mode and needs // to cooperate with GDI ddrval = IDirectDraw2_SetCooperativeLevel(DDr2,appWin, DDSCL_NORMAL); if (ddrval != DD_OK) I_Error("SetCooperativeLevel FAILED"); // Always zero the DDSURFACEDESC structure and set the dwSize member! ZeroMemory(&ddsd, sizeof (ddsd)); ddsd.dwSize = sizeof (ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; // Create the primary surface ddrval = IDirectDraw2_CreateSurface(DDr2,&ddsd, &ScreenReal, NULL); if (ddrval != DD_OK) I_Error("CreateSurface Primary Screen FAILED"); // Create a back buffer for offscreen rendering, this will be used to // blt to the primary ScreenVirtual = CreateNewSurface(width, height, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY); if (ScreenVirtual == NULL) I_Error("CreateSurface Secondary Screen FAILED"); /// \todo get the desktop bit depth, and build a lookup table /// for quick conversions of 8bit color indexes 0-255 to desktop colors /// eg: 256 entries of equivalent of palette colors 0-255 in 15,16,24,32 bit format /// when blit virtual to real, convert pixels through lookup table.. // Use a clipper object for clipping when in windowed mode // (make sure our drawing doesn't affect other windows) ddrval = IDirectDraw2_CreateClipper (DDr2, 0, &windclip, 0); if (ddrval != DD_OK) I_Error("CreateClipper FAILED"); // Associate the clipper with the window. ddrval = IDirectDrawClipper_SetHWnd (windclip,0, appWin); if (ddrval != DD_OK) I_Error("Clipper -> SetHWnd FAILED"); // Attach the clipper to the surface. ddrval = IDirectDrawSurface_SetClipper (ScreenReal,windclip); if (ddrval != DD_OK) I_Error("PrimaryScreen -> SetClipperClipper FAILED"); } return TRUE; }
void wxSlider::DoSetSize(int x, int y, int w, int h, int sizeFlags) { int yborder = 0; int minValWidth, maxValWidth, textheight; int sliderBreadth; int width = w; if (GetWindowStyle() & wxSL_LABELS) { wxString text; int ht, valValWidth; // Get maximum text label width and height text.Printf(wxT("%d"), ValueInvertOrNot( m_rangeMin ) ); GetTextExtent(text, &minValWidth, &textheight); text.Printf(wxT("%d"), ValueInvertOrNot( m_rangeMax ) ); GetTextExtent(text, &maxValWidth, &ht); if (ht > textheight) textheight = ht; if (GetWindowStyle() & wxSL_HORIZONTAL) { if ( m_macMinimumStatic ) { w -= minValWidth / 2; x += minValWidth / 2; } if ( m_macMaximumStatic ) w -= maxValWidth / 2; } // Labels have this control's parent as their parent // so if this control is not at 0,0 relative to the parent // the labels need to know the position of this control // relative to its parent in order to size properly, so // move the control first so we can use GetPosition() wxControl::DoSetSize( x, y, w, h, sizeFlags ); if (GetWindowStyle() & wxSL_VERTICAL) // If vertical, use current value text.Printf(wxT("%d"), (int)GetPeer()->GetValue()); else // Use max so that the current value doesn't drift as centering would need to change text.Printf(wxT("%d"), m_rangeMax); GetTextExtent(text, &valValWidth, &ht); yborder = textheight + wxSLIDER_BORDERTEXT; // Get slider breadth if (GetWindowStyle() & wxSL_AUTOTICKS) sliderBreadth = wxSLIDER_DIMENSIONACROSS_WITHTICKMARKS; else sliderBreadth = wxSLIDER_DIMENSIONACROSS_ARROW; if (GetWindowStyle() & wxSL_VERTICAL) { h = h - yborder; if ( m_macMinimumStatic ) m_macMinimumStatic->Move(GetPosition().x + sliderBreadth + wxSLIDER_BORDERTEXT, GetPosition().y + h - yborder); if ( m_macMaximumStatic ) m_macMaximumStatic->Move(GetPosition().x + sliderBreadth + wxSLIDER_BORDERTEXT, GetPosition().y + 0); if ( m_macValueStatic ) m_macValueStatic->Move(GetPosition().x + sliderBreadth + wxSLIDER_BORDERTEXT, GetPosition().y + (h / 2) - (ht / 2)); } else { if ( m_macMinimumStatic ) m_macMinimumStatic->Move(GetPosition().x, GetPosition().y + sliderBreadth + wxSLIDER_BORDERTEXT); if ( m_macMaximumStatic ) m_macMaximumStatic->Move(GetPosition().x + w - maxValWidth, GetPosition().y + sliderBreadth + wxSLIDER_BORDERTEXT); if ( m_macValueStatic ) m_macValueStatic->Move(GetPosition().x + (w / 2) - (valValWidth / 2), GetPosition().y + sliderBreadth + wxSLIDER_BORDERTEXT); } } // yet another hack since this is a composite control // when wxSlider has it's size hardcoded, we're not allowed to // change the size. But when the control has labels, we DO need // to resize the internal Mac control to accommodate the text labels. // We need to trick the wxWidgets resize mechanism so that we can // resize the slider part of the control ONLY. // TODO: Can all of this code go in the conditional wxSL_LABELS block? int minWidth = m_minWidth; if (GetWindowStyle() & wxSL_LABELS) { // make sure we don't allow the entire control to be resized accidentally if (width == GetSize().x) m_minWidth = -1; } // If the control has labels, we still need to call this again because // the labels alter the control's w and h values. wxControl::DoSetSize( x, y, w, h, sizeFlags ); m_minWidth = minWidth; }
int WIN_CreateWindow(_THIS, SDL_Window * window) { HWND hwnd; RECT rect; DWORD style = STYLE_BASIC; int x, y; int w, h; style |= GetWindowStyle(window); /* Figure out what the window area will be */ rect.left = window->x; rect.top = window->y; rect.right = window->x + window->w; rect.bottom = window->y + window->h; AdjustWindowRectEx(&rect, style, FALSE, 0); x = rect.left; y = rect.top; w = (rect.right - rect.left); h = (rect.bottom - rect.top); hwnd = CreateWindow(SDL_Appname, TEXT(""), style, x, y, w, h, NULL, NULL, SDL_Instance, NULL); if (!hwnd) { return WIN_SetError("Couldn't create window"); } WIN_PumpEvents(_this); if (SetupWindowData(_this, window, hwnd, SDL_TRUE) < 0) { DestroyWindow(hwnd); return -1; } #if SDL_VIDEO_OPENGL_WGL /* We need to initialize the extensions before deciding how to create ES profiles */ if (window->flags & SDL_WINDOW_OPENGL) { WIN_GL_InitExtensions(_this); } #endif #if SDL_VIDEO_OPENGL_ES2 if ((window->flags & SDL_WINDOW_OPENGL) && _this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES #if SDL_VIDEO_OPENGL_WGL && (!_this->gl_data || !_this->gl_data->HAS_WGL_EXT_create_context_es2_profile) #endif ) { #if SDL_VIDEO_OPENGL_EGL if (WIN_GLES_SetupWindow(_this, window) < 0) { WIN_DestroyWindow(_this, window); return -1; } #else return SDL_SetError("Could not create GLES window surface (no EGL support available)"); #endif /* SDL_VIDEO_OPENGL_EGL */ } else #endif /* SDL_VIDEO_OPENGL_ES2 */ #if SDL_VIDEO_OPENGL_WGL if (window->flags & SDL_WINDOW_OPENGL) { if (WIN_GL_SetupWindow(_this, window) < 0) { WIN_DestroyWindow(_this, window); return -1; } } #endif return 0; }
inline bool isVertical( HWND hwnd ) { return 0 != (0x1 & GetWindowStyle( hwnd )); }
bool wxControl::MSWCreateControl(const wxChar *classname, WXDWORD style, const wxPoint& pos, const wxSize& size, const wxString& label, WXDWORD exstyle) { // if no extended style given, determine it ourselves if ( exstyle == (WXDWORD)-1 ) { exstyle = 0; (void) MSWGetStyle(GetWindowStyle(), &exstyle); } // all controls should have this style style |= WS_CHILD; // create the control visible if it's currently shown for wxWidgets if ( m_isShown ) { style |= WS_VISIBLE; } // choose the position for the control: we have a problem with default size // here as we can't calculate the best size before the control exists // (DoGetBestSize() may need to use m_hWnd), so just choose the minimal // possible but non 0 size because 0 window width/height result in problems // elsewhere int x = pos.x == wxDefaultCoord ? 0 : pos.x, y = pos.y == wxDefaultCoord ? 0 : pos.y, w = size.x == wxDefaultCoord ? 1 : size.x, h = size.y == wxDefaultCoord ? 1 : size.y; // ... and adjust it to account for a possible parent frames toolbar AdjustForParentClientOrigin(x, y); m_hWnd = (WXHWND)::CreateWindowEx ( exstyle, // extended style classname, // the kind of control to create label, // the window name style, // the window style x, y, w, h, // the window position and size GetHwndOf(GetParent()), // parent (HMENU)GetId(), // child id wxGetInstance(), // app instance NULL // creation parameters ); if ( !m_hWnd ) { #ifdef __WXDEBUG__ wxFAIL_MSG(wxString::Format ( _T("CreateWindowEx(\"%s\", flags=%08x, ex=%08x) failed"), classname, (unsigned int)style, (unsigned int)exstyle )); #endif // __WXDEBUG__ return false; } // install wxWidgets window proc for this window SubclassWin(m_hWnd); // set up fonts and colours InheritAttributes(); if (!m_hasFont) SetFont(GetDefaultAttributes().font); // set the size now if no initial size specified SetInitialBestSize(size); return true; }
void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event) { int x = (int)event.GetX(), y = (int)event.GetY(); if ( GetWindowStyle() & wxSP_NOSASH ) { event.Skip(); return; } bool isLive = IsLive(this); if (event.LeftDown()) { if ( SashHitTest(x, y) ) { // Start the drag now m_dragMode = wxSPLIT_DRAG_DRAGGING; // Capture mouse and set the cursor CaptureMouse(); SetResizeCursor(); if ( !isLive ) { // remember the initial sash position and draw the initial // shadow sash m_sashPositionCurrent = m_sashPosition; m_oldX = (m_splitMode == wxSPLIT_VERTICAL ? m_sashPositionCurrent : x); m_oldY = (m_splitMode != wxSPLIT_VERTICAL ? m_sashPositionCurrent : y); DrawSashTracker(m_oldX, m_oldY); } m_ptStart = wxPoint(x,y); m_sashStart = m_sashPosition; return; } } else if (event.LeftUp() && m_dragMode == wxSPLIT_DRAG_DRAGGING) { // We can stop dragging now and see what we've got. m_dragMode = wxSPLIT_DRAG_NONE; // Release mouse and unset the cursor ReleaseMouse(); SetCursor(* wxSTANDARD_CURSOR); // exit if unsplit after doubleclick if ( !IsSplit() ) { return; } // Erase old tracker if ( !isLive ) { DrawSashTracker(m_oldX, m_oldY); } // the position of the click doesn't exactly correspond to // m_sashPosition, rather it changes it by the distance by which the // mouse has moved int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_ptStart.x : y - m_ptStart.y; int posSashNew = OnSashPositionChanging(m_sashStart + diff); if ( posSashNew == -1 ) { // change not allowed return; } if ( m_permitUnsplitAlways || m_minimumPaneSize == 0 ) { // Deal with possible unsplit scenarios if ( posSashNew == 0 ) { // We remove the first window from the view wxWindow *removedWindow = m_windowOne; m_windowOne = m_windowTwo; m_windowTwo = NULL; OnUnsplit(removedWindow); wxSplitterEvent eventUnsplit(wxEVT_SPLITTER_UNSPLIT, this); eventUnsplit.m_data.win = removedWindow; (void)DoSendEvent(eventUnsplit); SetSashPositionAndNotify(0); } else if ( posSashNew == GetWindowSize() ) { // We remove the second window from the view wxWindow *removedWindow = m_windowTwo; m_windowTwo = NULL; OnUnsplit(removedWindow); wxSplitterEvent eventUnsplit(wxEVT_SPLITTER_UNSPLIT, this); eventUnsplit.m_data.win = removedWindow; (void)DoSendEvent(eventUnsplit); SetSashPositionAndNotify(0); } else { SetSashPositionAndNotify(posSashNew); } } else { SetSashPositionAndNotify(posSashNew); } SizeWindows(); } // left up && dragging else if ((event.Moving() || event.Leaving() || event.Entering()) && (m_dragMode == wxSPLIT_DRAG_NONE)) { if ( event.Leaving() || !SashHitTest(x, y) ) OnLeaveSash(); else OnEnterSash(); } else if (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING)) { int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_ptStart.x : y - m_ptStart.y; int posSashNew = OnSashPositionChanging(m_sashStart + diff); if ( posSashNew == -1 ) { // change not allowed return; } if ( !isLive ) { if ( posSashNew == m_sashPositionCurrent ) return; m_sashPositionCurrent = posSashNew; // Erase old tracker DrawSashTracker(m_oldX, m_oldY); m_oldX = (m_splitMode == wxSPLIT_VERTICAL ? m_sashPositionCurrent : x); m_oldY = (m_splitMode != wxSPLIT_VERTICAL ? m_sashPositionCurrent : y); #ifdef __WXMSW__ // As we captured the mouse, we may get the mouse events from outside // our window - for example, negative values in x, y. This has a weird // consequence under MSW where we use unsigned values sometimes and // signed ones other times: the coordinates turn as big positive // numbers and so the sash is drawn on the *right* side of the window // instead of the left (or bottom instead of top). Correct this. if ( (short)m_oldX < 0 ) m_oldX = 0; if ( (short)m_oldY < 0 ) m_oldY = 0; #endif // __WXMSW__ // Draw new one DrawSashTracker(m_oldX, m_oldY); } else { if ( posSashNew == m_sashPosition ) return; DoSetSashPosition(posSashNew); // in live mode, the new position is the actual sash position, clear requested position! m_requestedSashPosition = INT_MAX; m_needUpdating = true; } } else if ( event.LeftDClick() && m_windowTwo ) { OnDoubleClickSash(x, y); } else { event.Skip(); } }
static bool HasWsBorder(HWND hwnd) { DWORD style = GetWindowStyle(hwnd); return bit::IsMaskSet<DWORD>(style, WS_BORDER); }
bool CBasicWindow::CalcPositionFromClientRect(RECT *pRect) const { if (m_hwnd==NULL) return false; return ::AdjustWindowRectEx(pRect,GetWindowStyle(),FALSE,GetWindowExStyle())!=FALSE; }
BOOL SetScrollInfoEx (HWND hWnd, int iSBar, LPCSCROLLINFO lpsi, BOOL fRedraw) /* jmt: iSBar not used */ { PMWSCROLLBARINFO pSBar; HWND pWin; RECT rcBar; DWORD dwStyle; /* jmt:2k0820 */ pWin = (HWND)hWnd; if ( !(pSBar = wndGetScrollBar (pWin)) ) return FALSE; if( lpsi->fMask & SIF_RANGE ) { pSBar->minPos = (lpsi->nMin < lpsi->nMax)?lpsi->nMin:lpsi->nMax; pSBar->maxPos = (lpsi->nMin < lpsi->nMax)?lpsi->nMax:lpsi->nMin; } if( lpsi->fMask & SIF_POS ) pSBar->curPos = lpsi->nPos; if( lpsi->fMask & SIF_PAGE ) pSBar->pageStep = lpsi->nPage; /* validate parameters. */ if (pSBar->curPos < pSBar->minPos) pSBar->curPos = pSBar->minPos; if (pSBar->pageStep <= 0) pSBar->pageStep = 0; else if (pSBar->pageStep > (pSBar->maxPos - pSBar->minPos + 1)) pSBar->pageStep = pSBar->maxPos - pSBar->minPos + 1; { int max = pSBar->maxPos; max -= ((pSBar->pageStep - 1) > 0)?(pSBar->pageStep - 1):0; if (pSBar->curPos > max) pSBar->curPos = max; } dwStyle = (GetWindowStyle (hWnd) & SBS_TYPEMASK); /* jmt: 2k0820 */ if(fRedraw) { if (dwStyle == SBS_VERT) { wndGetVScrollBarRect (pWin, &rcBar); rcBar.left --; rcBar.right --; } else { wndGetHScrollBarRect (pWin, &rcBar); rcBar.top --; rcBar.bottom --; } wndScrollBarPos (pWin, dwStyle == SBS_HORZ, &rcBar); #if 0 SendMessage (hWnd, WM_NCPAINT, 0, (LPARAM)(&rcBar)); #else MwPaintScrollbars(hWnd,NULL,dwStyle); /* a must */ #endif } return TRUE; }
bool wxTextCtrl::Create(wxWindow *parent, wxWindowID id, const wxString& value, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name) { if ( (style & wxBORDER_MASK) == wxBORDER_DEFAULT ) style |= wxBORDER_SIMPLE; SetWindowStyle(style); WXDWORD exStyle = 0; WXDWORD msStyle = MSWGetStyle(GetWindowStyle(), & exStyle) ; wxSize sizeText(size), sizeBtn(size); sizeBtn.x = GetBestSpinnerSize(IsVertical(style)).x / 2; if ( sizeText.x == wxDefaultCoord ) { // DEFAULT_ITEM_WIDTH is the default width for the text control sizeText.x = DEFAULT_ITEM_WIDTH + MARGIN_BETWEEN + sizeBtn.x; } sizeText.x -= sizeBtn.x + MARGIN_BETWEEN; if ( sizeText.x <= 0 ) { wxLogDebug(_T("not enough space for wxSpinCtrl!")); } wxPoint posBtn(pos); posBtn.x += sizeText.x + MARGIN_BETWEEN; // we need to turn '\n's into "\r\n"s for the multiline controls wxString valueWin; if ( m_windowStyle & wxTE_MULTILINE ) { valueWin = wxTextFile::Translate(value, wxTextFileType_Dos); } else // single line { valueWin = value; } // we must create the list control before the spin button for the purpose // of the dialog navigation: if there is a static text just before the spin // control, activating it by Alt-letter should give focus to the text // control, not the spin and the dialog navigation code will give focus to // the next control (at Windows level), not the one after it // create the text window m_hwndBuddy = (WXHWND)::CreateWindowEx ( exStyle, // sunken border _T("EDIT"), // window class valueWin, // no window title msStyle, // style (will be shown later) pos.x, pos.y, // position 0, 0, // size (will be set later) GetHwndOf(parent), // parent (HMENU)-1, // control id wxGetInstance(), // app instance NULL // unused client data ); if ( !m_hwndBuddy ) { wxLogLastError(wxT("CreateWindow(buddy text window)")); return false; } // initialize wxControl if ( !CreateControl(parent, id, posBtn, sizeBtn, style, validator, name) ) return false; // now create the real HWND WXDWORD spiner_style = WS_VISIBLE | UDS_ALIGNRIGHT | UDS_EXPANDABLE | UDS_NOSCROLL; if ( !IsVertical(style) ) spiner_style |= UDS_HORZ; if ( style & wxSP_WRAP ) spiner_style |= UDS_WRAP; if ( !MSWCreateControl(UPDOWN_CLASS, spiner_style, posBtn, sizeBtn, _T(""), 0) ) return false; // subclass the text ctrl to be able to intercept some events wxSetWindowUserData(GetBuddyHwnd(), this); m_wndProcBuddy = (WXFARPROC)wxSetWindowProc(GetBuddyHwnd(), wxBuddyTextCtrlWndProc); // set up fonts and colours (This is nomally done in MSWCreateControl) InheritAttributes(); if (!m_hasFont) SetFont(GetDefaultAttributes().font); // set the size of the text window - can do it only now, because we // couldn't call DoGetBestSize() before as font wasn't set if ( sizeText.y <= 0 ) { int cx, cy; wxGetCharSize(GetHWND(), &cx, &cy, GetFont()); sizeText.y = EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy); } SetInitialSize(size); (void)::ShowWindow(GetBuddyHwnd(), SW_SHOW); // associate the list window with the spin button (void)::SendMessage(GetHwnd(), UDM_SETBUDDY, (WPARAM)GetBuddyHwnd(), 0); // do it after finishing with m_hwndBuddy creation to avoid generating // initial wxEVT_COMMAND_TEXT_UPDATED message ms_allTextSpins.Add(this); return true; }
BOOL ShowScrollBarEx (HWND hWnd, int iSBar, BOOL bShow) /* jmt: iSBar not used */ { PMWSCROLLBARINFO pSBar; HWND pWin; BOOL bPrevState; RECT rcBar; DWORD dwStyle; /* jmt:2k0820 */ pWin = (HWND)hWnd; if ( !(pSBar = wndGetScrollBar (pWin)) ) return FALSE; bPrevState = !(pSBar->status & SBS_HIDE); if (bShow && !bPrevState) pSBar->status &= ~SBS_HIDE; else if (!bShow && bPrevState) pSBar->status |= SBS_HIDE; else return FALSE; #if 0 /* fix: no WM_CHANGESIZE */ SendMessage (hWnd, WM_CHANGESIZE, 0, 0); #endif dwStyle = (GetWindowStyle (hWnd) & SBS_TYPEMASK); /* jmt: 2k0820 */ if (dwStyle == SBS_VERT) wndGetVScrollBarRect (pWin, &rcBar); else wndGetHScrollBarRect (pWin, &rcBar); { RECT rcWin, rcClient; memcpy (&rcWin, &pWin->winrect.left, sizeof (RECT)); rcClient.left = 0; rcClient.top = 0; rcClient.right = pWin->clirect.right - pWin->clirect.left; rcClient.bottom = pWin->clirect.bottom - pWin->clirect.top; #if 0 /* fix: no WM_SIZECHANGED */ SendMessage (hWnd, WM_SIZECHANGED, (WPARAM)&rcWin, (LPARAM)&rcClient); #endif } if (bShow) { SendMessage (hWnd, WM_NCPAINT, 0, 0); } else { rcBar.left -= pWin->clirect.left; rcBar.top -= pWin->clirect.top; rcBar.right -= pWin->clirect.left; rcBar.bottom -= pWin->clirect.top; SendMessage (hWnd, WM_NCPAINT, 0, 0); InvalidateRect (hWnd, &rcBar, TRUE); } return TRUE; }
bool CMultiLineEditUI::IsReadOnly() const { return (GetWindowStyle(*m_pWindow) & ES_READONLY) != 0; }
static LRESULT CALLBACK ScrollbarControlProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) /* jmt:2k0820 */ { DWORD dwStyle; MWSCROLLBARINFO* pData; int moveRange; RECT rcBar; dwStyle = (GetWindowStyle (hwnd) & SBS_TYPEMASK); switch (message) { case WM_CREATE: if (!(pData = malloc (sizeof (MWSCROLLBARINFO)))) { fprintf(stderr, "Create scroll bar control failure!\n"); return -1; } pData->minPos=0; /* min value of scroll range.*/ /* max value of scroll range.*/ pData->maxPos=0; if (dwStyle==SBS_VERT) moveRange=((hwnd->winrect.bottom-hwnd->winrect.top) -((hwnd->winrect.right-hwnd->winrect.left)<<1)); else moveRange=((hwnd->winrect.right-hwnd->winrect.left) -((hwnd->winrect.bottom-hwnd->winrect.top)<<1)); if (moveRange > MWM_MINBARLEN) { pData->maxPos=moveRange / MWM_MINBARLEN; if( (moveRange % MWM_MINBARLEN) ) pData->maxPos++; } printf("maxPos=%d\n",pData->maxPos); pData->curPos=0; /* current scroll pos.*/ /* steps per page.*/ pData->pageStep=1; if ( (pData->maxPos - 2) > 1) pData->pageStep = pData->maxPos - 2; printf("pageStep=%d\n",pData->pageStep); pData->barStart=0; /* start pixel of bar.*/ pData->barLen=MWM_MINBARLEN; /* length of bar.*/ pData->status=SBS_UNKNOWN; /* status of scroll bar.*/ #if 0 /* jmt: must handle WM_MOVE */ pData->rc=hwnd->winrect; /* screen coordinates position*/ #endif hwnd->userdata = (DWORD)pData; if (dwStyle == SBS_VERT) { wndGetVScrollBarRect (hwnd, &rcBar); rcBar.left --; rcBar.right --; } else { wndGetHScrollBarRect (hwnd, &rcBar); rcBar.top --; rcBar.bottom --; } /* adjust pData->barLen */ wndScrollBarPos (hwnd, dwStyle == SBS_HORZ, &rcBar); break; case WM_DESTROY: free ((void *)(hwnd->userdata)); break; case WM_PAINT: MwPaintScrollbars(hwnd,NULL,dwStyle); break; case WM_NCLBUTTONDOWN: case WM_NCLBUTTONDBLCLK: case WM_NCMOUSEMOVE: case WM_NCLBUTTONUP: MwHandleMessageScrollbar(hwnd, wParam, lParam, message, dwStyle); break; case WM_HSCROLL: case WM_VSCROLL: { int newTop,itemCount,itemVisibles; pData = (MWSCROLLBARINFO *)hwnd->userdata; newTop = pData->curPos; itemCount = pData->maxPos - pData->minPos + 1; itemVisibles = pData->pageStep; switch(wParam) { case SB_LINEDOWN: #define ITEM_BOTTOM(x) (x->curPos + itemVisibles - 1) if (ITEM_BOTTOM (pData) < (itemCount - 1 )) { newTop ++; } break; case SB_LINEUP: if (pData->curPos > 0) { newTop --; } break; case SB_PAGEDOWN: if ((pData->curPos + (itemVisibles << 1)) <= itemCount) newTop += itemVisibles; else newTop = itemCount - itemVisibles; if (newTop < 0) return 0; break; case SB_PAGEUP: if (pData->curPos >= itemVisibles) newTop -= itemVisibles; else newTop = 0; break; case SB_THUMBTRACK: newTop = (int)lParam; break; } pData->curPos = newTop; SendMessage (hwnd, WM_PAINT, 0, 0); sbSetScrollInfo (hwnd, pData, TRUE); return 0; } break; default: return DefWindowProc (hwnd, message, wParam, lParam); } return 0; }
bool wxToolBar::Realize() { if ( m_tools.GetCount() == 0 ) { // nothing to do return true; } bool isVertical = GetWindowStyle() & wxTB_VERTICAL; // Separator spacing const int separatorSize = GetToolSeparation(); // 8; wxSize margins = GetToolMargins(); int packing = GetToolPacking(); int marginX = margins.x; int marginY = margins.y; int currentX = marginX; int currentY = marginY; int buttonHeight = 0, buttonWidth = 0; Widget button; Pixmap pixmap, insensPixmap; wxBitmap bmp, insensBmp; wxToolBarToolsList::compatibility_iterator node = m_tools.GetFirst(); while ( node ) { wxToolBarTool *tool = (wxToolBarTool *)node->GetData(); switch ( tool->GetStyle() ) { case wxTOOL_STYLE_CONTROL: { wxControl* control = tool->GetControl(); wxSize sz = control->GetSize(); wxPoint pos = control->GetPosition(); // Allow a control to specify a y[x]-offset by setting // its initial position, but still don't allow it to // position itself above the top[left] margin. int controlY = (pos.y > 0) ? pos.y : currentY; int controlX = (pos.x > 0) ? pos.x : currentX; control->Move( isVertical ? controlX : currentX, isVertical ? currentY : controlY ); if ( isVertical ) currentY += sz.y + packing; else currentX += sz.x + packing; break; } case wxTOOL_STYLE_SEPARATOR: // skip separators for vertical toolbars if( !isVertical ) { currentX += separatorSize; } break; case wxTOOL_STYLE_BUTTON: button = (Widget) 0; if ( tool->CanBeToggled() && !tool->GetButtonWidget() ) { button = XtVaCreateWidget("toggleButton", xmToggleButtonWidgetClass, (Widget) m_mainWidget, XmNx, currentX, XmNy, currentY, XmNindicatorOn, False, XmNshadowThickness, 2, XmNborderWidth, 0, XmNspacing, 0, XmNmarginWidth, 0, XmNmarginHeight, 0, XmNmultiClick, XmMULTICLICK_KEEP, XmNlabelType, XmPIXMAP, NULL); XtAddCallback ((Widget) button, XmNvalueChangedCallback, (XtCallbackProc) wxToolButtonCallback, (XtPointer) this); XtVaSetValues ((Widget) button, XmNselectColor, m_backgroundColour.AllocColour (XtDisplay((Widget) button)), NULL); } else if( !tool->GetButtonWidget() ) { button = XtVaCreateWidget("button", xmPushButtonWidgetClass, (Widget) m_mainWidget, XmNx, currentX, XmNy, currentY, XmNpushButtonEnabled, True, XmNmultiClick, XmMULTICLICK_KEEP, XmNlabelType, XmPIXMAP, NULL); XtAddCallback (button, XmNactivateCallback, (XtCallbackProc) wxToolButtonCallback, (XtPointer) this); } if( !tool->GetButtonWidget() ) { wxDoChangeBackgroundColour((WXWidget) button, m_backgroundColour, true); tool->SetWidget(button); } else { button = (Widget)tool->GetButtonWidget(); XtVaSetValues( button, XmNx, currentX, XmNy, currentY, NULL ); } // For each button, if there is a mask, we must create // a new wxBitmap that has the correct background colour // for the button. Otherwise the background will just be // e.g. black if a transparent XPM has been loaded. bmp = tool->GetNormalBitmap(); insensBmp = tool->GetDisabledBitmap(); if ( bmp.GetMask() || insensBmp.GetMask() ) { WXPixel backgroundPixel; XtVaGetValues(button, XmNbackground, &backgroundPixel, NULL); wxColour col; col.SetPixel(backgroundPixel); if( bmp.IsOk() && bmp.GetMask() ) { bmp = wxCreateMaskedBitmap(bmp, col); tool->SetNormalBitmap(bmp); } if( insensBmp.IsOk() && insensBmp.GetMask() ) { insensBmp = wxCreateMaskedBitmap(insensBmp, col); tool->SetDisabledBitmap(insensBmp); } } // Create a selected/toggled bitmap. If there isn't a 2nd // bitmap, we need to create it (with a darker, selected // background) WXPixel backgroundPixel; if ( tool->CanBeToggled() ) XtVaGetValues(button, XmNselectColor, &backgroundPixel, NULL); else XtVaGetValues(button, XmNarmColor, &backgroundPixel, NULL); wxColour col; col.SetPixel(backgroundPixel); pixmap = (Pixmap) bmp.GetDrawable(); { wxBitmap tmp = tool->GetDisabledBitmap(); insensPixmap = tmp.IsOk() ? (Pixmap)tmp.GetDrawable() : tool->GetInsensPixmap(); } if (tool->CanBeToggled()) { // Toggle button Pixmap pixmap2 = tool->GetArmPixmap(); Pixmap insensPixmap2 = tool->GetInsensPixmap(); XtVaSetValues (button, XmNfillOnSelect, True, XmNlabelPixmap, pixmap, XmNselectPixmap, pixmap2, XmNlabelInsensitivePixmap, insensPixmap, XmNselectInsensitivePixmap, insensPixmap2, XmNlabelType, XmPIXMAP, NULL); } else { Pixmap pixmap2 = tool->GetArmPixmap(); // Normal button XtVaSetValues(button, XmNlabelPixmap, pixmap, XmNlabelInsensitivePixmap, insensPixmap, XmNarmPixmap, pixmap2, NULL); } XtManageChild(button); { Dimension width, height; XtVaGetValues(button, XmNwidth, &width, XmNheight, & height, NULL); if ( isVertical ) currentY += height + packing; else currentX += width + packing; buttonHeight = wxMax(buttonHeight, height); buttonWidth = wxMax(buttonWidth, width); } XtAddEventHandler (button, EnterWindowMask | LeaveWindowMask, False, wxToolButtonPopupCallback, (XtPointer) this); break; } node = node->GetNext(); } SetSize( -1, -1, isVertical ? buttonWidth + 2 * marginX : -1, isVertical ? -1 : buttonHeight + 2*marginY ); return true; }
bool wxSpinCtrl::Create(wxWindow *parent, wxWindowID id, const wxString& value, const wxPoint& pos, const wxSize& size, long style, int min, int max, int initial, const wxString& name) { // before using DoGetBestSize(), have to set style to let the base class // know whether this is a horizontal or vertical control (we're always // vertical) style |= wxSP_VERTICAL; if ( (style & wxBORDER_MASK) == wxBORDER_DEFAULT ) #ifdef __WXWINCE__ style |= wxBORDER_SIMPLE; #else style |= wxBORDER_SUNKEN; #endif SetWindowStyle(style); WXDWORD exStyle = 0; WXDWORD msStyle = MSWGetStyle(GetWindowStyle(), & exStyle) ; // Scroll text automatically if there is not enough space to show all of // it, this is better than not allowing to enter more digits at all. msStyle |= ES_AUTOHSCROLL; // propagate text alignment style to text ctrl if ( style & wxALIGN_RIGHT ) msStyle |= ES_RIGHT; else if ( style & wxALIGN_CENTER ) msStyle |= ES_CENTER; // calculate the sizes: the size given is the total size for both controls // and we need to fit them both in the given width (height is the same) wxSize sizeText(size), sizeBtn(size); sizeBtn.x = wxSpinButton::DoGetBestSize().x; if ( sizeText.x <= 0 ) { // DEFAULT_ITEM_WIDTH is the default width for the text control sizeText.x = DEFAULT_ITEM_WIDTH + MARGIN_BETWEEN + sizeBtn.x; } sizeText.x -= sizeBtn.x + MARGIN_BETWEEN; if ( sizeText.x <= 0 ) { wxLogDebug(wxT("not enough space for wxSpinCtrl!")); } wxPoint posBtn(pos); posBtn.x += sizeText.x + MARGIN_BETWEEN; // we must create the text control before the spin button for the purpose // of the dialog navigation: if there is a static text just before the spin // control, activating it by Alt-letter should give focus to the text // control, not the spin and the dialog navigation code will give focus to // the next control (at Windows level), not the one after it // create the text window m_hwndBuddy = (WXHWND)::CreateWindowEx ( exStyle, // sunken border wxT("EDIT"), // window class NULL, // no window title msStyle, // style (will be shown later) pos.x, pos.y, // position 0, 0, // size (will be set later) GetHwndOf(parent), // parent (HMENU)-1, // control id wxGetInstance(), // app instance NULL // unused client data ); if ( !m_hwndBuddy ) { wxLogLastError(wxT("CreateWindow(buddy text window)")); return false; } // create the spin button if ( !wxSpinButton::Create(parent, id, posBtn, sizeBtn, style, name) ) { return false; } wxSpinButtonBase::SetRange(min, max); // subclass the text ctrl to be able to intercept some events gs_spinForTextCtrl[GetBuddyHwnd()] = this; m_wndProcBuddy = (WXFARPROC)wxSetWindowProc(GetBuddyHwnd(), wxBuddyTextWndProc); // set up fonts and colours (This is nomally done in MSWCreateControl) InheritAttributes(); if (!m_hasFont) SetFont(GetDefaultAttributes().font); // set the size of the text window - can do it only now, because we // couldn't call DoGetBestSize() before as font wasn't set if ( sizeText.y <= 0 ) { int cx, cy; wxGetCharSize(GetHWND(), &cx, &cy, GetFont()); sizeText.y = EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy); } SetInitialSize(size); (void)::ShowWindow(GetBuddyHwnd(), SW_SHOW); // associate the text window with the spin button (void)::SendMessage(GetHwnd(), UDM_SETBUDDY, (WPARAM)m_hwndBuddy, 0); // If the initial text value is actually a number, it overrides the // "initial" argument specified later. long initialFromText; if ( value.ToLong(&initialFromText) ) initial = initialFromText; SetValue(initial); m_oldValue = initial; // Set the range in the native control SetRange(min, max); // Also set the text part of the control if it was specified independently // but don't generate an event for this, it would be unexpected. m_blockEvent = true; if ( !value.empty() ) SetValue(value); m_blockEvent = false; return true; }