//----SET
void TBox::CreateBox(unsigned int m_iColor, const bool bText, const bool bSprite, const bool bLine)
{
	if (m_pTextSprite == nullptr && bText)
	{
		m_pTextSprite = GfxTextSpriteCreate();
		GfxSpriteSetFilteringEnabled(m_pTextSprite, true);
	}
	m_bIsDrawable = true;
	if (bLine)
	{
		//Line
		m_pLineSprite = GfxLineSpriteCreate();
	}
	if (bSprite)
	{
		//Image
		TGfxImage * pImage = GfxImageCreate(1, 1);
		GfxImageGetData(pImage)[0] = EGfxColor_White;
		TGfxTexture * pTexture = GfxTextureCreate(pImage);
		m_pSprite = GfxSpriteCreate(pTexture);
		GfxSpriteSetFilteringEnabled(m_pSprite, false);
		GfxSpriteSetPivot(m_pSprite, 0.5f, 0.5f);
		SetColor(m_iColor);
	}
}
Example #2
0
void MainMenu::Create()
{
	g_tMainMenuBackgroundTexture = GfxTextureLoad("gfx/menu.tga");
	g_tMainMenuBackgroundSprite = GfxSpriteCreate(g_tMainMenuBackgroundTexture);

	GfxSpriteSetFilteringEnabled(g_tMainMenuBackgroundSprite, false);
	GfxSpriteSetPosition(g_tMainMenuBackgroundSprite, 0, 0);
}
void TBox::CreateSpriteBox(TGfxTexture * pTexture)
{
	m_bIsDrawable = true;
	m_pSprite = GfxSpriteCreate(pTexture);
	int iSizeX = GfxSpriteGetSizeX(m_pSprite);
	int iSizeY = GfxSpriteGetSizeY(m_pSprite);
	GfxSpriteSetFilteringEnabled(m_pSprite, false);
	GfxSpriteSetPivot(m_pSprite, iSizeX / 2.0f, iSizeY / 2.0f);
	SetBox(TGfxVec2(0.0f, 0.0f), (float)iSizeX, (float)iSizeY);
}
Example #4
0
void TLemmings::Spawn(TGfxVec2 tPosition)
{
	m_tLemmingSprite = GfxSpriteCreate(tMainTexture);
	GfxSpriteSetCutout(m_tLemmingSprite, 0, 0, 16, 16);
	GfxSpriteSetFilteringEnabled(m_tLemmingSprite, false);
	GfxSpriteSetPosition(m_tLemmingSprite, tPosition.x, tPosition.y);
	m_tPosition = tPosition;

	g_iLemmingsCpt++;
}
Example #5
0
TGfxSprite * CreateTile(const TGfxTexture * g_pTexture, const int iPosX, const int iPosY, const int iTileX, const int iTileY)
{

	TGfxSprite * pSprite = GfxSpriteCreate(g_pTexture);    // On crée pSprite et on y met la la variable de la texture chargée 
	GfxSpriteSetScale(pSprite, float(SCALE), float(SCALE));    // On choisis la taille du sprite appellé pSprite 
	GfxSpriteSetFilteringEnabled(pSprite, false);             // On désactive le filtering ( à laisse )
	GfxSpriteSetCutout(pSprite, iPosX * TILE_SIZE, iPosY * TILE_SIZE, TILE_SIZE, TILE_SIZE);    // On choisis ce qui sera affiché sur un sprite, ici on choisis la taille et la position du sprite dans la texture
	GfxSpriteSetPosition(pSprite, float(SCALE) * TILE_SIZE * iTileX, float(SCALE) * TILE_SIZE * iTileY);     // On choisis où l'afficher 

	return pSprite;  // toujours mettre le return à la fin car ça sort de la fonction.
}
void TBox::CreateTextBox(const char * pName)
{
	m_bIsDrawable = true;
	m_pTextSprite = GfxTextSpriteCreate();
	GfxSpriteSetFilteringEnabled(m_pTextSprite, false);
	GfxTextSpritePrintf(m_pTextSprite, pName);
	int iSizeX = GfxSpriteGetSizeX(m_pTextSprite);
	int iSizeY = GfxSpriteGetSizeY(m_pTextSprite);
	GfxSpriteSetPivot(m_pTextSprite, iSizeX / 2.0f, iSizeY / 2.0f);
	SetBox(TGfxVec2(0.0f, 0.0f), (float)iSizeX, (float)iSizeY);
}
void TBox::CreateSpriteBox(TGfxTexture * pTexture, const int iTextureSize, int iTileX, int iTileY, int iTextureSizeY)
{
	iTextureSizeY = (iTextureSizeY != 0) ? iTextureSizeY : iTextureSize;

	m_bIsDrawable = true;
	m_pSprite = GfxSpriteCreate(pTexture);
	GfxSpriteSetFilteringEnabled(m_pSprite, false);
	GfxSpriteSetCutout(m_pSprite, iTileX*iTextureSize, iTileY*iTextureSizeY, iTextureSize, iTextureSizeY);
	GfxSpriteSetPivot(m_pSprite, iTextureSize / 2.0f, iTextureSizeY / 2.0f);
	SetBox(TGfxVec2(0.0f, 0.0f), (float)iTextureSize, (float)iTextureSizeY);
}
Example #8
0
void TPlayer::Initialize(int x, int y, int TILE_SIZE, int SCALE)
{
	TGfxTexture * pTexture = GfxTextureLoad("gfx/tileset.tga");
	m_pSpritePlayer = GfxSpriteCreate(pTexture);
	GfxSpriteSetScale(m_pSpritePlayer, float(SCALE), float(SCALE));
	GfxSpriteSetFilteringEnabled(m_pSpritePlayer, false);
	GfxSpriteSetCutout(m_pSpritePlayer, x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE);
	GfxSpriteSetPosition(m_pSpritePlayer, 
		((GfxGetDisplaySizeX() / 2) - ((GfxSpriteGetSizeX(m_pSpritePlayer)*(GfxSpriteGetScaleX(m_pSpritePlayer)) / 2))), 
		((GfxGetDisplaySizeY() / 2) - ((GfxSpriteGetSizeY(m_pSpritePlayer)*(GfxSpriteGetScaleY(m_pSpritePlayer)) / 2))));
}      
Example #9
0
void TLemmings::ChangeColor(const int Color) // 0 = Grey, 1 = Red, 2 = Green
{
	m_iColor = Color;
	
	GfxSpriteDestroy(m_tLemmingSprite);

	m_tLemmingSprite = GfxSpriteCreate(tMainTexture);
	GfxSpriteSetCutout(m_tLemmingSprite, m_iColor * 16, 0, 16, 16);
	GfxSpriteSetFilteringEnabled(m_tLemmingSprite, false);
	GfxSpriteSetPosition(m_tLemmingSprite, m_tPosition.x, m_tPosition.y);
}
Example #10
0
TGfxSprite * CreateTile(const TGfxTexture * g_pTexture, const int g_iPosX, const int g_iPosY, const int iTileX, const int iTileY)
{

    TGfxSprite * pSprite = GfxSpriteCreate(g_pTexture);
    GfxSpriteSetScale(pSprite, float(SCALE), float(SCALE));
    GfxSpriteSetFilteringEnabled(pSprite, false);
    GfxSpriteSetCutout(pSprite, g_iPosX * TILE_SIZE, g_iPosY * TILE_SIZE, TILE_SIZE, TILE_SIZE);
    GfxSpriteSetPosition(pSprite, float(SCALE) * TILE_SIZE * iTileX, float(SCALE) * TILE_SIZE * iTileY);
    GfxSpriteSetPivot(pSprite, TILE_SIZE / 2, TILE_SIZE / 2); // Change le point de collision de tout les tile créés comme ça

    return pSprite;  // toujours mettre le return à la fin car ça sort de la fonction.
}
Example #11
0
void TBuilding::Create(const int iPosX, const int iPosY, const int iBuildingNumber, const int SCALE)
{
	this->iPosX = iPosX * SCALE;
	this->iPosY = iPosY * SCALE;

	TBuilding::m_tBuildingNumberSprite = GfxTextSpriteCreate();
	if (iBuildingNumber < 9) // Rajoute un 0 devant les nombres plus petit que 10 pour qu'ils aient tous la même taille
	{
		GfxTextSpritePrintf(this->m_tBuildingNumberSprite, "0%d", (iBuildingNumber+1));
	}
	else
	{
		GfxTextSpritePrintf(this->m_tBuildingNumberSprite, "%d", (iBuildingNumber+1));
	}

	GfxSpriteSetFilteringEnabled(this->m_tBuildingNumberSprite, false);
	GfxSpriteSetPosition(this->m_tBuildingNumberSprite, float((iPosX * SCALE) + ((SCALE / 2) - (GfxSpriteGetSizeX(this->m_tBuildingNumberSprite) / 2))),
		float((iPosY * SCALE) + ((SCALE / 2) - (GfxSpriteGetSizeY(this->m_tBuildingNumberSprite) / 2))));

	GfxSpriteSetColor(this->m_tBuildingNumberSprite, GfxColor(0, 0, 0, 255));
}
Example #12
0
void ChangeColor(int iPosX, int iPosY, int iImgSizeX)
{
	GfxTextureDestroy(g_pBackgroundTexture);
	GfxSpriteDestroy(g_pBackgroundSprite);

	g_pData = GfxImageGetData(g_pBackgroundImage);

	const int iIndex = iPosX + (iPosY * iImgSizeX);

	if (g_pData[iIndex] == GfxColor(255, 0, 0, 255))
	{
		g_pData[iIndex] = EGfxColor_White;
	}
	else
	{
		g_pData[iIndex] = EGfxColor_Red;
	}

	g_pBackgroundTexture = GfxTextureCreate(g_pBackgroundImage);
	g_pBackgroundSprite = GfxSpriteCreate(g_pBackgroundTexture);

	GfxSpriteSetScale(g_pBackgroundSprite, 32, 32);
	GfxSpriteSetFilteringEnabled(g_pBackgroundSprite, false);
}
Example #13
0
void Initialize()
{
	g_pBackgroundImage = GfxImageLoad("map.tga");
	g_pData = GfxImageGetData(g_pBackgroundImage);

	const int iImgSizeX = GfxImageGetSizeX(g_pBackgroundImage);
	const int iImgSizeY = GfxImageGetSizeY(g_pBackgroundImage);


	for (int y = 0; y < iImgSizeY; ++y)
	{
		for (int x = 0; x < iImgSizeX; ++x)
		{
			const int iIndex = x + (y * iImgSizeX);

			if (g_pData[iIndex] == GfxColor(0, 0, 255, 255) || g_pData[iIndex] == GfxColor(255, 0, 0, 255) || g_pData[iIndex] == GfxColor(0, 255, 0, 255))
			{
				g_pData[iIndex] = EGfxColor_White;
			}
		}
	}


	g_pBackgroundTexture = GfxTextureCreate(g_pBackgroundImage);
	g_pBackgroundSprite = GfxSpriteCreate(g_pBackgroundTexture);

	GfxSpriteSetScale(g_pBackgroundSprite, 32, 32);
	GfxSpriteSetFilteringEnabled(g_pBackgroundSprite, false);

	g_pSpriteIncome = GfxTextSpriteCreate();
	GfxTextSpritePrintf(g_pSpriteIncome, "revenue: $%d", g_iIncome);
	GfxSpriteSetFilteringEnabled(g_pSpriteIncome, false);
	GfxSpriteSetScale(g_pSpriteIncome, 2, 2);
	GfxSpriteSetPosition(g_pSpriteIncome, float((GfxGetDisplaySizeX() / 2) - GfxSpriteGetSizeX(g_pSpriteIncome)), 290);
	GfxSpriteSetColor(g_pSpriteIncome, GfxColor(255, 255, 255, 255));

	TGfxImage * pMapImage = GfxImageLoad("map.tga");
	
	const int iSecondImgSizeX = GfxImageGetSizeX(pMapImage);
	const int iSecondImgSizeY = GfxImageGetSizeY(pMapImage);

	for (int i = 0; i < 3; i++) // Boucle créant les numéros sur les buildings
	{
		for (int y = 0; y < iSecondImgSizeY; ++y)
		{
			for (int x = 0; x < iSecondImgSizeX; ++x)
			{
				const int iIndex = x + (y * iSecondImgSizeX);

				if (i == 0)
				{
					if (GfxImageGetData(pMapImage)[iIndex] == GfxColor(255, 0, 0, 255)) // RED CHECKING & CREATING
					{
						g_tBuilding[g_iBuildingCount].Create(x, y, g_iBuildingCount, SCALE);
						g_iBuildingCount++;
					}
				}
				else if (i == 1)
				{
					if (GfxImageGetData(pMapImage)[iIndex] == GfxColor(0, 255, 0, 255)) // GREEN CHECKING & CREATING
					{
						g_tBuilding[g_iBuildingCount].Create(x, y, g_iBuildingCount, SCALE);
						g_iBuildingCount++;
					}
				}
				else if (i == 2)
				{
					if (GfxImageGetData(pMapImage)[iIndex] == GfxColor(0, 0, 255, 255)) // BLUE CHECKING & CREATING
					{
						g_tBuilding[g_iBuildingCount].Create(x, y, g_iBuildingCount, SCALE);
						g_iBuildingCount++;
					}
				}
			}
		}
	}

	GfxImageDestroy(pMapImage);
}
Example #14
0
void Update()
{
    //Effacer le sprite et texture de la mémoire
    if (g_pSprite != nullptr)
    {
        GfxSpriteDestroy(g_pSprite);
        g_pSprite = nullptr; // Libert l'adresse mémoire du sprite
    }

    if (g_pTexture != nullptr)
    {
        GfxTextureDestroy(g_pTexture);
        g_pTexture = nullptr;
    }

    TCamera tCamera;
    TSphere tSphere[MAX_SPHERES];
    TPlan tPlan;
    tPlan.m_tPosition = TGfxVec3(0, -5, 0);
    tSphere[0].m_tPosition = TGfxVec3(-1, 0, 8);
    tSphere[0].m_tColor = TGfxVec3(255, 0, 0);
    tSphere[1].m_tPosition = TGfxVec3(-3, 0, 8);
    tSphere[1].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[2].m_tPosition = TGfxVec3(1, 0, 8);
    tSphere[2].m_tColor = TGfxVec3(0, 0, 255);
    tSphere[3].m_tPosition = TGfxVec3(3, 0, 8);
    tSphere[3].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[4].m_tPosition = TGfxVec3(0, 1, 8);
    tSphere[4].m_tColor = TGfxVec3(255, 0, 0);
    tSphere[5].m_tPosition = TGfxVec3(0, -1, 8);
    tSphere[5].m_tColor = TGfxVec3(0, 0, 255);
    tSphere[6].m_tPosition = TGfxVec3(0, -3, 8);
    tSphere[6].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[7].m_tPosition = TGfxVec3(0, 3, 8);
    tSphere[7].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[8].m_tPosition = TGfxVec3(-2, -2, 8);
    tSphere[8].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[9].m_tPosition = TGfxVec3(-2, 2, 8);
    tSphere[9].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[10].m_tPosition = TGfxVec3(2, 2, 8);
    tSphere[10].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[11].m_tPosition = TGfxVec3(2, -2, 8);
    tSphere[11].m_tColor = TGfxVec3(255, 255, 0);
    tCamera.m_tPosition = TGfxVec3(g_fx, g_fy, g_fz);
    tCamera.m_fFOV = 120.f;
    tCamera.Render(g_pImage, tSphere, tPlan);

    g_pTexture = GfxTextureCreate(g_pImage);
    g_pSprite = GfxSpriteCreate(g_pTexture);
    GfxSpriteSetScale(g_pSprite, float(SCALE_FACTOR), float(SCALE_FACTOR));
    GfxSpriteSetFilteringEnabled(g_pSprite, false);



    if (GfxInputIsPressed(EGfxInputID_KeyArrowUp))
    {
        g_fy += 0.1f;
    }

    if (GfxInputIsPressed(EGfxInputID_KeyArrowDown))
    {
        g_fy -= 0.1f;
    }

    if (GfxInputIsPressed(EGfxInputID_KeyArrowRight))
    {
        g_fx += 0.1f;
    }

    if (GfxInputIsPressed(EGfxInputID_KeyArrowLeft))
    {
        g_fx -= 0.1f;
    }

    if (GfxInputIsPressed(EGfxInputID_KeyCharS))
    {
        g_fz -= 0.1f;
    }

    if (GfxInputIsPressed(EGfxInputID_KeyCharZ))
    {
        g_fz += 0.1f;
    }
}