//----SET
void TBox::CreateBox(unsigned int m_iColor, const bool bText, const bool bSprite, const bool bLine)
{
	if (m_pTextSprite == nullptr && bText)
	{
		m_pTextSprite = GfxTextSpriteCreate();
		GfxSpriteSetFilteringEnabled(m_pTextSprite, true);
	}
	m_bIsDrawable = true;
	if (bLine)
	{
		//Line
		m_pLineSprite = GfxLineSpriteCreate();
	}
	if (bSprite)
	{
		//Image
		TGfxImage * pImage = GfxImageCreate(1, 1);
		GfxImageGetData(pImage)[0] = EGfxColor_White;
		TGfxTexture * pTexture = GfxTextureCreate(pImage);
		m_pSprite = GfxSpriteCreate(pTexture);
		GfxSpriteSetFilteringEnabled(m_pSprite, false);
		GfxSpriteSetPivot(m_pSprite, 0.5f, 0.5f);
		SetColor(m_iColor);
	}
}
Example #2
0
void Initialize()
{
    g_pBackground = GfxImageLoad("gfx/bg3.tga");
    g_pTextureTest = GfxTextureCreate(g_pBackground);
    g_pSpritesBg = GfxSpriteCreate(g_pTextureTest);
    g_pTexture = GfxTextureLoad("gfx/tileset.tga"); // On crée g_pTexture ici et on l'envoie dans l'appel de fonction

    g_pSpriteHero = CreateTile(g_pTexture, 7, 7, 7, 5); // Initialisée en dehors du scope pour l'utiliser autre part ( Donc on n'écrit pas "TGfxSPrite *" devant ) ( debug mode = 2, 1 | normal mode = 0, 0 )

    TGfxImage * pMapImage = GfxImageLoad("gfx/map.tga"); // Pas en const car on peut vouloir la delete ( Si on le laisse comme ça, il sera inutile et prendra de la mémoire inutile ! il faut le delete après la boucle avec le destroy
    int iImgSizeX = GfxImageGetSizeX(pMapImage);
    int iImgSizeY = GfxImageGetSizeY(pMapImage);

    for (int y = 0; y < iImgSizeY; ++y)
    {
        for (int x = 0; x < iImgSizeX; ++x)
        {

            const int iIndex = x + y * iImgSizeX;
            if (GfxImageGetData(pMapImage)[iIndex] == GfxColor(255, 255, 255, 255)) // SI je veux aller voir le premier élément je dois mettre [0]
            {
                g_pSpriteWall[g_iWallCount] = CreateTile(g_pTexture, 6, 1, x, y); // 6 et 1 au lieu de 1 et 1 pour mur ( 1, 1 = debug mode test )
                g_iWallCount++;
            }
            if (GfxImageGetData(pMapImage)[iIndex] == GfxColor(255, 0, 0, 255)) // SI je veux aller voir le premier élément je dois mettre [0]
            {
                g_pSpriteDeathWall[g_iDeathWallCount] = CreateTile(g_pTexture, 7, 1, x, y);
                g_iDeathWallCount++;
            }
        }
    }

    GfxImageDestroy(pMapImage);

    //	for (int i = 0; i < WALL_HEIGHT; i++)  !!!!!! Attention que ça doit bien s'adapter à la taille du tableau !!!!!!
    //	{
    //		g_pSpriteWall[i] = CreateTile(g_pTexture, 12, 3, 0, i);
    //	}
    // TGfxImage            Les 3 permettent d'afficher des choses.
    // TGfxTexture			Une image est un ensemble de pixel d'un certaine taille.
    // TGfxSprite			32 bits par pixel.
    // Un sprite n'est pas autonome, ça fait référence à une texture existente, il contiendra les info qui lui diront avec quelle rotation, quelle SCALE, et quelle partie de la texture utiliser ! Le sprite c'est la transformation. une partie de la texture

}
Example #3
0
void Initialize()
{
	int sizeX = (GfxGetDisplaySizeX() / 2);
	int sizeY = (GfxGetDisplaySizeY() / 2);
	g_pLines = GfxLineSpriteCreate();
	g_pLines2 = GfxLineSpriteCreate();

	ArcheoStuffs::DrawCircle(g_pLines, TGfxVec2(0, 0), 8, GfxColor(255, 255, 0, 255), true); // Player creation

	for (int i = 0; i < g_iNbrCave; i++)
	{
		g_bCaveSearched[i] = false;
	}


	g_pImage = GfxImageCreate(1,1);
	unsigned int * pData = GfxImageGetData(g_pImage);
	*pData = EGfxColor_White;
	g_pTexture = GfxTextureCreate(g_pImage);

	g_pSpritePlayer = GfxSpriteCreate(g_pTexture);
	g_pSpriteBase = GfxSpriteCreate(g_pTexture);

	GfxSpriteSetScale(g_pSpritePlayer, 16, 16);
	GfxSpriteSetColor(g_pSpritePlayer, GfxColor(255, 255, 0, 255));
	g_TPlayerData.iPos = TGfxVec2(sizeX - 8, sizeY - 8);
	g_TPlayerData.iPosX = sizeX - 8;
	g_TPlayerData.iPosY = sizeY - 8;

	GfxSpriteSetScale(g_pSpriteBase, 32, 32);
	GfxSpriteSetColor(g_pSpriteBase, GfxColor(0, 255, 0, 255));
	GfxSpriteSetPosition(g_pSpriteBase, sizeX-16, sizeY-16);

	for (int i = 0; i < g_iNbrCave; i++)
	{
		ArcheoStuffs::CreateCave(i);
	}
	
}
Example #4
0
void ChangeColor(int iPosX, int iPosY, int iImgSizeX)
{
	GfxTextureDestroy(g_pBackgroundTexture);
	GfxSpriteDestroy(g_pBackgroundSprite);

	g_pData = GfxImageGetData(g_pBackgroundImage);

	const int iIndex = iPosX + (iPosY * iImgSizeX);

	if (g_pData[iIndex] == GfxColor(255, 0, 0, 255))
	{
		g_pData[iIndex] = EGfxColor_White;
	}
	else
	{
		g_pData[iIndex] = EGfxColor_Red;
	}

	g_pBackgroundTexture = GfxTextureCreate(g_pBackgroundImage);
	g_pBackgroundSprite = GfxSpriteCreate(g_pBackgroundTexture);

	GfxSpriteSetScale(g_pBackgroundSprite, 32, 32);
	GfxSpriteSetFilteringEnabled(g_pBackgroundSprite, false);
}
Example #5
0
void Initialize()
{
	g_pBackgroundImage = GfxImageLoad("map.tga");
	g_pData = GfxImageGetData(g_pBackgroundImage);

	const int iImgSizeX = GfxImageGetSizeX(g_pBackgroundImage);
	const int iImgSizeY = GfxImageGetSizeY(g_pBackgroundImage);


	for (int y = 0; y < iImgSizeY; ++y)
	{
		for (int x = 0; x < iImgSizeX; ++x)
		{
			const int iIndex = x + (y * iImgSizeX);

			if (g_pData[iIndex] == GfxColor(0, 0, 255, 255) || g_pData[iIndex] == GfxColor(255, 0, 0, 255) || g_pData[iIndex] == GfxColor(0, 255, 0, 255))
			{
				g_pData[iIndex] = EGfxColor_White;
			}
		}
	}


	g_pBackgroundTexture = GfxTextureCreate(g_pBackgroundImage);
	g_pBackgroundSprite = GfxSpriteCreate(g_pBackgroundTexture);

	GfxSpriteSetScale(g_pBackgroundSprite, 32, 32);
	GfxSpriteSetFilteringEnabled(g_pBackgroundSprite, false);

	g_pSpriteIncome = GfxTextSpriteCreate();
	GfxTextSpritePrintf(g_pSpriteIncome, "revenue: $%d", g_iIncome);
	GfxSpriteSetFilteringEnabled(g_pSpriteIncome, false);
	GfxSpriteSetScale(g_pSpriteIncome, 2, 2);
	GfxSpriteSetPosition(g_pSpriteIncome, float((GfxGetDisplaySizeX() / 2) - GfxSpriteGetSizeX(g_pSpriteIncome)), 290);
	GfxSpriteSetColor(g_pSpriteIncome, GfxColor(255, 255, 255, 255));

	TGfxImage * pMapImage = GfxImageLoad("map.tga");
	
	const int iSecondImgSizeX = GfxImageGetSizeX(pMapImage);
	const int iSecondImgSizeY = GfxImageGetSizeY(pMapImage);

	for (int i = 0; i < 3; i++) // Boucle créant les numéros sur les buildings
	{
		for (int y = 0; y < iSecondImgSizeY; ++y)
		{
			for (int x = 0; x < iSecondImgSizeX; ++x)
			{
				const int iIndex = x + (y * iSecondImgSizeX);

				if (i == 0)
				{
					if (GfxImageGetData(pMapImage)[iIndex] == GfxColor(255, 0, 0, 255)) // RED CHECKING & CREATING
					{
						g_tBuilding[g_iBuildingCount].Create(x, y, g_iBuildingCount, SCALE);
						g_iBuildingCount++;
					}
				}
				else if (i == 1)
				{
					if (GfxImageGetData(pMapImage)[iIndex] == GfxColor(0, 255, 0, 255)) // GREEN CHECKING & CREATING
					{
						g_tBuilding[g_iBuildingCount].Create(x, y, g_iBuildingCount, SCALE);
						g_iBuildingCount++;
					}
				}
				else if (i == 2)
				{
					if (GfxImageGetData(pMapImage)[iIndex] == GfxColor(0, 0, 255, 255)) // BLUE CHECKING & CREATING
					{
						g_tBuilding[g_iBuildingCount].Create(x, y, g_iBuildingCount, SCALE);
						g_iBuildingCount++;
					}
				}
			}
		}
	}

	GfxImageDestroy(pMapImage);
}
Example #6
0
void Update()
{
    //Effacer le sprite et texture de la mémoire
    if (g_pSprite != nullptr)
    {
        GfxSpriteDestroy(g_pSprite);
        g_pSprite = nullptr; // Libert l'adresse mémoire du sprite
    }

    if (g_pTexture != nullptr)
    {
        GfxTextureDestroy(g_pTexture);
        g_pTexture = nullptr;
    }

    TCamera tCamera;
    TSphere tSphere[MAX_SPHERES];
    TPlan tPlan;
    tPlan.m_tPosition = TGfxVec3(0, -5, 0);
    tSphere[0].m_tPosition = TGfxVec3(-1, 0, 8);
    tSphere[0].m_tColor = TGfxVec3(255, 0, 0);
    tSphere[1].m_tPosition = TGfxVec3(-3, 0, 8);
    tSphere[1].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[2].m_tPosition = TGfxVec3(1, 0, 8);
    tSphere[2].m_tColor = TGfxVec3(0, 0, 255);
    tSphere[3].m_tPosition = TGfxVec3(3, 0, 8);
    tSphere[3].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[4].m_tPosition = TGfxVec3(0, 1, 8);
    tSphere[4].m_tColor = TGfxVec3(255, 0, 0);
    tSphere[5].m_tPosition = TGfxVec3(0, -1, 8);
    tSphere[5].m_tColor = TGfxVec3(0, 0, 255);
    tSphere[6].m_tPosition = TGfxVec3(0, -3, 8);
    tSphere[6].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[7].m_tPosition = TGfxVec3(0, 3, 8);
    tSphere[7].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[8].m_tPosition = TGfxVec3(-2, -2, 8);
    tSphere[8].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[9].m_tPosition = TGfxVec3(-2, 2, 8);
    tSphere[9].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[10].m_tPosition = TGfxVec3(2, 2, 8);
    tSphere[10].m_tColor = TGfxVec3(255, 255, 0);
    tSphere[11].m_tPosition = TGfxVec3(2, -2, 8);
    tSphere[11].m_tColor = TGfxVec3(255, 255, 0);
    tCamera.m_tPosition = TGfxVec3(g_fx, g_fy, g_fz);
    tCamera.m_fFOV = 120.f;
    tCamera.Render(g_pImage, tSphere, tPlan);

    g_pTexture = GfxTextureCreate(g_pImage);
    g_pSprite = GfxSpriteCreate(g_pTexture);
    GfxSpriteSetScale(g_pSprite, float(SCALE_FACTOR), float(SCALE_FACTOR));
    GfxSpriteSetFilteringEnabled(g_pSprite, false);



    if (GfxInputIsPressed(EGfxInputID_KeyArrowUp))
    {
        g_fy += 0.1f;
    }

    if (GfxInputIsPressed(EGfxInputID_KeyArrowDown))
    {
        g_fy -= 0.1f;
    }

    if (GfxInputIsPressed(EGfxInputID_KeyArrowRight))
    {
        g_fx += 0.1f;
    }

    if (GfxInputIsPressed(EGfxInputID_KeyArrowLeft))
    {
        g_fx -= 0.1f;
    }

    if (GfxInputIsPressed(EGfxInputID_KeyCharS))
    {
        g_fz -= 0.1f;
    }

    if (GfxInputIsPressed(EGfxInputID_KeyCharZ))
    {
        g_fz += 0.1f;
    }
}