Example #1
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ManHighlight_rec( Gia_Man_t * p, int iObj )
{
    Gia_Obj_t * pObj;
    if ( Gia_ObjIsTravIdCurrentId(p, iObj) )
        return;
    Gia_ObjSetTravIdCurrentId(p, iObj);
    pObj = Gia_ManObj( p, iObj );
    if ( Gia_ObjIsAnd(pObj) )
        Gia_ManHighlight_rec( p, Gia_ObjFaninId0(pObj, iObj) );
    if ( Gia_ObjIsAnd(pObj) )
        Gia_ManHighlight_rec( p, Gia_ObjFaninId1(pObj, iObj) );
}
Example #2
0
void Gia_ManPrepareWin( Gia_Man_t * p, Vec_Int_t * vOuts, Vec_Int_t ** pvPis, Vec_Int_t ** pvPos, Vec_Int_t ** pvAnds )
{
    Gia_Obj_t * pObj;
    int i;
    // mark the section
    Gia_ManIncrementTravId( p );
    Gia_ManForEachCoVec( vOuts, p, pObj, i )
        Gia_ManHighlight_rec( p, Gia_ObjFaninId0p(p, pObj) );
    // mark fanins of the outside area
    Gia_ManCleanMark0( p );
    Gia_ManForEachObj1( p, pObj, i )
    {
        if ( Gia_ObjIsCi(pObj) )
            continue;
        if ( Gia_ObjIsAnd(pObj) && !Gia_ObjIsTravIdCurrentId(p, i) )
            continue;
        Gia_ObjFanin0(pObj)->fMark0 = 1;
        if ( Gia_ObjIsAnd(pObj) )
            Gia_ObjFanin1(pObj)->fMark0 = 1;
    }
    // collect pointed nodes
    *pvPis  = Vec_IntAlloc( 1000 );
    *pvPos  = Vec_IntAlloc( 1000 );
    *pvAnds = Vec_IntAlloc( 1000 );
    Gia_ManForEachObj1( p, pObj, i )
    {
        if ( !Gia_ObjIsTravIdCurrentId(p, i) )
            continue;
        if ( Gia_ObjIsCi(pObj) )
            Vec_IntPush( *pvPis, i );
        else if ( pObj->fMark0 )
            Vec_IntPush( *pvPos, i );
        if ( Gia_ObjIsAnd(pObj) )
            Vec_IntPush( *pvAnds, i );
    }
    Gia_ManCleanMark0( p );
}
Example #3
0
Gia_Man_t * Gia_ManInsertWin( Gia_Man_t * p, Vec_Int_t * vOuts, Gia_Man_t * pWin )
{
    Vec_Int_t * vPos, * vPis, * vAnds;
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManPrepareWin( p, vOuts, &vPis, &vPos, &vAnds );
    // create AIG
    pNew = Gia_ManStart( Gia_ManObjNum(p) - Vec_IntSize(vAnds) + Gia_ManAndNum(pWin) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    // inputs
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManConst0(pWin)->Value = 0;
    Gia_ManForEachCi( pWin, pObj, i )
        pObj->Value = Gia_ManObj(p, Vec_IntEntry(vPis, i))->Value;
    // internal nodes
    Gia_ManHashAlloc( pNew );
    Gia_ManForEachAnd( pWin, pObj, i )
        pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( pWin, pObj, i )
        Gia_ManObj( p, Vec_IntEntry(vPos, i) )->Value = Gia_ObjFanin0Copy(pObj);
    Gia_ManForEachAnd( p, pObj, i )
        if ( !Gia_ObjIsTravIdCurrentId(p, i) )
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( p, pObj, i )
        Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManHashStop( pNew );
    // cleanup
    Vec_IntFree( vPis );
    Vec_IntFree( vPos );
    Vec_IntFree( vAnds );
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    return pNew;
}
Example #4
0
/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ManTisCollectMffc_rec( Gia_Man_t * p, int Id, Vec_Int_t * vMffc, Vec_Int_t * vLeaves )
{
    Gia_Obj_t * pObj;
    if ( Gia_ObjIsTravIdCurrentId(p, Id) )
        return;
    Gia_ObjSetTravIdCurrentId(p, Id);
    if ( Gia_ObjRefNumId(p, Id) > 1 )
    {
        Vec_IntPush( vLeaves, Id );
        return;
    }
    pObj = Gia_ManObj( p, Id );
    if ( Gia_ObjIsCi(pObj) )
    {
        Vec_IntPush( vLeaves, Id );
        return;
    }
    assert( Gia_ObjIsAnd(pObj) );
    Gia_ManTisCollectMffc_rec( p, Gia_ObjFaninId0(pObj, Id), vMffc, vLeaves );
    Gia_ManTisCollectMffc_rec( p, Gia_ObjFaninId1(pObj, Id), vMffc, vLeaves );
    if ( Gia_ObjIsMuxId(p, Id) )
        Gia_ManTisCollectMffc_rec( p, Gia_ObjFaninId2(p, Id), vMffc, vLeaves );
    Vec_IntPush( vMffc, Id );
}