Example #1
0
//----------------------------------------------------------------------------//
void GLFWCALL CEGuiGLFWSharedBase::glfwKeyCallback(int key, int action)
{
    CEGUI::Key::Scan ceguiKey = GlfwToCeguiKey(key);

    if(action == GLFW_PRESS)
        CEGUI::System::getSingleton().getDefaultGUIContext().injectKeyDown(ceguiKey);
    else if (action == GLFW_RELEASE)
        CEGUI::System::getSingleton().getDefaultGUIContext().injectKeyUp(ceguiKey);
}
//----------------------------------------------------------------------------//
void GLFWCALL CEGuiGLFWSharedBase::glfwKeyCallback(int key, int action)
{
    CEGUI::Key::Scan ceguiKey = GlfwToCeguiKey(key);

    if(action == GLFW_PRESS)
        d_sampleApp->injectKeyDown(ceguiKey);
    else if (action == GLFW_RELEASE)
        d_sampleApp->injectKeyUp(ceguiKey);
}
Example #3
0
// default callback implementations
void InputManager::key_callback( GLFWwindow* window, int key, int scancode, int action, int mods )
{
     if (key == GLFW_KEY_UP && action == GLFW_PRESS)
     {
        Compositor::Instance().ZoomCamera(-10);
     }
     else if (key == GLFW_KEY_DOWN && action == GLFW_PRESS)
     {
        Compositor::Instance().ZoomCamera(10);
     }
 
     // pass through to CEGUI
     if (action == GLFW_PRESS)
     {
         CEGUI::System::getSingleton().getDefaultGUIContext().injectKeyDown( (CEGUI::Key::Scan)GlfwToCeguiKey(key) );
     }
     else if (action == GLFW_RELEASE)
     {
         CEGUI::System::getSingleton().getDefaultGUIContext().injectKeyUp( (CEGUI::Key::Scan)GlfwToCeguiKey(key) );
     }
}