Example #1
0
//*****************************************************************************
//
//! Draws a line.
//!
//! \param pContext is a pointer to the drawing context to use.
//! \param i32X1 is the X coordinate of the start of the line.
//! \param i32Y1 is the Y coordinate of the start of the line.
//! \param i32X2 is the X coordinate of the end of the line.
//! \param i32Y2 is the Y coordinate of the end of the line.
//!
//! This function draws a line, utilizing GrLineDrawH() and GrLineDrawV() to
//! draw the line as efficiently as possible.  The line is clipped to the
//! clippping rectangle using the Cohen-Sutherland clipping algorithm, and then
//! scan converted using Bresenham's line drawing algorithm.
//!
//! \return None.
//
//*****************************************************************************
void
GrLineDraw(const tContext *pContext, int32_t i32X1, int32_t i32Y1,
           int32_t i32X2, int32_t i32Y2)
{
    int32_t i32Error, i32DeltaX, i32DeltaY, i32YStep, bSteep;

    //
    // Check the arguments.
    //
    ASSERT(pContext);

    //
    // See if this is a vertical line.
    //
    if(i32X1 == i32X2)
    {
        //
        // It is more efficient to avoid Bresenham's algorithm when drawing a
        // vertical line, so use the vertical line routine to draw this line.
        //
        GrLineDrawV(pContext, i32X1, i32Y1, i32Y2);

        //
        // The line has ben drawn, so return.
        //
        return;
    }

    //
    // See if this is a horizontal line.
    //
    if(i32Y1 == i32Y2)
    {
        //
        // It is more efficient to avoid Bresenham's algorithm when drawing a
        // horizontal line, so use the horizontal line routien to draw this
        // line.
        //
        GrLineDrawH(pContext, i32X1, i32X2, i32Y1);

        //
        // The line has ben drawn, so return.
        //
        return;
    }

    //
    // Clip this line if necessary, and return without drawing anything if the
    // line does not cross the clipping region.
    //
    if(GrLineClip(pContext, &i32X1, &i32Y1, &i32X2, &i32Y2) == 0)
    {
        return;
    }

    //
    // Determine if the line is steep.  A steep line has more motion in the Y
    // direction than the X direction.
    //
    if(((i32Y2 > i32Y1) ? (i32Y2 - i32Y1) : (i32Y1 - i32Y2)) >
       ((i32X2 > i32X1) ? (i32X2 - i32X1) : (i32X1 - i32X2)))
    {
        bSteep = 1;
    }
    else
    {
        bSteep = 0;
    }

    //
    // If the line is steep, then swap the X and Y coordinates.
    //
    if(bSteep)
    {
        i32Error = i32X1;
        i32X1 = i32Y1;
        i32Y1 = i32Error;
        i32Error = i32X2;
        i32X2 = i32Y2;
        i32Y2 = i32Error;
    }

    //
    // If the starting X coordinate is larger than the ending X coordinate,
    // then swap the start and end coordinates.
    //
    if(i32X1 > i32X2)
    {
        i32Error = i32X1;
        i32X1 = i32X2;
        i32X2 = i32Error;
        i32Error = i32Y1;
        i32Y1 = i32Y2;
        i32Y2 = i32Error;
    }

    //
    // Compute the difference between the start and end coordinates in each
    // axis.
    //
    i32DeltaX = i32X2 - i32X1;
    i32DeltaY = (i32Y2 > i32Y1) ? (i32Y2 - i32Y1) : (i32Y1 - i32Y2);

    //
    // Initialize the error term to negative half the X delta.
    //
    i32Error = -i32DeltaX / 2;

    //
    // Determine the direction to step in the Y axis when required.
    //
    if(i32Y1 < i32Y2)
    {
        i32YStep = 1;
    }
    else
    {
        i32YStep = -1;
    }

    //
    // Loop through all the points along the X axis of the line.
    //
    for(; i32X1 <= i32X2; i32X1++)
    {
        //
        // See if this is a steep line.
        //
        if(bSteep)
        {
            //
            // Plot this point of the line, swapping the X and Y coordinates.
            //
            DpyPixelDraw(pContext->psDisplay, i32Y1, i32X1,
                           pContext->ui32Foreground);
        }
        else
        {
            //
            // Plot this point of the line, using the coordinates as is.
            //
            DpyPixelDraw(pContext->psDisplay, i32X1, i32Y1,
                         pContext->ui32Foreground);
        }

        //
        // Increment the error term by the Y delta.
        //
        i32Error += i32DeltaY;

        //
        // See if the error term is now greater than zero.
        //
        if(i32Error > 0)
        {
            //
            // Take a step in the Y axis.
            //
            i32Y1 += i32YStep;

            //
            // Decrement the error term by the X delta.
            //
            i32Error -= i32DeltaX;
        }
    }
}
//*****************************************************************************
//
//! Draws a line.
//!
//! \param pContext is a pointer to the drawing context to use.
//! \param lX1 is the X coordinate of the start of the line.
//! \param lY1 is the Y coordinate of the start of the line.
//! \param lX2 is the X coordinate of the end of the line.
//! \param lY2 is the Y coordinate of the end of the line.
//!
//! This function draws a line, utilizing GrLineDrawH() and GrLineDrawV() to
//! draw the line as efficiently as possible.  The line is clipped to the
//! clippping rectangle using the Cohen-Sutherland clipping algorithm, and then
//! scan converted using Bresenham's line drawing algorithm.
//!
//! \return None.
//
//*****************************************************************************
void
GrLineFill(const tContext *pContext, long lX1, long lY1, long lX2, long lY2, long width)
{
    long lError, lDeltaX, lDeltaY, lYStep, bSteep;
    long lWStart, lWEnd;

    lWEnd = width/2;
    lWStart = lWEnd - width;
    //
    // Check the arguments.
    //
    ASSERT(pContext);

    GrCircleFill(pContext, lX1, lY1, width/2);
    GrCircleFill(pContext, lX2, lY2, width/2);

    //
    // See if this is a vertical line.
    //
    if(lX1 == lX2)
    {
        //
        // It is more efficient to avoid Bresenham's algorithm when drawing a
        // vertical line, so use the vertical line routine to draw this line.
        //
        for(long i = lWStart; i <= lWEnd; i++)
            GrLineDrawV(pContext, lX1 + i, lY1, lY2);

        //
        // The line has ben drawn, so return.
        //
        return;
    }

    //
    // See if this is a horizontal line.
    //
    if(lY1 == lY2)
    {
        //
        // It is more efficient to avoid Bresenham's algorithm when drawing a
        // horizontal line, so use the horizontal line routien to draw this
        // line.
        //
        for(long i = lWStart; i <= lWEnd; i++)
            GrLineDrawH(pContext, lX1, lX2, lY1+i);

        //
        // The line has ben drawn, so return.
        //
        return;
    }

    //
    // Clip this line if necessary, and return without drawing anything if the
    // line does not cross the clipping region.
    //
    if(GrLineClip(pContext, &lX1, &lY1, &lX2, &lY2) == 0)
    {
        return;
    }

    //
    // Determine if the line is steep.  A steep line has more motion in the Y
    // direction than the X direction.
    //
    if(((lY2 > lY1) ? (lY2 - lY1) : (lY1 - lY2)) >
            ((lX2 > lX1) ? (lX2 - lX1) : (lX1 - lX2)))
    {
        bSteep = 1;
    }
    else
    {
        bSteep = 0;
    }

    //
    // If the line is steep, then swap the X and Y coordinates.
    //
    if(bSteep)
    {
        lError = lX1;
        lX1 = lY1;
        lY1 = lError;
        lError = lX2;
        lX2 = lY2;
        lY2 = lError;
    }

    //
    // If the starting X coordinate is larger than the ending X coordinate,
    // then swap the start and end coordinates.
    //
    if(lX1 > lX2)
    {
        lError = lX1;
        lX1 = lX2;
        lX2 = lError;
        lError = lY1;
        lY1 = lY2;
        lY2 = lError;
    }

    //
    // Compute the difference between the start and end coordinates in each
    // axis.
    //
    lDeltaX = lX2 - lX1;
    lDeltaY = (lY2 > lY1) ? (lY2 - lY1) : (lY1 - lY2);

    //
    // Initialize the error term to negative half the X delta.
    //
    lError = -lDeltaX / 2;

    //
    // Determine the direction to step in the Y axis when required.
    //
    if(lY1 < lY2)
    {
        lYStep = 1;
    }
    else
    {
        lYStep = -1;
    }

    //
    // Loop through all the points along the X axis of the line.
    //
    for(; lX1 <= lX2; lX1++)
    {
        //
        // See if this is a steep line.
        //
        if(bSteep)
        {
            //
            // Plot this point of the line, swapping the X and Y coordinates.
            //
            //DpyPixelDraw(pContext->pDisplay, lY1, lX1, pContext->ulForeground);
            GrLineDrawH(pContext, lY1 + lWStart, lY1 + lWEnd, lX1);
        }
        else
        {
            //
            // Plot this point of the line, using the coordinates as is.
            //
            //DpyPixelDraw(pContext->pDisplay, lX1, lY1, pContext->ulForeground);
            GrLineDrawV(pContext, lX1, lY1 + lWStart, lY1 + lWEnd);
        }

        //
        // Increment the error term by the Y delta.
        //
        lError += lDeltaY;

        //
        // See if the error term is now greater than zero.
        //
        if(lError > 0)
        {
            //
            // Take a step in the Y axis.
            //
            lY1 += lYStep;

            //
            // Decrement the error term by the X delta.
            //
            lError -= lDeltaX;
        }
    }
}