static inline void draw_replacement_bitmap(GrCachedLayer* layer, SkCanvas* canvas) {

    // Some image filter can totally filter away a layer (e.g., SkPictureImageFilter's with
    // no picture).
    if (!layer->texture()) {
        return;
    }

    SkBitmap bm;
    GrWrapTextureInBitmap(layer->texture(),
                          !layer->isAtlased() ? layer->rect().width()  : layer->texture()->width(),
                          !layer->isAtlased() ? layer->rect().height() : layer->texture()->height(),
                          false,
                          &bm);

    canvas->save();
    canvas->setMatrix(SkMatrix::I());
    if (layer->isAtlased()) {
        const SkRect src = SkRect::Make(layer->rect());
        const SkRect dst = SkRect::Make(layer->srcIR());

        SkASSERT(layer->offset().isZero());

        canvas->drawBitmapRect(bm, src, dst, layer->paint(), SkCanvas::kStrict_SrcRectConstraint);
    } else {
        canvas->drawBitmap(bm,
                           SkIntToScalar(layer->srcIR().fLeft + layer->offset().fX),
                           SkIntToScalar(layer->srcIR().fTop + layer->offset().fY),
                           layer->paint());
    }
    canvas->restore();
}
Example #2
0
bool SkImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
                                   SkBitmap* result, SkIPoint* offset) const {
#if SK_SUPPORT_GPU
    SkBitmap input = src;
    SkASSERT(fInputCount == 1);
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(0, proxy, src, ctx, &input, &srcOffset)) {
        return false;
    }
    GrTexture* srcTexture = input.getTexture();
    SkIRect bounds;
    if (!this->applyCropRect(ctx, proxy, input, &srcOffset, &bounds, &input)) {
        return false;
    }
    SkRect srcRect = SkRect::Make(bounds);
    SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
    GrContext* context = srcTexture->getContext();

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag,
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kRGBA_8888_GrPixelConfig;

    SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc));
    if (!dst) {
        return false;
    }

    // setup new clip
    GrClip clip(dstRect);

    GrFragmentProcessor* fp;
    offset->fX = bounds.left();
    offset->fY = bounds.top();
    bounds.offset(-srcOffset);
    SkMatrix matrix(ctx.ctm());
    matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    GrPaint paint;
    if (this->asFragmentProcessor(&fp, srcTexture, matrix, bounds)) {
        SkASSERT(fp);
        paint.addColorFragmentProcessor(fp)->unref();
        paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

        SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
        if (drawContext) {
            drawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);

            GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result);
            return true;
        }
    }
#endif
    return false;
}
Example #3
0
    void onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint* paint) const override {
        SkRect dst = SkRect::MakeXYWH(x, y,
                                      this->subset().width(), this->subset().height());

        SkBitmap bm;

        GrWrapTextureInBitmap(fTexture,
                              fTexture->width(), fTexture->height(), this->isOpaque(), &bm);

        canvas->drawBitmapRect(bm, this->subset(),
                               dst, paint, SkCanvas::kStrict_SrcRectConstraint);
    }
Example #4
0
    void onDraw(SkCanvas* canvas, int x, int y, const SkPaint* paint) const override {
        SkRect dst = SkRect::MakeXYWH(x, y,
                                      this->subset().width(), this->subset().height());

        SkBitmap bm;

        static const bool kUnknownOpacity = false;
        GrWrapTextureInBitmap(fTexture,
                              fTexture->width(), fTexture->height(), kUnknownOpacity, &bm);

        canvas->drawBitmapRect(bm, this->subset(),
                               dst, paint, SkCanvas::kStrict_SrcRectConstraint);
    }
Example #5
0
bool SkBlurImageFilter::filterImageGPUDeprecated(Proxy* proxy, const SkBitmap& src,
                                                 const Context& ctx,
                                                 SkBitmap* result, SkIPoint* offset) const {
#if SK_SUPPORT_GPU
    SkBitmap input = src;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPUDeprecated(0, proxy, src, ctx, &input, &srcOffset)) {
        return false;
    }
    SkIRect srcBounds = input.bounds();
    srcBounds.offset(srcOffset);
    SkIRect dstBounds;
    if (!this->applyCropRect(this->mapContext(ctx), srcBounds, &dstBounds)) {
        return false;
    }
    if (!srcBounds.intersect(dstBounds)) {
        return false;
    }
    SkVector sigma = map_sigma(fSigma, ctx.ctm());
    if (sigma.x() == 0 && sigma.y() == 0) {
        input.extractSubset(result, srcBounds);
        offset->fX = srcBounds.x();
        offset->fY = srcBounds.y();
        return true;
    }
    offset->fX = dstBounds.fLeft;
    offset->fY = dstBounds.fTop;
    srcBounds.offset(-srcOffset);
    dstBounds.offset(-srcOffset);
    SkRect srcBoundsF(SkRect::Make(srcBounds));
    GrTexture* inputTexture = input.getTexture();
    SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(inputTexture->getContext(),
                                                             inputTexture,
                                                             false,
                                                             SkRect::Make(dstBounds),
                                                             &srcBoundsF,
                                                             sigma.x(),
                                                             sigma.y()));
    if (!tex) {
        return false;
    }
    GrWrapTextureInBitmap(tex, dstBounds.width(), dstBounds.height(), false, result);
    return true;
#else
    SkDEBUGFAIL("Should not call in GPU-less build");
    return false;
#endif
}
bool SkXfermodeImageFilter::filterImageGPUDeprecated(Proxy* proxy,
                                                     const SkBitmap& src,
                                                     const Context& ctx,
                                                     SkBitmap* result,
                                                     SkIPoint* offset) const {
    GrContext* context = nullptr;
    SkBitmap background = src;
    SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPUDeprecated(0, proxy, src, ctx, &background, &backgroundOffset)) {
        background.reset();
    }
    GrTexture* backgroundTex = background.getTexture();
    if (backgroundTex) {
        context = backgroundTex->getContext();
    }

    SkBitmap foreground = src;
    SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPUDeprecated(1, proxy, src, ctx, &foreground, &foregroundOffset)) {
        foreground.reset();
    }
    GrTexture* foregroundTex = foreground.getTexture();
    if (foregroundTex) {
        context = foregroundTex->getContext();
    }

    if (!context) {
        return false;
    }

    SkIRect bounds = background.bounds().makeOffset(backgroundOffset.x(), backgroundOffset.y());
    bounds.join(foreground.bounds().makeOffset(foregroundOffset.x(), foregroundOffset.y()));
    if (bounds.isEmpty()) {
        return false;
    }

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kSkia8888_GrPixelConfig;
    SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc));
    if (!dst) {
        return false;
    }

    GrPaint paint;
    SkAutoTUnref<const GrFragmentProcessor> bgFP;

    if (backgroundTex) {
        SkMatrix backgroundMatrix;
        backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height());
        backgroundMatrix.preTranslate(SkIntToScalar(-backgroundOffset.fX),
                                      SkIntToScalar(-backgroundOffset.fY));
        bgFP.reset(GrTextureDomainEffect::Create(
                            backgroundTex, backgroundMatrix,
                            GrTextureDomain::MakeTexelDomain(backgroundTex, background.bounds()),
                            GrTextureDomain::kDecal_Mode,
                            GrTextureParams::kNone_FilterMode));
    } else {
        bgFP.reset(GrConstColorProcessor::Create(GrColor_TRANSPARENT_BLACK,
                                                 GrConstColorProcessor::kIgnore_InputMode));
    }

    if (foregroundTex) {
        SkMatrix foregroundMatrix;
        foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height());
        foregroundMatrix.preTranslate(SkIntToScalar(-foregroundOffset.fX),
                                      SkIntToScalar(-foregroundOffset.fY));

        SkAutoTUnref<const GrFragmentProcessor> foregroundFP;

        foregroundFP.reset(GrTextureDomainEffect::Create(
                            foregroundTex, foregroundMatrix,
                            GrTextureDomain::MakeTexelDomain(foregroundTex, foreground.bounds()),
                            GrTextureDomain::kDecal_Mode,
                            GrTextureParams::kNone_FilterMode));

        paint.addColorFragmentProcessor(foregroundFP.get());

        // A null fMode is interpreted to mean kSrcOver_Mode (to match raster).
        SkAutoTUnref<SkXfermode> mode(SkSafeRef(fMode.get()));
        if (!mode) {
            // It would be awesome to use SkXfermode::Create here but it knows better
            // than us and won't return a kSrcOver_Mode SkXfermode. That means we
            // have to get one the hard way.
            struct ProcCoeff rec;
            rec.fProc = SkXfermode::GetProc(SkXfermode::kSrcOver_Mode);
            SkXfermode::ModeAsCoeff(SkXfermode::kSrcOver_Mode, &rec.fSC, &rec.fDC);

            mode.reset(new SkProcCoeffXfermode(rec, SkXfermode::kSrcOver_Mode));
        }

        SkAutoTUnref<const GrFragmentProcessor> xferFP(mode->getFragmentProcessorForImageFilter(bgFP));

        // A null 'xferFP' here means kSrc_Mode was used in which case we can just proceed
        if (xferFP) {
            paint.addColorFragmentProcessor(xferFP);
        }
    } else {
        paint.addColorFragmentProcessor(bgFP);
    }

    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
    if (!drawContext) {
        return false;
    }

    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(bounds));

    offset->fX = bounds.left();
    offset->fY = bounds.top();
    GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result);
    return true;
}
bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
                                           const SkBitmap& src,
                                           const Context& ctx,
                                           SkBitmap* result,
                                           SkIPoint* offset) const {
    SkBitmap background = src;
    SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(0, proxy, src, ctx, &background, &backgroundOffset)) {
        return false;
    }

    GrTexture* backgroundTex = background.getTexture();
    if (nullptr == backgroundTex) {
        SkASSERT(false);
        return false;
    }

    SkBitmap foreground = src;
    SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(1, proxy, src, ctx, &foreground, &foregroundOffset)) {
        return false;
    }
    GrTexture* foregroundTex = foreground.getTexture();
    GrContext* context = foregroundTex->getContext();
    SkIRect bounds = background.bounds().makeOffset(backgroundOffset.x(), backgroundOffset.y());
    bounds.join(foreground.bounds().makeOffset(foregroundOffset.x(), foregroundOffset.y()));
    if (bounds.isEmpty()) {
        return false;
    }

    const GrFragmentProcessor* xferFP = nullptr;

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kSkia8888_GrPixelConfig;
    SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc));
    if (!dst) {
        return false;
    }

    GrPaint paint;
    SkMatrix backgroundMatrix;
    backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height());
    backgroundMatrix.preTranslate(SkIntToScalar(-backgroundOffset.fX),
                                  SkIntToScalar(-backgroundOffset.fY));
    SkAutoTUnref<const GrFragmentProcessor> bgFP(GrTextureDomainEffect::Create(
        backgroundTex, backgroundMatrix,
        GrTextureDomain::MakeTexelDomain(backgroundTex, background.bounds()),
        GrTextureDomain::kDecal_Mode,
        GrTextureParams::kNone_FilterMode)
    );
    if (!fMode || !fMode->asFragmentProcessor(&xferFP, bgFP)) {
        // canFilterImageGPU() should've taken care of this
        SkASSERT(false);
        return false;
    }

    SkMatrix foregroundMatrix;
    foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height());
    foregroundMatrix.preTranslate(SkIntToScalar(-foregroundOffset.fX),
                                  SkIntToScalar(-foregroundOffset.fY));


    SkAutoTUnref<const GrFragmentProcessor> foregroundFP(GrTextureDomainEffect::Create(
        foregroundTex, foregroundMatrix,
        GrTextureDomain::MakeTexelDomain(foregroundTex, foreground.bounds()),
        GrTextureDomain::kDecal_Mode,
        GrTextureParams::kNone_FilterMode)
    );

    paint.addColorFragmentProcessor(foregroundFP.get());
    if (xferFP) {
        paint.addColorFragmentProcessor(xferFP)->unref();
    }
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
    if (!drawContext) {
        return false;
    }

    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(bounds));

    offset->fX = bounds.left();
    offset->fY = bounds.top();
    GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result);
    return true;
}
Example #8
0
bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
                                             SkBitmap* result, SkIPoint* offset) const {
    SkBitmap colorBM = src;
    SkIPoint colorOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(1, proxy, src, ctx, &colorBM, &colorOffset)) {
        return false;
    }
    SkBitmap displacementBM = src;
    SkIPoint displacementOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(0, proxy, src, ctx, &displacementBM, &displacementOffset)) {
        return false;
    }
    SkIRect bounds;
    // Since GrDisplacementMapEffect does bounds checking on color pixel access, we don't need to
    // pad the color bitmap to bounds here.
    if (!this->applyCropRect(ctx, colorBM, colorOffset, &bounds)) {
        return false;
    }
    SkIRect displBounds;
    if (!this->applyCropRect(ctx, proxy, displacementBM,
                             &displacementOffset, &displBounds, &displacementBM)) {
        return false;
    }
    if (!bounds.intersect(displBounds)) {
        return false;
    }
    GrTexture* color = colorBM.getTexture();
    GrTexture* displacement = displacementBM.getTexture();
    GrContext* context = color->getContext();

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kSkia8888_GrPixelConfig;

    SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc));

    if (!dst) {
        return false;
    }

    SkVector scale = SkVector::Make(fScale, fScale);
    ctx.ctm().mapVectors(&scale, 1);

    GrPaint paint;
    SkMatrix offsetMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(displacement);
    offsetMatrix.preTranslate(SkIntToScalar(colorOffset.fX - displacementOffset.fX),
                              SkIntToScalar(colorOffset.fY - displacementOffset.fY));

    paint.addColorFragmentProcessor(
        GrDisplacementMapEffect::Create(fXChannelSelector,
                                        fYChannelSelector,
                                        scale,
                                        displacement,
                                        offsetMatrix,
                                        color,
                                        colorBM.dimensions()))->unref();
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
    SkIRect colorBounds = bounds;
    colorBounds.offset(-colorOffset);
    SkMatrix matrix;
    matrix.setTranslate(-SkIntToScalar(colorBounds.x()),
                        -SkIntToScalar(colorBounds.y()));

    SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
    if (!drawContext) {
        return false;
    }

    drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(colorBounds));
    offset->fX = bounds.left();
    offset->fY = bounds.top();
    GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result);
    return true;
}
Example #9
0
SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
                                   const SkMatrix* localMatrix) const {
    SkBitmap bm;
    GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaque(), &bm);
    return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
}
Example #10
0
/** Tests calling copyTo on a texture backed bitmap. Tests that all BGRA_8888/RGBA_8888 combinations
    of src and dst work. This test should be removed when SkGrPixelRef is removed. */
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(BitmapCopy_Texture, reporter, ctxInfo) {
    static const SkPMColor kData[] = {
        0xFF112233, 0xAF224499,
        0xEF004466, 0x80773311
    };

    uint32_t swizData[SK_ARRAY_COUNT(kData)];
    for (size_t i = 0; i < SK_ARRAY_COUNT(kData); ++i) {
        swizData[i] = SkSwizzle_RB(kData[i]);
    }

    static const GrPixelConfig kSrcConfigs[] = {
        kRGBA_8888_GrPixelConfig,
        kBGRA_8888_GrPixelConfig,
    };

    for (size_t srcC = 0; srcC < SK_ARRAY_COUNT(kSrcConfigs); ++srcC) {
        for (int rt = 0; rt < 2; ++rt) {
            GrSurfaceDesc desc;
            desc.fConfig = kSrcConfigs[srcC];
            desc.fFlags = rt ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags;
            desc.fWidth = 2;
            desc.fHeight = 2;
            desc.fOrigin = kTopLeft_GrSurfaceOrigin;

            const void* srcData = (kSkia8888_GrPixelConfig == desc.fConfig) ? kData : swizData;

            SkAutoTUnref<GrTexture> texture(
                ctxInfo.grContext()->textureProvider()->createTexture(desc, SkBudgeted::kNo,
                                                                      srcData, 0));

            if (!texture) {
                continue;
            }

            SkBitmap srcBmp;
            GrWrapTextureInBitmap(texture, 2, 2, false, &srcBmp);
            if (srcBmp.isNull()) {
                ERRORF(reporter, "Could not wrap texture in bitmap.");
                continue;
            }
            static const SkColorType kDstCTs[] = { kRGBA_8888_SkColorType, kBGRA_8888_SkColorType };
            for (size_t dCT = 0; dCT < SK_ARRAY_COUNT(kDstCTs); ++dCT) {
                SkBitmap dstBmp;
                if (!srcBmp.copyTo(&dstBmp, kDstCTs[dCT])) {
                    ERRORF(reporter, "CopyTo failed.");
                }
                if (dstBmp.colorType() != kDstCTs[dCT]) {
                    ERRORF(reporter, "SkBitmap::CopyTo did not respect passed in color type.");
                }
                SkAutoLockPixels alp(dstBmp);
                uint8_t* dstBmpPixels = static_cast<uint8_t*>(dstBmp.getPixels());
                const uint32_t* refData;
#if defined(SK_PMCOLOR_IS_RGBA)
                refData = (kRGBA_8888_SkColorType == dstBmp.colorType()) ? kData : swizData;
#elif defined(SK_PMCOLOR_IS_BGRA)
                refData = (kBGRA_8888_SkColorType == dstBmp.colorType()) ? kData : swizData;
#else
    #error "PM Color must be BGRA or RGBA to use GPU backend."
#endif
                bool foundError = false;
                for (int y = 0; y < 2 && !foundError; ++y) {
                    uint32_t* dstBmpRow = reinterpret_cast<uint32_t*>(dstBmpPixels);
                    for (int x = 0; x < 2 && !foundError; ++x) {
                        if (refData[2 * y + x] != dstBmpRow[x]) {
                            ERRORF(reporter, "Expected pixel 0x%08x, found 0x%08x.",
                                   refData[2 * y + x], dstBmpRow[x]);
                            foundError = true;
                        }
                    }
                    dstBmpPixels += dstBmp.rowBytes();
                }
            }
        }
    }
}
Example #11
0
static sk_sp<SkImage> makebm(SkCanvas* origCanvas, SkBitmap* resultBM, int w, int h) {
    SkImageInfo info = SkImageInfo::MakeN32Premul(w, h);
    
    SkAutoTUnref<SkSurface> surface(origCanvas->newSurface(info));
    if (nullptr == surface) {
        // picture canvas will return null, so fall-back to raster
        surface.reset(SkSurface::NewRaster(info));
    }

    SkCanvas* canvas = surface->getCanvas();

    canvas->clear(SK_ColorTRANSPARENT);

    SkScalar wScalar = SkIntToScalar(w);
    SkScalar hScalar = SkIntToScalar(h);

    SkPoint     pt = { wScalar / 2, hScalar / 2 };

    SkScalar    radius = 4 * SkMaxScalar(wScalar, hScalar);

    SkColor     colors[] = { SK_ColorRED, SK_ColorYELLOW,
                             SK_ColorGREEN, SK_ColorMAGENTA,
                             SK_ColorBLUE, SK_ColorCYAN,
                             SK_ColorRED};

    SkScalar    pos[] = {0,
                         SK_Scalar1 / 6,
                         2 * SK_Scalar1 / 6,
                         3 * SK_Scalar1 / 6,
                         4 * SK_Scalar1 / 6,
                         5 * SK_Scalar1 / 6,
                         SK_Scalar1};

    SkPaint     paint;
    SkRect rect = SkRect::MakeWH(wScalar, hScalar);
    SkMatrix mat = SkMatrix::I();
    for (int i = 0; i < 4; ++i) {
        paint.setShader(SkGradientShader::MakeRadial(
                        pt, radius,
                        colors, pos,
                        SK_ARRAY_COUNT(colors),
                        SkShader::kRepeat_TileMode,
                        0, &mat));
        canvas->drawRect(rect, paint);
        rect.inset(wScalar / 8, hScalar / 8);
        mat.postScale(SK_Scalar1 / 4, SK_Scalar1 / 4);
    }

    auto image = surface->makeImageSnapshot();

    SkBitmap tempBM;

#if SK_SUPPORT_GPU
    if (GrTexture* texture = as_IB(image)->peekTexture()) {
        GrWrapTextureInBitmap(texture, image->width(), image->height(), image->isOpaque(), &tempBM);
    } else 
#endif
    {
        image->asLegacyBitmap(&tempBM, SkImage::kRO_LegacyBitmapMode);
    }

    // Let backends know we won't change this, so they don't have to deep copy it defensively.
    tempBM.setImmutable();
    *resultBM = tempBM;

    return image;
}
Example #12
0
bool make_oversized_texture_bitmap(GrContext* ctx, TestPixels* result, int width, int height,
                                   GrPixelConfig config, PIXEL_TYPE outerRingColor,
                                   PIXEL_TYPE innerRingColor, PIXEL_TYPE checkColor1,
                                   PIXEL_TYPE checkColor2, PIXEL_TYPE padColor) {
    SkASSERT(0 == width % 2 && 0 == height % 2);
    SkASSERT(width >= 6 && height >= 6);
#if SK_SUPPORT_GPU
    if (!ctx) {
        return false;
    }
    /** Put arbitrary pad to the right and below the bitmap content. */
    static const int kXPad = 10;
    static const int kYPad = 17;
    size_t rowBytes = (width + kXPad) * sizeof(PIXEL_TYPE);
    SkAutoTMalloc<PIXEL_TYPE> pixels(rowBytes*(height + kYPad));

    PIXEL_TYPE* scanline = pixels.get();
    for (int x = 0; x < width; ++x) {
        scanline[x] = outerRingColor;
    }
    for (int x = width; x < width + kXPad; ++x) {
        scanline[x] = padColor;
    }

    scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
    scanline[0] = outerRingColor;
    for (int x = 1; x < width; ++x) {
        scanline[x] = innerRingColor;
    }
    for (int x = width; x < width + kXPad; ++x) {
        scanline[x] = padColor;
    }

    for (int y = 2; y < height / 2 + 1; ++y) {
        scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
        scanline[0] = outerRingColor;
        scanline[1] = innerRingColor;
        for (int x = 2; x < width / 2 + 1; ++x) {
            scanline[x] = checkColor1;
        }
        for (int x = width / 2 + 1; x < width; ++x) {
            scanline[x] = checkColor2;
        }
        for (int x = width; x < width + kXPad; ++x) {
            scanline[x] = padColor;
        }
    }

    for (int y = height / 2 + 1; y < height; ++y) {
        scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
        scanline[0] = outerRingColor;
        scanline[1] = innerRingColor;
        for (int x = 2; x < width / 2 + 1; ++x) {
            scanline[x] = checkColor2;
        }
        for (int x = width / 2 + 1; x < width; ++x) {
            scanline[x] = checkColor1;
        }
        for (int x = width; x < width + kXPad; ++x) {
            scanline[x] = padColor;
        }
    }

    for (int y = height; y < height + kYPad; ++y) {
        scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
        for (int x = 0; x < width + kXPad; ++x) {
            scanline[x] = padColor;
        }
    }

    GrSurfaceDesc desc;
    desc.fConfig = config;
    desc.fWidth = width + kXPad;
    desc.fHeight = height + kYPad;
    SkAutoTUnref<GrTexture> texture(ctx->textureProvider()->createTexture(
            desc, SkBudgeted::kYes, pixels.get(), rowBytes));

    if (!texture) {
        return false;
    }

    GrWrapTextureInBitmap(texture, width, height, true, &result->fBitmap);
    result->fType = TestPixels::kBitmap;
    result->fBitmap.setImmutable();
    result->fRect.set(2, 2, width, height);
    return true;
#else
    return false;
#endif
}