Example #1
0
void iDwellCtlCnst::NewWeek(const iWeekDesc& weekDesk)
{
	if (weekDesk.wkType == iWeekDesc::Normal) {
		crCount += Growth();
	} else if (weekDesk.wkType == iWeekDesc::Plague) {
		crCount /= 2;
	} else if (weekDesk.wkType == iWeekDesc::CreatPlus) {
		crCount += Growth();
		if (weekDesk.crType == crType) crCount += 5;
	} else if (weekDesk.wkType == iWeekDesc::CreatDoubles) {
		crCount += Growth();
		if (weekDesk.crType == crType) crCount *= 2;
	}
}
Example #2
0
void iDwellCtlCnst::OnBuild()
{
	crCount = Growth();
}
void Interface::MainGame()
{
	string input = "";
	vector<string> parsedInput;
	bool quitGame = false;
	Look();
	cout << "Type 'help' (no ' marks) for a short explanation of basic commands." << endl;
	cout << "Make sure to use the 'growth' command before gaining experience!" << endl;
	while(!quitGame)
	{
		Prompt();
		getline(cin, input);
		for (int i = 0; i < input.size(); i++)
			input[i] = tolower(input[i]);
		parsedInput = ParseInput(input);
		command cmd = CommandControl::GetInstance()->GetCommand(parsedInput.front());
		string target = parsedInput.back();
		if (cmd == LOOK)
			Look();
		if (cmd == GO_NORTH)
			North();
		if (cmd == GO_SOUTH)
			South();
		if (cmd == GO_EAST)
			East();
		if (cmd == GO_WEST)
			West();
		if (cmd == GO_DOWN)
			Down();
		if (cmd == GO_UP)
			Up();
		if (cmd == KILL)
			Kill(parsedInput.back());
		if (cmd == SCORE)
			Score();
		if (cmd == ABILITIES)
			Abilities();
		if (cmd == HELP)
			Help();
		if (cmd == GROWTH)
			Growth();
		if (cmd == QUIT)
			Quit();
		if (cmd == INVENTORY)
			Inventory();
		if (cmd == EQUIPMENT)
			Equipment();
		if (cmd == WEAR)
			Wear(parsedInput.back());
		if (cmd == REMOVE)
			Remove(parsedInput.back());
		if (cmd == EXAMINE)
		{	
			command targetCmd = CommandControl::GetInstance()->GetCommand(parsedInput.back());
			if (targetCmd == INVENTORY)
				ExaInv();
			else if (targetCmd == EQUIPMENT)
				ExaEquip();
			else if (targetCmd == LOOK)
				ExaLook();
			else
				cout << "That is not a valid target to examine." << endl;
		}
		if (cmd == GET)
			Get(parsedInput.back());
		if (cmd == DROP)
			Drop(parsedInput.back());
		if (cmd == USE)
			Use(parsedInput.back());
		if (cmd == SAVE)
			SavePlayer();
	}
}